AndarianTD wrote...
I tend to agree with your assessment, but I haven't been able to find a way to do what you're suggesting, despite spending a fair amount of time trying. If you know how, please tell me and I'll add it into the next update. 
I have a few ideas...I was just fiddling with the offensive spellcasting AI for something and I think the healing code was in the same region.
AndarianTD wrote...
I suppose I could have based the check partly on Spellcraft or Use Magical Devices, but I thought that using Lore would be clearer and easier.
Or the highest of the three? I figured I had magical knowledged covered with Spellcraft, personally.
AndarianTD wrote...
It failed the first time because you took too long between casting and working through to the necessary point in the conversation.
Not what I meant. I mean that, story-wise, I literally just figured out how to do it...but then I apparently forgot. I get that Identify faded. But I figured you'd use a local int or something to mark that I made the first check and thus I could use the item freely.
AndarianTD wrote...
Orion's dialogue tells you that Handol's Journal can help you track the progress of their symptoms. Use it on anyone who is poisoned (Use Unique Power: Target a Companion) to see how many days they have left. Use the fluid on them and try it again. Also, check their stats before and after. The fewer days they have left, the lower their stats will sink; if they have more days left, they won't sink as far.
Ah. Interesting. I take it "days" means "rest periods?" Seems weird that I can simply force it down their throat repeatedly and add multiple days of life in less than a minute, though.
AndarianTD wrote...
There's no trick to it; just right click on the bookcase, and select "Unlock" from the radial menu. That will unlock the bookcase and disarm the trap.
I would argue that is very, very much a trick given the next section.
AndarianTD wrote...
That's because you're trying to open it (by clicking on it). When you do that in NWN, the trap will be triggered in the
process. I suspect that's why the "unlock" option on the radial menu is there in the first place: so that you can unlock something safely, without necessarily trying to open it and risk triggering any traps that may be on it.
I'm not sure if you've ever played a rogue, but that's how you use open lock

I can safely say that in every NWN campaign module and PW I have played on I have NEVER once NOT simply left clicked on something to unlock/open it UNLESS I was a rogue using the Open Lock skill.
AndarianTD wrote...
He's there as an extra challenge if you want to try taking him on, but you don't have to. He only appears on the "Very Hard" setting, and he can be defeated with a little strategy and help from some of the more advanced weapons you can find once you've cleared the ruins and possibly the nearby caverns. I'd wait until at least level 8 before trying it, though.
I killed him as soon as the poison was cured -- that was honestly a bigger deal than anything else.
Other stuff not covered yet:
1, those three particular spawn points I mentioned earlier
2, Len's alchemy set refuses to work on some herbs for some reason. Poison cure plant? Use the alchemy set on it. Another poison cure plant? Use the alchemy set on it. Another poison cure plant? Nope, won't work. Hmm. How about...this medicinal herb? Sure, alchemy set works. How about this other medicinal herb? Nope, won't work. I *think* might have only worked on herbs I found in the lab itself or something but I'm not sure.
3, the dying system seems a bit buggy. I'm still not sure how it works -- and I've literally had situations where I "died," a companion healed me, I got up, and then I died again. I've also had situations where a henchmen went down, got up, went down, got up...this repeated like five times and I was awarded 29 XP each time for killing him.
4, the beastmen only accepted one changed ownbear eggs, leaving me with two more modified eggs.
5. something seems very messed up with the persuade. I was level 8 and had 12 persuade. Orion was level 7 and had 11 persuade. Yet he made every persuade check and I failed every one (during the delaying tactic, for example). I had both more raw persuade and equal level based persuade. What was the deal with that?
6, there was at least one other thing I can't recall at the moment and will have to try to remember later
7, I hate you for making me stay up way, way too late finishing the module. It's a form of loathing, really.