On topic: Keep going guys! A lot of people are more interested in your mod than all the games they're releasing for the holiday season ;P I'm one of those people....
Modifié par Atrumitos, 02 octobre 2010 - 10:12 .
Modifié par Atrumitos, 02 octobre 2010 - 10:12 .
rjshae wrote...
I recall that when a party member is subject to Dire Charm, they effectively become hostile NPCs for a period of time and can't be controlled. It should be possible to make a simulacrum of a character, hide the current character for a time, then replace him/her for the duration of the spell. When the spell is over, the results upon the simulacrum would need to be transferred back to the party member. Seems like it should be do-able, at least conceptually. Has anybody scripted that? Likewise just curious. Thanks.
Modifié par The Fred, 04 octobre 2010 - 03:31 .
Modifié par Shallina, 08 octobre 2010 - 10:04 .
drechner wrote...
Well, at this point, I don't think anyone is going to accuse us of "rushing" the project
On a serious note, thanks for all the support! We're still chugging away on the project and it's looking quite good. In fact, I think the game should be playable up to BG city within the next couple months. Shallina is still holding down the "fort" on scripting and I'm still finishing up some areas (it never seems to end! But it is getting close!).
Thanks again for keeping posted!
drechner wrote...
Well, at this point, I don't think anyone is going to accuse us of "rushing" the project
Modifié par The Fred, 18 octobre 2010 - 05:53 .
Modifié par Luminus, 18 octobre 2010 - 07:50 .
Modifié par The Fred, 18 octobre 2010 - 08:00 .
Modifié par Shallina, 19 octobre 2010 - 08:40 .
Shallina wrote...
We got a new team memberHe is working on custom voiceset for the compagnion, and has finished the first one, wich is working correctly in game
.
It's really cool
Luminus wrote...
By the way, I forgot to add, I'm not actually worrying about the content itself being rushed but more about the bugs. Bugs could ruin a perfect module that took years to make.
drechner wrote...
Also, I'm curious to know what areas you guys are looking forward to seeing recreated the most. What were your favorite areas in the original Baldur's Gate?
Modifié par Kangaxx, 21 octobre 2010 - 09:56 .
IAmDeathComeForThee wrote...
Btw, is there any chance you guys could put out a demo where we could play up to Gorion's big battle or something? Just to get a better taste and feel for what is to come?
Modifié par Luminus, 22 octobre 2010 - 12:39 .