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The Baldur's GAte remake thread


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#976
Luminus

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It is mentioned in some earlier posts.

Yes, they're making custom abilities and spells. I don't think classes since there's no need for those.

I think that Shallina said that it would be possible to update it to a newer version, though I'm not sure. If they're going to do it, I would suggest it's done now since that's the last public version, officially.
Unless Kaedrin changes his mind, somehow.

#977
Shallina

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It's always possible to update to new version if you know how to use the toolset :P

Only custom spell for custom potion and the custom bhall power. Those have an impact on Kaedrin pack wich mean it won't be possible to update to new Kaedrin pack just by dropping it on the overide folder.

Basically that would be possible only if Kaedrin load the custom spells I made in his pack, but he seems to want to keep his work private at the moment.

The Kaedrin pack we use isn't the last one, and i won't update it. I changed some of NWN2 spells so they would behave like in BG, or more like in D&D.

There is no custom class or custom ruleset for BG, we are using the NWN2 class with the addition of a Kaedrin class pack wich isn't the last one.

And the Beta test should start in 2 or 3 weeks :), it was supposed to begin this week end, but Drew always takes more time than he plans :whistle:. The first Beta test will be only until the Baldur's gate city. Wich mean everything before the Baldur's Gate is almost in a "release canditate" state.

Don't expect a release before June. June 2013 is the first realist optimistic release dat, and that's only if everything goes well :P and no major problems appear.

While the beta tester will test the first part, Drew will polish the 193 area of the main city :ph34r:, while I may have no bugs to correct :wizard:

Modifié par Shallina, 09 février 2013 - 11:02 .


#978
Arkalezth

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Thanks for the clarification. I rarely use K's pack these days, so I personally don't care that much about which version is used.

Looking forward to the Beta.

#979
Nicotine Caffeine

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And let's stop the off-topic discussion in this thread? Funny, since it is you who started it.. I already said there's no need to discuss such thing, since BG EE it has been already done... And unless you or someone else could change the past, there's no point to stay here and arguing on that. Better focus on this REMAKE then. I'm tootally agree with you.

#980
drechner

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There goes Shallina blowing off the lid :P

The goal was to start beta testing by the end of this weekend, but I kinda got caught up in some real life stuff (as always). I could provide a million excuses as to why, but ultimately I don't think anyone probably wants to hear it :P Currently, it's looking like beta testing won't start before March, which inevitably means that BGR isn't getting released in March...

/sigh

BUT, let me give an overview of where the project is:
  • Everything is scripted and fully playable
  • All areas but Baldur's Gate City interiors, Cloakwood Forest, and a couple Beregost interiors are polished (visually, aurally, etc.)
  • Cutscenes are all in, but not polished
  • Ambient scripting and other gameplay polish is in, but needs another solid pass
  • Other various things I don't want to spoil ;)
Before Beta testing begins, I still need to:
  • Finish Beregost Interior areas polish
  • Finish Cloakwood Forest areas polish
  • Fix a couple scripting/cutscene bugs in the Prologue
  • Update load screens for Bandit Camp, Gullykin, Firewine Bridge, and Cloakwood Forest
  • Import the new Ankheg model (!!!)
  • Create a new and improved world map image
  • Fix the stupid walkmesh for the Gnoll Fortress
  • Polish the Gorion fight cutscene
After beta, I'll need to:
  • Polish Baldur's Gate city interiors
  • Do a major pass on all NPC appearances
  • Gameplay/combat polish for all areas
  • Ambient scripting polish for all areas
  • Import and polish major NPC heads/appearances
  • Polish all remaining major cutscenes
  • Implement crafting into campaign
  • Polish dream sequences
  • Polish chapter sequences
  • Update the intro
  • Credits
  • Readme/other documentation
There's probably a couple spoilers in some of the things I mentioned above, but that's okay :) Anyway, using some work estimates based on my velocity, etc. it's looking like May, which really means June, since I'll likely run into some things I did not anticipate.

Thanks for sticking with this project for so long and through the countless delays; I and everyone else who is affiliated with this project truly appreciate the support and understanding. Without you guys, we probably would have given up a long time ago.

One more thing: tell your friends! ;)

Modifié par drechner, 10 février 2013 - 05:53 .


#981
I_Raps

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Thanks for all this enormous amount of work and dedication.  I can tell you one person will probably play it a dozen times, so there's that ...


drechner wrote...


There's probably a couple spoilers in some of the things I mentioned above, but that's okay :)



No worries ... anyone unfamiliar with the name "Gorion" won't be spoiled for long.  Image IPB

Modifié par I_Raps, 10 février 2013 - 06:55 .


#982
me and the devil

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There's a Gorion in the game? Now that I know that, there's no need to play anymore. But I wish I could install and not play it soon! :)
Btw: While our wish is getting closer to become true I wonder what wish the community could fulfill for the developers. Bucket of flowers? Chocolate cake? Or a new task, so you won't miss the SDK too much :D

#983
Nicotine Caffeine

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Hey Drechner, have u seen that Semshu-heru has made the model of Sarevok for Nwn1? Too bad he didn't make it for nwn2, that would have save some work to u XD

#984
Shallina

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We have a super cool Sarevok, we only needed a custom black helm for it, and someone made it for us.

Modifié par Shallina, 11 février 2013 - 12:29 .


#985
Dann-J

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me and the devil wrote...

There's a Gorion in the game? Now that I know that, there's no need to play anymore. But I wish I could install and not play it soon! :)


Gorion - All those years studying magic in Candlekeep, and the best he can cast in an emergency is 'Magic Missile' and 'Larloch's Minor Drain'?

Worst. Wizard. Ever. :P

#986
drechner

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DannJ wrote...

me and the devil wrote...

There's a Gorion in the game? Now that I know that, there's no need to play anymore. But I wish I could install and not play it soon! :)


Gorion - All those years studying magic in Candlekeep, and the best he can cast in an emergency is 'Magic Missile' and 'Larloch's Minor Drain'?

Worst. Wizard. Ever. :P


LOL. So true! But do you remember the speed at which he cast those? Now THAT was impressive!

Also, the Sarevok we have in-game that ArtEChoke made consists of both helmet and head :)

Modifié par drechner, 11 février 2013 - 04:14 .


#987
PJ156

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drechner wrote...

There's probably a couple spoilers in some of the things I mentioned above, but that's okay :) Anyway, using some work estimates based on my velocity, etc. it's looking like May, which really means June, since I'll likely run into some things I did not anticipate.


That's a relief to me if no one else. It means I can get mine out by mid May and have a chance it will be played, once this is out I think there is little point in releasing anything else for a couple of months. Image IPB 

If putting detail into interiors is slowing you up, I can do that if the help is required at this late stage?

PJ

#988
Nicotine Caffeine

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Shallina wrote...

We have a super cool Sarevok, we only needed a custom black helm for it, and someone made it for us.


Really?? That's fantastic! Great work Image IPB

#989
Oroneill

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This is incredible...I really look forward to it.

#990
drechner

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PJ156 wrote...

If putting detail into interiors is slowing you up, I can do that if the help is required at this late stage?

PJ


Thanks for the offer; I really appreciate it :) Unfortunately, it's kind of to the point where I am "systematically" changing things around, etc. so I don't mind finishing those off.

That being said, if anyone is a character or environment artist, we could definitely use the help!

#991
PJ156

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drechner wrote...

That being said, if anyone is a character or environment artist, we could definitely use the help!


What style/medium are you looking for?

Also what quality :D

PJ

#992
drechner

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PJ156 wrote...

What style/medium are you looking for?

Also what quality :D

PJ


Probably most importantly, I'd love to get an environment artist improve the BCK textures (diffuse, normal, specular) we're using. Beyond that, the NPC head textures could use a bit of love from a character artist. While definitely a "wish list" item, it'd be great to have an actual ettercap model and a better basilisk model. :)

#993
PJ156

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Ah, that kind of artist, I appologise, I am not your man.

Xaltars heads are god, I gues you ave those and youareb working with bespoke ones though.

PJ

#994
Atrumitos

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With all the work you guys have put in, I wonder how soon it will be till someone finished off the series using your work lol.

Keep it up! Looking forward to July (not June :P)!

#995
drechner

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Good news: the Beta will finally begin a week from today! I'll be sending out PMs to those that contacted me earlier with preliminary details. I'll probably also have some new screenshots later this week :)

#996
dslamo

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Nice one! Your dedication to this project is so commendable!! Bet your glad to be approaching the final hurdles!

#997
drechner

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dslamo wrote...

Nice one! Your dedication to this project is so commendable!! Bet your glad to be approaching the final hurdles!


Thanks! And yes, I'm very happy to be reaching the end! :)

#998
lady_lunatic08

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Ah this is fantastic news..good things really do come to those that wait!

#999
puiwaihin

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Glad to see all your hard work coming to fruition. I've been anticipating this remake release for years! :)

#1000
dslamo

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Not long now until we get to here "Heya! It's me Imoen!" And I answer "That's nice, but you will probably be dropped as soon as a better thief comes along as I hate your chirpy attitude!" lol. I must admit, having completed the original Baldur's Gate with the classic Jahera/Khalid/Imoen/Minsc/Dynaheir combination I would look to drop all of them at the first opportunity to add variety.
Can I ask (and sorry of this has already been discussed) will Jahira still leave with Khalid and Minsc still take Dynaheir if you ask one of them to leave as per the original?