I created some spell so party can fight together like the berserk spell.
I haven't changed the current existing spell, but I made some test, and the real spell are really ike in PnP. Many of them got limited for the OC beceause of some party flag and not able to attack neutral. But SOZ and MOTB brought back all of those nasty spell to full scale. I think those spell al ready work as they should or almost, it's just tuning.
I changed the petrification one so it would work just like on the original game. Petrified party member are removed from the party and permanently petrified until you use a stone to flesh spell/schroll on them, if it's the main char it's game over with the death hand.
Many of the spell got back to what they really should be in NWN2. It's just that some of them got limited for the OC. Or it's Kaedrin and the other guy work (Raeron or something like that) They did an awesome work fixing many spell.
The spell aren't hard coded, they are scripted. You can do whatever you want with the effect. It's just that you need the party able to fight each other for those condition, and in the OC they can't (campaign setting).
But just by using different campaign setting, you can be almost like in BG or IWD ruleset with all those rules enable, beceause most spells are scripted by default with full power if I remember correctly.
There are flags, that if you are bellow hard core setting, those control spell don't have all their power for some of them.
Modifié par Shallina, 07 septembre 2010 - 10:56 .