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The Baldur's GAte remake thread


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#576
M. Rieder

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Shallina wrote...

The overall difficulty of the game ? yeah should be there. PErhaps even harder than in the original game since it's more difficult to pull monster one by one in NWN2.

You don't need to know anything about the original game, there is no shortcut in what we do. Everything is there, just as in the original game, perhaps even a little more :).


Harder?!!!!  My god.  I'm doomed.  It took me forever to beat the end.

#577
-Semper-

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while we're at the difficulty i've got a question too. in bg and nwn the hitpoints gained per level were rolled. in nwn2 the max hp was introduced. did you recreate the hitdice rolls, are you using max hp too or did you change the system to average hp?

btw: i know that the hitdice is stored within the classes.2da - if i want average hp i just alter that 2da. but how can i change the levelup process so that the hitpoints are rolled with the start of reaching level 2?

#578
Shallina

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Ok since there is a lot of interest, I'll give a summary :

Nothing of the lvlingstuff has been changed in NWN2. You lvl up just as in NWN2 max hp and so on (for now).

Drew made all the area of the original and he is damn good at it. His area looks better than most of the official ones, and it's at the level of the best custom area I have seen (But I haven't seen everything). He did some custom placeable on his own so the area looks like the real BG, but in 3D, wich is awesome.

He also remade all the items and their descriptions, and he is very good with graphics tools, so he made all the graphic materials so we could have the original BG map in NWN2.
expect custom picture from him for key moment in the game, and perhaps more.

We have an hidden member on the team who doesn't wants to be known (perhaps he ll post one day). Well he finished 2 really important work and may do more :) .

He made Lyps synch for every sound file we have, and he made a custom soundset for every compagnion based on the original one. So it's amazing beceause when you click on the mighty "Minsc", he'll tell you that now it's "Sword and boot" for everyone.

All the icons and sound from the original game are imported as well. But we don't use all the time the original icons when NWN2 got better ones for the same thing. The icons were ripped from the original game a long time ago by a member of the team that left months before I started to script the project.

I made custom spell for the most important custom potion/schroll that existed in BG and don't exist anymore in NWN2 (full magic protection undead protection, protection from petrification), and the specials powers you gain during the game, they will be given as feat that you can activate. I also did custom VFX for those spell effects.

I remade the petrification spell so it works exactly as in the original game (member kicked of the group, and turned into stone, need a stone to flesh spell to bring  it back alive).

The cursed items are in and work as in BG (it's a tag based scripting), you need to visit a priest in order to remove them.
I don't think I'll do all the custom scroll or potion especially when we can find something similar, or it's a 100% useless one, like all those cursed scrolls wich crooks wants to sell you. For now they are out of scope for me it will probably just be blank scroll or scroll with an existing cursed spell, but our hidden member may do them exactly as they were in the original game.

With the tag based scripting I made for cursed item I was able to reproduce the specific items of henchmen (those that can only be equiped by them, or cannot be removed)

Almost all the journal entry are in, sometime there are more since in the original game all the quest didn't have a journal conclusion.

I made the same death system as in BG. When someone dies he stay dead until you resurect him/her. If the main character dies, then it's game over (it's tied to the plot, main char can't be resurected, play the game and you'll know why).

Every party member (henchmen) can do the conversation, if you are a little wiz and want to have the mighty Minsc in front, you can, the game won't force the conversation on the main character as it's done in the OC of NWN2.


The character will start at lvl 1 and be capped at lvl 9 (end of BG1 LVL for player) I  took the max XP of BG original game, the XP of a lvl 9 in NWN2, found the factor, and I am applying it to the rewards, so the progression "should be the same".

NWN2 OC was easier than BG1/BG2 mostly beceause of magic user. OBsidian didn't gave them proper spell, open their book and you'll see that they are loaded with identify/lore spell and light spell. Give them proper spells for battle and you'll see that they know how to use them. That's what I did, and well they aren't as easy since they got weapons now while they didn't in the NWN2 OC. The lvl and ability of the ennemy are based on the one of the original game for now translated for the 3D&D ruleset.

But a party with a fighter that knock you on the ground while a wizard is casting at you is something really nasty.

We have tool to fully explore anything of the original game, so nothing is left behind.

We are currently working on the baldur's gate city, and it's done at 80% I'd say for scripting. When that city will be done, only 2 "logic block of area" will be left. TOSC (the extension) is fully functionnal since 2 years now.

I'd say there is less than 8 week of work for finishing the scripting (if i got all the area to script and if i don't slack off). 

That doesn't mean that the project will be out in 8 weeks :) .  There is a lot of work on the items to do, basically even if we got them all, I have only put in game the "scripted items" wich means shops/NPC equipment on them/plots items. Drew will probably wants to polish a lot of the older area/NPC. And of course there will be an other debugging session for the scripting/walkmesh (yes again hehe).

And we may do addition like crafting.

And of course we have Aetherchok who made custom item/creature wich are on the vault al ready (except the sarevok helmet)

And we have the unofficial member, who did so much for the project while not aware of it. I speak of RWS of course, it's look like 70% of his work was just made for us since it was exactly what we needed for so much content :) (creature, tileset, placeable, and I am sure I forgot something)

The whole BG city, only the city, only the scripting is a task around 500 hours I'd say, (only me only the scripting).  I don't know how much hours Drew spend on the city himself for the area, and there is also all the sound related stuff that our hidden member did.
If it takes time it's beceause it's really a big task, buti start to see the light at the end of the tunnel for the scripting side of this project, and i am really happy about it.

Modifié par Shallina, 17 octobre 2011 - 08:49 .


#579
Guest_Mirri Greenleaf_*

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Are you married? :wub:

#580
-Semper-

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amazing ;)

#581
lady_lunatic

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My excitement at first glance of that long speech was only slightly diminshed when i realized it wasn't an announcement of release! :D but it sounds amazing and am looking foward to it all the more, if that is even possible.

#582
M. Rieder

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Wow! You guys have really put a lot of work into this. I am impressed. It sounds like it will be an epic adventure!

#583
Mulyoo

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Thanks for the lengthy status update...I must say you're spot on with pretty much all the changes you've made/are making

#584
Elanareon

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so maybe i can play this game during xmas break! :D

#585
Saarglin

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I hope you shall finish this big project, and not give up like all who have fixed to themself such amazing challenge. For know i am impressed by the work you have done. I can offer nothing to help beside this music i heard made by a fan of Baldur's Gate. It is the remix of the main theme.

'Baldur's Gate: Hero of the Heartlands' - an orchestral remix by Scott Buckley



#586
drechner

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Saarglin wrote...

I hope you shall finish this big project, and not give up like all who have fixed to themself such amazing challenge. For know i am impressed by the work you have done. I can offer nothing to help beside this music i heard made by a fan of Baldur's Gate. It is the remix of the main theme.

'Baldur's Gate: Hero of the Heartlands' - an orchestral remix by Scott Buckley


Umm, yeah... that's ****ing amazing.

/hits Replay

#587
M. Rieder

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Elanareon wrote...

so maybe i can play this game during xmas break! :D


That would be great.  Has a release date been hinted at. 

#588
Shallina

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Don't dream the project will nevers be out for XMass break. For Xmass break we'll got all the area done and scripted if all goes well. Drew will have to work a little more after to make the project ready for release :)

#589
Squire

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Saarglin wrote...

...this music i heard made by a fan of Baldur's Gate. It is the remix of the main theme.

'Baldur's Gate: Hero of the Heartlands' - an orchestral remix by Scott Buckley


My god, that was awesome!

You guys simply HAVE to use this as your intro music!!...well okay, you don't, but imagine it: you create your character etc and click Begin...then all goes quiet. Slowly, this music begins to fade in...then along comes the epicness!! Seriously, how cool would it be to create an intro with a panning view of the city, with this music playing (and credits)...then pan towards the Iron Throne tower, and the scene fade outs, then segues into the actual Baldur's Gate intro... :wub:

#590
Shaun the Crazy One

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This level of dedication makes me feel all warm and fuzzy inside. I love you guys. Eagerly anticipating the release.

#591
PJ156

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Shallina wrote...

Don't dream the project will nevers be out for XMass break. For Xmass break we'll got all the area done and scripted if all goes well. Drew will have to work a little more after to make the project ready for release :)


Which xmas are we talking about here :)

Do you thing and take your time. When it's done I suspect it will be very good indeed.

You might even get a few 10's, or do you think you might go with no votes and comments Image IPB

PJ

#592
Kangaxx

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Wow, Shallina, thanks for your awesomely long post.

While reading it, my anticipation for the remake even increased, which is almost impossible, since it was at a maximum before.
Seriously, BG was maybe the best RPG I ever played and from what you writing about the little changes you are planing to establish, it seems that your remake will be even better. I mean, in terms of gameplay (in terms of graphics, a glance at the screenshots is enough, to tell you that the remake will be amazing).
Keep on your terrific work!

#593
The Cow King

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Saarglin wrote...

'Baldur's Gate: Hero of the Heartlands' - an orchestral remix by Scott Buckley


Waah... waaah.. you HAVE TO use this, it's like crack.

Modifié par The Cow King, 28 octobre 2011 - 04:03 .


#594
Zodd122

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Iv been following this project for a few years now on and off and I'm really looking forward to this when I comes out, the bg series is one of my favorite series of games and to play this in nwn2 engine will be a treat. Great work guys, can't wait for this

#595
Zodd122

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Oh and one question, will this remake support multiplayer? Coz I have a friend who never played the original who I think would enjoy this remake

#596
M. Rieder

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How long *have* you been working on this? I know this thread has been up for a long time, and the project was well underway when it started...

#597
Kangaxx

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M. Rieder wrote...

How long *have* you been working on this? I know this thread has been up for a long time, and the project was well underway when it started...


Before this thread started, there were around 20 threads in the old Bioware-Forum. So I guess 6 years or so passed since the beginning of that remake.
Yeah, but drecher, tell us: when did you started the to work on that remake.

Modifié par Kangaxx, 28 octobre 2011 - 07:09 .


#598
rjshae

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Kangaxx wrote...

M. Rieder wrote...

How long *have* you been working on this? I know this thread has been up for a long time, and the project was well underway when it started...


Before this thread started, there were around 20 threads in the old Bioware-Forum. So I guess 6 years or so passed since the beginning of that remake.
Yeah, but drecher, tell us: when did you started the to work on that remake.


To me that's an impressive level of dedication.

#599
Cephorus

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6 years would certainly be impressive, considering that NWN2 is only 5 years old...

Really looking forward to this !

#600
dunniteowl

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Well, this is possible, as there were many folks prepping with NWN on many aspects for modules to be released with NWN2. Adam Miller did this with Dark Waters, though the scope of that module were not quite so ambitious as this particular remake.

dno