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The Baldur's GAte remake thread


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#1451
drechner

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Sorry! I should have posted here. A while ago, we announced that we (because we hate free-time apparently) are working on Baldur's Gate II: Shadows of Amn Reloaded (SOAR) for NWN2. If you have Facebook, I typically post some short blog-type posts, etc. there: https://www.facebook...ursGateReloaded

 

Here's our announcement trailer: 

 

Also, if you're interested in helping us, please message me. We're specifically looking for artists, but scripters would be incredibly helpful too :)


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#1452
Tchos

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Ah, that would explain why the announcement seemed to have been just sort of snuck in nonchalantly.  Drew, please remember, as some of us have mentioned in this thread a couple of years ago, that some of us do not use Facebook.  No matter how tardily the news may arrive at other places, I will never go seeking news on Facebook, so I'm glad to see it here.



#1453
kamal_

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Well, I've always said a SoA remake in nwn2 couldn't be done due to the crazy high amount of custom content needed to be produced. So make me eat my hat. ;)



#1454
drechner

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Well, I've always said a SoA remake in nwn2 couldn't be done due to the crazy high amount of custom content needed to be produced. So make me eat my hat. ;)

 

We're definitely trying to be a bit crafty and use as little custom content as possible beyond what was used in BGR. Of course, I've already made new BCK textures, terrain textures, and some custom heads.

 

Here's a WIP Jaheira, for example: 
 

zdK2YjB.jpg

 

Anyway, we'll need to be smart about custom content and creative with using what we already have; I think we can do it :)


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#1455
rjshae

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Your Jaheira WiP looks good. Doing the corn row hair could be a challenge though. Or maybe not. *shrug*

 

Are you planning to reproduce Waukeen's Promenade? It's such a distinctive and memorable feature that it seems like an essential addition. (Personally, I think it would best be done in 5-6 separate parts though.)



#1456
kamal_

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Corn row hair is actually in some of the hair textures that don't seem to have been used ingame.



#1457
kamal_

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Your Jaheira WiP looks good. Doing the corn row hair could be a challenge though. Or maybe not. *shrug*

 

Are you planning to reproduce Waukeen's Promenade? It's such a distinctive and memorable feature that it seems like an essential addition. (Personally, I think it would best be done in 5-6 separate parts though.)

Considering what I did for Crimmor, Waukeen's Promenade could be done in one area. The Promenade is actually less complex, though I guess you'd have to build it out of BCK or something.



#1458
andysks

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There used to be a prefab of the promenade. It looked good. Maybe it could be used for reference.



#1459
kamal_

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Rolo posted it.

http://neverwinterva...keens-promenade



#1460
rjshae

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Nice! Is it all walkable I wonder? Looks like it.



#1461
rjshae

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There's a nice shot of the promenade from BG2 Redux:

 

9900.jpg

 

Too bad those models don't seem to be available.



#1462
drechner

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The plan is to use BCK for the promenade, though there will also likely be a lot of walkmesh helper use too. The good news is that there's not really any combat in the area, so it allows us to be a bit more flexible than we would be otherwise. I have also considered modeling it, but I'm hoping BCK can handle everything I want to do already, though performance is the obvious concern with any heavy BCK usage.

The mesh that the BG2 Redux team made looks awesome, though it is too bad that we can't use it for SOAR. 



#1463
ColorsFade

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Well, good luck. BG2 remains my favorite AD&D game by a long way. And if you guys pull it off (and I believe you can), I know where some of my hours are going to go... haha



#1464
rjshae

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Ah, that would explain why the announcement seemed to have been just sort of snuck in nonchalantly.  Drew, please remember, as some of us have mentioned in this thread a couple of years ago, that some of us do not use Facebook.  No matter how tardily the news may arrive at other places, I will never go seeking news on Facebook, so I'm glad to see it here.

 

Yes, I'm not a fan of Facebook either, particularly their past practices with regard to privacy.



#1465
Tchos

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Yes, privacy, and also as some would say, repeated human research ethics violations.



#1466
drechner

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Since it sounds like a lot of you guys aren't on Facebook (which is somewhat of a bummer because I want to share news and talk about the project with you guys, though certainly understandable), I created a new topic to discuss SOAR: http://forum.bioware...f-amn-reloaded/

 

I'm hoping to do a bit more "blog-like" posts this time around, though we'll see if that still happens when we're in those last couple of months and trying to ship the game :P



#1467
Guest_Iveforgotmypassword_*

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Never had anything to do with facebook myself and from what I've seen from when my wife's been on it it's pretty revolting look at me kind of stuff with numbers of friends, where you've been and what you're doing etc. Kind of sad what the human race is evolving into.

#1468
ColorsFade

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Facebook is actually fine. What people do with it can be a different story, but I find it totally worthwhile. My wife and I use it to post pictures to keep family updated, and it's fun to follow people like Humans of New York. 



#1469
Arkalezth

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For whatever reason, the point is that not everyone has or uses Facebook, so it's good to have an alternate blog or site where to post the news (not that you need an account to read this module's FB page, mind you).

 

Personally, I made a FB account some years ago, mainly to stay in touch with friends that live in other countries, etc (yes, I suppose there are alternatives, but still). I've never been too interested in posting or liking useless crap, but FB has it uses. Or at least it used to, until everyone got themselves a smartphone with Whatsapp.



#1470
rjshae

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Never had anything to do with facebook myself and from what I've seen from when my wife's been on it it's pretty revolting look at me kind of stuff with numbers of friends, where you've been and what you're doing etc. Kind of sad what the human race is evolving into.

 

To me it's really just tribalistic behavior, but on a larger scale (thanks to technology). We still have the same gossipy, greedy, egotistical, narcissistic members of our species that we've always had. Now it's just there for the whole world to watch. :sick:



#1471
Kaldor Silverwand

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I've released a version of my BGR Enhancements for version BGR1.31 (Patch 4).

 

Regards


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#1472
Dracyrio

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I just started playing this monumental module.

 

There is a mage at the steps of the Friendly Arms Inn that is a wee bit more powerful than I remember from the original BG. Seems he have a suite of protections either quickened of sequenced. I died a couple of times before I realized I was not gonna be able to shank him to death with my dagger before he gets off atleast one magic missile, killing me. So I had to leave the area to memorize a nightshield to counter the missile. I came back and attacked him a 3rd time, only to find his magic suite far less powerful and him acting like a lobotomized ragdoll where before he acted very agressive. He died in a couple of stabs, and I don't think he even got off a single magic missile. At first I thought BUG!, but then I remembered reading something about enemies being nerfed in BGR after 2 PC-kills.

So,
Is this nerf-script what happened here, or was it a bug?
If script, is there a way to turn the f***er off? A command, a hak, or some line in the code I can access to kill the bastard?

 

 

Thanks, :)



#1473
Tchos

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I doubt they scripted in a nerfing mechanism.  More likely, the randomness inherent in the system simply caused one time after several hard times to be significantly easier.

 

I remember that assassin being very effective in the original game.  I died to him numerous times until I snuck behind him and got a successful backstab, I think also while using ranged weapons to disrupt his casting.  I'd recommend trying to kill him without cheats, but you could activate god mod if you really need to.



#1474
Arkalezth

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It could be that enemies don't cast certain spells if you're protected against them. I've seen this happen at least on a PW; I don't recall whether the AI behaves like that by default or it's custom. Then again, it could be something else.

#1475
Tchos

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Also possible that he was trying to move, and you happened to be standing in the way of the path he was trying to take.

 

The kind of nerf script you describe would require saving information about the death frequency into the campaign database, because otherwise the game has no memory of what happened last time if you reload.  Using the campaign database, it is possible for it to have memory, but the amount of scripting it would take to make it take into account individual enemies vs whole encounters, and intelligently adjusting the enemies to lower their difficulty would be complicated enough that I'd just tell people to set their game difficulty lower if they're having trouble rather than script such a system.  Of course, I would never script such a thing anyway, since I would hate the game to automatically set things to be easier when I would rather try different strategies.