jennamarae wrote...
Talking about BP isn't talking about politics, but I get your point. And yeah I do feel sorry for them in that it could have, and has, happened to any company that deals with oil. Doesn't absolve them of any blame though. But it's off topic, so moving on...
I didn't really mean political, I probably meant current affairs, although the oil spill has become a bit political. I have seen some threads get locked for that so I was just playing it safe.
The few details they have released though are enough to make some question whether it will ultimately be a game they're willing to shell out $60+ for. It seems like most games being released lately have voiced PC's, DA2 having one isn't a great selling point for me. I can deal with it for a playthrough but it makes me more likely to rent or borrow and less likely to buy. Developers don't want people to rent, they want us to buy.
Having multiple voice actors would make little financial sense (they aren't cheap as Bioware has pointed out before) and would require more discs just for that alone. Chances are slim to none that we'll get to choose the voice we have to listen to for the entire game. If there were an option to change how the voice sounds, that would improve it and make it less bothersome for me. I don't see that happening either. It'll likely be dismissed as yet another magical toggle.
I've never played Gothic 2 so I can't comment on whether or not it has roleplaying elements, but that in itself is another issue. DAO feels like a real RPG to me, not just a game with roleplaying elements. The Witcher has roleplaying elements, but I don't see it as an RPG. Risen has roleplaying elements, but I don't see it as an RPG. ME and ME2 have roleplaying elements, but I don't see them as RPGs either. It's the voiced PC that kills roleplaying for me. I can't roleplay while listening to a voice actor every time my character says something. Doesn't mean that no game with a voiced PC is an RPG, I just can't roleplay while playing them. (And before anyone with twitchy fingers attempts to jump on me over that comment, no I'm not saying that my definition of RPG is the only and/or right one.)
I can see your point, the VO PC is the thing I'm least keen on but I think this is the direction Bioware is headed in (like in the Old Republic) so I'm just getting used to it now.
Here's the problem I have with that. It can't be "dynamic new combat mechanics" and yet be identical to what's in DAO. It's one or the other. It's like saying "new and improved", either it's new or it's something old that's been improved. With the combat mechanics, either they're new or they're the same ones from DAO. It can't be both. So which is it? Dynamic and new? Or identical to what we already have? Either way "action-y" combat doesn't bother me. It's not a deal-breaker or maker as long as it works and doesn't leave me thinking "that's just ridiculous".
The dynamic new combat system could be the overhauled system for the consoles. Or maybe they're going to make characters interact a bit more in combat (enemies don't have a block animation or anything if your attack misses). It won't be identical but highly doubt it will be radically different. Even ME2's combat (which was definitly an improvement over ME1 IMO) wasn't that different when it came down to it.




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