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The Baldur's GAte remake thread


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#1076
kamal_

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PJ156 wrote...

lady_lunatic wrote...

I still have the Baldur's Gate 1 and 2 in their original cardboard boxes somewhere.
Can't recall exact but I remember having to keep swapping discs between areas lol there was a good 6 or 7 discs per game.


I do too and remember all to well the disc swapping :D

It was still very very cool to me then and this project is going to bring that all back I hope.

PJ

What we need is a "swapping disks" loadscreen... :P

#1077
lady_lunatic

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haha I remember the load screen was something like an old pc with a dagger and a can of soda next to the keyboard!!

#1078
drechner

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Image IPB

:)

#1079
lady_lunatic

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haha that the one...burned into my memory it seems.

#1080
sirchet

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lady_lunatic wrote...

I still have the Baldur's Gate 1 and 2 in their original cardboard boxes somewhere.
Can't recall exact but I remember having to keep swapping discs between areas lol there was a good 6 or 7 discs per game.


I also fondly remember the big cardboard folder type deal that came with an open spot for the expansion disc.

Holey Crap! Looking around real quick, I still have my original set manual and all, (although mine IS open).

#1081
rjshae

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Good old perforated paper... back in the days before ink cartridges cost more than street drugs. :innocent:

#1082
Dann-J

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rjshae wrote...

Good old perforated paper... back in the days before ink cartridges cost more than street drugs. :innocent:


I printed my honours thesis out on a dot matrix printer (via a Commodore 64). Carefully tearing a few thousand perforated pages becomes an almost zen-like experience after a while. Trying to keep a cat out of the pile of hole-punched strips is more challenging than zen-like though.

Thankfully my even longer masters thesis was printed on a laser printer, via the awesomeness of a 686 PC - with the 'turbo' button engaged, of course. Image IPB

#1083
Kangaxx

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Some days have passed since the last update. So, how is the beta-progress going? Are there some great (or minor) news you can share with us?

(That's not supposed to sound impatient, I am just very curious what is goning on and eager for some news)

#1084
drechner

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Kangaxx wrote...

Some days have passed since the last update. So, how is the beta-progress going? Are there some great (or minor) news you can share with us?

(That's not supposed to sound impatient, I am just very curious what is goning on and eager for some news)


Sorry; I've been posting to the Facebook page for screenshots and other updates.

Quick status: I'm almost done polishing Baldur's Gate city (should be done by mid-week) and the second phase of Beta testing will commence this weekend. After I finish the city, it's on to scripting polish, combat balance/polish, cutscenes, bug fixes, last minute custom content adds, and release :)

#1085
lady_lunatic

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I feared you would forget about this page after going facebook lol I still check here so please let continue to post here too!!

#1086
Shallina

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Crossing the line to be on the "good and fun" side and not the "only ok" side can be tricky. I think we managed to cross it since our few beta testers didn't stop during their play and played it all despite bugs and area that still needs work.

They don't have a complete build since they are still missing a lot, like everything after the cloakwook mines including TOSC, but they played it a lot and reported many bugs by playing the mod a lot. No beta tester gave up on the mod, and they went thrue everything with the different quests resolution possibles.
I am amazed on how deep somme of them tested it ! They even found some of the events that aren't in any BG spoiler or walkthrought and that I discovered by fetching in the original game data :)

The fact that they played it all in one go is really encouraging, also all the bug reported are tiny things. There is no words on the major scripted content, or the "core" of the module scripting. Wich mean it's really working as intended and it didn't "crash" ;).

No problems witht he world map, no problems with the day/night cycle, no problems with the heartbats, sound, cutscene and all the others thing. The strings wich hold this game together didn't break while our beta testers were playing it as they wanted.

I really expected more trouble from the full first run, especially from the testers that went full speed in the evil way, pushing everything to the limit, I am really gratefull to them to let no stone unturned, beceause everything that is not tested can be bugged.

Modifié par Shallina, 02 avril 2013 - 03:13 .


#1087
Irvin Trout

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Has been quite a while since I last posted here.
Just wanted to let you know that I'm

(a) still following this project and checking at least 3-4 times/week and
(B) deeply impressed by the progress, the dedication and the attention to detail (among a thousand other things I could praise here ;) ).


I can't wait to finally play BGR.
Keep up the fantastic work, it is very much appreciated. :)

Modifié par Irvin Trout, 02 avril 2013 - 05:53 .


#1088
sirchet

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Thanks for posting an update here, I do not like Facebook and would dread having to go there to follow the progress.

Exciting news about the core mechanics working properly.

I'm looking forward to the next update.

#1089
Tchos

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Sirchet, I'm with you in regard to FB.

#1090
drechner

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sirchet wrote...

Thanks for posting an update here, I do not like Facebook and would dread having to go there to follow the progress.

Exciting news about the core mechanics working properly.

I'm looking forward to the next update.


Understandable, but it does provide a decent platform for sharing information about this project. Otherwise, people would have to read through this thread (which is pretty long--which is awesome!) for information. Alternatively, I could setup a website, but that's just time taken away from working on the project.

#1091
Tchos

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Not a dedicated web site. Just copy whatever new information you post to FB here, please. Simple, and everyone's happy.

#1092
Shallina

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in 4 or 5 weeks we should have the release candidate number one :)

#1093
Kangaxx

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sirchet wrote...
Thanks for posting an update here, I do not like Facebook and would dread having to go there to follow the progress.


agreed :)

Shallina wrote...

in 4 or 5 weeks we should have the release candidate number one :)


That are great news. Exciting times are comming!

#1094
Shallina

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Beta 2 has started it includes everything. So it's Baldur's Gate + TOSC

The goal is to have the Beta 3 build as a first release candidate.

#1095
drechner

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Quick update: Beta v2.0 appears to be going well except for one minor hiccup (that Shallina was able to quickly solve!). Besides some minor bugs, everything appears to be functioning well enough, and our testers are doing a *fantastic* job with bug reports and providing feedback.

On the development side, while Shallina is largely bug fixing, I'm busy polishing all encounters, NPC appearances, and other scripted events. While this mod is absolutely HUGE, I still think we can hit a really high quality bar once that phase is finished.

#1096
Dann-J

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If only commercially-developed games shared your attention to detail. I suppose there's less pressure when people aren't paying you to meet a firm deadline though.

I've lost count of the number of games that were hurriedly released, only to prove to be riddled with bugs and performance issues, and for hasty bug 'fixes' to then be released that themselves cause other bugs.

Please take all the time you need to get things as right as humanly possible before release.

#1097
ColorsFade

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DannJ wrote...

I've lost count of the number of games that were hurriedly released, only to prove to be riddled with bugs and performance issues, and for hasty bug 'fixes' to then be released that themselves cause other bugs.

.


There have been some bad offenders over the years, for sure. Temple of Elemental Evil is one of the last ones to really stick out... 

The Co8 guys have done a heck of a job modding it up though. I had a blast playing through that after it was fixed. 

#1098
Dann-J

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Indeed. Some games only become a joy to play once the source code is released and community patches are created. Gothic III certainly fits into that category.

#1099
sirchet

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ColorsFade wrote...

DannJ wrote...

I've lost count of the number of games that were hurriedly released, only to prove to be riddled with bugs and performance issues, and for hasty bug 'fixes' to then be released that themselves cause other bugs.

.


There have been some bad offenders over the years, for sure. Temple of Elemental Evil is one of the last ones to really stick out... 

The Co8 guys have done a heck of a job modding it up though. I had a blast playing through that after it was fixed. 


If you like TOEE as much as I do, then you should be sure not to miss version 7.7.0NC over at Co8.net that almost doubles the size of the game, even takes you to level 20 with some baddies that are still a challenge at that level.

#1100
kamal_

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sirchet wrote...

ColorsFade wrote...

DannJ wrote...

I've lost count of the number of games that were hurriedly released, only to prove to be riddled with bugs and performance issues, and for hasty bug 'fixes' to then be released that themselves cause other bugs.

.


There have been some bad offenders over the years, for sure. Temple of Elemental Evil is one of the last ones to really stick out... 

The Co8 guys have done a heck of a job modding it up though. I had a blast playing through that after it was fixed. 


If you like TOEE as much as I do, then you should be sure not to miss version 7.7.0NC over at Co8.net that almost doubles the size of the game, even takes you to level 20 with some baddies that are still a challenge at that level.

co8.org, not .net. :P