Aller au contenu

Photo

Wild Woods tileset


  • Veuillez vous connecter pour répondre
347 réponses à ce sujet

#26
QNecron

QNecron
  • Members
  • 24 messages
I can't wait to start using this tileset, keep up the great work 6.

#27
chico400

chico400
  • Members
  • 26 messages
yeah!



i guess this was top quality, now i have to say that is it over that!



thanks six for sharing this



have fun ^^

#28
Tarot Redhand

Tarot Redhand
  • Members
  • 2 669 messages
Hmmm, I must be slipping. I made a suggestion that somebody actually liked !:lol:  Great work. That broken bridge screeny reminded me of a bridge in a certain orc infested mine from a certain film. Truly epic!

TR

#29
MissJaded

MissJaded
  • Members
  • 195 messages

Calvinthesneak wrote...

I think enabling/disabling tile fade?



_six wrote...


As Calvinthesneak suggested, you want to go to Environment in the toolbar and make sure the Fade Geometry option is turned on. That will hide all the tree foliage, leaving you able to see what you're doing. You can also use the Hide Second Story tiles game option ingame to make top down viewing ingame much easier.


Ahh.... right! Yes! That's much better now!
Thanks guys.:)

I prefer not to hide 2nd story tiles while inagme though, as I like to experience the full effexts e.t.c.
I think I can see well, where I'm going ingame with it like that.

Btw.... I'm loving the idea of the overhead viaduct you have. That would be an awsopme update, and I'll certainly be looking forward to that when it's finally done. Just the fun of playing around with your lovely new tileset as it is, in the meantime.:)

Modifié par MissJaded, 21 juillet 2010 - 08:16 .


#30
Frith5

Frith5
  • Members
  • 380 messages
Rope Bridges:
Posted Image

Posted Image

Log Bridges:
Posted Image
Posted Image

This cool, ancient looking stone arched bridge:
Posted Image

A few cool bridges I found, that I thought would look so cool in your great woods. I really like that old heap of stone arched bridge, and of course would love a rope bridge.

Regards,
JFK

#31
_six

_six
  • Members
  • 919 messages
Because I don't just do exteriors.



http://nwn1cc.com/six/_dumpit/tavern

#32
Jez_fr

Jez_fr
  • Members
  • 302 messages
damn teaser... ^^

#33
MissJaded

MissJaded
  • Members
  • 195 messages

Frith5 wrote...

Rope Bridges:
Posted Image

Posted Image

Log Bridges:
Posted Image
Posted Image

This cool, ancient looking stone arched bridge:
Posted Image

A few cool bridges I found, that I thought would look so cool in your great woods. I really like that old heap of stone arched bridge, and of course would love a rope bridge.

Regards,
JFK




Oooh! Very nice indeed!
I second the rope bridges too. :)

#34
Frith5

Frith5
  • Members
  • 380 messages
Nice  interior shot. I especially like the fireplace raised on the platform.

JFK

#35
Tarot Redhand

Tarot Redhand
  • Members
  • 2 669 messages
Another suggestion for you _six.



Having seen the pics of the real world bridges and your near destroyed bridge set me to thinking. How about combining the rope bridge with your broken bridge to represent where a society used to be technically advanced but now has fallen into decay and no longer has either the will, the resources or the skills to properly repair them. It is also a great set-up for ambushes.



TR

#36
_six

_six
  • Members
  • 919 messages
http://nwn1cc.com/si...it/woodsingame6

#37
Tarot Redhand

Tarot Redhand
  • Members
  • 2 669 messages
Unaccustomed as I am to being excessively enthusiastic may I just say OMG they're Awesome!!!.



TR

#38
Karvon

Karvon
  • Members
  • 243 messages
Very nice work Six ! Look forward to the next update :)



Karvon

#39
_six

_six
  • Members
  • 919 messages
Well unless something goes dreadfully wrong I should be releasing the new update of Wild Woods later today, and *cough* something else in the next few days. The update doesn't include a good deal of extra tilegroup features (no new caves! omg!) as I need a break after all those backbone cliff/chasm/woods combination tiles that you'll all probably never pay attention to.

And if anyone's appetite needed sating in the meantime, I put together a quick video of the tileset. Try to ignore the cheesy Mass-Effecty music I put on it - its something from my old sci-fi project 'cos I had nothing better :bandit:

Modifié par _six, 24 juillet 2010 - 01:28 .


#40
Frith5

Frith5
  • Members
  • 380 messages
Nice! Ah, that's an idea-generating screen if ever I saw one, _six!

"Dr. Jones! Dr. Jones!"

"Not now, kid. Can't you see I'm busy playing around with the Wild Woods tileset?"

Thanks, man. This stuff is very cool.

Regards,
JFK

#41
Estelindis

Estelindis
  • Members
  • 3 699 messages
Every time I check this thread, it blows my mind all over again...

#42
_six

_six
  • Members
  • 919 messages

Frith5 wrote...

"Dr. Jones! Dr. Jones!"

You see, my name is Jones, so that really confused me for a minute there. :whistle:

#43
Frith5

Frith5
  • Members
  • 380 messages
Wow, I keep trying to convince myself that I knew that, but I just can't quite. ;)

Would you prefer Indy?

JFK

#44
Tarot Redhand

Tarot Redhand
  • Members
  • 2 669 messages
Don't know how long it's been up there but I've just downloaded .4 from the vault. If I can stop myself from drooling too much I'll let you know if (unlikely as it seems) there are any bugs in it.



TR

#45
GhostOfGod

GhostOfGod
  • Members
  • 863 messages
I want to make a whole mod using only this tileset. Awesome!

#46
_six

_six
  • Members
  • 919 messages

Tarot Redhand wrote...

Don't know how long it's been up there but I've just downloaded .4 from the vault.

Yay! Someone noticed!

Heh, it's actually been up since about twenty minutes after I said I was about to put it up B) And thank you very much, I think the tileset as a whole is really starting to take shape now. The difficult bit now is going to be adding more terrains, as the more you have the exponentially more work it takes to add further ones. I'm undecided as to whether to tackle raise/lower or water first, as whichever one I add will double the amount of work needed for the 2nd one.

#47
Tarot Redhand

Tarot Redhand
  • Members
  • 2 669 messages
Just to let you know that I found a little prob that is not of your making. If you run nwshader you may want to disable it for this tileset. When I tried wild woods with nwshader installed there was more fog than a Victorian London peasouper. I've let peachy know.

On the plus side just when did you sneak that new mine entrance in there. Nice :).

My take on the raise/lower vs water is to do the one that would take the most work, even without the other, first.

TR

Modifié par Tarot Redhand, 26 juillet 2010 - 09:44 .


#48
MissJaded

MissJaded
  • Members
  • 195 messages

_six wrote...

http://nwn1cc.com/si...it/woodsingame6



Absolutely wonderful! Superb indeed!
Keep up the good work Six!;)

#49
Tren of Twilight Tower

Tren of Twilight Tower
  • Members
  • 22 messages
Sir, your work is exquisite!



Tren

#50
_six

_six
  • Members
  • 919 messages

Tarot Redhand wrote...

Just to let you know that I found a little prob that is not of your making. If you run nwshader you may want to disable it for this tileset. When I tried wild woods with nwshader installed there was more fog than a Victorian London peasouper. I've let peachy know.

Interesting, I have NWShader attached pretty much permanently and though a few things like depth of field are suddenly not working for me anymore in the latest update, I've never experienced the bug you're describing. You should make sure your fog mutliplier is set to 1.0 or above in NWShader, as anything below 1.0 will decrease fog cutoff distance.