Modifié par ZeshinX, 26 octobre 2010 - 12:19 .
The Baldur's GAte remake thread
#151
Posté 26 octobre 2010 - 12:18
#152
Posté 26 octobre 2010 - 03:29
Anyway, I agree with both Shallina and Kangaxx, while the classic map is more immersive, I would choose the improved map. Not only it looks prettier and fits to a remake, but even Baldur's Gate 2 uses a similar design and not a classic map.
#153
Posté 26 octobre 2010 - 09:32
They aren't going to be ready and available from the beginning..don't want to forget where to go next and find myself at the end of the story lol had that issue with a game once..what a bug! lol
#154
Posté 27 octobre 2010 - 02:38
#155
Posté 27 octobre 2010 - 03:03
#156
Posté 27 octobre 2010 - 07:54
#157
Posté 29 octobre 2010 - 08:39
#158
Posté 29 octobre 2010 - 10:02
Now the priority is to to have a beta1 build for the end of the year. Everything functional before you enter BG_City.
and yes of course when you start the game the map is empty and got filled with new location when you discover them.
Modifié par Shallina, 29 octobre 2010 - 10:03 .
#159
Posté 30 octobre 2010 - 05:32
As well as Noober and some hidden items like the Ankheg Armor (in the Nashkel fields) or the Ring of Protection +1 before entering the Friendly Arms Inn.
Without a walkthrough or the Tab highlight from EasyTutu they are almost impossible to find.
Modifié par Luminus, 30 octobre 2010 - 05:49 .
#160
Posté 01 novembre 2010 - 06:50
Modifié par ZeshinX, 01 novembre 2010 - 06:50 .
#161
Posté 01 novembre 2010 - 09:37
ZeshinX wrote...
I believe it was a Ring of Wizardry in the wooded area south of the Friendly Arm Inn (same map as the Friendly Arm, just "in the bushes" near the edge of that map).
I just checked it, you are right. I was sure that was a Ring of Protection +1...
#162
Posté 01 novembre 2010 - 10:01
#163
Posté 02 novembre 2010 - 01:25
#164
Posté 02 novembre 2010 - 05:11
#165
Posté 02 novembre 2010 - 07:25
#166
Posté 02 novembre 2010 - 12:24
drechner wrote...
Yeah, probably won't do any of the hidden "pixel-hunt" secret items found in the original BG. There's not really a good way to do it in NWN2 and it does kind of throw off the balance of the game a bit.
Well what you can do is to place them in completely different and new locations, so players should actually search everything, like in the original game and be rewarded for it, instead of knowing where to find them.
Btw will the grave mage in Nashkel be included?
#167
Posté 02 novembre 2010 - 09:01
Luminus wrote...
Btw will the grave mage in Nashkel be included?
Of course
#168
Posté 02 novembre 2010 - 10:48
Luminus wrote...
As well as Noober and some hidden items like the Ankheg Armor (in the Nashkel fields) or the Ring of Protection +1 before entering the Friendly Arms Inn.
Without a walkthrough or the Tab highlight from EasyTutu they are almost impossible to find.
Noober was perhaps the one element of BG that I could live without. He is one of those funny once jokes that get retold too many times. It might be more amusing to have some NPC thugs interrupt him during the third or fourth attempt at a conversation, then beat him silly.
#169
Posté 03 novembre 2010 - 05:21
As I said the gem I never found, and what I never said I never had much use for rings of wizardry.
might be why I can't play wizards well....
but each tehir own. always wished I could of have one of those to sets of ankhead mails as a+1...
#170
Posté 03 novembre 2010 - 08:55
#171
Posté 03 novembre 2010 - 03:07
The Fred wrote...
I only ever found the Wand of Frost by myself, and it seemed to be relatively unhidden, given there was actually I think a decent enough area and it was on that tree rather than just randomly placed in the ground. If you need to use a walkthrough to find the items, though, I think it spoils it a bit.
I bought the walkthrough..... and still enver found the gem... hehehehe mostly becuase I use the walkthroughs for areas the have a trump card.
#172
Posté 04 novembre 2010 - 01:49
Modifié par CHBnJNL, 04 novembre 2010 - 01:49 .
#173
Posté 04 novembre 2010 - 03:41
Also, the screenshots are a bit old at this point. Expect to see some new, kick-ass screens once the areas start getting some polish!
Modifié par drechner, 04 novembre 2010 - 03:42 .
#174
Posté 07 novembre 2010 - 10:48
I also want to pitch in and say awesome job to everyone involved with this project.
But I have a question, BG1 only spans up to lvl7 (or what I remember) which isnt much for NWN2 standards, will the remake have more levels?
#175
Posté 07 novembre 2010 - 03:28
Torquemada_ wrote...
But I have a question, BG1 only spans up to lvl7 (or what I remember) which isnt much for NWN2 standards, will the remake have more levels?
Actually with TotSC installed the maximum level for some classes is 9 and others 8 (161.000 experience cap).
The best, I believe, is to put 10 level as the cap since in BG you leveled much slowly than NwN2 anyway.





Retour en haut




