Narreneth wrote...
For the last time: RPG is not in the combat. It is in the way you (as your character) interact with the game. If the combat does end up being more action-like that does not make this less of an RPG. While it does change the dynamic of combat in the RPG, and while you can dislike it as much as you want (and dislike it validly) you need to quit saying if it does get more action it's not an RPG.
What's a JRPG then, they're almost all linear.
"RPG" is a very porely defined term, verging on a misnomer. Virtually any game made in the last decade (any game with a storyline) could be called an "RPG" , as you are stepping into a role of a character.
Games today defined as RPGs generally fall into one of 3 categories when it comes to combat.
classic styled turn based RPGs (Many JRPGs)
Hack and Slash/Shoot em up RPGs. (Oblivion, Diablo, Mass Effect, Fallout)
The myraid possibilities which fall in between. (Dragon Age for example)
The shared elements between the two polar opposite cateogires generally are as follows:
-A focus on player "spells" or talents in combat.
-A focus on player stats.
-A focus on itemization nearing or even exceeding skill.





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