Why .? Beceause it's 30% more work to make it work correctly. If you really want a flawless MP you'll be free to adapt the scripts for it.
But we are only aiming at a flawless SP game.
Dialog aren't handled like in any other NWN or NWN2 game but like in BG. I rewrote some of the "core script" so you can speak with whatever party member you wish.
If you initiate a dialog with Imoen, the main PC won't jump and take her place, it will be Imoen that do the talking, and it will be Imoen convo skill that will be checked.
If you play a wizard, it won't be jumped in first line at each conversation, you can do the conversation with a fighter compagnion.
Also if you want things to work differently, you'll be able to change it with the toolset. I tried to script BGR as clear as possible so it would be easy to change, or correct scripts.
Modifié par Shallina, 05 novembre 2012 - 02:54 .





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