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I feel sorry for Bioware


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#126
uberdowzen

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jennamarae wrote...

Talking about BP isn't talking about politics, but I get your point. And yeah I do feel sorry for them in that it could have, and has, happened to any company that deals with oil. Doesn't absolve them of any blame though. But it's off topic, so moving on...


I didn't really mean political, I probably meant current affairs, although the oil spill has become a bit political. I have seen some threads get locked for that so I was just playing it safe.

The few details they have released though are enough to make some question whether it will ultimately be a game they're willing to shell out $60+ for. It seems like most games being released lately have voiced PC's, DA2 having one isn't a great selling point for me. I can deal with it for a playthrough but it makes me more likely to rent or borrow and less likely to buy. Developers don't want people to rent, they want us to buy.

Having multiple voice actors would make little financial sense (they aren't cheap as Bioware has pointed out before) and would require more discs just for that alone. Chances are slim to none that we'll get to choose the voice we have to listen to for the entire game. If there were an option to change how the voice sounds, that would improve it and make it less bothersome for me. I don't see that happening either. It'll likely be dismissed as yet another magical toggle.

I've never played Gothic 2 so I can't comment on whether or not it has roleplaying elements, but that in itself is another issue. DAO feels like a real RPG to me, not just a game with roleplaying elements. The Witcher has roleplaying elements, but I don't see it as an RPG. Risen has roleplaying elements, but I don't see it as an RPG. ME and ME2 have roleplaying elements, but I don't see them as RPGs either. It's the voiced PC that kills roleplaying for me. I can't roleplay while listening to a voice actor every time my character says something. Doesn't mean that no game with a voiced PC is an RPG, I just can't roleplay while playing them. (And before anyone with twitchy fingers attempts to jump on me over that comment, no I'm not saying that my definition of RPG is the only and/or right one.)


I can see your point, the VO PC is the thing I'm least keen on but I think this is the direction Bioware is headed in (like in the Old Republic) so I'm just getting used to it now.

Here's the problem I have with that. It can't be "dynamic new combat mechanics" and yet be identical to what's in DAO. It's one or the other. It's like saying "new and improved", either it's new or it's something old that's been improved. With the combat mechanics, either they're new or they're the same ones from DAO. It can't be both. So which is it? Dynamic and new? Or identical to what we already have? Either way "action-y" combat doesn't bother me. It's not a deal-breaker or maker as long as it works and doesn't leave me thinking "that's just ridiculous".


The dynamic new combat system could be the overhauled system for the consoles. Or maybe they're going to make characters interact a bit more in combat (enemies don't have a block animation or anything if your attack misses). It won't be identical but highly doubt it will be radically different. Even ME2's combat (which was definitly an improvement over ME1 IMO) wasn't that different when it came down to it.

#127
jennamarae

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uberdowzen wrote...
I can see your point, the VO PC is the thing I'm least keen on but I think this is the direction Bioware is headed in (like in the Old Republic) so I'm just getting used to it now.


My problem with VO's is that it tends to sound radically different from how I (or the voices in my head) would say the same line. Take ME for example, even when saying something nice FemShep sounds like she's either contemplating punching you in the nose or like she's being a smart ass half the time. It works for a renegade run, but for a paragon run? Not so much for me. I'm worried about how the voice actors are going to say the lines and how jarring it's going to be when they say something that isn't what you meant to say when you picked that option. (I'm looking at you, FemShep... I sure didn't see that "punch in the face" option before I apparently clicked it) I can't help but wonder who I'd accidentally end up stabbing in DA2. (Plot knives are everywhere!)

The dynamic new combat system could be the overhauled system for the consoles. Or maybe they're going to make characters interact a bit more in combat (enemies don't have a block animation or anything if your attack misses). It won't be identical but highly doubt it will be radically different. Even ME2's combat (which was definitly an improvement over ME1 IMO) wasn't that different when it came down to it.


I honestly couldn't tell much of a difference in combat between ME and ME2. The only thing that was noticable was they yanked the inventory (which I actually liked) and added ammo. (Yay, let me run around looking for glowing red things mid-gunfight because I suck at aiming this stupid thing and can't shoot for crap!) Makes me wonder what they've yanked in DA2 that they haven't told us about yet.

#128
Risax

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Lord Aesir wrote...

I truly do not understand what problem people have with the dialogue wheel. You still get to choose what your character says, so what's the issue?


Umm... Does the dialogue wheel still have 5 or 6 options too choose from?
I don't realy care if they pharaphrase lines but if it's only 3 choices and top is always good middle neutral an bottom evil, then I will be sadPosted Image

#129
AlexXIV

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uberdowzen wrote...

STOP BEING SO HARSH!!! DA2 was announces less than a week ago and so far all that has been released is half an A4 page of text and 2 screenshots from an alpha build. From this the community seems to have decided the game is going to be terrible! It seems these days that Bioware can't do anything right (in the communities eyes at least) and it's going to reach the point where they're going to ditch there community first approach because it just isn't worth it.

Please just wait until you actually have some info about DA2 before being down on it. I'll offer an example, it's like saying a movie is terrible from looking at 2 pictures from the storyboard and reading the blurb for it in the newspaper.


Why would you or anyone be sorry? Bioware makes lots of money, is about the only company constantly delivering high quality RPGs, and I am sure the employees get paid well, aside from the fact of having a job many dream of. Not saying that it is always fun and great, well, they get to be in the credits anyway :D

I'd say it's worth it. Only reason people complain so much is that Bioware's reputation is, especially because of Dragon Age and Mass Effect, really high and people are worried if they can keep it up. Let the people be disappointed with the things they know (or think to know) right now. Bioware can give their answer with a great game, and even the worst critics will stop then.

#130
AlexXIV

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Risax wrote...

Lord Aesir wrote...

I truly do not understand what problem people have with the dialogue wheel. You still get to choose what your character says, so what's the issue?


Umm... Does the dialogue wheel still have 5 or 6 options too choose from?
I don't realy care if they pharaphrase lines but if it's only 3 choices and top is always good middle neutral an bottom evil, then I will be sadPosted Image


In theory the wheel has same options as stacked dialogue options. Virtually unlimited. You can have up to 6 options, but those can each lead to 6 more, etc. so I don't see why it should limit anything. If you have played ME and ME2, you did also get between 2 and 6 per wheel, and branching out if more were needed. The wheel is only an interface mattter, a difference in looks only, not of content.

#131
phordicus

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dao was so bad i had already decided against buying da2. in this case, pissing off the fanbois may indicate a game worth paying for.

#132
Eviijj

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uberdowzen wrote...

STOP BEING SO HARSH!!! DA2 was announces less than a week ago and so far all that has been released is half an A4 page of text and 2 screenshots from an alpha build. From this the community seems to have decided the game is going to be terrible! It seems these days that Bioware can't do anything right (in the communities eyes at least) and it's going to reach the point where they're going to ditch there community first approach because it just isn't worth it.

Please just wait until you actually have some info about DA2 before being down on it. I'll offer an example, it's like saying a movie is terrible from looking at 2 pictures from the storyboard and reading the blurb for it in the newspaper.


Eh? feel sorry for Bioware?

The thing to remember that the majority of people being harsh have bought DA:O, DA:A and all the DLC and will most likely buy DA2. They have a loyal fan base really and no doubt the DA franchise will continue to sell bucket-loads. As long as the criticism is constructive then what is the problem?
They went to the trouble to make great characters in Dragon Age that people really like and then they take them away.
They should expect people to be a little disappointed.

#133
FieryDove

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Eviijj wrote...


Eh? feel sorry for Bioware?

The thing to remember that the majority of people being harsh have bought DA:O, DA:A and all the DLC and will most likely buy DA2. They have a loyal fan base really and no doubt the DA franchise will continue to sell bucket-loads. As long as the criticism is constructive then what is the problem?
They went to the trouble to make great characters in Dragon Age that people really like and then they take them away.
They should expect people to be a little disappointed.


No one has played the game yet. No one is allowed to say anything until we all do. EOL...or so some think...ah well.

#134
GD4EVA

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(Warning, following message contains, among others, opinions, crude language, coarse language, emotions and, worst of all, opinions. The little buggers.)

Putting my two cents in.

The, apparent, mind you, reason much of the so-called "whiners" are, well, "whining, is, especially those whose gaming "career" started in the early 1990's, are barking up BioWare's door is their feeling betrayed by them. As in, BioWare were of the diminishing group of suppliers that gave them the games, in style, spirit and gameplay, they liked, loved, appreciated and were passionate about.As more and more developers started to switching towards catering to the "casual", which is a label generally assigned to one who is not generally dedicated to the medium/action/sport he/she/it practices, kind of like a quick nookie/screw/romp, and BioWare along with them (see ME2, largely regarded by old-timers as a game "corrupted by the influence of the casual gamer" and "made by sellouts";some also assign Dragon Age: Origins, especially "Awakening"), or shutting down, like "Interplay, may the soul of the company rest in peace, the poor bastard, we, and I list myself among that category, even though I did not start my career alongside them, but am exceedingly appreciative of the medium, some would say addicted to it, and especially the "old-school" RPG's, started feeling pressed in a corner. Nowhere to go, no one to turn to, except BioWare, who kept feeding us with the games whose style we liked, loved and were passionate about.And when BioWare started "casualizing: and "selling-out" itself, we felt betrayed and, what's worse, left without sustenance. Nobody who made the games in the previously mentioned spirit was left existing or making them, at least in practice, not word, as BioWare seems to be doing,. And here we find ourselves in this situation: "so who's gonna make the games WE want to play. Shooter fans, Strategy fans, Simulator fans, etceterae..., all have a dedicated producers, even ones for heir niches. Who's going to make games for our niche? BioWare's "spld out", Interplay's gone, everyone else did the same things. What now, what to do, (and, of course, the eternal question, who's to blame?" No surprise we would turn bitter. Basically, imagine a spouse's infidelity, more precisely the emotions it causes in you; naturally you would retaliate by calling her a, among others, "wh*re, prostitute" and so on. Yeah, that's about it.




#135
FedericoV

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thenemesis77 wrote...



Your right on one thing here.......they have ditched the community, first, they don't listen to what the community wants and do what  they want to do and they think they are so good that everyone will just buy whatever says made from BiOWARE, you think why the community is up in arms is becasue they have already left the people behind for fast and cheap  money, it's all about the new age of games, I'am just not going to be the one to buy a ticket just cause it says BiOWARE anymore.


The community here, the community there. Really, I do not know what your're talking about.

I read lot of posts weekly and people do not agree about anything and rant about any little detail. Most people write here for a couple of weeks to follow his rant/proposal thread and than he's gone. Really, there is not a community in those new forums. The old forums were a community.

And btw, there is a poll in one thread voted by that so called community and 60-65% have an optimistic view about DA2, while 30% or so were just wating for more info.

#136
FieryDove

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FedericoV wrote...

. Really, there is not a community in those new forums. The old forums were a community.


I will agree with you there. The old forums were better, and the old old forums were great. This...not so much.

#137
TSamee

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uberdowzen wrote...

STOP BEING SO HARSH!!! DA2 was announces less than a week ago and so far all that has been released is half an A4 page of text and 2 screenshots from an alpha build. From this the community seems to have decided the game is going to be terrible! It seems these days that Bioware can't do anything right (in the communities eyes at least) and it's going to reach the point where they're going to ditch there community first approach because it just isn't worth it.

Please just wait until you actually have some info about DA2 before being down on it. I'll offer an example, it's like saying a movie is terrible from looking at 2 pictures from the storyboard and reading the blurb for it in the newspaper.


I've spent loads of time arguing for why a lot of the changes aren't bad but simply different. However, someone posted something which has given me misgivings... see, DA:O took five years to polish. The latter end of those five years probably went into making it something really special, adding little bits to the dialogue (all the references, hidden responses, etc.) and polishing the script. Dragon Age 2 seems to be going with the typical two-year dev cycle, so the only way to maintain the quality of the campaign within that timeframe is to cut down on content, quality or polish. Whatever happens, the poster said that one of the three will suffer. Now, I'm not saying they're right, but they do have a point. And because of that I'm a bit worried.

Still, you're right... the shots are all pre-alpha (and look pretty good to me, besides), and the changes announced so far seem like they'll work for me. I'm not going to start judging DA2 just yet. Thanks for the shot of reality, mate ^_^

#138
GD4EVA

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(Atteintion Grabber)
Someone? Anyone?
Great, I wrote all of that crap for nothing.

Modifié par GD4EVA, 14 juillet 2010 - 09:49 .


#139
Peranor

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#140
FieryDove

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GD4EVA wrote...

(Atteintion Grabber)
Someone? Anyone?
Great, I wrote all of that crap for nothing.


No...I enjoyed your post. I wanted to reply but...I've said something similar, much shorter I admit long ago on the old forums during the EA buyout. If I said anything now *here* I would be burned at the stake.

I do believe Bioware will make the best RPG they can given the time alotted them and resources. However that is part of my concern, have they been given enough *time*. We already know full VO has high cost in content, what remains to be seen is how much. Time will tell I guess....ooo I shouldn't post so late...errr early. Posted Image

#141
KLUME777

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GD4EVA wrote...

(Warning, following message contains, among others, opinions, crude language, coarse language, emotions and, worst of all, opinions. The little buggers.)
Putting my two cents in.
The, apparent, mind you, reason much of the so-called "whiners" are, well, "whining, is, especially those whose gaming "career" started in the early 1990's, are barking up BioWare's door is their feeling betrayed by them. As in, BioWare were of the diminishing group of suppliers that gave them the games, in style, spirit and gameplay, they liked, loved, appreciated and were passionate about.As more and more developers started to switching towards catering to the "casual", which is a label generally assigned to one who is not generally dedicated to the medium/action/sport he/she/it practices, kind of like a quick nookie/screw/romp, and BioWare along with them (see ME2, largely regarded by old-timers as a game "corrupted by the influence of the casual gamer" and "made by sellouts";some also assign Dragon Age: Origins, especially "Awakening"), or shutting down, like "Interplay, may the soul of the company rest in peace, the poor bastard, we, and I list myself among that category, even though I did not start my career alongside them, but am exceedingly appreciative of the medium, some would say addicted to it, and especially the "old-school" RPG's, started feeling pressed in a corner. Nowhere to go, no one to turn to, except BioWare, who kept feeding us with the games whose style we liked, loved and were passionate about.And when BioWare started "casualizing: and "selling-out" itself, we felt betrayed and, what's worse, left without sustenance. Nobody who made the games in the previously mentioned spirit was left existing or making them, at least in practice, not word, as BioWare seems to be doing,. And here we find ourselves in this situation: "so who's gonna make the games WE want to play. Shooter fans, Strategy fans, Simulator fans, etceterae..., all have a dedicated producers, even ones for heir niches. Who's going to make games for our niche? BioWare's "spld out", Interplay's gone, everyone else did the same things. What now, what to do, (and, of course, the eternal question, who's to blame?" No surprise we would turn bitter. Basically, imagine a spouse's infidelity, more precisely the emotions it causes in you; naturally you would retaliate by calling her a, among others, "wh*re, prostitute" and so on. Yeah, that's about it.


Your comment makes me deeply depressed, for i know it to be true... Lets just hope where both proven wrong with DA2

#142
FedericoV

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FieryDove wrote...

FedericoV wrote...

. Really, there is not a community in those new forums. The old forums were a community.


I will agree with you there. The old forums were better, and the old old forums were great. This...not so much.


Yep. I'm mostly a long time lurker but you're right. I do not understand why but that social thing never have builded a community. And it's bad for Bioware since they have to filter a lot of insults and rants to find some constructive and rational criticism. I do not like to live in the past, but I remember that it was better.

#143
GD4EVA

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KLUME777 wrote...

GD4EVA wrote...

(Warning, following message contains, among others, opinions, crude language, coarse language, emotions and, worst of all, opinions. The little buggers.)
Putting my two cents in.
The, apparent, mind you, reason much of the so-called "whiners" are, well, "whining, is, especially those whose gaming "career" started in the early 1990's, are barking up BioWare's door is their feeling betrayed by them. As in, BioWare were of the diminishing group of suppliers that gave them the games, in style, spirit and gameplay, they liked, loved, appreciated and were passionate about.As more and more developers started to switching towards catering to the "casual", which is a label generally assigned to one who is not generally dedicated to the medium/action/sport he/she/it practices, kind of like a quick nookie/screw/romp, and BioWare along with them (see ME2, largely regarded by old-timers as a game "corrupted by the influence of the casual gamer" and "made by sellouts";some also assign Dragon Age: Origins, especially "Awakening"), or shutting down, like "Interplay, may the soul of the company rest in peace, the poor bastard, we, and I list myself among that category, even though I did not start my career alongside them, but am exceedingly appreciative of the medium, some would say addicted to it, and especially the "old-school" RPG's, started feeling pressed in a corner. Nowhere to go, no one to turn to, except BioWare, who kept feeding us with the games whose style we liked, loved and were passionate about.And when BioWare started "casualizing: and "selling-out" itself, we felt betrayed and, what's worse, left without sustenance. Nobody who made the games in the previously mentioned spirit was left existing or making them, at least in practice, not word, as BioWare seems to be doing,. And here we find ourselves in this situation: "so who's gonna make the games WE want to play. Shooter fans, Strategy fans, Simulator fans, etceterae..., all have a dedicated producers, even ones for heir niches. Who's going to make games for our niche? BioWare's "spld out", Interplay's gone, everyone else did the same things. What now, what to do, (and, of course, the eternal question, who's to blame?" No surprise we would turn bitter. Basically, imagine a spouse's infidelity, more precisely the emotions it causes in you; naturally you would retaliate by calling her a, among others, "wh*re, prostitute" and so on. Yeah, that's about it.


Your comment makes me deeply depressed, for i know it to be true... Lets just hope where both proven wrong with DA2


We can only hope. Evolution has always been such: adapt or die (leave, in,our case). Depressing, yes. But real.

#144
Tirigon

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AlexXIV wrote...


Why would you or anyone be sorry? Bioware makes lots of money, is about the only company constantly delivering high quality RPGs, and I am sure the employees get paid well, aside from the fact of having a job many dream of. Not saying that it is always fun and great, well, they get to be in the credits anyway :D

I'd say it's worth it. Only reason people complain so much is that Bioware's reputation is, especially because of Dragon Age and Mass Effect, really high and people are worried if they can keep it up. Let the people be disappointed with the things they know (or think to know) right now. Bioware can give their answer with a great game, and even the worst critics will stop then.


The current BioWare criticism doesn´t mean they´re bad. They just have produced games so great that expectations are really, REALLY high.

Let´s imagine an analogy: A president gets elected with 90% of the votes.
Next time he ins with 70%.
That´s still great, but people will worry he makes sh!t and might loose.

That´s exactly what e have here.


In spite of all the criticism and worries many people, including me, still expect a great game. Only maybe not quite as great as DAO.

#145
FedericoV

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GD4EVA wrote...

(Warning, following message contains, among others, opinions, crude language, coarse language, emotions and, worst of all, opinions. The little buggers.)
Putting my two cents in.
The, apparent, mind you, reason much of the so-called "whiners" are, well, "whining, is, especially those whose gaming "career" started in the early 1990's, are barking up BioWare's door is their feeling betrayed by them. As in, BioWare were of the diminishing group of suppliers that gave them the games, in style, spirit and gameplay, they liked, loved, appreciated and were passionate about.As more and more developers started to switching towards catering to the "casual", which is a label generally assigned to one who is not generally dedicated to the medium/action/sport he/she/it practices, kind of like a quick nookie/screw/romp, and BioWare along with them (see ME2, largely regarded by old-timers as a game "corrupted by the influence of the casual gamer" and "made by sellouts";some also assign Dragon Age: Origins, especially "Awakening"), or shutting down, like "Interplay, may the soul of the company rest in peace, the poor bastard, we, and I list myself among that category, even though I did not start my career alongside them, but am exceedingly appreciative of the medium, some would say addicted to it, and especially the "old-school" RPG's, started feeling pressed in a corner. Nowhere to go, no one to turn to, except BioWare, who kept feeding us with the games whose style we liked, loved and were passionate about.And when BioWare started "casualizing: and "selling-out" itself, we felt betrayed and, what's worse, left without sustenance. Nobody who made the games in the previously mentioned spirit was left existing or making them, at least in practice, not word, as BioWare seems to be doing,. And here we find ourselves in this situation: "so who's gonna make the games WE want to play. Shooter fans, Strategy fans, Simulator fans, etceterae..., all have a dedicated producers, even ones for heir niches. Who's going to make games for our niche? BioWare's "spld out", Interplay's gone, everyone else did the same things. What now, what to do, (and, of course, the eternal question, who's to blame?" No surprise we would turn bitter. Basically, imagine a spouse's infidelity, more precisely the emotions it causes in you; naturally you would retaliate by calling her a, among others, "wh*re, prostitute" and so on. Yeah, that's about it.


I play Bioware games since BG I came out and I do not share your view at all. In his history Bioware have made some great games, some good games and some mediocre games. I do not see a trend: for example, imho the worst Bioware game was Jade Empire while Mass Effect I was one of their best games.

The point is that gaming is really changed since Interplay's times. And while memory are a good thing, nostalgia is not. Gaming company are evolving because the technology has changed and the gaming population has changed too, but at least Bioware have never sell out his real trademarks: story driven and party based gameplay. They never sell out those elements, just changed them from game to game.

I'm not in to Bioware because they made "real RPG". Maybe it's beacuse I've played pen and paper RPG for many, many years and I think that video game will never be real RPG (just the illusion of it...) since they miss the social/friendship aspect of gaming. I'm in to Bioware's games because of the story driven and party oriented gameplay and untill they deliver games based on such elements, they will never sell out in my eyes.

Moreover, in those last days I've read a lot of "real RPG" talk. Really, can someone explain to me what is a real RPG for computer? I'm not ironic, it's that I have real difficultiies in finding a good and short definition of "real RPG". Everyone seems to have a different definition of it.

#146
Merci357

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GD4EVA wrote...

(Warning, following message contains, among others, opinions, crude language, coarse language, emotions and, worst of all, opinions. The little buggers.)
Putting my two cents in.
The, apparent, mind you, reason much of the so-called "whiners" are, well, "whining, is, especially those whose gaming "career" started in the early 1990's, are barking up BioWare's door is their feeling betrayed by them. As in, BioWare were of the diminishing group of suppliers that gave them the games, in style, spirit and gameplay, they liked, loved, appreciated and were passionate about.As more and more developers started to switching towards catering to the "casual", which is a label generally assigned to one who is not generally dedicated to the medium/action/sport he/she/it practices, kind of like a quick nookie/screw/romp, and BioWare along with them (see ME2, largely regarded by old-timers as a game "corrupted by the influence of the casual gamer" and "made by sellouts";some also assign Dragon Age: Origins, especially "Awakening"), or shutting down, like "Interplay, may the soul of the company rest in peace, the poor bastard, we, and I list myself among that category, even though I did not start my career alongside them, but am exceedingly appreciative of the medium, some would say addicted to it, and especially the "old-school" RPG's, started feeling pressed in a corner. Nowhere to go, no one to turn to, except BioWare, who kept feeding us with the games whose style we liked, loved and were passionate about.And when BioWare started "casualizing: and "selling-out" itself, we felt betrayed and, what's worse, left without sustenance. Nobody who made the games in the previously mentioned spirit was left existing or making them, at least in practice, not word, as BioWare seems to be doing,. And here we find ourselves in this situation: "so who's gonna make the games WE want to play. Shooter fans, Strategy fans, Simulator fans, etceterae..., all have a dedicated producers, even ones for heir niches. Who's going to make games for our niche? BioWare's "spld out", Interplay's gone, everyone else did the same things. What now, what to do, (and, of course, the eternal question, who's to blame?" No surprise we would turn bitter. Basically, imagine a spouse's infidelity, more precisely the emotions it causes in you; naturally you would retaliate by calling her a, among others, "wh*re, prostitute" and so on. Yeah, that's about it.


Honestly, I understand where you are coming from. I'm also around since the SSI Gold Box games. So, yeah, those old school RPGs get scarce. That said, I don't necessarily agree that the new school is something to be ashamed of, for what it's worth. Times have changed. As fond as my memories may be of the IE games a decade ago, and as playable they still might be.
BioWare has always tried to change the formula in the past, there is no sacred cow. Tried games like Jade Empire, that I enjoyed, but nothing more. But the denominator of all those games was just this, a above average story with characters that could envoke some emotions.
Of course I enjoyed DA:O a lot, but with as little as is know about DA2, it's way to early. There is good time to come forth, and as with virtually any game out there, I'd do some things big, and some things small different. But compared to what's else on the market, the package still sounds very solid.
I just don't get the standarts of some - let's compare just for once games to movies. There are a few I love so much, sometimes there are years until another new movie get's released that comes even close. Maybe it's because I'm not as easily impressed as I was as a teen - since the movie "magic" was new to me back then, now I know all possible formulas used. But still, even though I know there won't be another Aliens for me, I go to the cinema, and still can have a good time.
You can use the same analogy with novels - and with games.
BioWare just tries to mix up the formula a bit (and to say more then a bit, again, is unreasonable, as little as is known), they just need to. To change nothing is going backwards. And that's all what this is about in the Entertainment Business. If it can't entertain you, move on. And if no money is made, no future for the franchise.

#147
GD4EVA

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As I said/typed. The message contained those little abominations called opinions. And they're like cockroaches: where there's one, there's many. And since I'm one opinion, there are more identical opinions. Minority, yes. But one that is present. That's where all the "whining" stems from.

Modifié par GD4EVA, 14 juillet 2010 - 10:34 .


#148
Oldenglishcdr

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I feel sorry for Bioware having to put up with impolite and ungrateful so called fans, I've heard it all before, and the worse thing is these people don't even have the decency to say please when asking for what they want.



This is another reason why I favour the Japanese approach to game development where no screenshots/news is revealed until they know for sure the game is more or less ready.



But then people would still complain if Bioware did this - damned if they do , damned if they don't.

#149
Games4ever

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I have more pity for the poor young people who spend their hard-earned money on something that does not live up to their expectations or today's standards

#150
Stalky24

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I feel sorry for Obama, people dont believe in his vision.