Not to toot my own trumpet or anything
</verbose philosophizing>
Damn it, I want to work on Wild Woods now. So many projects, so little time.
Modifié par _six, 09 août 2011 - 09:37 .
Modifié par _six, 09 août 2011 - 09:37 .
Modifié par henesua, 09 août 2011 - 01:24 .
Modifié par _six, 09 août 2011 - 02:34 .
_six wrote...
Personally I'd reccomend Friedeyes' summer only version of Seasonal Forest instead of Worms' if you want to use that, though. The size of the combined SF tileset makes building hellishly slow, not to mention loading ingame. Pathfinding can also be laggy in both, on account of the walkmeshes being pretty badly made - a natural by product of Worms having to make so many tiles in a relatively short time for the set.
Both have their advantages. SF has far more options and terrains, whilst the options in Wild Woods generally work together much better. SF has a much wider colour pallette, whilst Wild Woods is a tiny fraction of the file size. SF has loads of content ripped from NWN2, whilst Wild Woods content is all my own original work - which limits its scope considerably.
Why not just use both? Considering the comparatives file sizes, adding Wild Woods is a no brainer IMO if you wanted to use both - its not like you've got two huge downloads for players.
Modifié par henesua, 11 août 2011 - 12:28 .
_six wrote...
Well, I'm not about to try and dissuade you from using SF..
Thought I might add that I actually have a set of winter textures for Wild Woods lying around. If you're doing this in multiplayer, you could add this as a hak only during the seasons you want it to be winter, and leave it out (but still ask for it as a download) at other times..
That's actually a lot less work than making every area several times and trying to maintain consistency between them IMO. In fact, senemenelas has a system somewhere on the vault for doing the same thing with SF areas - so you only have to create one of each area.
henesua wrote...
I am talking about doing this while the module is running. As far as I know, you can not rearrange the hak order while a mod is running.
_six wrote...
In fact in this case, this hak doesn't use either doors 2da, and is pretty much guanteed to be compatible with everything else with no modifications needed unless someone deliberately named a tileset ttw01 just to spite meCalvinthesneak wrote...
It's not too hard to add a hak to the list and create an altered doortypes.2da (and possibly genericdoors.2da)Lets keep this topic related to the tileset itself, though.
If I had a coin for every time I'd heard that... I'd have a coin.Jenna WSI wrote...
You sure know how to break a girl's heart.
Modifié par _six, 06 juillet 2012 - 04:18 .
How would you do the swap server-side? I'm *quite* interested._six wrote...
...
One method I think is not a bad one, is to provide a set of accompanying seasonal texture overrides as part of the main download. You can then swap them on and off on server side and be assured players will have the content. I might actually look into doing this. Going to have to redo the textures though as recent developments have made Wild Woods take a turn for the (IMO) slightly prettier.