The Baldur's GAte remake thread
#1251
Posté 04 juin 2013 - 06:47
#1252
Posté 04 juin 2013 - 06:48
Kuken2Kuken wrote...
Piratebay? The download will be quick with a torrent.
...you should read about P2P networks. there's no server where you upload the files, you distribute them directly to other clients. therefore there's no initial gain in speed for the first time you upload the files "to the internet". it's only afterwards when dozens of others upload and distribute those files that p2p networks show their strenghts.
in the case of nwn2 with a relatively small community i doubt that there are enough clients with decent upload speed to justify a torrent to bypass servers.
Modifié par -Semper-, 04 juin 2013 - 06:49 .
#1253
Posté 04 juin 2013 - 06:59
Axe_Edge wrote...
How well will BGR handle multiplayer? my brother and i will be playing. If its like the OC, that's fine with us. One PC carries the story. I realize it was meant for single player.
From what I remember about Shallinas answer to this (my
Modifié par Irvin Trout, 04 juin 2013 - 06:59 .
#1254
Posté 04 juin 2013 - 07:07
Irvin Trout wrote...
Axe_Edge wrote...
How well will BGR handle multiplayer? my brother and i will be playing. If its like the OC, that's fine with us. One PC carries the story. I realize it was meant for single player.
From what I remember about Shallinas answer to this (my) question it will be more or less identical to the OC, except more buggy because it's so heavily scripted towards the main char.
This is correct. Most variables are stored not as global vars, but as local vars stored on the PC, so it's definitely very SP-oriented. However, basic MP should work, but it's never been tested. Unfortunately, with a project this size, we could only really focus on the SP component. It's good though, I promise!
Status update: Parts 1-3 of 6 have been uploaded to the Nexus! I'm hoping, if everything goes well (which, why would it because it hasn't happened so far!
Modifié par drechner, 04 juin 2013 - 07:17 .
#1255
Posté 04 juin 2013 - 07:10
This also means that the speed increase you're talking about isn't delayed until people have the full file. Each piece becomes more and more available as people download them (and upload them at the same time).
#1256
Posté 04 juin 2013 - 07:13
drechner wrote...
However, basic MP should work, but it's never been tested.
Well, in that case here's my promise: my wife and me (we share the love for BG, infact we still played the giant Baldur's Gate Trilogy mod in countless versions and variations until very recently) will test this for you. And you'll receive feedback, should you want it.
drechner wrote...
Status update: Parts 1-3 of 6 have been uploaded to the Nexus! I'm hoping, if everything goes well (which, why would it because it hasn't happened so far!), I'm hoping BGR will go live around 6pm CST today!
*fingers still crossed, tries to cross toes as well*
Modifié par Irvin Trout, 04 juin 2013 - 07:14 .
#1257
Posté 04 juin 2013 - 07:17

#1258
Posté 04 juin 2013 - 07:22
#1259
Posté 04 juin 2013 - 07:29
AngryPitFiend wrote...
Sweet! Is there a link so I can mash F5, or will it only be available once its all finished?
LOL. It will be available once it's finished. I have a launch trailer too that will go live, so be on the lookout for that!
#1260
Posté 04 juin 2013 - 07:29
Tchos wrote...
This also means that the speed increase you're talking about isn't delayed until people have the full file. Each piece becomes more and more available as people download them (and upload them at the same time).
until you reached the point of the maximum percentage of distributed files. if there's only a single client sharing a torrent there is no gain in speed until the whole package is shared by multiple clients.
ps: i know that you mean that the clients can download the torrent files parallel to the upload so that the time it takes to upload everything can be used to download alongside. but this was not the intention of the post i referred to. in this post there was the false assumption that a torrent will be fast always.
Modifié par -Semper-, 04 juin 2013 - 07:35 .
#1261
Posté 04 juin 2013 - 07:37
Hopefully there's no need for that and the Nexus works, but still.
Edit - This was added after I wrote my post:
OK, no argument from me there, though in my experience, even torrents with few users sharing them often go fast.in this post there was the false assumption that a torrent will be fast always.
Modifié par Arkalezth, 04 juin 2013 - 07:40 .
#1262
Posté 04 juin 2013 - 08:33
Anyway, since he's already dealt with the problem, I guess it's fine.
#1263
Posté 04 juin 2013 - 11:07
#1264
Posté 04 juin 2013 - 11:42
Modifié par Kyp, 04 juin 2013 - 11:48 .
#1265
Posté 05 juin 2013 - 12:30
FP!
Modifié par Fester Pot, 05 juin 2013 - 12:30 .
#1266
Posté 05 juin 2013 - 12:50
#1267
Posté 05 juin 2013 - 02:32
"CRC failed in hak\\BgSound.HAK. The file is corrupt"
Has anyone downloaded from Nexus & got it installed yet?
Edit: Sorry, I never read the bit about renaming the rar's.
I could have been playing 2 hours ago.
Modifié par olnorton, 05 juin 2013 - 02:51 .
#1268
Posté 05 juin 2013 - 04:19
olnorton wrote...
I've downloaded bg2-794-1.rar twice now & both times I get
"CRC failed in hakBgSound.HAK. The file is corrupt"
Has anyone downloaded from Nexus & got it installed yet?
Edit: Sorry, I never read the bit about renaming the rar's.
I could have been playing 2 hours ago.
I'm really sorry about that
I'm uploading new files now that don't require the archives to be merged again! Thank you so much for your patience
#1269
Posté 05 juin 2013 - 04:52
DLing now, hopefully it will be finished when I'm home from work.
Sooo looking forward to the first time I see the logo and loading screen on my own computer instead of youtube.
Again: great work, thanks for all your hard work over the last years. MUCH appreciated!
#1270
Posté 05 juin 2013 - 05:31
Thanks for your patience, everyone!
#1271
Posté 05 juin 2013 - 08:56
Edit: Later actually. The files, even when renamed, gave me an error. Downloading the new files now. Oh well.
Modifié par Atrumitos, 05 juin 2013 - 09:04 .
#1272
Posté 05 juin 2013 - 11:43
#1273
Posté 05 juin 2013 - 11:54
#1274
Posté 05 juin 2013 - 01:22
Also, what are the best/preferred UI mods for a 23" 1920x1080 widescreen monitor?
Thanks!
#1275
Posté 05 juin 2013 - 01:24





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