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The Baldur's GAte remake thread


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#776
Raduziel

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I would sell my house and soul to finance a BG-2 Remake.

#777
rjshae

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Raduziel wrote...

I would sell my house and soul to finance a BG-2 Remake.


Err, I guess you'll want a version that runs on a portable device then. :whistle:

#778
Raduziel

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iPad 5 is getting closer. Haha.

#779
drechner

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Thanks for the kind words everyone and sorry for being so silent lately. Between some craziness at work and craziness at home (well, with the home--water leak which lead to mold, which lead to a cranky landlord, which lead to us getting sick and moving), I'm back, hammering away at the last couple areas. Once I finish, it'll be < 3 months of polish before release. So, it's looking like we'll be releasing sometime in late November.

Btw, those trees look awesome, Ovocean; I'll have to check them out! :)

#780
dslamo

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Hi Drechner,
Much as I am looking forward to this game it is more important that you are ok mate! We all understand that this is a voluntary effort for all involved so look after yourself first. Mind you, make a nice Christmas present to myself!!

#781
Raduziel

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Well, looks like I'll finish Path of Evil. =)

#782
rjshae

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Looking forward to the release! :)

Based upon their screen shots, the project to port BG2 to Dragon Age appears to be making good progress as well. It's intriguing to see, although I'm not a big fan of the DA2 character system as such.

Modifié par rjshae, 29 août 2012 - 05:59 .


#783
PaulSX

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Raduziel wrote...

I would sell my house and soul to finance a BG-2 Remake.


there is a BGII Redux project using Dragon Age engine. they just did a opening scene for chapter two which is quite impressive.

Modifié par suntzuxi, 01 septembre 2012 - 02:33 .


#784
Raduziel

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AD&D, D&D, DAO or DAO2 engine?

#785
Ovocean

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Illustair wrote...

I
like the trees overhaul also. They're beautiful. Though, the other
screenshot not shown here...well to be honest, they look oversaturated.
Not the ones you posted here. I remember you saying you'll take a look
at that, and may fix that.

Right. If Drechner ends up using it in BGR, it will motivate me to fix the over saturated trees. :)

#786
-Semper-

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why should those be integrated right from the start? it's easy enough to download and install it later on if someone feels the need to do so. if this mod ships with the bg remake everybody who dislikes has the effort to manually browse through the files and delete the added content.

at least wrap them up separately within the zip.

#787
dslamo

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I wouldn't be bothered if it came without trees and I had to add them myself - still be a fantastic piece of work! Can't wait to see it,and fair comment - if people want to add a mod add it yourself, I think they have got enough work on just getting it working.
Those modded trees do look nice though :)

#788
laxmanstretch

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hmm, emergency (admitedly a shallow one). I cannot find a copy of the nwn2 expansion pack SoZ. Is it online purchasable? Or is nwn2 plat/diamond geting released with it included? Hey also bg enhanced is out for pc preorder, interesting.

#789
drechner

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Some new screenshots:

Image IPB
Image IPB

More to come soon!

#790
Shallina

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Final batch of screenshoot before release, since all the area are close to be finished and scripted. I have my hope for that step to be completed before the end of the month.

#791
rjshae

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Gullykin! I like it.

#792
drechner

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rjshae wrote...

Gullykin! I like it.


Good eye! And thanks! :)

#793
rjshae

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Looking at the screenshots page, I noticed the image of Candlekeep where it shows the ocean horizon rather low in the sky. I wish there was an option to extend the water surface to infinity so it looks a little more realistic. A broad stretch of ocean like that also shows an inrealistic tiling effect that I've attempted to conceal through various placed effects like surface fog and, of course, the coastal wave pattern from SoZ. Has anybody come up with other ways of displaying a realistic ocean scene?

#794
drechner

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rjshae wrote...

Looking at the screenshots page, I noticed the image of Candlekeep where it shows the ocean horizon rather low in the sky. I wish there was an option to extend the water surface to infinity so it looks a little more realistic. A broad stretch of ocean like that also shows an inrealistic tiling effect that I've attempted to conceal through various placed effects like surface fog and, of course, the coastal wave pattern from SoZ. Has anybody come up with other ways of displaying a realistic ocean scene?


Not really, though you don't actually notice it that much in-game (in the editor, of course, it's very noticeable) because the camera is so low typically.

#795
kamal_

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drechner's sig:

Baldur's Gate: Reloaded - NWN2
Late September 2012

New estimated release? Or is it secretly ready?

#796
Shallina

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Probably before the end of the year.

But september ? not even in dreams.

#797
Bandobras Took

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Just so long as his sig doesn't change to "When it's done." :)

#798
Nicotine Caffeine

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This is an amazing work, and the scripting seems very.. perfect, but if i can say for myself, i hope you will not set the ol' general "SHOUT" script of bg1.. I've always found stupid that you for example kill an NPC in the darkness of a backstreet much away from EVERY other person and IMMEDIATELY all the npc of that area turns to hostile. I mean, if someone watches you then u're done, but if nobody spots you, then you should can walk away like nothing happened..
And for the level cap, if a game is well balanced like the temple of elemental evil, than you can put that, but i remember that i could NEVER end bg1 without the wonderfulfantasticmagnificentmarvellous nearinfinity beta... Since BG1 had enemies too strong and sometimes with not correct character's sheets either. (undeads with 18 of con, or bears of lev1 with 7-8 attack 4 round....) So if you guys can make a correctly balanced version of bg1, then level cap it's ok... And by looking at the excellent work you have done until now, i think of course you can by sure do even better than the original game.

#799
Nicotine Caffeine

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Well... Ehm not exactly even 'literally' on the other edge of the area, but since one commoner hostile tends to run away from your character, they usually made a chain reaction. Anyway, the shout (set nearest attacker of myself ecc ecc) was pretty annoying, for me.

#800
Shallina

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If you kill someone like a commoner, NPC will turn hostile in a radius around that NPC, and not in all the area or all the module where you killed the NPC.

If you kill commoner guards and commoner will turn hostile.

If you kill guards, only guards will turn hostile.

You can attack and kill everyone just like in the orignal game, by killing COmmoner or guard, your alignement will shift toward evil. If your alignement is to much evil, so when you close to the 0, bounty hunter and guards squads will go after you in towns.

In major towns, the guards squad are almost impossible to beat beceause of their number just like in the orignal game.

You can get alignement shift toward good just like in the original game, some quests can give an alignement shift, and golds donation to temples also produce an alignement shift toward good.

Modifié par Shallina, 18 septembre 2012 - 09:28 .