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The Baldur's GAte remake thread


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#251
BartjeD

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I always wondered how the stalwart adventurers ended up in Irenicus' dungeon... spiked eggnog, who would have thought!



Merry Christmas!

#252
Apeleutheros

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Hey I've been lurking around keeping an eye on the development and just want to say I'm excited you guys have taken this on and that you are seeing it through. I also like the fact that you didn't release it in segments, give us half a game, and then decide to call it quits.



I applaud the diligence and integrity, and I am anxiously waiting for the finished product. I hope everyone's Christmas went well, and a early happy New Year to the team.



Grace and Peace

#253
0ts0

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When is it released? :D What about the bg2 screenies... will we see a bg2 re-make for nwn2? ;)

#254
lady_lunatic

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um what rock have you been hiding under???

#255
lady_lunatic

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opps i meant what rock has i been hiding under???



whats all this talk to bg2 remake...what have i missed?

#256
Luminus

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Happy New Year everybody! (A bit late for that but anyway)

So... do you have any new updates?:D Some new screenshots maybe?

#257
drechner

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So... do you have any new updates?:D Some new screenshots maybe?


We'll have some cool screenies and stuff coming soon. And a trailer in a couple months showing gameplay and environments, though there's plenty of work to do before that  :)

#258
chuckyofnorris

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Found the third thread in this series at a random google of "nwn2 baldurs gate". I was instantly excited and spent a decent amount of time trying to figure out where it had progressed to. Just wanted to say thanks to all of you for doing this, most fan-made mods and stuff are usually better than actual games becuase fans know what is good in a game, so thanks fellas!

#259
drechner

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Quick update: We've been putting in some new custom content, mostly just things like decals, bandit huts, new player heads, etc. that I think will make a huge difference. We've also completed a first go at NPC soundsets (by our talented programmer,  Ythaniel). We've got some exciting things going on; hopefully we'll have some screenies for you guys soon!

Edit: Here's a pic of the Bandit Camp "tents" WIP: Posted Image

Modifié par drechner, 15 janvier 2011 - 05:47 .


#260
chuckyofnorris

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Those huts look mad. Good work guys

#261
Luminus

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I  noticed two very interesting changes.

The first one, is the name of the project that has changed to Baldur's Gate Reloaded which sounds more badass, and with a logo too!
The second one is that the release date has changed to late summer. :blink: I'm not too dissapointed because I know how projects, that are being released when not ready, end up. But why is that? Because of the more custom content that is being added?

Modifié par Luminus, 16 janvier 2011 - 12:17 .


#262
drechner

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Luminus wrote...

I  noticed two very interesting changes.

The first one, is the name of the project that has changed to Baldur's Gate Reloaded which sounds more badass, and with a logo too!
The second one is that the release date has changed to late summer. :blink: I'm not too dissapointed because I know how projects, that are being released when not ready, end up. But why is that? Because of the more custom content that is being added?


You have a good eye for detail :)

We did decide on Baldur's Gate: Reloaded as the name after bouncing around many alternatives (and we not have logos too!). 

To answer your second question, we still have a bit of scripting and lots of polish to do (including custom content)--probably 6-8 months left until release. We can probably be completely done with scripting in less than 6 months, but we're going to want to polish and bug-fix as much as we can. Luckily, most of what we've been scripting (Shallina gets credit for a lot of this) has been good quality and hardly any noticeable bugs, so there shouldn't be too many issues we'll run into.

I think that custom models, SFX, animations, etc. will really make this module come alive. If you've played the demo, it's a night and day difference between what we've got going on now.

#263
Shallina

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The release date nevers changed... It will be done when it's done, it's just that in his previous estimation Drechner forgot some of the thing that have to be done I think :P.

But so far thing progress at the speed I thought it would. I haven't got all the tasks planned so it's difficult to give release a date. But for the task we are doing so far my estimations are good. Wich mean the project is moving at a good speed.

Modifié par Shallina, 16 janvier 2011 - 09:13 .


#264
chuckyofnorris

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Finally got round to playing the demo, and guys I have to say its looks sick. Cant thank you enough for putting all this effort in

#265
lady_lunatic

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sick???? bah better get it a doctor then hadn't we!!

#266
drechner

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chuckyofnorris wrote...

Finally got round to playing the demo, and guys I have to say its looks sick. Cant thank you enough for putting all this effort in


Thanks, though the demo looks quite poor in comparison to our newest iteration of the game--night and day difference really. 

As Shallina mentioned, I was perhaps a bit... ambitious with my earlier estimations, though I think the newest one should be right around target!

#267
BlindHamster

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Hi Drencher, have you considered getting a proper website set up for this? I could do with making a website anyway (can add it to my portfolio as a computer science student) And might help to get all your stuff in one place, just link to these forums, have a Q&A section etc, allow you to showcase it well. Might even be able to persuade various sites to link to it.



What do you guys think?

#268
drechner

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BlindHamster wrote...

Hi Drencher, have you considered getting a proper website set up for this? I could do with making a website anyway (can add it to my portfolio as a computer science student) And might help to get all your stuff in one place, just link to these forums, have a Q&A section etc, allow you to showcase it well. Might even be able to persuade various sites to link to it.

What do you guys think?


That would be awesome actually :) We have a project management site that has wikis, a ticket system, files, etc., but that's only for the team. It would be awesome to have a proper site for the project! 

#269
BlindHamster

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Alright, want to have a chat between your team and PM me some thoughts on what you might like? we can go from there with sorting out a domain name (im guessing BaldursGateReloaded.com?) hosting it etc. :)

#270
drechner

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A few more screenshots of some recent custom content:



Posted Image

Posted Image

#271
steelfire_dragon

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I wanna play...

#272
BlindHamster

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It's looking fantastic Drencher, kudos to the team!

#273
Luminus

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drechner wrote...

A few more screenshots of some recent custom content:

Posted Image


I saw the Blushing Mermaid Tavern, in one of the earlier screenshots, and you had just a portrait of a woman I believe. And I said to myself:  "It is different from the original but it still looks nice." And now I see this. :D
I love the attention to detail! Great work!
Keep the screenshots coming!

Modifié par Luminus, 23 janvier 2011 - 01:50 .


#274
edeheusch

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Thank you for the mod you are making for the community, it is fantastic to see that some people invest so much time to allow everybody to play BG with the NWN2 engine.
I have some questions for drechner;
I have checked your album of BG NPCs and realized that there are screenshot of every companion but Skie, did you forget to make a screenshot of her or is there another reason why she is not in the album?  
Is it already possible to know what should be the NWN2 classes of every companion when we meet them? 
Will we be able to level up them every way we want (like in BG and SoZ) or will we be limited in their classes (like in NWN2-OC and MotB)?

Thank you in advance.

#275
Shallina

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The album is old and the NPC elvove since that time.



All the NPC will be in game, but before the NPC it's more important to have the game where they will elvove.



The class of the different NPC aren't fixed yet since all aren't in game yet.



Minsc will be a berserker, Dynaheir a sorceress, one NPC will me made into a warlock, and one into a favored soul.



For the leveling, it will be probabvly a midle ground between OC and SOZ, you'll be probably be able to multiclass in class that make sense for the NPC. (Edwin will be able to become a red wizard or to continue as a wizard for exemple).



NPC that were fighter/thief in the original will have the both path open, that's just some exemple.



Nothing is done on the compagnion lvling for now, so all of this may change.