The Baldur's GAte remake thread
#776
Posté 18 août 2012 - 07:24
#777
Posté 18 août 2012 - 07:39
Raduziel wrote...
I would sell my house and soul to finance a BG-2 Remake.
Err, I guess you'll want a version that runs on a portable device then.
#778
Posté 18 août 2012 - 09:34
#779
Posté 26 août 2012 - 07:12
Btw, those trees look awesome, Ovocean; I'll have to check them out!
#780
Posté 26 août 2012 - 07:35
Much as I am looking forward to this game it is more important that you are ok mate! We all understand that this is a voluntary effort for all involved so look after yourself first. Mind you, make a nice Christmas present to myself!!
#781
Posté 27 août 2012 - 12:24
#782
Posté 29 août 2012 - 05:58
Based upon their screen shots, the project to port BG2 to Dragon Age appears to be making good progress as well. It's intriguing to see, although I'm not a big fan of the DA2 character system as such.
Modifié par rjshae, 29 août 2012 - 05:59 .
#783
Posté 01 septembre 2012 - 02:29
Raduziel wrote...
I would sell my house and soul to finance a BG-2 Remake.
there is a BGII Redux project using Dragon Age engine. they just did a opening scene for chapter two which is quite impressive.
Modifié par suntzuxi, 01 septembre 2012 - 02:33 .
#784
Posté 03 septembre 2012 - 12:50
#785
Posté 05 septembre 2012 - 07:19
Right. If Drechner ends up using it in BGR, it will motivate me to fix the over saturated trees.Illustair wrote...
I
like the trees overhaul also. They're beautiful. Though, the other
screenshot not shown here...well to be honest, they look oversaturated.
Not the ones you posted here. I remember you saying you'll take a look
at that, and may fix that.
#786
Posté 05 septembre 2012 - 10:31
at least wrap them up separately within the zip.
#787
Posté 05 septembre 2012 - 05:18
Those modded trees do look nice though
#788
Posté 05 septembre 2012 - 06:31
#789
Posté 07 septembre 2012 - 05:10


More to come soon!
#790
Posté 07 septembre 2012 - 06:32
#791
Posté 07 septembre 2012 - 04:01
#792
Posté 10 septembre 2012 - 06:01
rjshae wrote...
Gullykin! I like it.
Good eye! And thanks!
#793
Posté 10 septembre 2012 - 02:44
#794
Posté 12 septembre 2012 - 05:14
rjshae wrote...
Looking at the screenshots page, I noticed the image of Candlekeep where it shows the ocean horizon rather low in the sky. I wish there was an option to extend the water surface to infinity so it looks a little more realistic. A broad stretch of ocean like that also shows an inrealistic tiling effect that I've attempted to conceal through various placed effects like surface fog and, of course, the coastal wave pattern from SoZ. Has anybody come up with other ways of displaying a realistic ocean scene?
Not really, though you don't actually notice it that much in-game (in the editor, of course, it's very noticeable) because the camera is so low typically.
#795
Posté 16 septembre 2012 - 12:16
Baldur's Gate: Reloaded - NWN2
Late September 2012
New estimated release? Or is it secretly ready?
#796
Posté 16 septembre 2012 - 06:56
But september ? not even in dreams.
#797
Posté 17 septembre 2012 - 01:41
#798
Posté 18 septembre 2012 - 03:50
And for the level cap, if a game is well balanced like the temple of elemental evil, than you can put that, but i remember that i could NEVER end bg1 without the wonderfulfantasticmagnificentmarvellous nearinfinity beta... Since BG1 had enemies too strong and sometimes with not correct character's sheets either. (undeads with 18 of con, or bears of lev1 with 7-8 attack 4 round....) So if you guys can make a correctly balanced version of bg1, then level cap it's ok... And by looking at the excellent work you have done until now, i think of course you can by sure do even better than the original game.
#799
Posté 18 septembre 2012 - 06:14
#800
Posté 18 septembre 2012 - 09:25
If you kill commoner guards and commoner will turn hostile.
If you kill guards, only guards will turn hostile.
You can attack and kill everyone just like in the orignal game, by killing COmmoner or guard, your alignement will shift toward evil. If your alignement is to much evil, so when you close to the 0, bounty hunter and guards squads will go after you in towns.
In major towns, the guards squad are almost impossible to beat beceause of their number just like in the orignal game.
You can get alignement shift toward good just like in the original game, some quests can give an alignement shift, and golds donation to temples also produce an alignement shift toward good.
Modifié par Shallina, 18 septembre 2012 - 09:28 .





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