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The Baldur's GAte remake thread


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#876
Shallina

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it won't support multiplayer, or it will support ery badly.
Why .? Beceause it's 30% more work to make it work correctly.  If you really want a flawless MP you'll be free to adapt the scripts for it.

But we are only aiming at a flawless SP game.

Dialog aren't handled like in any other NWN or NWN2 game but like in BG. I rewrote some of the "core script" so you can speak with whatever party member you wish.

If you initiate a dialog with Imoen, the main PC won't jump and take her place, it will be Imoen that do the talking, and it will be Imoen convo skill that will be checked.

If you play a wizard, it won't be jumped in first line at each conversation, you can do the conversation with a fighter compagnion.

Also if you want things to work differently, you'll be able to change it with the toolset. I tried to script BGR as clear as possible so it would be easy to change, or correct scripts.

Modifié par Shallina, 05 novembre 2012 - 02:54 .


#877
Tchos

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You didn't use the SoZ party chat scripts, then?

#878
ihc_308

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Shallina wrote...

it won't support multiplayer, or it will support ery badly.
Why .? Beceause it's 30% more work to make it work correctly.  If you really want a flawless MP you'll be free to adapt the scripts for it.

But we are only aiming at a flawless SP game.

Dialog aren't handled like in any other NWN or NWN2 game but like in BG. I rewrote some of the "core script" so you can speak with whatever party member you wish.

If you initiate a dialog with Imoen, the main PC won't jump and take her place, it will be Imoen that do the talking, and it will be Imoen convo skill that will be checked.

If you play a wizard, it won't be jumped in first line at each conversation, you can do the conversation with a fighter compagnion.

Also if you want things to work differently, you'll be able to change it with the toolset. I tried to script BGR as clear as possible so it would be easy to change, or correct scripts.


BG Style conversation,I like it,I like NWN2's widescreen style conversation too.If they are combined in one game it must be great
Will the changed  "core script"  use the override folder or use BGR's own hak and campaign folder?

I can't wait for playing BG again in a new NWN2 3R ruleset.I think it will be a great module!It will be released in 2012,will it?
At last apologize for my poor English because I'm from a none English speaking country

#879
Shallina

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We don't touch the override directory, but to play BGR, a clean override will be recommended to avoid conflict.

Installing BGR is :

Modules
Campaign directory
Haks

and the icons, that works only if they are in the UI folder. The custom icons are the only things that hasn't a "clean install".

#880
Bugrat

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Shallina wrote...

items in the wild are a bit stupid, if we do it, it has to be done well, in the original you only had to press tab to see all the hidden place, and NWN2 isn't that better at hidding things.


I always hated the freebie items found in the wild.  When I'm replaying BG, I know where they are, but I never pick them up.  I don't think they are very balanced to be obtainable at level 1 with no effort.  Especially since the ring and ankheg armor are not unique to the easter egg locations and can be obtained elsewhere in the game.  

I think it's more fun to actually kill an ankheg yourself and then bring the shell to beregost to have it made, the only expense being some in-game days and gold.  It makes it an item earned at least, and it's not like gold is in short supply after you get a bit established in your campaign. 

And the ring is of course more fun earned over the dead bodies of the fairly tough mage that you have to fight in the big city to get it.

#881
Dann-J

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It would be easy enough to scatter a few potential spawn points about an area (several ipoints with the same tag for each item), or even across several areas, then have a one-off function in the OnClientEnter script that randomly places each item in one of its potential places. You can make the container non-usable and non-static at first, and only have it become usable if the player passes a spot or search check.

#882
steelfire_dragon

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th only problem with ditching the ankhead armor found in nashkel, is the smith in beregost only makes one

#883
Shallina

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the smith in bereghost can make only one, or we can decide to allow him to make more than one.

We also could allow the player to craft it himself/herlself if he got enought skill for it.

#884
Dann-J

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The drying and curing process for fresh ankheg shells probably takes many days (if not weeks) before they can be used to make anything from. I imagine the process would also be a closely guarded secret. That would make crafting from freshly killed ankheg parts unlikely - unless you wanted to end up smelling like a hill giant once your uncured ankheg armour began to decompose.

A more realistic approach would be for smiths capable of crafting from ankheg shells to swap the fresh ones (and a bit of gold) for armour they had already made ("Here's one I made earlier..."). Either that, or you'd have to leave the fresh shells with a smith and come back a week later to pick up your armour or shield.

Given that working with ankheg shells is most likely a closely guarded secret only known to dedicated smiths, I find it unlikely that the player would have had the time to both learn such skills AND get in any adventuring on the side.

#885
Shallina

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Actually there is a timer for this quest, you give the shell to the smith, and you can pick the armor only one week after, or something like that.

#886
steelfire_dragon

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Shallina wrote...

the smith in bereghost can make only one, or we can decide to allow him to make more than one.

We also could allow the player to craft it himself/herlself if he got enought skill for it.




Id appreciate it if you allow him to make more than one/ allow pc to make them.

#887
sirchet

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Is the crafting going to be unique or are you using the crafting system from one of the expansions?

Myself, I found the SoZ crafting to be rather easy to use and I liked the idea of the whole party's skills and feats being taken into consideration when crafting.

Great job so far, love the screen shots.

#888
Kyp

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 Hey, I've been watching this project since its inception - back then I had grandiose ideas of being a builder myself - but I made the mistake of never buying the expansion packs. Do y'all know of any place where I can inexpensively purchase the latter two expansions either in download or DVD form?

#889
Kuken2Kuken

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That's impossible. But you can buy the whole packedge at gamersgate.
http://se.gamersgate...nights-complete

#890
sirchet

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You can also get the discs at amazon, just Google NWN2 SoZ and you'll have many choices.

#891
rjshae

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Target was advertising "Neverwinter Nights Complete" for $20; Amazon is $40. I picked up a copy so I can play MoW on my non-networked PC.

#892
BlindHamster

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 Still really looking forward to this!

#893
drechner

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I come bearing some good news and some bad news. First, the bad news: we're not going to be releasing this month. We could, but we don't think it's at the quality level we want it to be at yet. Instead, I'm going to be a bit conservative with the estimate and say that we'll be done some time in March. I'm not going to lie--it sucks having to push it back yet again, but I think it's for the best for the project; I ultimately decided that since I've dedicated over six years of my life to this project, I want to not only be good, but great

Now, to the good news: we're going to start having need of some dedicated testers of the campaign sometime in January. We're only looking for a small handful of dedicated individuals to help us find and elimate the remaining bugs and help us balance it a bit. Please send me a PM if you are interested.

And, to distract you from the bad news I mentioned above--quick, look at these screenshots!

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Bonus, D&D-related distraction: vimeo.com/39114507

Modifié par drechner, 03 décembre 2012 - 07:02 .


#894
Luminus

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Don't worry about release dates. They are not important, we are not going anywhere.
Anyone that complains in the least about the release date, they can ask for a refund. ;)

It's done, when it's done. You certaintly don't want the project you worked on for six years, to be remembered as a buggy mess of what could have been.

Modifié par Luminus, 03 décembre 2012 - 05:26 .


#895
Hellfire_RWS

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Luminus wrote...
Anyone that complains in the least about the release date, they can ask for a refund. ;)


Ihats it. I can't wait any longer, I would like my refund. 

#896
me and the devil

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Oh nooooo! There's a long dark and cold season waiting outside the door and yet no Baldurs Gate Remake to keep me warm at night :((
I'll try rubbing my nose at those screenshots then.. ah yes..

#897
sirchet

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That's it!

I WANT MY MONEY BACK!!!!

Oh, wait ... this is a free work provided by volunteers.

So ... uhmmmm ... heh heh, never mind the earlier stuff.

But I am putting my foot down. I will not wait any longer than as long as it takes for you to feel satisfied with it enough to release it ... but not any longer than that. :P

#898
PJ156

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Take as long as you need Drechner, clearly you need to work on some of those areas.

That said; given some time and practice, some work on the textures ... they might look okay.

Image IPB

Modifié par PJ156, 04 décembre 2012 - 12:36 .


#899
rjshae

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I wish some of the commercial vendors would spend a little more time polishing their works like that. We wouldn't have had some of the cr*pulent works we've all suffered through.

#900
Shaun the Crazy One

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Still can't get over how good everything looks