The Baldur's GAte remake thread
#326
Posté 13 mars 2011 - 07:45
come on Baldur's GAte
#327
Posté 13 mars 2011 - 09:59
lady_lunatic wrote...
I try to overlook faults in games by filling in the blanks with my imagination lol
Heh Heh, while you are waiting for BG you could play my mods then
PJ
Modifié par PJ156, 13 mars 2011 - 10:01 .
#328
Posté 14 mars 2011 - 03:31
#329
Posté 14 mars 2011 - 06:55
Basically, I'm holding off on playing DA2 (... mostly anyway
#330
Posté 16 mars 2011 - 10:16
#331
Posté 16 mars 2011 - 02:54
lady_lunatic wrote...
lol thats because you learn and improve as you go along so at the end of the project you know so much more then you started so you want to go over the very beginnng to add your new skills...then you are at the end again..only to discover you learnt something else! rinse...repeat haha.
That shows attention to detail, dedication and love for the project. I'll take that over a half-assed early release any day of the week. Plus with a project of that magnitude you want everything to be as perfect and polished as it can be.
#332
Posté 19 mars 2011 - 04:39
#333
Posté 22 mars 2011 - 04:16
#334
Posté 22 mars 2011 - 07:27
#335
Posté 22 mars 2011 - 11:10
#336
Posté 22 mars 2011 - 01:20
Modifié par Luminus, 22 mars 2011 - 01:23 .
#337
Posté 22 mars 2011 - 01:33
#338
Posté 22 mars 2011 - 01:45
And like I said before, the point of a remake it to take advantage of modern day conveniences, not just update the graphics.
Modifié par Luminus, 22 mars 2011 - 01:54 .
#339
Posté 22 mars 2011 - 04:29
btw, really looking forward to those new screen-shots
#340
Posté 15 avril 2011 - 01:30
#341
Posté 15 avril 2011 - 02:15
#342
Posté 19 avril 2011 - 11:31
Modifié par Luminus, 19 avril 2011 - 11:32 .
#343
Posté 19 avril 2011 - 11:46
Speaking of which, are you making all the items (such as said ring) with the same stats they had in the original, or changing things a bit (double first-level spells is doable, but not as simply as just adding some spell slots).
#344
Posté 19 avril 2011 - 01:45
#345
Posté 19 avril 2011 - 03:45
Luminus wrote...
Any new screenshots to show us how things progressed this past month?
I'm working on getting them
Good news: it's looking much better than before
Bad news: it's time consuming
#346
Posté 19 avril 2011 - 04:28
drechner wrote...
I'm working on getting themStill a lot of work to be done to clean up Baldur's Gate city a bit.
Good news: it's looking much better than before
Bad news: it's time consuming
Well you don't have to arrange anything grand. Just a couple or one quick random screenshot of something new, like a cutscene or new place, is more than enough to satisfy our thirst... for now
Modifié par Luminus, 19 avril 2011 - 04:32 .
#347
Posté 20 avril 2011 - 10:05
Speaking of which, are you making all the items (such as said ring) with the same stats they had in the original, or changing things a bit (double first-level spells is doable, but not as simply as just adding some spell slots).
--
We are doing all the "special" items of the orignal game as close as possible as the original game but with the 3ed rules in mind.
Cursed items are in and work like in the orignal game, except you can't equip unidentified item.
Item with special spell and ability are in as well. Those special spell are done, and not out of balance for the 3 ed rules. Wich mean if an ability in 3ed rules is way overpowered it's tuned down, if an ability is 100% useless it's boosted up a little so it will be usefull.
Also keep in mind that if we give "more power" to the player than in the OC the ennemie will have more power as well.
For starter, all the magic user that you encounter in fight have all battle build and battle memorized spellbook with real battle spell, not like in any of the OC of NWN2 where magic user would have 5 identifi spell when coming to battle you and almost nothing to fight.
Fighter got real build, and magic user as well. No cheat with the rule involved but it change the difficulty and the challenge from what we had in the NWN2 OC to have ennemy that comes with real weapon and proper ability.
It's to respect the "BG spirit" where combat could be challenging and where ennemy that came to fight you didn't came unprepared.
Modifié par Shallina, 20 avril 2011 - 10:09 .
#348
Posté 10 mai 2011 - 06:33
#349
Posté 10 mai 2011 - 08:57
#350
Posté 11 mai 2011 - 06:22





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