Really? I thought it was. Anyway, you could fire the event from the level-up screen when the confirm button is clicked, if you wanted.
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For this you'd need to rewrite the whole lvl up process, beceause it's when you click the confirm button that lvling function is launched. And since all the default µUI is hard coded, you can't fetch the value selected by the player and proceed to the lvling if you only put a script at the end.
And we got a first "beta build" where all the made scripted area are connected
So we start at Candlekept and play the game until a certain point, with TOSC enable and functional
Basically at the moment the game stop when you try to enter one of baldur's gate city interior (except the ones related to TOSC wich are functional).
Modifié par Shallina, 20 juillet 2011 - 10:33 .





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