The Baldur's GAte remake thread
#351
Posté 11 mai 2011 - 07:41
#352
Posté 13 mai 2011 - 04:30
#353
Posté 13 mai 2011 - 12:29
slowdive.fan wrote...
Maybe a playable demo of chapters 1-2 ?
Well BGR is a few months away from being released so a demo is not really practical at this point.
What would be really nice though is if we got some screenshots of major battles or cutscenes and/or a gameplay video. I believe it's now or never.
#354
Posté 14 mai 2011 - 04:04
A GAG demo.
imagine the pc walking up to Minsc and have Minsc state" And Now from the book of Austin Chapter 3 verse 16 or something ....
something to laugh at
#355
Posté 14 mai 2011 - 11:57
#356
Posté 20 mai 2011 - 06:37
#357
Posté 20 mai 2011 - 06:41
#358
Posté 20 mai 2011 - 08:18
#359
Posté 20 mai 2011 - 07:05
Because:
1. Then we could take our BGR character and continue in BG2R and ToB.
2. DAO has so few races, classes and spells that almost all have to be made from scratch.
3. The NPC limit is 4 and I don't know if it's hardcoded or not. Which means less tactical and banter variety.
4. You start at 1st level in BG2Redux. Which means most have similar stats. Imoen could be made to have twice the strength of Minsc for example. Though this can also be changed by having you start at 8-10 level like in BG2.
5. Every monster has to be made from scratch also and animated. And BG2 has MANY monsters.
6. Unless they recreate the death and health system, every dead character rises after the battle and health automatically regenerates which is a killer for me.
7. It would take forever for everything to be ready when they could use resources from NwN2 and BGR.
8. I read they will make custom voice overs for every dialogue and BG2 has LOTS of dialogue. And many purists may not like it when they hear NPCs changing their voice on every dialogue.
A NwN2 remake just feels more natural since they are both DnD and all the races and classes are available.
I played their first module (Irenicus Dungeon) and everything looks amazing except the things I mentioned above.
Still we have to wait and see how things evolve. I just hope they remain as faithful to BG2 as possible.
And well if it took you guys around 5 years (2006) to make BGR, BG2R could be made in half or even less the time since, as Shallina said, SO many things could be reused and now you are so much more experienced.
Also BG1 has around 55 areas on map if we count the BG city districts, BG2 is around 23 not counting ToB. That's around 1/2 the number of areas.
Modifié par Luminus, 20 mai 2011 - 08:31 .
#360
Posté 20 mai 2011 - 07:12
#361
Posté 20 mai 2011 - 07:57
#362
Posté 20 mai 2011 - 09:22
I have many thing done for a BG2 remake in NWN2, so if someone is interested into working on this project, he should contact me.
there is also the exteriors area for the slum done.
Be for now the focus is clearly to finish BGR+ TOSC.
TOSC is fully done and functional.
BGR is done up to act 5 for now.
Also all the "core script" for a BG like game into NWN2 as been made and are used into BGR, so they won't have to be written again. (Game over when player char die,every char in pârty can speak with NPC, no auto rez by the god like we can see in NWN2 OC+ vanilla, even the accidental one we see in SOZ has been removed).
Full sound conversion. well many thing can be used, but it's a monster work, and the full remake won't be done by one and only modder.
BGR is possible beceause we are 2 almost full time while not at work + 1 that gives a lot of his spare spare time + 1 modeler + the monster work of RWS on custom tileset and placeable that really fit into BGR world.
For a BG2 remake 2 or 3 modder with lot of time and dedication are required + extra staff that can give actual work even if it's not around 20 to 40 hours each week..
Modifié par Shallina, 20 mai 2011 - 09:33 .
#363
Posté 21 mai 2011 - 08:47
#364
Posté 21 mai 2011 - 04:43
Baldur's Gate Trilogy. There is also TuTu, which will let you play BG1 with the BG2 engine.Elanareon wrote...
I was really hoping for the continuation of the two, just like the BGmod did back then. Where you can continue from bg1 to 2 without changing discs.. The BG continuation mod.. lol I really forgot the name of the mod.
This would probably not actually be all that hard, maybe converting all the conversation scripts etc would be tricky but the Infinity file formats are pretty well known and understood by now, so I reckon you could have item converters and so on pretty easily (though item converting is easy to do by hand anyway, if you open the BG files in something like Near Infinity where you can copy and paste the descriptions etc).slowdive.fan wrote...
In order for a BG2 to be done in NWN2 what would really be needed is a very skilled programmer to write some utilities to automate as much of the work as possible (like the conversation converter by Sothis B and 0100010's FXE creator have done).
#365
Posté 21 mai 2011 - 07:56
I'll eat my hat if the DAO team ever releases a full BG2 with everything
implemented (like spells). Last I'd checked they had finished...
Irenicus' dungeon. There is just way too much to be done.
I'll eat my hat if this BG1 project ever releases. It's taken up 30 threads to the max in 2 forums over 4 years and its nothing but talk of a chapter 1 demo. IWD remake has gotten much farther with less people and less time. And its chock full of realistic custom placeables for the IWD world.
#366
Posté 21 mai 2011 - 08:42
and BG isn't lienar, wich mean it's difficult to release chapter one after the other.
We are at full chapter 5 for script and almost at chapter 7 for area.
The "big task" left is to script the city. 90% of the exterior area done and scripted, all Bereghost, Friendly arm inn, nashkell interior, exterior and surrounding are done.
BGR will be released
As for the staff it's hard to say we are more numerous than IWD actually since we are 2 involved since one year, and got a 3d one recently
Modifié par Shallina, 21 mai 2011 - 10:09 .
#367
Posté 21 mai 2011 - 09:59
#368
Posté 22 mai 2011 - 12:48
Modifié par slowdive.fan, 22 mai 2011 - 12:49 .
#369
Posté 22 mai 2011 - 01:32
IWD funished at the end of July ? it will probably be done before BGR then
#370
Posté 22 mai 2011 - 04:43
Eguintir Eligard wrote...
I'll eat my hat if this BG1 project ever releases. It's taken up 30 threads to the max in 2 forums over 4 years and its nothing but talk of a chapter 1 demo. IWD remake has gotten much farther with less people and less time. And its chock full of realistic custom placeables for the IWD world.
I hope you know how to cook hats then.
Actually it's taken 10 threads (says so above, duh).
Baldur's Gate is a huge game. Bigger even than Baldur's Gate 2 I think, not sure since I haven't finished it yet. It's taken me around 2-3 months of casual play to finish it and Icewind Dale only took 1-1/2 months only.
Also what rock were you living under? The demo is only a basic sample. Did you see drechner's screenshots? The huge amount of detail in every area both interior and exterior.
As I said Icewind Dale only has 1/3 the number of areas and is a much smaller game. They are in 3-4 chapter right now (correct me if I'm wrong) not counting Heart of Winter or Trials of the Luremaster (are you guys including them?).
So many remakes of various classics were tried again and again by fans and many of them were abandoned. (German Icewind Dale Remake, Baldur's Gate for NwN1 etc)
Remaking a project of this magnitude requires immense discipline and determination, more so if it's mostly done by 1-3 people.
Modifié par Luminus, 22 mai 2011 - 05:01 .
#371
Posté 22 mai 2011 - 04:58
#372
Posté 22 mai 2011 - 05:00
I never got to try the BG and Icewind Dale games properly as I've been a bit too hindered by the outdated graphics, but I've always wanted to experience them as others have. So I really can't wait to play this.
These remakes are a great idea. I'm currently very much enjoying the Icewind Dale remake.
Modifié par deserk, 22 mai 2011 - 05:00 .
#373
Posté 22 mai 2011 - 06:16
I don't mean to labour the point, but did you ever actually play BG? The chapters aren't chapters in the way they were in NWN, especially NWN1 - Chapter 1, you're in Neverwinter, Chapter 2, you're in Port Lllast, etc. In BG you can visit almost anywhere in the game in any chapter (not the Bandit Camp before Ch 3, Cloakwood before Ch 4, BG before Ch 5 or Candlekeep before Ch 6 apart from the start, etc, but all the wilderness areas and side-quests, of which there are many - even the TotSC dungeons could be completed in Ch 1). Ch 2 simply signifies that you've reach Nashkel, and so is mechanically the same as Ch 1.Eguintir Eligard wrote...
I'll eat my hat if this BG1 project ever releases. It's taken up 30 threads to the max in 2 forums over 4 years and its nothing but talk of a chapter 1 demo.
I mean, I will be amazed to see a BG remake get released, finally, but to be honest I'm already amazed that you guys have come so far with it. BG is pretty awesome and being able to play it on two engines at once will be twice as awesome. All I really need is something which will convert saved games between NWN2 and BG formats.
#374
Posté 23 mai 2011 - 02:56
Slowdive's work has been nothing short of incredible, but I think the BG experience will be different--not better, but different in the various ways people have mentioned. I hope our community can enjoy both when they come out this year
BG city is really the last real "hurdle" we have to jump; it's a big one unfortunately, but I'll be able to share some screens with you guys this week and you can see for yourselves
Modifié par drechner, 23 mai 2011 - 02:59 .
#375
Posté 24 mai 2011 - 05:07
Eguintir Eligard wrote...
I'll eat my hat if the DAO team ever releases a full BG2 with everything
implemented (like spells). Last I'd checked they had finished...
Irenicus' dungeon. There is just way too much to be done.
I'll eat my hat if this BG1 project ever releases. It's taken up 30 threads to the max in 2 forums over 4 years and its nothing but talk of a chapter 1 demo. IWD remake has gotten much farther with less people and less time. And its chock full of realistic custom placeables for the IWD world.
If I remember correctly, you've been complaining about this project almost since the beginning. Originally you argued that a remake was not a good use of time or talent and that people should concentrate more on original projects. Nice to see you've changed your tune somewhat by acknowledging the IWD remake. That these remake projects still get tremendous levels of attention after all these years is all the proof you need for why they should get our support.
Now that the project is nearing completion after a lot of hard work, you're back again, aiming to spoil the mood once more. You knew you didn't like the idea years ago (literally), and that was fine! We heard you the first time and we respected that opinion but we moved on anyways. Now just let us be and go do something else...like complain about how Dragon Age 2 doesn't meet your standards or how the latest Taylor Swift album is a disappointment. After you're done munching on your hat, of course.





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