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The Baldur's GAte remake thread


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#126
lady_lunatic08

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An updated demo?? There was a first?

#127
Shallina

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I doubt there will be an updated démo beceause of the size of the haks that are not finalised yet.

but if someone could give a tutorial on how to have screenshot on this forum I could post screen of the cutscene and the fight with sarevok since it's al ready done, (it was done during spring of this year)

Modifié par Shallina, 22 octobre 2010 - 08:58 .


#128
-Semper-

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Shallina wrote...

but if someone could give a tutorial on how to have screenshot on this forum I could post screen of the cutscene


the easiest way would be to upload your screenshots to imageshack.
afterwards imageshack provides you with a different links to your pic.
now just copy/paste the "thumbnail link for forums" and you're ready.

if the pictures are already uploaded at a server you should just link them here with the following bbcode:

(img)link to your pic(/img)

now with right click and "display picture" they will be displayed in full size.

if you want a tiny preview in your post with a link to your pic you could use this bbcode:

(url=link to your picture)(img)link to your picture(/img)(/url)

change ( and ) with [ and ].

Modifié par -Semper-, 22 octobre 2010 - 11:33 .


#129
Luminus

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lady_lunatic08 wrote...

An updated demo?? There was a first?


Yep, here it is:

nwvault.ign.com/View.php

Modifié par Luminus, 22 octobre 2010 - 12:42 .


#130
dunniteowl

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Hey now, it doesn't have to be ImageShack. It could be that, Picasa, Photobucket, ViewBug or even a Facebook link. Other than that, the formatting is the same.

Here's a few examples of the same shot with different code formatting:
URL Link (where you type in just the URL or web address of the shot -- Note this will NOT produce a screenie)
http://i52.photobuck...oLIGview001.jpg

Direct Link using BBcode (Note, this will also NOT produce a screen shot, but create a directly clickable link to one.) Using brackets and the tags: [ url= "web address here" ] Title Here of Screenie [ / url] (note: remove spaces in BBCode for this to work, this is for purposes of demonstration of "how to do it" only. If I typed it in correctly, this would be messed up.)
Standing On a Bridge

Image placeholder in post: (This is the one you want now.) Using the [ img] "web address here" [ /img] *(again, take out the spaces when 'really' doing it.)
Posted Image

And, like -Semper- said, adding the [ url= "adress here" ] and [ /url] tags around the entire image will give you a clickable thumbnail type image, like this:
Posted Image

Easy peasy lemon squeezy.
dno

Modifié par dunniteowl, 22 octobre 2010 - 01:45 .


#131
drechner

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Luminus wrote...

lady_lunatic08 wrote...

An updated demo?? There was a first?


Yep, here it is:

nwvault.ign.com/View.php


The original was release in early 2007 (more of a prototype/proof of concept) that I did when still learning the toolset. I updated it about 6 months to 1 year later, but didn't release it right away. After sitting on it a while, I realized that I could release the updated version (which I did about 1.5 years ago). Unfortunately, I erased the download count (it was somewhere in the couple thousand range I believe) when I uploaded the new version :(

Anyway, the demo is really basic and not very telling of the project at this point; I think people will be very happy to see the changes we've made since then :)

As for releasing a new demo, this probably won't happen because, as Shallina mentioned, the custom content is going to be quite large and perhaps not practical for a demo. It'll definitely be something we think about, but probably not until after the final project has been released.

#132
Shallina

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Posted Image





URL must be uppercase, Lover case doesn't work.


Posted Image

Modifié par Shallina, 24 octobre 2010 - 12:08 .


#133
Shallina

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Posted Image

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Area making = Drechner for almost all BG area. there is someone else making making area  as well but at a very low speed :)

Custom model for BG only =AetherChoke. the guy that need to do the Ankheg :devil: (The Sarevok helm, it's him )

I have done TOSC (Area + scripting) and I'am doing the scripting for 'BG part". I also done very few area for "BG part" I am the one integrating Custom content, like sound from the orignal game, making all the CC works together: RWS, Bouncy rock, BCK, Kaedrin and many others in the mod as well, and when I think I can improve an Aera even if it's not mine, I do it :devil:


And we have a new team member who joined recently, doing things that doesn't fit in any of those field. He started with custom soundset made from the orignal game for the compagnion at the moment :happy: . And he got it right for the first of them.

Area making if you want something really right is a really big time eater beetween texture, SFX, VFX and ground.

Drew is also making all the "picture stuff" like the icons and the map picture and the one who is designing most of the NPC and Items looks in game.

This is how our little team is working at the moment, and we got room for more team member if some poeple are interested.

Modifié par Shallina, 23 octobre 2010 - 08:48 .


#134
UncleGerhardt

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Is this Durlag's Tower ? will it be integrated into the mod ? One of the best Dungeons ever... I thought only the vanilla-game will be recreated ?

#135
Shallina

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TOSC is al ready fully done.

#136
-Semper-

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this looks.... absolutely amazing! can't wait for relase. oh, and btw, you have to rebuild bg-too :D

#137
Kangaxx

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Tanks for the new pics Shallina. They are really beautiful (loke I expected, your old screenshots in mind).

I'm lokking forward to finally play your mod.

#138
Lyssistr

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You got some pretty hawt pics there!

#139
-Semper-

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btw the last pic doesn't link to the friendly arm inn but again to sarevok ;)

now if we would have static cams^^

#140
Shallina

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Corrected that link, what do you mean by Static camera ?

#141
-Semper-

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Shallina wrote...

Corrected that link, what do you mean by Static camera ?


a static camera like in the infinity engine. you could mimic this with a world map camera but then keys will be remapped and you can't use the right mouse button to open up the command menu. till now i haven't found a way to rescript this.

Modifié par -Semper-, 23 octobre 2010 - 11:35 .


#142
Shallina

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There is an option to do something like this in the default menue when playing, I for myself prefer to be inside the world and not above, I think it's a huge improvement of 3d gaming over 2d gaming.

The goal of BGR is not to make the same thing as the original or we'd better just play the original game :)

Modifié par Shallina, 23 octobre 2010 - 11:50 .


#143
-Semper-

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within the options there are 3 different camera settings, but none locks the camera so you are still able to zoom and pan and rotate. yes, in dragon age i prefer the zoomed in 3d cam while walking around too - in nwn2 the roofs indoor are just ugly and every room is too flat without hight. it just looks so much better while in isometric view^^

in fights i use iso view in both games.

Modifié par -Semper-, 23 octobre 2010 - 05:49 .


#144
FlashElf

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Wow, you're including TotSC

Just curious, how did you impliment the Throwing Axe +2?

#145
kamalpoe

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FlashElf wrote...

Wow, you're including TotSC

Just curious, how did you impliment the Throwing Axe +2?

There are unlimited ammo weapons on the vault. It's some scripting trickery.

#146
lady_lunatic08

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wooooow!! looking good! can't wait to get my claws in it

#147
ZeshinX

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Man, this is looking better every time I see it. LOVE the custom Sarevok helm. Keep at it lads and ladies, you're work is looking incredible. Can't wait to play it when you're ready to share. :D

#148
drechner

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There are some slight issues with the texturing, but that won't be finished until the end (it's low priority). ArtEChoke did our custom models and I believe he uploaded several of them on the Vault.

this looks.... absolutely amazing! can't wait for relase. oh, and btw, you have to rebuild bg-too :D


There are some early screenshots from BG City in my sig; check them out ;)

Modifié par drechner, 25 octobre 2010 - 08:00 .


#149
Kangaxx

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When I took took a second look at your new screenshots, I hesitated at the worldmap.

What I thought was:
Yes, that's the original worldmap from good olde BG1, exactly the same I played with so many years ago.
But, your hole game is so colorful and beautiful and on the other hand there is this dusty old black/gray/white map.
Would'nt it be much cooler to have a nice colored map?
Maybe like thisone?
Unfortunatly I did not found a better looking version of this cool map. If there is someone who has a better version of this map, one could copy the symbols of this map to it. So that it looks like this.

Your allways emphasize that you want to make even a better game than the old one (and I'm sure you will succeed). And isn't a better looking map in this purpose?
What do you think about this?

Btw: I have absolutely no idea how much effort it is to change this. In my naive opintion, I thought, that it can't be too hard to change a simple picture.

Modifié par Kangaxx, 25 octobre 2010 - 10:49 .


#150
Shallina

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It's super easy to change, but the idea of the worldmap, is that it is the map the character has in its bag I think, while the one you show is a "player map" and not a map that the character would carry with him/her.

Modifié par Shallina, 25 octobre 2010 - 11:53 .