The Baldur's GAte remake thread
#976
Posté 09 février 2013 - 09:09
Yes, they're making custom abilities and spells. I don't think classes since there's no need for those.
I think that Shallina said that it would be possible to update it to a newer version, though I'm not sure. If they're going to do it, I would suggest it's done now since that's the last public version, officially.
Unless Kaedrin changes his mind, somehow.
#977
Posté 09 février 2013 - 10:44
Only custom spell for custom potion and the custom bhall power. Those have an impact on Kaedrin pack wich mean it won't be possible to update to new Kaedrin pack just by dropping it on the overide folder.
Basically that would be possible only if Kaedrin load the custom spells I made in his pack, but he seems to want to keep his work private at the moment.
The Kaedrin pack we use isn't the last one, and i won't update it. I changed some of NWN2 spells so they would behave like in BG, or more like in D&D.
There is no custom class or custom ruleset for BG, we are using the NWN2 class with the addition of a Kaedrin class pack wich isn't the last one.
And the Beta test should start in 2 or 3 weeks
Don't expect a release before June. June 2013 is the first realist optimistic release dat, and that's only if everything goes well
While the beta tester will test the first part, Drew will polish the 193 area of the main city
Modifié par Shallina, 09 février 2013 - 11:02 .
#978
Posté 09 février 2013 - 10:55
Looking forward to the Beta.
#979
Posté 10 février 2013 - 05:13
#980
Posté 10 février 2013 - 05:52
The goal was to start beta testing by the end of this weekend, but I kinda got caught up in some real life stuff (as always). I could provide a million excuses as to why, but ultimately I don't think anyone probably wants to hear it
/sigh
BUT, let me give an overview of where the project is:
- Everything is scripted and fully playable
- All areas but Baldur's Gate City interiors, Cloakwood Forest, and a couple Beregost interiors are polished (visually, aurally, etc.)
- Cutscenes are all in, but not polished
- Ambient scripting and other gameplay polish is in, but needs another solid pass
- Other various things I don't want to spoil

- Finish Beregost Interior areas polish
- Finish Cloakwood Forest areas polish
- Fix a couple scripting/cutscene bugs in the Prologue
- Update load screens for Bandit Camp, Gullykin, Firewine Bridge, and Cloakwood Forest
- Import the new Ankheg model (!!!)
- Create a new and improved world map image
- Fix the stupid walkmesh for the Gnoll Fortress
- Polish the Gorion fight cutscene
- Polish Baldur's Gate city interiors
- Do a major pass on all NPC appearances
- Gameplay/combat polish for all areas
- Ambient scripting polish for all areas
- Import and polish major NPC heads/appearances
- Polish all remaining major cutscenes
- Implement crafting into campaign
- Polish dream sequences
- Polish chapter sequences
- Update the intro
- Credits
- Readme/other documentation
Thanks for sticking with this project for so long and through the countless delays; I and everyone else who is affiliated with this project truly appreciate the support and understanding. Without you guys, we probably would have given up a long time ago.
One more thing: tell your friends!
Modifié par drechner, 10 février 2013 - 05:53 .
#981
Posté 10 février 2013 - 06:53
drechner wrote...
There's probably a couple spoilers in some of the things I mentioned above, but that's okay
No worries ... anyone unfamiliar with the name "Gorion" won't be spoiled for long.
Modifié par I_Raps, 10 février 2013 - 06:55 .
#982
Posté 10 février 2013 - 04:56
Btw: While our wish is getting closer to become true I wonder what wish the community could fulfill for the developers. Bucket of flowers? Chocolate cake? Or a new task, so you won't miss the SDK too much
#983
Posté 10 février 2013 - 11:13
#984
Posté 11 février 2013 - 12:28
Modifié par Shallina, 11 février 2013 - 12:29 .
#985
Posté 11 février 2013 - 02:16
me and the devil wrote...
There's a Gorion in the game? Now that I know that, there's no need to play anymore. But I wish I could install and not play it soon!
Gorion - All those years studying magic in Candlekeep, and the best he can cast in an emergency is 'Magic Missile' and 'Larloch's Minor Drain'?
Worst. Wizard. Ever.
#986
Posté 11 février 2013 - 04:13
DannJ wrote...
me and the devil wrote...
There's a Gorion in the game? Now that I know that, there's no need to play anymore. But I wish I could install and not play it soon!
Gorion - All those years studying magic in Candlekeep, and the best he can cast in an emergency is 'Magic Missile' and 'Larloch's Minor Drain'?
Worst. Wizard. Ever.
LOL. So true! But do you remember the speed at which he cast those? Now THAT was impressive!
Also, the Sarevok we have in-game that ArtEChoke made consists of both helmet and head
Modifié par drechner, 11 février 2013 - 04:14 .
#987
Posté 11 février 2013 - 07:01
drechner wrote...
There's probably a couple spoilers in some of the things I mentioned above, but that's okayAnyway, using some work estimates based on my velocity, etc. it's looking like May, which really means June, since I'll likely run into some things I did not anticipate.
That's a relief to me if no one else. It means I can get mine out by mid May and have a chance it will be played, once this is out I think there is little point in releasing anything else for a couple of months.
If putting detail into interiors is slowing you up, I can do that if the help is required at this late stage?
PJ
#988
Posté 12 février 2013 - 02:13
Shallina wrote...
We have a super cool Sarevok, we only needed a custom black helm for it, and someone made it for us.
Really?? That's fantastic! Great work
#989
Posté 12 février 2013 - 10:33
#990
Posté 15 février 2013 - 04:56
PJ156 wrote...
If putting detail into interiors is slowing you up, I can do that if the help is required at this late stage?
PJ
Thanks for the offer; I really appreciate it
That being said, if anyone is a character or environment artist, we could definitely use the help!
#991
Posté 15 février 2013 - 06:32
drechner wrote...
That being said, if anyone is a character or environment artist, we could definitely use the help!
What style/medium are you looking for?
Also what quality
PJ
#992
Posté 15 février 2013 - 11:22
PJ156 wrote...
What style/medium are you looking for?
Also what quality
PJ
Probably most importantly, I'd love to get an environment artist improve the BCK textures (diffuse, normal, specular) we're using. Beyond that, the NPC head textures could use a bit of love from a character artist. While definitely a "wish list" item, it'd be great to have an actual ettercap model and a better basilisk model.
#993
Posté 16 février 2013 - 07:23
Xaltars heads are god, I gues you ave those and youareb working with bespoke ones though.
PJ
#994
Posté 18 février 2013 - 01:15
Keep it up! Looking forward to July (not June
#995
Posté 24 février 2013 - 10:12
#996
Posté 25 février 2013 - 07:28
#997
Posté 27 février 2013 - 05:28
dslamo wrote...
Nice one! Your dedication to this project is so commendable!! Bet your glad to be approaching the final hurdles!
Thanks! And yes, I'm very happy to be reaching the end!
#998
Posté 02 mars 2013 - 01:01
#999
Posté 02 mars 2013 - 07:04
#1000
Posté 02 mars 2013 - 11:24
Can I ask (and sorry of this has already been discussed) will Jahira still leave with Khalid and Minsc still take Dynaheir if you ask one of them to leave as per the original?





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