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#276
Luminus

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I believe Xan should be a Sorcerer because, as it had been said in previous pages, there is a fan mod that makes him a sorcerer and it fits really well with his moonblade. Sorcerers after all are more combat oriented. Plus people will give the poor guy a chance now.

Dynaheir. in my opinion, should be a wizard. Because there are no other good aligned wizards except her and perhaps Imoen ( if you dual her) and there are already two evil ones (Edwin/Xzar).

For the Favored Soul I would choose Yeslick. It will hurt his spellcasting badly if he is multiclassed to a Fighter or Warpriest. Plus Favored Souls are more battle oriented and in his case (Moradin/Clangeddin) he will get Weapon Focus and Specialization in Warhammers/Battleaxes which fits perfectly.

I remember you said that you might make Tiax a warlock. Making him a Black Flame Zealot (evil cleric/rogue) would be much closer to his original classes and make sense.
"Trained in unholy rites, the black flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to their god." It's thematically perfect for an evil cleric of Cyric.

For Quayle you could try making him the warlock. And perhaps even Eldritch Disciple, which is the closest to a cleric / mage (except Mystic Theurge). It fits better and would be more useful for the party like that than if he was the favored soul, because of his low strength.
Btw Kaedrin has disabled dual spellcasting progression and you have to choose between cleric spells or invocations. I'm not sure if it can be enabled and how easily.

Montaron and Coran could be made into a Thug, though Nightsong Enforcer (high BAB, plus rogue skills and sneak attack) would be more fitting to a Fighter/Rogue.


I hope my ideas were useful and can help you make up your mind. What do you guys think?

Modifié par Luminus, 25 janvier 2011 - 05:52 .


#277
drechner

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edeheusch wrote...

Thank you for the mod you are making for the community, it is fantastic to see that some people invest so much time to allow everybody to play BG with the NWN2 engine.
I have some questions for drechner;
I have checked your album of BG NPCs and realized that there are screenshot of every companion but Skie, did you forget to make a screenshot of her or is there another reason why she is not in the album?  
Is it already possible to know what should be the NWN2 classes of every companion when we meet them? 
Will we be able to level up them every way we want (like in BG and SoZ) or will we be limited in their classes (like in NWN2-OC and MotB)?

Thank you in advance.


The appearance of all the NPCs who join your party will be different than what you saw in the very old screenshots in the photo album. Basically, almost every NPC that can join your party will have a custom head in some respect; whether it's a custom scar, tattoo, mole, etc. I'll have some screenshots soon, but I think the final result will definitely be pretty positive :)

#278
Squire

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Luminus wrote...

I believe Xan should be a Sorcerer because, as it had been said in previous pages, there is a fan mod that makes him a sorcerer and it fits really well with his moonblade. Sorcerers after all are more combat oriented. Plus people will give the poor guy a chance now.

Dynaheir. in my opinion, should be a wizard. Because there are no other good aligned wizards except her and perhaps Imoen ( if you dual her) and there are already two evil ones (Edwin/Xzar).


Actually I think they should both be wizards, since each wizard was a specialist. Xan was an enchanter, Dynaheir was an invoker, Xzar was a necromancer, Edwin was a conjurer.

Besides, does there really need to be a sorcerer? I don't remember reading anywhere that every single class in NWN2 must be represented in some way. XD

For the Favored Soul I would choose Yeslick. It will hurt his spellcasting badly if he is multiclassed to a Fighter or Warpriest. Plus Favored Souls are more battle oriented and in his case (Moradin/Clangeddin) he will get Weapon Focus and Specialization in Warhammers/Battleaxes which fits perfectly.


Again, does there need to be a favoured soul?

I remember you said that you might make Tiax a warlock. Making him a Black Flame Zealot (evil cleric/rogue)...perfect for an evil cleric of Cyric.


Here I agree. Personally I'd avoid the warlock entirely, because it's really more of a 4th edition class, and hasn't translated too well into this game.

Coran probably should be a ranger/rogue, since he apparently spends a lot of time hiding out in the wild. I think the reason for him being a fighter/thief is that rangers couldn't dual-class to thief at the time, but I'm not sure on that.

The only other one I would suggest is Safana could possibly be a swashbuckler, since her history is very sea-related, and swashbuckling has become associated with pirates (despite the fact that the origin of the word has nothing to do with that!) - also there are enough thieves and fighter/thieves out there!

My personal opinion is that they should remain as close to the original classes as possible, and only really change if there's obviously a class that would fit better, or if a character was clearly meant to be a certain class that wasn't available at the time. Such as in Minsc's case.

Modifié par Squire, 26 janvier 2011 - 12:08 .


#279
Shallina

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Dynaheir is a witch of rashaman and Minsc a Berserker :) None of their class in the orignal game is good.

Dual class of 2d ed don't translate well into 3d edition except for melee build. Wich mean most of the multi class char with caster lvl will have to be different.

Modifié par Shallina, 26 janvier 2011 - 12:37 .


#280
Luminus

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Squire wrote...

Actually I think they should both be wizards, since each wizard was a specialist. Xan was an enchanter, Dynaheir was an invoker, Xzar was a necromancer, Edwin was a conjurer.

Besides, does there really need to be a sorcerer? I don't remember reading anywhere that every single class in NWN2 must be represented in some way. XD

Again, does there need to be a favoured soul?


Adding variety in the classes would make most, if not every NPC, unique and fun. Making every NPC a Fighter/Rogue/Cleric/Wizard would make everyone boring and multiclass characters wouldn't translate as well. Try making Tiax or Quayle work without Prestige classes for example.

And well by that reasoning, do we really need a remake? The original game is a 2E 2D isometric game and plays great. The whole point of a remake is to improve everything the original lacked or did wrong. Not do the exact same thing.

Here I agree. Personally I'd avoid the warlock entirely, because it's really more of a 4th edition class, and hasn't translated too well into this game.


Actually it's the opposite. The 4E Warlock was taken from the 3.5 (in Complete Arcane) Warlock  because of it's popularity.

Coran probably should be a ranger/rogue, since he apparently spends a lot of time hiding out in the wild. I think the reason for him being a fighter/thief is that rangers couldn't dual-class to thief at the time, but I'm not sure on that.


If you want a Ranger/Rogue, the Scout is exactly what you want. Sneak Attack, Survival skill, 8 skills/Level, more HP,plus Disable Device etc. Like a Rogue of the wilds. Indeed Coran would make a great Scout.

The only other one I would suggest is Safana could possibly be a swashbuckler, since her history is very sea-related, and swashbuckling has become associated with pirates (despite the fact that the origin of the word has nothing to do with that!) - also there are enough thieves and fighter/thieves out there!

Well that's an amazing idea! Can't believe I missed that. XD Safana should definately be a Swashbuckler. We already have too many female rogues (Imoen, Alora, Skie, Safana) and no female Wizards except Dynaheir. Variety is always great.

My personal opinion is that they should remain as close to the original classes as possible, and only really change if there's obviously a class that would fit better, or if a character was clearly meant to be a certain class that wasn't available at the time. Such as in Minsc's case.


The "original classes" argument is a bit wrong, because in BG1 there were not even kits nor prestige classes. They created a concept of the characters with what they had. That's why they added Berserk to Minsc for example and made him a Ranger. To simulate that he is a mighty warrior of the wilds. Much like a Barbarian.

I'm sure if Baldur's Gate was made today they would use as many different classes as possible. Ever wondered why all the BG2 NPCs (with the exception of Minsc, Mazzy and the Clerics) use Kits?

Modifié par Luminus, 26 janvier 2011 - 07:10 .


#281
BlindHamster

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Figure I'll throw my $0.02 your way also...



To do this I'll list each NPC, and the class/Race I'd imagine from 3.5 fits them logically (along with reasoning)



Imoen - Rogue, as she'll be level 1 when she's picked up, pure rogue is fine, give her use magic device to show her interest in magic from the outset, and maybe spellcasting prodigy to 'nudge' folk to levelling her in wizard. (HUMAN)



Xzar - Necromancer, same as the original game, he's described as mad so make sure his wisdom is low. Otherwise, pretty straight forward (HUMAN)



Montaron - Again, most likely rogue, though give him the stealthy feat at 1st, with BGT installed he's an assassin, so pure rogue certainly fits, if you're limiting class options. Make sure he has access to assassin. (STRONGHEART HALFLING)



Khalid - fighter 1, wizard 1. The Reasoning? go check the files, and the BGT mod, he was intended to be a fighter wizard character. It also helps seperate him from the other warriors. Ensure he has access to Eldritch Knight, or maybe even bladesinger as a PRC. (you're using kaedrins?) (SUN ELF)



Jahiera - Pure Druid, While her BG version was a multiclass, I really don't see how it makes a difference other than to make her weaker in 3.5. With that in mind a single class druid character is logical (she also always favoured her druid side in dialogues) (HALF ELF)



Viconia - Cleric, obviously. Not sure what else to add to this, don't give her daylight adaption, she states that the sun annoys and hurts her eyes. Not sure on a sensible PRC to be honest. She would actually be a good candidate for Favoured soul if you had to… (DROW)



Branwen - She was a pure cleric, but being a cleric of Tempus, I'd give her a fighter level and put her in line to become a warpriest, very In Character for her. (HUMAN)



Minsc - He should be a Barbarian, 3.5 fluff has the rashaman males being barbarians. It also fits his previous character pretty well. (HUMAN)



Dynaheir - As you say, she's a sorcerer, just choose evokation spells for her. The witches of rashaman are sorcerers or clercis according to unapproachable east. (HUMAN)



Xan - Enchanter, they aren't so bad in 3.5, and it's what he was, might as well stick with it. (MOON ELF)



Kaigan – Pure Fighter, but make sure he gets access to dwarven defender, it seems quite fitting. (SHIELD DWARF)



Coran – Scout, agree completely that it fits his previous classes and also personality really well. I Might suggest scout/ranger taking the swift tracker feat however as he’ll be reasonably high level. (was he a half elf in bg2? I can’t remember)



Ajantis – Paladin, really, what else could he be?! (HUMAN, though Aasimar might be fun for him)



Kivan – Ranger, focus has to be archery really, he was by far the best archer in the game. Favoured enemy has to be ogres as well. (WOOD ELF)



Alora – rogue? I rarely used her but remember shes a Halfling rogue with a rabbit foot and an adorable voice… (LIGHTFOOT HALFLING)



Yeslick – he was a Cleric/fighter originally, I’d say keep him as that, he’s one of the less fleshed out ones anyway. (GOLD DWARF)



Faldorn – She was a Druid, honestly I can’t think of a better alternative, other than perhaps taking some barbarian levels. She is meant to be a wild druid afterall. (HUMAN)



Garrick – Bard, Garrick couldn’t be anything but a bard even if he wanted to *sings along to his songs* (HUMAN)



Quayle – He was a cleric/illusionist. I suggest you reimplement Mystic Theurge (I’ve got a working version if you want it) and make him one. (ROCK GNOME_



Safana – Swashbuckler, again this is very fitting for her, just make sure she has a good Int score to make use of it. (HUMAN… or TIEFLING)



Edwin – Wizard, ensure access to Red Wizard PRC when he’d be eligible. (HUMAN)



Eldoth – He was a Bard, but wasn’t very bard like, he’d make a good rogue/sorcerer though. (HUMAN)



Skie – I knew of her, but I don’t think I’ve had her in a single playthrough *pass* (MOON ELF)



Shar-Teel – Fighter seems about right, but give her a level in Ranger, and favoured enemy (men) if possible. (HUMAN)



Tiax – I could easily see Tiax as a Warlock, but a previous posters suggestion of blackflame zealot might work too. (for the life of me I can’t remember his race, Halfling or gnome?)


#282
Squire

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Improve, yes. But improve where it would make sense to do so, not just for the sake of having a favoured soul in there.



That said, I'm not opposed to making Yeslick a favoured soul, but only if there's a good reason for him to be one. I don't know the character, or the favoured soul.



Info on all NPCs can be found here:



http://www.planetbal...ncounters/npcs/



Coran: he's an elf. Scout could work, but dunno about ranger/scout. He should be one or the other.



Khalid: half elf. Wizard would give him some flavour, but his intelligence is only 15, which isn't great. And he tends to have heavy armour, which makes his spellcasting kind of not work (unless he gets Still Spell). But if he can start the game with that feat, then I suppose so.



Shar Teel: don't think you can choose 'males' as a favoured enemy, but even so, favoured enemies are more about knowing how to hunt them rather than just not liking them very much. Otherwise everyone in the world would have Favoured Enemy: Drizzt. XD



Skie is human. She should probably stay the same, but the skills would need changing so she has access to Perform - her history has her as a dancer.

#283
Luminus

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Another thing that came to my mind.

Give Xzar the Pale Master PrC. As an insane sociopathic necromancer it makes sense that at some point he cuts off his own arm to replace it with a undead one. It will help his pitiful HP (d4 + 10 CON) as well.

I did some research on Dynaheir and indeed, making her a Sorcerer is more fitting.
Well if Xan is not made into a Sorcerer, perhaps making him an Eldritch Knight instead of Khalid would be nice. It doesn't make sense for a Wizard to carry a heavily enchanted Moonblade (THACO +3, AC +1) anyway.

Perhaps also giving Shar-Teel the Frenzied Berserker PrC. As she is described as an amazonian warrior and extremely aggressive and bloodthirsty.

And I agree, Montaron really enjoys killing and the Assassin fits him great. And with Weapon Finesse you don't really need Fighter levels anymore.

About making Yeslick the Favoured Soul, FSs are more combat oriented than the Cleric (Weapon Focus & Specialization) although Warpriest works fine also.

Viconia could be made into a Child of Night, as she follows Shar. Though I think CoN benefits arcanists much more.

Modifié par Luminus, 26 janvier 2011 - 05:24 .


#284
edeheusch

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About Khalid I wouldn't give him Khalid wizard level as he has no spelcasting abilities in the game. However, I would give him access to the wizard class if somebody really want to multiclass him into fighter/wizard.

In addition, I would add that Jahiera (and Khalid if he has also access to a spellcaster class) should have access to the Harper Agent PRC.

Modifié par edeheusch, 26 janvier 2011 - 06:14 .


#285
Squire

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PrCs: can the writers "give" them to characters? Unless they have a level up script, I don't see how that'd work. Otherwise, what more can they do but set the starting level and leave it to the player?



Not that I'm opposed to giving them level-up scripts; indeed I actually like the idea, since it should really be the character and not the player who decides what path he takes. Otherwise, the most they could potentially do is make all other classes non-selectable (like the NPCs from NWN2's OC were).

#286
Luminus

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Squire wrote...

PrCs: can the writers "give" them to characters? Unless they have a level up script, I don't see how that'd work. Otherwise, what more can they do but set the starting level and leave it to the player?


It's simple: you are "giving" a PrC by making it available at level up for that character only. For example when you level Edwin, you see Red Wizard also below the Wizard class.

#287
steelfire_dragon

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I'd say leave as they were in BG class wise as you can't take a prc before lvl 7...

#288
drechner

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steelfire_dragon wrote...

I'd say leave as they were in BG class wise as you can't take a prc before lvl 7...


This is quite likely the solution ;)

Also, please note ALL NPCs will remain the same race as they were in BG (e.g. Skie is a Human, not an Elf as stated previously). 

EDIT: Obvious exception to this is Minsc, who really isn't a Ranger (and thus is not valuable as such).

Modifié par drechner, 27 janvier 2011 - 02:56 .


#289
Luminus

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steelfire_dragon wrote...

I'd say leave as they were in BG class wise as you can't take a prc before lvl 7...


Actually Red Wizard can be taken at level 5.

Frenzied Berserker at level 6.

Assassin at level 5 also.

Black Flame Zealot level 5.

Arcane Trickster can be only be gotten at level 8 (ouch, 2d6 sneak attack, 3rd level spells)
Alternatively Imoen could be made into a Daggerspell Mage at level 5-6 I believe, though not sure that it fits her as good.

Dwarven Defender also at level 7.

Pale Master at level 5.

Eldritch Knight can be gotten at level 6 (5 if you cheat and take Martial Weapons feat instead of 1 level of Fighter)

And lastly Jaheira should totally be a Nature's Warrior, as it has also be mentioned before, as it is a fighting druid prc that can be taken at level 6.

Most of the PrCs are available at 5 or 6 level and, if the level cap is 10 or even 9, they are perfectly viable.

Modifié par Luminus, 27 janvier 2011 - 08:17 .


#290
BlindHamster

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my apologies on skie, I could've sworn she was an elf, I wasn't suggesting changing races. What I was mostly getting at is those PCs with subraces. Kivan for instance should most definitely be a Wood Elf, not a Moon Elf (which is default elf)

#291
Shallina

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For now I must admit we are more focused on getting the critical path functionnal with the custom content, like custom texture, voiceset, blueprint, sound, and the missing area finished :)

#292
steelfire_dragon

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Luminus wrote...

steelfire_dragon wrote...

I'd say leave as they were in BG class wise as you can't take a prc before lvl 7...


Actually Red Wizard can be taken at level 5.

Frenzied Berserker at level 6.

Assassin at level 5 also.

Black Flame Zealot level 5.

Arcane Trickster can be only be gotten at level 8 (ouch, 2d6 sneak attack, 3rd level spells)
Alternatively Imoen could be made into a Daggerspell Mage at level 5-6 I believe, though not sure that it fits her as good.

Dwarven Defender also at level 7.

Pale Master at level 5.

Eldritch Knight can be gotten at level 6 (5 if you cheat and take Martial Weapons feat instead of 1 level of Fighter)

And lastly Jaheira should totally be a Nature's Warrior, as it has also be mentioned before, as it is a fighting druid prc that can be taken at level 6.

Most of the PrCs are available at 5 or 6 level and, if the level cap is 10 or even 9, they are perfectly viable.



RW if your human
assassin if your evil
FB if your wild and crazy
DD lvl 7dwarf
EK cheats


that said  you did not run into all of them at upper levls.

#293
Myounage

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This year hm? It's been a long time.

#294
blazin130791

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so is this happening?

#295
drechner

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We'll probably be releasing around late summer; progress is going really well and we should have some new, kick-ass screens to release soon.

#296
blazin130791

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:o

#297
lady_lunatic

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omg the moment of anticipation approaches!!!

#298
drechner

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Update: I've been steadily working on finishing Baldur's Gate city (the exterior area(s) itself and all interior areas). You may have noticed--*wince*--a couple years back when I released screenshots of Baldur's Gate city. The city itself, especially most of the memorable landmarks, have now received a serious facelift and are looking quite good if I do say so myself :) I can't wait to share some screenshots with you guys, though realistically it will probably be a couple more weeks before I release anything else.

In case you wondering, we're basically planning on knocking out everything in a P1 pass on the content-side. Then, I'll be going in and polishing everything to make it look awesome (hopefully anyway). This does two things basically: 1) it provides a better pipeline for Shallina, et al to come in work on areas that are basically in a little bit better form of a block-out stage and 2) it creates really good and consistent looking areas. If there is an area that is closest to the level of quality we're aiming for content-wise, it's probably the Bandit Camp. Of course, that hasn't really gone through a polish pass yet (nothing has) so hopefully they'll look even better.

Otherwise, I've been hammering away at custom content--adding new static meshes and character heads to the game. Hopefully in the upcoming weeks I'll be able to show off some of the NPCs you know and love ;)

Thanks for sticking around and following this project, guys; all of us on the team can't express how much it means to us that a lot of you have stuck around and kept up with this project.

Modifié par drechner, 16 février 2011 - 06:45 .


#299
Shallina

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The mod is scripted and functionnal until the beginning of chapter 5,basically until you enter BG city and TOSC is scripted as well.

Modifié par Shallina, 16 février 2011 - 07:58 .


#300
lady_lunatic

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yes we are still here!....sounds good too, we appreciate the way you still update us even with all the work you've been doing to get the project finished