drechner wrote...
I'll release some screenshots as we progress through this phase of development, starting with a few familiar locations below:
I don't recognize any of these areas.
FP!
Modifié par Fester Pot, 19 octobre 2012 - 08:59 .
drechner wrote...
I'll release some screenshots as we progress through this phase of development, starting with a few familiar locations below:
Modifié par Fester Pot, 19 octobre 2012 - 08:59 .
Bandobras Took wrote...
Given that the bottom five are different screenshots of the Bridge area right before Baldur's Gate proper . . .








Modifié par PJ156, 20 octobre 2012 - 10:39 .
Modifié par rjshae, 22 octobre 2012 - 06:52 .
Modifié par Shallina, 27 octobre 2012 - 07:52 .
Modifié par Shallina, 28 octobre 2012 - 01:37 .
laxmanstretch wrote...
crafting - not in the original, not in the remake. Leave the miniscule amount of craftin2th npcs, e.g. evil skin armour.
Shallina wrote...
items in the wild are a bit stupid, if we do it, it has to be done well, in the original you only had to press tab to see all the hidden place, and NWN2 isn't that better at hidding things.
Bandobras Took wrote...
Shallina wrote...
items in the wild are a bit stupid, if we do it, it has to be done well, in the original you only had to press tab to see all the hidden place, and NWN2 isn't that better at hidding things.
Not to nitpick, but BG didn't have a key to highlight all containers as such; it was cheat.
Salinar wrote...
I definitely vote for hidden items in their original locations. Who cares if they aren't hard to find? They're part of the game. They're nifty. Plus, you could always just make them pop up the same as traps do when a thief has detect traps running and have them be undetectable otherwise. That would pretty much solve the problem, yes? People who know this game inside and out will run straight to them, grinning wickedly, and new players will be happily surprised to find a ring instead of a fireball trap. This sounds like a good plan.
Boss,
Heya. What's up? I needed to borrow the ring for a new job, but I'll leave it in the old hiding spot. Promise.
--Noober.
Raduziel wrote...
In other hand, I'm pro the argument about the reverse metagaming and totally pro about skill checks to find anything (Rangers got to love it!).
Modifié par -Semper-, 04 novembre 2012 - 03:28 .
-Semper- wrote...
Raduziel wrote...
In other hand, I'm pro the argument about the reverse metagaming and totally pro about skill checks to find anything (Rangers got to love it!).
but please consider to script the check for the highest skill of the party. would be dumb if your party leader initiates the dialogue without finding something but with a higly trained rogue nearby.