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Wild Woods tileset


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#176
Ukiah

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Great!!

#177
_six

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Awesum.

#178
_six

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Wild Woods v0.7 released!



Check it out on the vault or download here




http://nwn1cc.com/six/_dumpit/woodsv07

#179
AndarianTD

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_six wrote...

Also, am I detecting a declining interest in this tileset lately, or is that just with NWN in general? I'm currently effectively running project Q and if people aren't too bothered about Wild Woods updates, then I may think about spending my Wild Woods time over there too.


No, there's no declining interest in the tileset on my end. I've just been caught up with other things for a while. I'm planning to build the areas for Sanctum 3 using Wild Woods next month, so expect the possibility of a barrage of feedback from me then. ;)

Needless to say, the WIP in the meantime looks absolutely awesome.

#180
AndarianTD

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lordofworms wrote...

I dont think its died down, but rather secretely gathering energy. I say this because I know myself and others have really seemed to explode with ideas and concepts and have been dutifully making things.


I'm kind of inclined to agree with this. It's difficult sometimes to manage my time between work and "real life," but my focus on NWN building hasn't wavered. It's getting done, but I'd guess that we all have upped our expectations and are working on more ambitious projects than in the past. And that just takes more time and focus.

#181
Ukiah

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Thx for thicket and water next to cliffside.



Simply perfect ;)


#182
Estelindis

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Hooray for the latest release!  :D

I'm definitely still interested, Six - I was just keeping my head down NWN-wise, trying to finish my pirate outfit. Anyway, your new shots are great. I especially love the gorgeous windows in the gothic manor terrain! <3

Modifié par Estelindis, 26 octobre 2010 - 02:50 .


#183
_six

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Just an FYI, while the vault is down, you can still download the latest version of Wild Woods from here

You can also grab previous versions if for some bizarre reason you want to by changing the 07 to an earlier number

Modifié par _six, 27 octobre 2010 - 01:07 .


#184
NorthWolf

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I'll join in the praise. Very nice! Also love the custom duster. =P

#185
Estelindis

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Checking out this version of the tileset a bit more. The things that stand out to me most are still the amazing window textures - they give a brilliant impression of light behind them. I spent quite a while just standing around staring at them. :-) One thing that might need a little work is the smoke effect. I don't know whether it's the texture the effect uses, the birth rate, or what; it just looks a bit unnatural.

#186
_six

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Incidentally, inspired both by my haunted Manor terrain and Worms' lovely Haunted House interior (now having been absorbed by his fantasy interior set) I put together two pieces of themed ambient music which have just been approved on the vault and can be found here. They both use a creepy glockenspiel type sound, one being slightly playful and the other having more of a chlaustrophobic impending doom type vibe. I reckon they didn't turn out too badly, considering their spur-of-the-moment nature.

#187
yetanothername

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A substantial increase in Awesome, thank you! ;)

#188
Zwerkules

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Really nice pieces of music, Six!
Is there anything at all that you don't do well?

Maybe the answer to that is 'a steak' :P

Modifié par Zwerkules, 01 novembre 2010 - 07:39 .


#189
_six

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Zwerkules wrote...

Really nice pieces of music, Six!
Is there anything at all that you don't do well?

Maybe the answer to that is 'a steak' :P

Hehe, thanks very much. But yeah, cooking... Cleaning... Anything else... practical... or useful... really...

#190
yetanothername

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Been there, done that, got the t-shirt. :(

Modifié par faedanz, 02 novembre 2010 - 01:46 .


#191
Khuzadrepa

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Absolutely fabulous stuff, Six!

#192
DM_Vecna

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I just wanted to chime in. I was unable to post previously how much I love and am using your tile sets six. Please please please continue to develop them, all of them. I would love to see more for Dwarven Chasms, Sewers, Barren Lands, etc. as well. But this one is a crown Jewel. My players thank you in advance.

#193
_six

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DM_Vecna wrote...

I just wanted to chime in. I was unable to post previously how much I love and am using your tile sets six. Please please please continue to develop them, all of them. I would love to see more for Dwarven Chasms, Sewers, Barren Lands, etc. as well. But this one is a crown Jewel. My players thank you in advance.


Why thanks very much :happy: As for the other tilesets, I don't want to make any promises, but I think Dwarven Chasms and possibly the Undercity will get further updates somewhere along the line.

#194
Zwerkules

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You will work on the Undercity again? Great! That tileset looks so good, but when I tried to build with it, there were quite a few things I couldn't build because the tiles are still missing, for example tunnels that end/start in the corner of a room. Some places without water would also be nice for the lairs of creatures.


#195
Drewskie

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*bump*

#196
_six

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Stop it, you're making me feel neglectful :P



I'm not entirely sure what I'm going to be working on for this tileset next, besides making Thicket paint next to Cliffs, so any requests would be a massive help motivation wise...

#197
Eradrain

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Request: A paintable flat terrain for clearings that can be placed adjacent to buildings. Right now, the meadow just sort of...cuts off with a wall of trees between, every time I try to build an open space between buildings.

#198
Builder_Anthony

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Sand

#199
RealityRevision

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Elven Tree Buildings

#200
Tyndrel

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I just love the round house and would
appreciate any further such creations.

Many such buildings had a small
entrance porch area, if you could make two tiles, one with a porch
from the centre towards the corner and another from the centre
towards the mid point of a side then the actual buildings could be
placeables. By varying the amount of the porch that protrudes and
it's position and angle to the main structure and possibly even the
placeable's height then 2 tiles and perhaps six placeables could
create wonderfully varied pre-medieval villages, humanoid settlements
and a squillion and one other possibilities that I've not thought of
yet. From my own point of view I could build some great Celtic
settlements. Having said all that, it is wonderful as it is. :wub: