Another day, another batch of screenshots! This time it's from Beregost, with love. They're a little stretched vertically, but hopefully you should still get the general idea









Modifié par drechner, 12 décembre 2012 - 05:43 .









Modifié par drechner, 12 décembre 2012 - 05:43 .
PJ156 wrote...
These look really good Drechner. I love some of the detailing on them. I have just done Beregost for my mod four years after these screens and they look very differentYours is brighter and more optimistic looking, is that the default lighting set?
I've never been a huge fan of those items either but the tab thing actually only came with ToB, and then with tutu to BG1.Shallina wrote...
items in the wild are a bit stupid, if we do it, it has to be done well, in the original you only had to press tab to see all the hidden place, and NWN2 isn't that better at hidding things.
Chickens are animated, but they must not have a full set of animations. I was testing a quest in my mod last night and because of factions issues some chickens went hostile and attacked, there is at least an attack animation. The animation looks good for any kind of excitement.Shallina wrote...
Every single quest is present even Mellincamp.
But chicken aren't animated, so Mellincamp has been made a pig.
kamal_ wrote...
I was testing a quest in my mod last night and because of factions issues some chickens went hostile and attacked, there is at least an attack animation. The animation looks good for any kind of excitement.
drechner wrote...
Thanks! The lighting is custom and is probably the 10th (and final!) version of the Day/Night cycle I've worked on. While the lighting is powerful in NWN2, it can be difficult to make it create a convincing "sunny" or "partly cloudy" day. I didn't want to go too bright and cheery, but I did want it to be a bit more colorful and have a bit more contrast than the default sets.
You mean there's no chicken dance animation? Well this is a serious deficiency indeed. What will we do now?kamal_ wrote...
Chickens are animated, but they must not have a full set of animations. I was testing a quest in my mod last night and because of factions issues some chickens went hostile and attacked, there is at least an attack animation. The animation looks good for any kind of excitement.Shallina wrote...
Every single quest is present even Mellincamp.
But chicken aren't animated, so Mellincamp has been made a pig.
It may have a walk forward animation in the animation viewer, but it doesnt use it ingame (I was testing the same area last night and specifically checked). So that could be a bug no one ever noticed, because really, who would think to check chicken walking animations ingame?rjshae wrote...
Pardon my ignorance in such matters, but the chicken appears to have both walk forward and run forward animations in the Animation Viewer (using the UNA [unarmed] stance).
kamal_ wrote...
So that could be a bug no one ever noticed, because really, who would think to check chicken walking animations ingame?
Modifié par Shallina, 17 décembre 2012 - 12:10 .
Modifié par DannJ, 17 décembre 2012 - 09:44 .
Fester Pot wrote...
The screens of Beregost are quite empty. Where are all the NPCs going about their daily routines?
FP!
Modifié par Helmic Knight, 19 décembre 2012 - 11:47 .