Cool and very gothic. Reminds me of the mansion next door to the asylum in Bram Stoker's book (as opposed to the film of that name) Dracula.
TR
Wild Woods tileset
Débuté par
_six
, juil. 13 2010 10:18
#151
Posté 17 octobre 2010 - 11:38
#152
Posté 18 octobre 2010 - 05:28
13 days by my reckoning. A sign?cervantes35 wrote...
How far away is Halloween?
#153
Posté 21 octobre 2010 - 01:04
http://nwn1cc.com/six/_dumpit/wwtower
Also, am I detecting a declining interest in this tileset lately, or is that just with NWN in general? I'm currently effectively running project Q and if people aren't too bothered about Wild Woods updates, then I may think about spending my Wild Woods time over there too.
Also, am I detecting a declining interest in this tileset lately, or is that just with NWN in general? I'm currently effectively running project Q and if people aren't too bothered about Wild Woods updates, then I may think about spending my Wild Woods time over there too.
#154
Posté 21 octobre 2010 - 02:18
I'm still interested in this tileset but I'm hard core like you and yes there seems to be a lull in Neverwinter Nights 1 at the moment.
#155
Posté 21 octobre 2010 - 03:01
I have eagerly awaited each update and have never been disappointed. This is now my favourite NwN tileset and I think it would be a tragedy to give up on it.
As far as NwN becoming quiet, it seemed so over the summer but our server seems to be picking up now. There have been some big game releases of late but once folks have played them through they will drift back, this game has so much more depth than anything else out there. I was trying to work it out a few days back, I must have bought just over two hundred games since NwN, now they are just taking up shelf space and I'm still playing NwN.
Please keep up the good work.
As far as NwN becoming quiet, it seemed so over the summer but our server seems to be picking up now. There have been some big game releases of late but once folks have played them through they will drift back, this game has so much more depth than anything else out there. I was trying to work it out a few days back, I must have bought just over two hundred games since NwN, now they are just taking up shelf space and I'm still playing NwN.
Please keep up the good work.
Modifié par Tyndrel, 21 octobre 2010 - 03:02 .
#156
Posté 21 octobre 2010 - 03:54
For myself, it is far from a lack of interest, but rather a lack of time. I love the tileset, and I love NwN, but I've simply been too busy to enjoy it the last few weeks. I think school has something to do with it, and fall, etc.
Thanks for all your awesome work!
JFK
Thanks for all your awesome work!
JFK
#157
Posté 21 octobre 2010 - 05:28
I'll have to agree with Frith here. I sneak in an hour here or there, provide some tech support to people here, but not much time. Three midterms next week
#158
Posté 21 octobre 2010 - 06:32
Heh, just checking :-P
#159
Posté 21 octobre 2010 - 06:33
It does get rather busy this time of year - and with my daughters taking up soccer and now basketball, my time to seems to be dwindling even more. But its all good as long as the kiddies are having fun...
#160
Posté 21 octobre 2010 - 10:23
Don't you dare give up on this brilliant work _six. I have been patiently awaiting the next update and been wondering if you were getting too busy to continue as I hadn't heard a great deal on your progress in the last couple of weeks.
TR
TR
#161
Posté 21 octobre 2010 - 01:47
Just take a break,go fishen or something.
#162
Posté 21 octobre 2010 - 03:34
I dont think its died down, but rather secretely gathering energy. I say this because I know myself and others have really seemed to explode with ideas and concepts and have been dutifully making things. I think the reason for the appearance of noone being interested is twofold.
1) these new bioforums are kinda confusing for newbies and veterans alike, but moreso because I think people are still using the old forums(I know I am) for searches and the like and only rarely to come here to post a question I cannot find an answer to there.
2) I think as i said above. The users now are die hards, they are the ones like myself that think NWN is THE game. I mean what i could do then and can do now is amazing..so I think many of these die hards are just building their own worlds, mods, haks, models,etc.
Now on to your work.
Man...six.
hold crap....I remember when you were just retexturing things and ..lol...asked questions like "how would I create a simple model in a 3d program like Max"
and now look at your work. its like when I first played the witcher and kept sayin, THIS is NWN's engine??? wow!
and now I look at your stuff with the same sense of Awe...
i mean really the ONLY, and I mean the ONLY complaint is that its almost...well...TOO good...ya know?
I mean using your tileset is so realistic that any other tileset seems dull and boring and uninspired.
Please dont give up your work.
and as Bill and Ted once said in that not -so-famous movie.
"your work is
Exxxxcccelllent dude!"
1) these new bioforums are kinda confusing for newbies and veterans alike, but moreso because I think people are still using the old forums(I know I am) for searches and the like and only rarely to come here to post a question I cannot find an answer to there.
2) I think as i said above. The users now are die hards, they are the ones like myself that think NWN is THE game. I mean what i could do then and can do now is amazing..so I think many of these die hards are just building their own worlds, mods, haks, models,etc.
Now on to your work.
Man...six.
hold crap....I remember when you were just retexturing things and ..lol...asked questions like "how would I create a simple model in a 3d program like Max"
and now look at your work. its like when I first played the witcher and kept sayin, THIS is NWN's engine??? wow!
and now I look at your stuff with the same sense of Awe...
i mean really the ONLY, and I mean the ONLY complaint is that its almost...well...TOO good...ya know?
I mean using your tileset is so realistic that any other tileset seems dull and boring and uninspired.
Please dont give up your work.
and as Bill and Ted once said in that not -so-famous movie.
"your work is
Exxxxcccelllent dude!"
#163
Posté 21 octobre 2010 - 05:00
Well... uh... thanks everyone. Although I guess I should've made it clear that I was more asking what project folks would prefer I spent the greater time on - don't worry, I'm not going to be giving up anything as long as my free time permits.
Boy was I surprised at that response. Heartwarming, honestly.
Boy was I surprised at that response. Heartwarming, honestly.
#164
Posté 21 octobre 2010 - 07:23
Add wildlands to Q then you don't have to decide between the two
#165
Posté 21 octobre 2010 - 08:05
Easily misread as a lack of feedback from the community, hence the wave of heartwarming answers._six wrote...
Also, am I detecting a declining interest in this tileset lately, or is that just with NWN in general?
I for one read that it was *your* interest that's declining. I know that feeling too well - and I'm not in the least as active and prolific as you - but I also know that it's often due to NWN overkill and will pass very quickly after a short break.
I'd say just do whatever you feel and don't force creativity. Inspiration will find you again. But if you're ever serious about this declining interest, let us know and I'll immediately chime in the hymns of praise. Your work is so awesome I shudder at leaving trivial comments like this one anywhere near it; words can't really describe the joy I feel whenever you post new pictures here.
Thanks for keeping NWN alive!
Modifié par olivier leroux, 21 octobre 2010 - 08:06 .
#166
Posté 21 octobre 2010 - 11:16
Pstemarie wrote...
Add wildlands to Q then you don't have to decide between the two
Exactly what I was going to say. It would likely spike the popularity of both Q and the tileset. Personllay, I've never understood why a team including(or that did include) six, worm, and maxam would not be more aggressive in the tileset department.
#167
Posté 22 octobre 2010 - 01:01
Probably cause of size factor. Tilesets can in a huge hurry make a compilation much much larger which in turn will scare a lot of folk off especially if they're doing custom tilesets of their own choosing anyhow.
#168
Posté 22 octobre 2010 - 07:33
I can't speak for anyone else in Q but my attitude towards my tiles and Q has always been "they can go in when they're done". Unfortuantely I never seem to be able to call them "done" 
Although presently you do get my ship interior and Tom_Banjo's cellar, the former of which is unique to the project methinks, and there's more to come on similar fronts (some of which looks very exciting).
As for filesize, it depends how you make them. Not to slight worms in any way (the original haunted interior for instance is one of my very favourite tilesets in NWN) but it's perfectly possible to make a set the size of say, Seasonal Forest, without using anything remotely close to the file sizes. It's mostly in how you use textures and what you can get away with through clever mapping to avoid using extra textures - tile models themselves are typically pretty small files no matter how high poly they are, as long as you make sure to weld all those pesky mapping coordinates. Back when I first started working on Catacombs I somehow managed to create a model that was 40mb (w-t-f) and got it down to 150kb just by welding its crazy amount of tverts.
I think Wild Woods should be about 10mb compressed at most when its complete. I mean, the next update is less than 6mb.
Although presently you do get my ship interior and Tom_Banjo's cellar, the former of which is unique to the project methinks, and there's more to come on similar fronts (some of which looks very exciting).
As for filesize, it depends how you make them. Not to slight worms in any way (the original haunted interior for instance is one of my very favourite tilesets in NWN) but it's perfectly possible to make a set the size of say, Seasonal Forest, without using anything remotely close to the file sizes. It's mostly in how you use textures and what you can get away with through clever mapping to avoid using extra textures - tile models themselves are typically pretty small files no matter how high poly they are, as long as you make sure to weld all those pesky mapping coordinates. Back when I first started working on Catacombs I somehow managed to create a model that was 40mb (w-t-f) and got it down to 150kb just by welding its crazy amount of tverts.
I think Wild Woods should be about 10mb compressed at most when its complete. I mean, the next update is less than 6mb.
Modifié par _six, 22 octobre 2010 - 07:44 .
#169
Posté 22 octobre 2010 - 08:50
Quote -> I mean, the next update is less than 6mb.
Does this mean it's almost ready?
TR
Does this mean it's almost ready?
TR
#170
Posté 22 octobre 2010 - 03:45
Tarot Redhand wrote...
Does this mean it's almost ready?
Well it's the 22nd so I think we're close...
#171
Posté 22 octobre 2010 - 08:07
_six wrote...
Tarot Redhand wrote...
Does this mean it's almost ready?
Well it's the 22nd so I think we're close...
Stop teasing us six
Seriously though, Wild Woods (along with your other tileset work) is simply amazing. It's stuff like this that keeps me returning to NWN over and over again, something no other game and community has managed so far.
#172
Posté 22 octobre 2010 - 09:36
OK! Well here's the deal anyway...Kendaric Varkellen wrote...
Stop teasing us six
After much delay and messing around (and this pesky thing called university) I'm about to release version 0.7 of Wild Woods. It adds several new things - a new path-blocking Thicket terrain as requested about a bazillion times, compatibility of Cliffs against Water, and a couple of new tilegroups such as a slightly gothic looking Chapel, the tree bridge over Water and smaller ruined buildings.
Oh yeah, I also threw a big old creepy Manor terrain in, complete with a walkable roof (with door access).
Given the season I've decided to break with my usual tradition and release it a week before halloween. So if, just supposing, anyone had in mind something festive for their PW or a module, they'd have a shiny new goodie to use and time to work with it in - especially in combination with Worms' haunted interior. So, uh, somebody better get busy so I don't look silly.
Modifié par _six, 24 octobre 2010 - 03:23 .
#173
Posté 23 octobre 2010 - 08:50
Don't forget to change your sig _Six, when it's available on the vault :happy:.
TR
TR
#174
Posté 23 octobre 2010 - 11:23
I'm too busy with my project at the moment, but be sure I'm watching this tileset closely. No time to play at the moment, but once it's close to finished I'll be sure to grab and have a play.
#175
Posté 23 octobre 2010 - 01:10
I am actually waitin six for this release for a in game halloween party. I have the interiors all set but when I saw the castletype terrain you incorporated recently, well I am just waitin for this release to make it an official part of Arbor Falls PW.





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