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The Baldur's GAte remake thread


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#1326
olnorton

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Any use for the following skills?
Appraise
Bluff
Intimidate
Heal

#1327
BelgarathMTH

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^I second @olnorton. I've not seen any healing kits, which, if they don't exist in this mod, would render the Heal skill worthless.

#1328
Arkalezth

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Note that I haven't played the final version yet, but I suppose it's the same. From my experience with the beta:

- Conversation skills are useless.

- Healing kits are extremely rare, likely a random drop, and not for sale in shops as far as I can tell. Unless I'm mistaken, this makes the Heal skill mostly useless, yes (except for unlocking certain feats, etc.).

- Spot and Listen have no use in my experience, like in most other modules.

I might be forgetting something, but the rest of the skills should work normally. To answer your question about Appraise, it gives better prices as usual (noticeable in the long run or not, I can't say). No need to take it with the main character, though, as you can switch controls to the best appraiser in your party when shopping.

#1329
Shallina

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Conversation skills aren't useless, there are some convo with skill check. But it's not all over the place, and it's not explicited when convo skill are used.

#1330
Kuken2Kuken

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Shallina wrote...

Conversation skills aren't useless, there are some convo with skill check. But it's not all over the place, and it's not explicited when convo skill are used.

So a smooth-talking character would just need charisma or what?

#1331
Atrumitos

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Is there any command to complete/update quests? I have completed the dynaheir related quests at gnoll fortress but they never updated. Also Bjornin's quest never updated, when I killed his orcs.

#1332
me and the devil

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Arkalezth wrote...
- Spot and Listen have no use in my experience, like in most other modules.


I thought they are automatically used to discover hidden NPCs? Or is hiding not part of the AI of some creatures so there won't be any enemy lurking in the shadows? An overview of dead-end-levelling-decisions would be nice though! I assume heading toward some prestige classes or weapon feats would also be of little use. Other than the exotic weapons-feat whith all those enchanted bastard swords in the game, if I remember right.

Btw: Where can bugs be reported? I found a literal one: an odd bandit in the Fishing Village, called "Ankeg". He could only be hurt be hitting an Ankeg nearby.

And since I did not mention it before: GREAT WORK AND THANKS FOR THE RELEASE! :wizard:

#1333
Atrumitos

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https://www.assembla...racker/messages

For bug reporting

#1334
kamal_

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fyi to the team, the logo picture used for the description on the Nexus is over photobucket's bandwith limit and you now have a placeholder.

#1335
Arkalezth

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Spot and Listen are used to detect sneakers, but sneakers are almost inexistant in single player modules.

I had wondered if convo skills would work as Shallina described, but I supposed they wouldn't, in order to keep things like in the original. I don't really like not knowing how useful they are or when they come into play, but I guess it'll have to do.

#1336
Tchos

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Arkalezth wrote...
Spot and Listen are used to detect sneakers, but sneakers are almost inexistant in single player modules.

Good that you said "almost", but I think you're going to get some people ambushed by sneak attacks if they play my module!  And they won't find some of my hidden items.

Edit: Never mind the hidden items.  Was thinking of "search".

Modifié par Tchos, 08 juin 2013 - 09:08 .


#1337
me and the devil

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Tracking seems of no use, too, since most enemy in BGR are created spontanously on sight. Damn! I'm playing a ranger :/

#1338
Roarkh

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 I was intrigued by the hexblade class, but it was greyed out. A little googling revealed this is a symptom of an older version of Kaedrin's PrC pack. Any plans to bring in the latest version? I tried installing it on top, didn't go well.

#1339
0ts0

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Question, is it possible to remove NPC from party as in the good ol' days? (I do want Montaron in party, but not Xzar). I cannot seem to do it in game.

#1340
Atrumitos

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Just walked in a certain Tavern. I'd say the wine was well worth the aging xD

#1341
drechner

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Atrumitos wrote...

Just walked in a certain Tavern. I'd say the wine was well worth the aging xD


Haha. Nice find! :)

0ts0 wrote...

Question, is it possible to remove NPC from party as in the good ol' days? (I do want Montaron in party, but not Xzar). I cannot seem to do it in game.


No, though you can get them petrified...

Modifié par drechner, 10 juin 2013 - 08:51 .


#1342
jalehven

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was kind of wondering was there any lycanthropy at all like from the sword coast portion? or that had to be skipped and tossed out...? haven't really seen any scripts or servers/modules with it at all...

#1343
Shallina

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There is lycanthropy only in the TOSC part of the game. It was like this in the orinal game.

Modifié par Shallina, 11 juin 2013 - 08:57 .


#1344
Axe_Edge

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Boy, where's dunniteowl during all of this greatness! I thought he'd pop in and chime in. I remember he was a big Pool of Radiance fan, too. This is right up his alley.

*peering through telescope*

#1345
Raduziel

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So... Lion's Way... an Ogre Mage with a Primastic Spray. Seens a little overpowered, nay?

The original game was difficult but this one is insane. I can't enter in any fight without get close to die, missile weapons are almost useless and it's impossible to fix an strategy with NWN2's AI.

Is anybody else suffering the same as me or I'm really noobing? I'm a level 1 Human Fighter, it is almost impossible to screw a so simple build.

And Imoen: sneak attack m*therf*ck*r, ever heard of it?!

I'm almost going solo with a Bard, the NPCs are just draining rivers of XP and solding the battles.

#1346
Arkalezth

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The ogre is overpowered at level 1, but you shouldn't have many problems beating him at 3 or 4. The module is not linear, so it's the same for many other encounters.

Pick your fights; if you find an enemy too hard, leave it for later and go somewhere else in the meantime. If you're having problems against kobolds and such... well, then I guess you're "really noobing". :P

#1347
Raduziel

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Probably hahahaha.

Those Gibberlings are troubling me a lot. In BG1 it was easy: you saw, one shoot, they die. Now most of my arrows (those who land a hit) won't damage them.

Back to the chart, I guess.

#1348
Arkalezth

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Ah, some gibberlings were bugged and had 2 points of damage reduction. I guess they didn't get fixed.

That said, it's only 2 points, so they should still die easily with any weapon. Ranged combat may not be as OPd as it was in BG, but it's still perfectly viable.

#1349
kamal_

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Raduziel wrote...

So... Lion's Way... an Ogre Mage with a Primastic Spray. Seens a little overpowered, nay?

That ogre mage was overpowered in BG if you tried to take him on when you were likely to first encounter him. I think the design decision was putting it there to teach you a lesson that while you can go anywhere, some things are better avoided until later.

#1350
casadechrisso

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This is totally unrelated, drechner, but I have to ask - It appears as if you went through the trouble of renumbering Xaltar's heads and make non-replacing versions, aye? Would you mind if lazy people like me steal those for their own module? =)