Well the trick to working with Wild Woods is to build quite tightly. If your crossers and buildings etc are close together you'll have barely any trees in the way. Pretty much every terrain and crosser has at least one tree-free tile for any situation too, that you can scroll through with Shift + Right Click.
Personally I'd reccomend
Friedeyes' summer only version of Seasonal Forest instead of Worms' if you want to use that, though. The size of the combined SF tileset makes building hellishly slow, not to mention loading ingame. Pathfinding can also be laggy in both, on account of the walkmeshes being pretty badly made - a natural by product of Worms having to make so many tiles in a relatively short time for the set.
Both have their advantages. SF has far more options and terrains, whilst the options in Wild Woods generally work together much better. SF has a much wider colour pallette, whilst Wild Woods is a tiny fraction of the file size. SF has loads of content ripped from NWN2, whilst Wild Woods content is all my own original work - which limits its scope considerably.
Why not just use both? Considering the comparatives file sizes, adding Wild Woods is a no brainer IMO if you wanted to use both - its not like you've got two huge downloads for players.
Modifié par _six, 08 août 2011 - 11:38 .