Path of Evil Campaign
#26
Posté 07 août 2010 - 09:25
#27
Posté 10 août 2010 - 12:48
fun with tilesets
more fun with tilesets
even more fun
first screen with lights on
I expect this is going to be an area for archers to shine by taking advantage of the multiple heights and ledges designed to buy time for extensive volleys of missile weapons.
#28
Posté 10 août 2010 - 03:15
#29
Guest_Chaos Wielder_*
Posté 10 août 2010 - 03:56
Guest_Chaos Wielder_*
#30
Posté 10 août 2010 - 02:38
I like the sheik's palace idea. But the tileset is missing a few tiles I need to not have to put in the snake columns to hide things, not enough variations of the tiles with column corners.
#32
Posté 13 août 2010 - 01:25
dunniteowl
#33
Posté 13 août 2010 - 01:42
I just opened fraps, then went back into the toolset and hit f9 (the fraps record video button). I've only ever used fraps for video maybe 5 times. I didn't know it normally works another way.dunniteowl wrote...
Totally awe inspiring, kamalpoe. I want to know, though, how did you get Fraps to show only the viewport of the toolset when you made those? Did you have to edit the overall screen shot, or were you able to 'define' a Fraps'd viewing window? The use of the toolset to move around gave that a nearly Doom-like feel to watching things as you navigated in that. Very cool, all the way around and not just video, the areas look ama - za - zing. Thanks for sharing those.
dunniteowl
My videos stop after 30 seconds, so I made two since I couldn't do the flythrough of everything I wanted in one. I assume this is because I just have the free download version of fraps.
Like all my areas, this will be released on the vault.
#34
Posté 13 août 2010 - 05:39
#35
Posté 14 août 2010 - 01:35
A different dungeon.
Modifié par kamalpoe, 14 août 2010 - 08:56 .
#36
Posté 18 août 2010 - 06:51
/nods winkingly in direction of other module makers and forum posters.
#37
Posté 21 août 2010 - 01:30
Sandstorm
blizzard
desert town
The following are my own.
unusual town
Temple of Old Night
Calimport Muzad
#38
Posté 30 août 2010 - 01:52
[added] If Mu'tasin is in your party he will deck the Sythillisian sargent for comments the sargent makes, you get bonus xp for awesomeness when this happens. This does prevent you from completing the sargent's quest, but the journal will close and reflect that.
Videos:
vid 0
The ghosts of flames from aeons past do strange things.
vid 1
vid 2
vid 3
vid 4
Meet a companion, The Tortured King
vid 5
#39
Posté 30 août 2010 - 02:26
Are there going o be uncommonly evil companions such as Chir from SoZ?
#40
Posté 30 août 2010 - 02:12
I don't remember Chir having much interaction when I purposely picked her and took her through the entire game. Anyway, a companion rundown, I thought I'd posted one at one time but I guess not.nicethugbert wrote...
Are there going o be uncommonly evil companions such as Chir from SoZ?
Kvas, a gnome rogue. He joins you immediately at the beginning of the game. Kvas is supposed to be your best friend. This means you can sometimes have him act in conversation without the other person noticing as you run a con game. Every once in a while you can defer to him in conversation and he will take over, giving you no choice in the conversation. He has a thing for elven hookers.
Tan, a tiefling ranger. He is not happy go lucky. For some reason, he has no animal companion.
Carcarin, a female wizard from Calimshan. She specializes in summoning and is particularly interested in demons. Her tongue is sharper than a sword.
Mu’Tasin, a half orc cleric. He loves wine, women, and gold, and doesn’t particularly care if the women actually love him back.
Alira, a female elven rogue. Kicked out of elven society for worshipping an evil god, she hates elves.
Timoteo, a halfling wizard. He’s the designated “funny companion”. He loves undead, maybe a little too much.
Laisera, a female human cleric. She zealously and singlemindedly worships the Bhaalspawn (yes, that Bhaalspawn, Path of Evil assumes you chose the evil god ending of BG).
The Tortured King, a fighter. Yes I’m being specifically vague.
Companions are joined at level one and then you get to level them up to your level. Multiclassing is allowed and Kaedrin’s is supported but not required (I personally am using it during testing). Because they can have strong feelings about things, once in a while a companion will interject themselves into a conversation, causing you to lose control of the conversation. Each has several thousand words of dialog if you choose to talk with them, you can ask them about each other, quests, etc. They will also spout barkstrings in various places. NPC’s will recognize the ones that are locals, such as Carcarin being recognized in the town she’s found in. If they have particular expertise in an area, you can have them do tasks to automatically succeed. Alira is an expert forger for instance. They might also step forward if you fail at a task. Each companion has a sidequest of their own.
Modifié par kamalpoe, 30 août 2010 - 02:26 .
#41
Posté 31 août 2010 - 01:45
dunniteowl
#42
Posté 01 septembre 2010 - 06:15
NEAT: into Drow.
Modifié par kamalpoe, 01 septembre 2010 - 06:15 .
#43
Posté 03 septembre 2010 - 12:04
There must be some mistake.
#44
Posté 03 septembre 2010 - 12:37
dno
#45
Posté 03 septembre 2010 - 02:06
#46
Posté 03 septembre 2010 - 03:36
WyrinDnjargo wrote...
Anythign this evil HAS to be sticky. And give off a purple glow
lol
#47
Posté 03 septembre 2010 - 04:37
WyrinDnjargo wrote...
Anythign this evil HAS to be sticky. And give off a purple glow
I'll make sure I put put something glowing purple in the campaign somewhere with a text trigger saying that.
#49
Posté 12 septembre 2010 - 02:56
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250x150http://2.bp.blogspot.com/_Arkur0fkYgs/TIvNO855vNI/AAAAAAAAAyE/u0iz-Em81T8/s1600/badarse.jpg[/img]
Modifié par kamalpoe, 12 septembre 2010 - 02:59 .
#50
Posté 12 septembre 2010 - 09:51





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