Modifié par _six, 15 juillet 2012 - 06:12 .
Modifié par Solena_Salafiel, 31 juillet 2012 - 10:41 .
Modifié par _six, 07 novembre 2012 - 06:03 .
Modifié par NWN_baba yaga, 08 novembre 2012 - 06:24 .
*Casts Resurrection on this thread*
I added six's Wild Woods to my module last year, but can't for the life of me figure out how in the heck to create the the wide water falls shown in the screen shot in post #330 above. Was the update never completed or added ... or this the a specific way to paint them down in the toolset?
I believe that that version of wildwoods was given to Project Q. I am doubtful that Six ever wrapped it up and released it separately, but it is possible. Let us see who responds here.
Im intrested in this development as well. i took a look at the current project q on the vault. Six Woods doesnt seem to even be included in that project. They have a modified Bioware Forest Tileset, but nothing else
I'm also curious. I have all the files still, but the version I have has a ton of broken walkmeshes and stuff I needed to fix up. Since I haven't touched it in two years (and currently don't even have any modelling software installed), I'm not sure if I'd be able to fix that up myself.
Wild Woods is on my version of Q. All I did was run the updater, and arrange the haks accordingly of course.
Thanks all, and good to see you're still lurking "six_" . ![]()
I can confirm that the version used in Project Q does have the waterfall options, thanks.