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Sanctum of the Archmage


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#26
jmlzemaggo

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The handy Vault link to:

Sanctum of the Archmage

Andarian, are we able to use the Customize Character, by Kamiryn?
I can't NWN without that stuff... :bandit:
Again, I will replay Sanctum of the Archmage your way, anyway. But... :wizard: ?

Modifié par jmlzemaggo, 27 septembre 2010 - 01:07 .


#27
MaxQuartiroli

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Thanks for the info Andarian !

Looking forward at it

#28
AndarianTD

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jmlzemaggo wrote...

The handy Vault link to: Sanctum of the Archmage


Thanks for the link, jml. All: jml's link is to my Vault contributions page. You can get to the Sanctum modules from it, but it also contains some additional links that may or may not be of interest to players. If you want a page that links to the module download pages and also includes my "planning updates," I recommend the "Modules" link in my .sig.

Andarian, are we able to use the Customize Character, by Kamiryn?
I can't NWN without that stuff... [smilie]../../../images/forum/emoticons/bandit.png[/smilie]
Again, I will replay Sanctum of the Archmage your way, anyway. But... [smilie]../../../images/forum/emoticons/wizard.png[/smilie] ?


Sorry, jml. Sanctum isn't compatible with Kamiryn's hak or override. I specifically customize and tailor some of the armor and phenos for Sanctum's special features, such as crawling and ridable pegasi. If you tried to mix the two, then if it worked at all it would likely create results like this (which was reported by one of my players who had it installed).

It would require a substantial redesign of Sanctum's CC systems to make the two even partly compatible, and there are some features that I don't see any way to keep from conflicting. For example, wing tailoring would break the ridable Pegasus system, which puts the player's wings on a mounted horse body to make mounted pegasi possible. Moreover, to make visible cloaks visible all the time, I had to change them to appear when the player is in the crawling or mounted phenotypes. This differs from the Bioware default behavior, and it basically makes character wings and visible cloaks incompatible.

So in summary, the Sanctum modules have extensive custom CC tailoring and scripting that is often different from the standard NWN module behavior that haks like Kamiryn's are designed to support. That's one of the reasons why I'm so insistent about saying that if you play them with any overrides installed, it's unsupported and at your own risk. :)

For the record, though, I did spend a lot of time tailoring options for the player's appearance in the Sanctum modules. This included slaving over many of the custom armor and weapon designs, providing full sets of dye kits, and even some special scripting (such as for the Cloak of Flying). If you had unlimited options to "trick out" your character's appearance any way you wanted from the beginning, then it would (a) be inconsistent with the story, and (B) take some of the fun out of finding or crafting some of those items when you do. B)

Modifié par AndarianTD, 27 septembre 2010 - 02:30 .


#29
jmlzemaggo

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As I said, I'll play your module, not mine! Great work I'm sure already, even if I'd see it soon "in the flesh".

#30
OfficerDonNZ

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Andarian good to see you're still working on Santum. The screenies look brillent. Just DL'd the update as I haven't played it in quite a while. Are you going to do the entire series in NWN1 or are you going to move to DA for the later mods? I know at one time you were considering doing some of the later ones in NWN2.

#31
AndarianTD

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OfficerDonNZ wrote...

Andarian good to see you're still working on Santum. The screenies look brillent. Just DL'd the update as I haven't played it in quite a while. Are you going to do the entire series in NWN1 or are you going to move to DA for the later mods? I know at one time you were considering doing some of the later ones in NWN2.


Don, thanks for the feedback! The "modules" link in my .sig details my current "official" plans, which include switching to Dragon Age for Part III of the series ("The Alliance"). With the release of Dragon Age I'm no longer considering NWN2. Those plans are in principle subject to adjustment depending on things like how robust the NWN1 and DA modding communities remain or become, and how successful I turn out to be in my current efforts to recruit a modding team to work with me on the project.

What I'd really like to do, if circumstances allow, is what I described in a couple of recent posts (linked below) to the BSN and to my blog:

Sanctum of the Archmage for DA (BSN Thread)
Continuing Sanctum in NWN1 vs. DA (Blog Post)

Porting "The Miracle Worker" to DA (starting with Sanctum 2)  won't be an option, though, unless I can get other DA builders interested in the project. So far I haven't had much success with that, although I haven't had much time to pursue the idea either. For now, I'm still building Sanctum 3 (and planning to complete "The Miracle Worker") in NWN1 only.

Modifié par AndarianTD, 05 octobre 2010 - 03:29 .


#32
OfficerDonNZ

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Just been reading your blog, sounds very ambitious! And I have to say I like the idea of it being made in DA, the only slight downer would be no dual class characters, unless there's some way around that. That's one aspect that NWN1 has over DA. For those of us who like to do that sort of thing. :)

I also have to say the novel has me intrigued as well. Not an easy thing to write. I have enough problems with my not so little fan fic which is probably novel length by now, or at least headed that way :) Though I'm wondering how you're going to explain the use of a DnD deity like Lathander in your world, which from what I can see has only a passing resemblance to the FR. Not to mention WotC could get just a little cranky!

#33
AndarianTD

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OfficerDonNZ wrote...

I also have to say the novel has me intrigued as well. Not an easy thing to write. I have enough problems with my not so little fan fic which is probably novel length by now, or at least headed that way :) Though I'm wondering how you're going to explain the use of a DnD deity like Lathander in your world, which from what I can see has only a passing resemblance to the FR. Not to mention WotC could get just a little cranky!

The novels don't contain any D&D content, though. As I wrote on the Sanctum 2 module page recently in response to MackyMac:

Sanctum doesn't take place in a D&D universe, and in the novels it does have it's own non-D&D panetheon. But NWN and its ruleset are based on D&D, which NWN players are already familiar with -- which is why I decided to adapt some familiar D&D elements for the first two modules. That included things like the Drow and the Svirfneblin (who don't exist in that form in the novels), and using some of the familiar D&D deities. I thought that might help add to the player's feeling of his or her understanding of the world being "turned upside down" by the revelations in TRS5.

So to take your example, I only decided to use Lathander as Orion's deity in the modules because he would be familiar to NWN players. And I only needed to do that at all when I decided to create Orion as a separate character for the modules. In the novels, he's not. There, Orion is the The Miracle Worker; and while he is something of a philosopher, he's decidedly not a cleric. But I concluded that that had to be changed in an adaptation of the story for the medium of a Computer-based Role Playing Game (or CRPG). My thinking was that in a successful CRPG, the player has to be the main character, so the player in the Sanctum modules had to assume the role of The Miracle Worker. (I wasn't willing to force a pre-created character on the player, although I know that some other module authors have gone that route.)

I wrote a bit about how the adaptation of the story for the modules evolved in some of the early posts to my blog (see Balancing Romance Plots - Part I and Balancing Romance Plots - Part II). In a nutshell, I only reintroduced Orion as a separate character when I decided that I needed a male romance for the first module. But while I was able to preserve a lot of his personality from the novels, I needed to create a new background (his had already been given to the player) and some new elements to fully flesh out his character. Having him as a philosopher cleric who undergoes a crisis of faith as the story progresses was what I came up with, and it seems to have worked pretty well.

At this point, though, I think I've done enough to introduce the player to the world of the Sanctum series. So all the new elements you see from here out will be drawn from the distinctive lore of that world. That specifically and very much includes its religion and pantheon, which you'll be seeing a lot more of in Chapter 3. :)

Modifié par AndarianTD, 06 octobre 2010 - 03:26 .


#34
OfficerDonNZ

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Ah thanks Andarian. That clears that little mystery up :) Sounds to me as if you've put a lot of work into this. I find it actually scary to even think about. As I said I have enough problem figuring out my own NWN2 fic. I've also been playing about with the idea of converting the basic plot to a World War II setting which I must be insane to even try.

#35
AndarianTD

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I've been thinking about posting a "story teaser" from the next chapter to my blog for a while, so I decided to go ahead and do that this morning. For those who may be interested, it includes some hints of the distinctive lore of the Sanctum world that I referred to in my comments to Don.

The Legend of the Defender

Modifié par AndarianTD, 06 octobre 2010 - 11:45 .


#36
AndarianTD

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AndarianTD wrote...

And stand by in the very near future for some more Sanctum 3 screenshots, using a fantastic new tileset developed for the modules by the very talented Estelindis. If I may be so bold, I think they're really going to knock your socks off.
:)

As promised, here’s a new screenshot from Sanctum of the Archmage 3: The Miracle Worker, Act II - Mission to Rayche. This one uses a fantastic new tileset custom developed for the series by the very talented Estelindis.

Flying Into The Sunset @ The Sanctum Blog

Posted Image

Modifié par AndarianTD, 09 octobre 2010 - 03:19 .


#37
Challseus

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*Socks fly off*!

#38
jmlzemaggo

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I'm confused... Is that picture truly beautiful or am I disappointed to see it here instead of being stunned by bumping into it in game... :devil:
I'm afraid I shall keep thinking about this a little more...
It surely is amazing. I just like being nasty, as I'm born to be, once in a while.

*** (Should we have a thread for the 2009 module contest with the link and all, since for instance, I'm a good exemple of one of those who has no idea where to find it...)

Modifié par jmlzemaggo, 09 octobre 2010 - 05:44 .


#39
AndarianTD

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Challseus wrote...

*Socks fly off*!

Thanks, Challseus!

jmlzemaggo wrote...

I'm confused... Is that picture truly beautiful or am I disappointed to see it here instead of being stunned by bumping into it in game... 
:devil:

Why, both, of course! :)

*** (Should we have a thread for the 2009 module contest with the link and all, since for instance, I'm a good exemple of one of those who has no idea where to find it...)

Are you thinking of the Vault's "Module of the Year" contest? I don't know if that's still going on, although the AME 2009 awards should be released shortly. In any event the Sanctum modules aren't eligible for either.

Modifié par AndarianTD, 09 octobre 2010 - 11:48 .


#40
olivier leroux

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Beautiful screenshot, Tony! Can't wait to see it in-game. :happy:

jmlzemaggo wrote...
*** (Should we have a thread for the 2009 module contest with the link and all, since for instance, I'm a good exemple of one of those who has no idea where to find it...)

Not really the place to discuss it but that's a very good question. The contest should have taken place this spring already... I guess that means there will be no Mod of the Year 2009? :?

Modifié par olivier leroux, 09 octobre 2010 - 10:45 .


#41
AndarianTD

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I’m in the process of starting to migrate the Sanctum of the Archmage Website and Blog to a new domain, and upgrade them to use new software. Although I still have some work to do in customizing the look (such as experimenting with themes), my new game development blog, The Sanctum, is now online:

The New and Improved Sanctum Blog - http://www.andarian.com/TheSanctum

The existing sites at andarian.net are still available, and will be at least until I’ve fully completed migrating them to the new domain. All new blog posts for the Sanctum project, though, will be on the new site.

Andarian
Author, Sanctum of the Archmage

Modifié par AndarianTD, 11 janvier 2011 - 12:42 .


#42
AndarianTD

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Here's an update on Sanctum 3 on my new blog:

Some New (NWNCQ) Screenshots

#43
AndarianTD

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Some recent updates on The Sanctum Blog:

A Map of Southern Rayche

Opening Scene of Sanctum 3

Modifié par AndarianTD, 22 janvier 2011 - 08:56 .


#44
AndarianTD

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Some recent updates on The Sanctum Blog:

Wild Woods of the Midland Road

More of the Midland Road

Posted Image

Posted Image

Posted Image

#45
Calgacus

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Wow, great Midland Inn model, is that in an available hak?

#46
AndarianTD

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Calgacus wrote...

Wow, great Midland Inn model, is that in an available hak?


See here:

Wild Woods tileset

#47
jmlzemaggo

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Modules are made of dreams. Some keep carrying them all the way.

'can't wait, but I sure will.
A patient "Sanctum of the Archmage" player. ;)

Modifié par jmlzemaggo, 30 janvier 2011 - 07:01 .


#48
AndarianTD

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New on The Sanctum Blog:

The Sky Over Rayche

Here’s a screenshot and video clip showcasing Sanctum 3′s unique flying system. These use the Sanctum Flying Skyscape tileset, custom developed for the series by the very talented Estelindis.

Posted Image

Modifié par AndarianTD, 06 février 2011 - 09:13 .


#49
AndarianTD

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I've recently updated the new Sanctum Blog to include a current version of the information from my old "writing projects" pages. That can now be found from the tab bar under the header image (for example, here).

Modifié par AndarianTD, 21 février 2011 - 01:29 .


#50
AndarianTD

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A warning to players who try to play Sanctum of the Archmage 2 with CEP 2.4 installed: the current version of CEP messes up the pegasus model. Here is what they are supposed to look like, with the CEP 2.2 haks installed:

Posted Image

and here's the same Pegasus with the CEP 2.4 haks installed:

Posted Image

For some reason (presumably as an oversight in adding Draygoth's rideables), CEP added a pair of extraneous wings onto the existing model, despite the fact that it is not supposed to have them; it was originally designed for wings to be added via the wing slot using the toolset or script. This isn't just a Sanctum problem; any other module that uses these pegasi as originally designed will have been broken by the CEP 2.4 update. (For more details on this, see here).

Players should note that the current version of Sanctum of the Archmage (v3.4) was built using CEP 2.2, and I can vouch for it working with CEP 2.2 installed. It should also be playable with later versions of the CEP, since CEP updates are supposed to be backward compatible with previous versions. In practice, though, this isn't always the case, and this appears to be an example of it.

I've already worked out a fix for this and should be able to post an updated "patch hak" to the module page in a day or so. I'll post a follow-up message here when that's up.

Modifié par AndarianTD, 25 avril 2011 - 03:32 .