In DA:O I wanted to see all the endings but I didn't feel like reloading earlier saves to make all the different choices and outcomes spending 50 hours more, so I watched them on youtube.
Also, in several zones of the game, combat got so boring I just wanted to skip it to reach the next cutscene/decision.
So my idea for DA 2 would be that after you finish the game you can enter "no combat mode" where you just jump from cutscene to the next one so you can see all the variations on choices and endings without having to fight endless hours of combat just to answer with yes instead of no in the next decision the game presents you.
thoughts?
Idea: cutscene mode after 1st playthrough
Débuté par
filetemo
, juil. 13 2010 11:33
#1
Posté 13 juillet 2010 - 11:33
#2
Posté 13 juillet 2010 - 11:34
Buy a movie?
#3
Posté 13 juillet 2010 - 11:37
bjdbwea wrote...
Buy a movie?
I said after first playthrough.
I'm not playing the super boring fort drakon again just to let alistair or loghain take the final blow instead of myself to see a 20 second cutscene.
Also I'm not siding with branka or the werewolves if I know I have to play 30 hours more to see how werewolves and golems handle in combat at denerim.
Modifié par filetemo, 13 juillet 2010 - 11:37 .
#4
Posté 13 juillet 2010 - 11:38
Dragon age 2 isnt Uncharted bro, Guess you will just have to watch your cutscenes on youtube huh?
#5
Posté 14 juillet 2010 - 12:04
there's many games that let you unlock cinematic scenes when you finish the game. In DA 2 it would be interactive
#6
Posté 14 juillet 2010 - 01:07
It makes sense to me. I really wished Mass Effect had something similar the first time I played it.
#7
Posté 14 juillet 2010 - 01:27
You could be able to do a something similar to what mass effect does where you can play as profile again with all stats and items and have change your story.
#8
Posté 14 juillet 2010 - 01:29
New Game+ for the win. I'm still sad there's no such option in Dragon Age, complete with level scaling from the getgo.
#9
Posté 14 juillet 2010 - 01:29
Hm. Maybe... it'd make it a game of only talking, choice and consequence when you try it, but that wouldn't always be bad...
#10
Posté 14 juillet 2010 - 01:35
bjdbwea wrote...
Buy a movie?
Pirate a movie?
#11
Posté 14 juillet 2010 - 08:15
IronVanguard wrote...
Hm. Maybe... it'd make it a game of only talking, choice and consequence when you try it, but that wouldn't always be bad...
it could be called "cinematic mode"
#12
Posté 14 juillet 2010 - 10:48
more thoughts?
#13
Posté 14 juillet 2010 - 10:52
YouTube, Reload, and/or Casual Mode already exist. On casual setting, you'd be able to just run through everything effortlessly. Don't even bother picking up treasure, exploring, or other things if all you care about are the major cutscenes. You'd be surprised how ridiculously fast you can rush through the game if you're fairly apathetic. For choices you don't need a whole new playthrough for, there is reload. You can have more than one save, at more than one point in the game. Smart saving at certain points can allow you to explore nearly the whole game and every decision with very little time and effort. Then there's YouTube, which has no shortage of cutscene videos and results, with no effort on your part. If all you wanna see, for example, is what makes a Dwarf Noble different than a Dwarf Commoner during the Orzammar part of the main quest, you can YouTube it. Anything wrong with YouTube?
Modifié par Felfenix, 14 juillet 2010 - 10:56 .
#14
Posté 14 juillet 2010 - 11:19
Sounds like a good idea to me. 
I think it would be great if such a mode was incorperated.
I think it would be great if such a mode was incorperated.
#15
Posté 14 juillet 2010 - 11:29
A lot of the replayability in Dragon Age depended on players wanting to experience the different endings. You can read/watch them on the internet, but it never quite feels the same as actually being there, having worked so hard and made all these critical decisions imo.
#16
Posté 14 juillet 2010 - 11:35
The game is meant to be played multiple times so you can see all possible outcomes, not just be beaten once then see what you missed in some cutsecene mode.
#17
Posté 14 juillet 2010 - 11:40
I think this is a great idea. Make it so you can't earn achievements while playing this way, of course, and then I don't see any problem with it.
Every time I want to start a new playthrough, I think "ugh, the Fade....UGH THE DEEP ROADS! Screw this."
Every time I want to start a new playthrough, I think "ugh, the Fade....UGH THE DEEP ROADS! Screw this."





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