The Baldur's GAte remake thread
#126
Posté 22 octobre 2010 - 08:31
#127
Posté 22 octobre 2010 - 08:50
but if someone could give a tutorial on how to have screenshot on this forum I could post screen of the cutscene and the fight with sarevok since it's al ready done, (it was done during spring of this year)
Modifié par Shallina, 22 octobre 2010 - 08:58 .
#128
Posté 22 octobre 2010 - 11:29
Shallina wrote...
but if someone could give a tutorial on how to have screenshot on this forum I could post screen of the cutscene
the easiest way would be to upload your screenshots to imageshack.
afterwards imageshack provides you with a different links to your pic.
now just copy/paste the "thumbnail link for forums" and you're ready.
if the pictures are already uploaded at a server you should just link them here with the following bbcode:
(img)link to your pic(/img)
now with right click and "display picture" they will be displayed in full size.
if you want a tiny preview in your post with a link to your pic you could use this bbcode:
(url=link to your picture)(img)link to your picture(/img)(/url)
change ( and ) with [ and ].
Modifié par -Semper-, 22 octobre 2010 - 11:33 .
#129
Posté 22 octobre 2010 - 12:35
lady_lunatic08 wrote...
An updated demo?? There was a first?
Yep, here it is:
nwvault.ign.com/View.php
Modifié par Luminus, 22 octobre 2010 - 12:42 .
#130
Posté 22 octobre 2010 - 01:41
Here's a few examples of the same shot with different code formatting:
URL Link (where you type in just the URL or web address of the shot -- Note this will NOT produce a screenie)
http://i52.photobuck...oLIGview001.jpg
Direct Link using BBcode (Note, this will also NOT produce a screen shot, but create a directly clickable link to one.) Using brackets and the tags: [ url= "web address here" ] Title Here of Screenie [ / url] (note: remove spaces in BBCode for this to work, this is for purposes of demonstration of "how to do it" only. If I typed it in correctly, this would be messed up.)
Standing On a Bridge
Image placeholder in post: (This is the one you want now.) Using the [ img] "web address here" [ /img] *(again, take out the spaces when 'really' doing it.)

And, like -Semper- said, adding the [ url= "adress here" ] and [ /url] tags around the entire image will give you a clickable thumbnail type image, like this:

Easy peasy lemon squeezy.
dno
Modifié par dunniteowl, 22 octobre 2010 - 01:45 .
#131
Posté 22 octobre 2010 - 05:11
Luminus wrote...
lady_lunatic08 wrote...
An updated demo?? There was a first?
Yep, here it is:
nwvault.ign.com/View.php
The original was release in early 2007 (more of a prototype/proof of concept) that I did when still learning the toolset. I updated it about 6 months to 1 year later, but didn't release it right away. After sitting on it a while, I realized that I could release the updated version (which I did about 1.5 years ago). Unfortunately, I erased the download count (it was somewhere in the couple thousand range I believe) when I uploaded the new version
Anyway, the demo is really basic and not very telling of the project at this point; I think people will be very happy to see the changes we've made since then
As for releasing a new demo, this probably won't happen because, as Shallina mentioned, the custom content is going to be quite large and perhaps not practical for a demo. It'll definitely be something we think about, but probably not until after the final project has been released.
#132
Posté 22 octobre 2010 - 05:17
#133
Posté 22 octobre 2010 - 05:58











Area making = Drechner for almost all BG area. there is someone else making making area as well but at a very low speed
Custom model for BG only =AetherChoke. the guy that need to do the Ankheg
I have done TOSC (Area + scripting) and I'am doing the scripting for 'BG part". I also done very few area for "BG part" I am the one integrating Custom content, like sound from the orignal game, making all the CC works together: RWS, Bouncy rock, BCK, Kaedrin and many others in the mod as well, and when I think I can improve an Aera even if it's not mine, I do it
And we have a new team member who joined recently, doing things that doesn't fit in any of those field. He started with custom soundset made from the orignal game for the compagnion at the moment :happy: . And he got it right for the first of them.
Area making if you want something really right is a really big time eater beetween texture, SFX, VFX and ground.
Drew is also making all the "picture stuff" like the icons and the map picture and the one who is designing most of the NPC and Items looks in game.
This is how our little team is working at the moment, and we got room for more team member if some poeple are interested.
Modifié par Shallina, 23 octobre 2010 - 08:48 .
#134
Posté 22 octobre 2010 - 06:31
#135
Posté 22 octobre 2010 - 06:37
#136
Posté 22 octobre 2010 - 09:45
#137
Posté 22 octobre 2010 - 09:52
I'm lokking forward to finally play your mod.
#138
Posté 23 octobre 2010 - 07:32
#139
Posté 23 octobre 2010 - 08:23
now if we would have static cams^^
#140
Posté 23 octobre 2010 - 08:53
#141
Posté 23 octobre 2010 - 11:34
Shallina wrote...
Corrected that link, what do you mean by Static camera ?
a static camera like in the infinity engine. you could mimic this with a world map camera but then keys will be remapped and you can't use the right mouse button to open up the command menu. till now i haven't found a way to rescript this.
Modifié par -Semper-, 23 octobre 2010 - 11:35 .
#142
Posté 23 octobre 2010 - 11:40
The goal of BGR is not to make the same thing as the original or we'd better just play the original game
Modifié par Shallina, 23 octobre 2010 - 11:50 .
#143
Posté 23 octobre 2010 - 05:48
in fights i use iso view in both games.
Modifié par -Semper-, 23 octobre 2010 - 05:49 .
#144
Posté 23 octobre 2010 - 06:33
Just curious, how did you impliment the Throwing Axe +2?
#145
Posté 23 octobre 2010 - 07:15
There are unlimited ammo weapons on the vault. It's some scripting trickery.FlashElf wrote...
Wow, you're including TotSC
Just curious, how did you impliment the Throwing Axe +2?
#146
Posté 24 octobre 2010 - 11:59
#147
Posté 25 octobre 2010 - 03:21
#148
Posté 25 octobre 2010 - 07:58
this looks.... absolutely amazing! can't wait for relase. oh, and btw, you have to rebuild bg-too
There are some early screenshots from BG City in my sig; check them out
Modifié par drechner, 25 octobre 2010 - 08:00 .
#149
Posté 25 octobre 2010 - 10:35
What I thought was:
Yes, that's the original worldmap from good olde BG1, exactly the same I played with so many years ago.
But, your hole game is so colorful and beautiful and on the other hand there is this dusty old black/gray/white map.
Would'nt it be much cooler to have a nice colored map?
Maybe like thisone?
Unfortunatly I did not found a better looking version of this cool map. If there is someone who has a better version of this map, one could copy the symbols of this map to it. So that it looks like this.
Your allways emphasize that you want to make even a better game than the old one (and I'm sure you will succeed). And isn't a better looking map in this purpose?
What do you think about this?
Btw: I have absolutely no idea how much effort it is to change this. In my naive opintion, I thought, that it can't be too hard to change a simple picture.
Modifié par Kangaxx, 25 octobre 2010 - 10:49 .
#150
Posté 25 octobre 2010 - 11:51
Modifié par Shallina, 25 octobre 2010 - 11:53 .





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