The Baldur's GAte remake thread
#801
Posté 19 septembre 2012 - 01:11
#802
Posté 20 septembre 2012 - 02:35
kamal_ wrote...
drechner's sig:
Baldur's Gate: Reloaded - NWN2
Late September 2012
New estimated release? Or is it secretly ready?
Oops. I forgot to update my signature after the three month delay
Fixed!
#803
Posté 20 septembre 2012 - 05:30
#804
Posté 20 septembre 2012 - 06:01
the only custom content from us are custom texture texture that Drew made. Shop sign from the original game, and wall texture for BCK. All the other custom content we use is on the vault. I doubt we ll be able to make a full list of what and wich content we used. We really used to much to track it all. i think we used almost everything from the "major" custom content maker like RWS, the team who made Misery stone and others.
And we used several other, custom content that were found in tiny little thing, or from poeple that did only one thing like that awesome draw bridge... I know that I used custom content for Ulgoth bearb where I couldn't track at all it's original maker.
At the begining we wanted to restrain ourself with custom content to have "small hack", but in the end we went completly wild... So many great CC that screamed to be used, we couldn't resist their call, and the master hack for placeable and model went over 1.2 GO.
If one day the ankheg is finished we'll update BGR with it.
Modifié par Shallina, 21 septembre 2012 - 09:50 .
#805
Posté 21 septembre 2012 - 04:06
Shallina wrote...
You can get alignement shift toward good just like in the original game, some quests can give an alignement shift, and golds donation to temples also produce an alignement shift toward good.
Are you referring to alignment shift as in the Good/Evil Law/Chaos axis or the 1-20 reputation scale from Baldur's Gate?
Really excited about this mod.
#806
Posté 26 septembre 2012 - 12:02
#807
Posté 26 septembre 2012 - 01:57
rjshae wrote...
Did you guys ever end up getting the completed Ankheg model? Just curious.
We've been waiting several years for the ankheg model to be animated. I'm guessing it will never happen. I've had to resort to using a narrowed umberhulk for ankhegs in my upcoming module.
At least the custom AI will make them behave like an ankheg. They start below ground, then pop up when they beat a party member's move silently skill (appearing behind them). As they lose hit points, the chance of them burrowing back below ground increases. Once their HPs drop below 50%, they spit acid the next time they pop up again.
#808
Posté 26 septembre 2012 - 10:18
DannJ wrote...
rjshae wrote...
Did you guys ever end up getting the completed Ankheg model? Just curious.
We've been waiting several years for the ankheg model to be animated. I'm guessing it will never happen. I've had to resort to using a narrowed umberhulk for ankhegs in my upcoming module.
At least the custom AI will make them behave like an ankheg. They start below ground, then pop up when they beat a party member's move silently skill (appearing behind them). As they lose hit points, the chance of them burrowing back below ground increases. Once their HPs drop below 50%, they spit acid the next time they pop up again.
Not a bad idea, using resized umberhulks.
#809
Posté 27 septembre 2012 - 01:59
So now every single area of the game exist and is scripted.
Polish and full scale testing while rampaging accross all the modules of the campaign still need to be done.
But it's still a giant step toward complexion of this work.
#810
Posté 27 septembre 2012 - 03:22
#811
Posté 27 septembre 2012 - 05:12
#812
Posté 27 septembre 2012 - 07:24
DannJ wrote...
We've been waiting several years for the ankheg model to be animated. I'm guessing it will never happen. I've had to resort to using a narrowed umberhulk for ankhegs in my upcoming module.
Imbrhilk - the Imaskari word for "ankheg," I believe.
Shallina wrote...
Today i scripted the last area of the game.
So now every single area of the game exist and is scripted.
Polish and full scale testing while rampaging accross all the modules of the campaign still need to be done.
But it's still a giant step toward complexion of this work.
Congratulations on this big step.
Modifié par I_Raps, 27 septembre 2012 - 07:28 .
#813
Posté 28 septembre 2012 - 02:53
I'm very glad to hear that the BGR had finished the scripting work.I've waiting for this great module for 2 years.My dream of playing BG in NWN is becoming true.rjshae wrote...
Awesome!
#814
Posté 28 septembre 2012 - 02:25
#815
Posté 28 septembre 2012 - 06:50
#816
Posté 28 septembre 2012 - 07:24
drechner wrote...
I'm almost done polishing the Prologue; I'm really pleased with how it's looking. Perhaps I'll upload a video or maybe even an updated demo at some point so people know what to expect from the full game
Please don't make me drool like that . . .
#817
Posté 29 septembre 2012 - 10:37
#818
Posté 30 septembre 2012 - 03:11
drechner wrote...
I'm almost done polishing the Prologue; I'm really pleased with how it's looking. Perhaps I'll upload a video or maybe even an updated demo at some point so people know what to expect from the full game
droooooooooooool
#819
Posté 05 octobre 2012 - 11:11
#820
Posté 06 octobre 2012 - 11:13
#821
Posté 08 octobre 2012 - 06:35
http://www.kickstart...roject-eternity
I'm extremely excited about Project Eternity and I have a feeling that a lot of you guys will be as well. In the meantime, I'll be happily sating myself with BGT and soon, Baldur's Gate Reloaded.
Happy leveling!
Modifié par Salinar, 08 octobre 2012 - 06:37 .
#822
Posté 10 octobre 2012 - 02:12
Salinar wrote...
Just in case there are people who follow this and are unaware, the game developers of Obsidian Entertainment, the people behind games like Fallout, Arcanum, Temple of Elemental Evil, Icewind Dale, Planescape: Torment, and more, are creating a new isometric Baldur's Gate style RPG they're calling Project Eternity. They're getting their funding from kickstarter.com, which means that it's being funded by the gamers. That means no suits making decisions. The game that is being made is the game that the developers want to make and the gamers are asking, and paying for. So far, there are almost 55,000 backers who have pledged a total of almost 2.5 million dollars. The game's launch is slated for 2014. There are 8 days left to help support this project and a $25 pledge will get you a digital copy of the game when it is released, which is probably half of what it will cost to buy it at that time. Here's a link to the project page:
http://www.kickstart...roject-eternity
I'm extremely excited about Project Eternity and I have a feeling that a lot of you guys will be as well. In the meantime, I'll be happily sating myself with BGT and soon, Baldur's Gate Reloaded.
Happy leveling!
Also! If Obsidian gets over 20.000 likes on facebook they will add another level to the Mega Dungeon. So go in there and like them! And spread the word!
http://www.facebook.com/obsidian
#823
Posté 10 octobre 2012 - 08:57
Kuken2Kuken wrote...
Salinar wrote...
Just in case there are people who follow this and are unaware, the game developers of Obsidian Entertainment, the people behind games like Fallout, Arcanum, Temple of Elemental Evil, Icewind Dale, Planescape: Torment, and more, are creating a new isometric Baldur's Gate style RPG they're calling Project Eternity. They're getting their funding from kickstarter.com, which means that it's being funded by the gamers. That means no suits making decisions. The game that is being made is the game that the developers want to make and the gamers are asking, and paying for. So far, there are almost 55,000 backers who have pledged a total of almost 2.5 million dollars. The game's launch is slated for 2014. There are 8 days left to help support this project and a $25 pledge will get you a digital copy of the game when it is released, which is probably half of what it will cost to buy it at that time. Here's a link to the project page:
http://www.kickstart...roject-eternity
I'm extremely excited about Project Eternity and I have a feeling that a lot of you guys will be as well. In the meantime, I'll be happily sating myself with BGT and soon, Baldur's Gate Reloaded.
Happy leveling!
Also! If Obsidian gets over 20.000 likes on facebook they will add another level to the Mega Dungeon. So go in there and like them! And spread the word!
http://www.facebook.com/obsidian
Done it! And pledged it! Cheers for the link, I had completely missed this!
Modifié par dslamo, 10 octobre 2012 - 08:58 .
#824
Posté 11 octobre 2012 - 03:43
Here's a nice CRPG news source that has been covering both of the above (and others):
http://www.rpgwatch.com/
Modifié par rjshae, 11 octobre 2012 - 03:44 .
#825
Guest_Iveforgotmypassword_*
Posté 11 octobre 2012 - 03:38
Guest_Iveforgotmypassword_*
Back on topic keep up the good work Baldur's Gate people I've never played it and am looking forward to discovering what all the fuss was about.
Modifié par Iveforgotmypassword, 11 octobre 2012 - 03:41 .





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