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The Baldur's GAte remake thread


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#26
Shallina

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About scripting and what's going on :

I was a little bored with area scripting after having like 70 hours of script in a single area so I went back to generic feature scripting:

This could be a little spoilerish :
1- I hope to include KAedrin stuff and the community content about race like the lizardman, pixie, ogre.
I changed the way the summon plannetar works, so it is no longer game breaking at low lvl for the half celestial.

2- I got a work around the death limitation system. The game take care of you are dieing or if you are dead, but death event won't trigger if you are in a diying state. I got a work around for it. If the main PC is dying nothing happend, if the PC is dead --> death hand and game over.

3- I corrected some default script so now every NPC can do the talking not just the main char. You are a little wiz lvl1 you can hide behind Minsc during conversation. Just like in the original game. I think I made that feature bulletproof.

4- I did some work around faction. You can attack anyone. If you attack guard they will all turn hostile on you, If you attack commoner they will turn hostile on you, they will flee and guard will turn hostile on you in order to protect them.

5- I got the cursed item work like in the original game. If you equip a cursed item you cannot remove it unless you go to a temple to have it removed, or if you cast a dispel curse on the item.

I got some famous working cursed item working :
- The belt of Masculinity/feminity.
-The helm of opposist alignement
-The berserker curse where in battle you loose all controle and slauther everyone.
- and more :)

- I got the temple working where you can resurect dead party member, remove curse, remove cursed item, and rise your reputation, all of this for money.

Modifié par Shallina, 27 juillet 2010 - 06:29 .


#27
lady_lunatic

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Sounds good. Nice to have those little touches in there that bring back memories.

#28
tlantl

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Oh, this sounds like it will be really fun to play. Will be looking forward to it.

#29
Dobo75

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Just want to add my encouragement to Drechner and team.. I've been quietly following this project since Thread 1 (whenever that was) after following an old infinity mod that was attempting to convert BG2 to the 3.0 rules using the IWD2 engine. So many mods of epic scope dont get there. You deserve the highest praise for hanging in there and hopefully in the final straight.



My ultimate hope for your mod is that it becomes the most successful ever, so successful that Bioware/Obsidian/Ossian see commercial potential for a BG2 mod for NWN2 and can pursuade the powers that be that be (post litigation) that its a worthwhile endeavour.

#30
nimzar

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Shallina wrote...

3- I corrected some default script so now every NPC can do the talking not just the main char. You are a little wiz lvl1 you can hide behind Minsc during conversation. Just like in the original game. I think I made that feature bulletproof.


-_-

Be careful about saying things like this.  If there is one thing that minoring in Comp. Sci. taught me is that things like this are NEVER bulletproof. 

#31
steelfire_dragon

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the only thing in programming that is bulletproof is nothing functions properly.

and the bes t way to deal with bulletes is not to face it, and take up the tale of the brave sir robin.



Modifié par steelfire_dragon, 31 juillet 2010 - 04:49 .


#32
drechner

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steelfire_dragon wrote...

the only thing in programming that is bulletproof is nothing functions properly.

and the bes t way to deal with bulletes is not to face it, and take up the tale of the brave sir robin.









LOL. Well-played :)

#33
The Fred

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Wow, this look really great. People have been trying BG-remakes since other platforms first came out, but this actually looks like it'll be a success there's been that much work on it. Awesome!



How like the original are you making this? There are obviously a lot of limitations given the engine differences. You've already mentioned things like reputation, but what about stuff like Dire Charm etc? Also will there by Sorcerer/Monk/Warlock etc NPCs in place of the plethora of mages and clerics from the original.



Shallina wrote...

Sarevok never was immun to magic, he had just strong resistance. You had to debuff him in order to be able to cast on him, first with doom to lower his saving throw and them with spell that decreased magic resistance.




As I remember, Doom and resistance-lowering spells didn't exist in BG (only BG2 and by extension TuTu etc) so you basically had to deal with a 9/10 chance of your spells failing against him (he had something like 90% magic resistance).

#34
Beegs92

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Woah, this is actually going to happen? I remember seeing the demo when it was first uploaded and thinking it wouldn't. But well played for keeping on with it - I'll look forwards to the Autumn.

#35
Luminus

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Amazing work guys, I've been following your progress for a year now and am really impressed. I started Baldur's Gate from the beginning for the first time so I can compare when I play the remake. About what Shallina said about Kaedrin's stuff. You should just add compatibility for Kaedrin's stuff because he updates his content ALL the time. Plus I doubt many will try the dozens of PrCs with a 8 level cap. One idea about Cleric/Mages is to enable Mystic Theurge only instead of adding Kaedrin's pack

Modifié par Luminus, 04 août 2010 - 07:31 .


#36
The Fred

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I suppose it depends what level you want to go to in emulating the 2nd Edition rules. You could just say "it's a 3.5 remake, use the new level system" and forget all about 2nd Edition class differences and stuff. This is similar to what I was asking about new classes like Warlocks.

#37
cliff_g

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Will Kaedrin's PrC pack work with this module?

#38
Luminus

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I'm not talking about changing the max levels of the classes. I think BG1 has a level cap of 8. Without the cap, one can exploit the respawning enemies and keep farming until he gets to Sarevok at level 15 or 20, for example. I believe the best, and most true to BG1, would be to set a level cap of 8-10. Just like you can't get above level 20 in NwN2 even with MotB installed. Also I'm planning to play a Drow Warlock , so I hope all classes are left intact.

#39
Shallina

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BG1 = 1-> 9 or 10.

The other lvl are needed for the sequels :) If they are made one day.

KAdrin pack yes. But probably not working with later release of his pack since I altered some spell for being close to the original game. So it will be a KAedrin pack included in the module. Like all the custom content we are adding to it. It will prevent conflict with later release of those custom content since we have stacked almost everything that was really good :

RWS, bouncy ROCK, BCK, KAedrin, OSSIAN (MoW custom content) of course, a very cool draw bridge, and many others.

Modifié par Shallina, 04 août 2010 - 09:25 .


#40
IAmDeathComeForThee

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I am sooooooo glad you guys are still working on this project. Last I read about it was last fall. Keep up the good work guys and thanks for not giving up and letting the project die! I truly can not wait. :)

#41
drechner

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Shallina wrote...

BG1 = 1-> 9 or 10.

The other lvl are needed for the sequels :) If they are made one day.


I can say with a fair amount of certainly I will not be involved with any sequels to this ;)

#42
Luminus

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I'm not sure if this has been answered but will you change the ability scores of the characters to make them closer to 3.5?



For example, 18 STR in BG1 means +1 to hit and +2 dmg, while in 3.5, 18 STR is +4 to hit and +4 damage. So what I'm saying is that ability scores of the NPCs should be changed to the bonuses they got and not to the exact values.

So for a character with 18 STR it should be changed to 14 etc. Also some characters like Imoen had 8 str which gave them no penalties but in 3.5 they do, so they should be changed to 10.

#43
The Fred

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Yeah but in BG, you could have 18/XX strength, too, so 19 is much more powerful than 18. Thus, plain 18 might be more equivalent to a lower strength in 3.5 (though I wouldn't make it too low because 18-strength characters in BG are meant to be strong), but 18/50 would be closer to an actual 18, and 18/00 would probably be equal to a 3.5 ed 20.



Though what you say is true; in NWN, a 16 is a pretty decent stat for starting the game with, and 18 or higher is meant to be somewhat exceptional (though with LA races getting bonuses it's less of a deal). After all, you get bonuses every 4 levels. So, you probably do want to lower some stats a bit.

#44
Shallina

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In NWN2 you have 32 points at start, that is the rule of the game.



So the NPC will have 32 points + 1 for 4 lvl.



Just like in 3d edition rules. Since the BG remake is made with 3d ed rules. The 3d ed rules for stats and combat will be respected.



The stats will be in the spirit of the original char, but with the 32 point limit.

#45
Luminus

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With the LA races, +1 point every 4 lvls, items and probably the tomes and manuals, you can even make them a bit weaker than in BG1 since they could end up stronger anyway.

Btw will LA races reach the level cap or will always be some levels behind? For ex will a Drow or Deep Gnome reach 9-10 level?

Modifié par Luminus, 10 août 2010 - 02:08 .


#46
kamalpoe

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Shallina wrote...

In NWN2 you have 32 points at start, that is the rule of the game.

So the NPC will have 32 points + 1 for 4 lvl.

Just like in 3d edition rules. Since the BG remake is made with 3d ed rules. The 3d ed rules for stats and combat will be respected.

The stats will be in the spirit of the original char, but with the 32 point limit.

I don't see a particular reason to enforce 32 points for every companion. The evil companions had higher stats in general than the good guys. And some companions like Elanee ^H^H^H Jaheira had generally high stats and were exceptional in more areas than you could be with 32 points.

#47
Shallina

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With the LA races, +1 point every 4 lvls, items and probably the tomes and manuals, you can even make them a bit weaker than in BG1 since they could end up stronger anyway.

Btw will LA races reach the level cap or will always be some levels behind? For ex will a Drow or Deep Gnome reach 9-10 level?

------------------------

That's a campaign setting, With the campaign ^plug in in the toolset it take 5 seconds to make it worrk the way you want.

In 2d you could have a char with only 18 in each stats. 3ed doesn't work that way. The number of point you have is normalised.

Modifié par Shallina, 10 août 2010 - 02:43 .


#48
kamalpoe

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Shallina wrote...

In 2d you could have a char with only 18 in each stats. 3ed doesn't work that way. The number of point you have is normalised.

I'm guessing you meant that as a reply to my post? There can be very valid reasons for giving an npc more or less than 32 points. We all know the big secret of the protagonist's heritage here. That would certainly be a story reason for giving more than 32. Likewise if you're a gully dwarf you've probably got less than 32.

It seems like story makes a good case for a "house rule override" on point buy.

#49
drechner

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We'll certainly be using the 32 points as a guideline, but we can make further tweaks (higher or lower) as needed, so Shallina is mostly right. However, we certainly don't have to stick to just 32 total.

#50
steelfire_dragon

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how can it be increased, I was under the impression that it was hard coded??