The Baldur's GAte remake thread
#176
Posté 09 novembre 2010 - 01:57
Is there?
dno
#177
Posté 09 novembre 2010 - 02:14
Luminus wrote...
Torquemada_ wrote...
But I have a question, BG1 only spans up to lvl7 (or what I remember) which isnt much for NWN2 standards, will the remake have more levels?
Actually with TotSC installed the maximum level for some classes is 9 and others 8 (161.000 experience cap).
The best, I believe, is to put 10 level as the cap since in BG you leveled much slowly than NwN2 anyway.
If 161,000xp was the cap, that would translate into like level 17-18 in NWN2 standards I think, but we'll see when one of the modders stumble in and answer
I dont really see a problem here, just intressted as I would play the mod anyway.
#178
Posté 09 novembre 2010 - 02:33
xp required to gain levels was done differently in 2nd edition rules, which is what BG used. 2nd edition required a doubling of xp to gain the each of the first 10 levels or so. Late in BG2: Throne of Bhaal, individual mob enemies would give as many as 10,000 xp.Torquemada_ wrote...
If 161,000xp was the cap, that would translate into like level 17-18 in NWN2 standards I think, but we'll see when one of the modders stumble in and answer
I dont really see a problem here, just intressted as I would play the mod anyway.
#179
Posté 09 novembre 2010 - 03:16
BG+ TOSC remake will have a LVL cap of 9 or 10 to let the door open for the 2 games behind it, so if BG2 would be remade for NWN2 it would up be to lvl 20, and up to 30 for the last one TOB.
If we make BGR to go to lvl 20, it wouldn't be possible for it to be completed if someone wished to complete it.
Modifié par Shallina, 09 novembre 2010 - 03:16 .
#180
Posté 09 novembre 2010 - 04:49
And all the fun and challenge in BG, was not the "POWER" you could have at the end. It was how you made use of everything you had (tactics, potions, wands, summoned monsters, spells) without being able to rest fully after every battle for 5 seconds. Plus fatigue, low level cap, the death system, few and rare magic items, all contributed to the challenge and fun.
And let's be realistic, I doubt anyone will make BG2 or ToB for NwN2, since not only it would take probably more than what took for you guys and more and more people are moving from NwN2, but because BG2 is already being remade for Dragon Age.
Personally, I would rather see a completed Icewind Dale Remake and/or a Icewind Dale 2 Remake.
#181
Guest_Sieben Elfriend_*
Posté 09 novembre 2010 - 05:00
Guest_Sieben Elfriend_*
Shallina wrote...
BG+ TOSC remake will have a LVL cap of 9 or 10...
Perfect! That's exactly the range in which I enjoy the game the most. Mages are important team members but not so powerful they dominate the game. Everyone must work together as a party to succeed. I am really looking forward to this. :happy:
#182
Posté 09 novembre 2010 - 05:08
Actually there is an Irenicus Dunjeon and Waukken promenade almost fully operational for NWN2
#183
Posté 09 novembre 2010 - 05:34
Shallina wrote...
Well actually, making BG2 after BG1 won't be has hard as BG1, since many many thing from BG1 could be used.
Actually there is an Irenicus Dunjeon and Waukken promenade almost fully operational for NWN2
There is or you made?
If a BG2 remake is actually made for NwN2, and we can export our character from your remake, it would be soo cool.
But as Drechner said he won't be involved in any BG2 remake but what about you Shallina?
Modifié par Luminus, 09 novembre 2010 - 05:34 .
#184
Posté 09 novembre 2010 - 06:19
#185
Posté 11 novembre 2010 - 01:21
Shallina wrote...
There is a factor 2 for XP beetween 2d edition and 3d edition.
BG+ TOSC remake will have a LVL cap of 9 or 10 to let the door open for the 2 games behind it, so if BG2 would be remade for NWN2 it would up be to lvl 20, and up to 30 for the last one TOB.
If we make BGR to go to lvl 20, it wouldn't be possible for it to be completed if someone wished to complete it.
Good point.
Seriosly would be awesome if BG2 was remade too, I mean, I would even pay good money for that. It would be like a brand new OC.
#186
Posté 11 novembre 2010 - 02:40
I often dream playing the remake version bg+tosc+soa+tob
#187
Posté 11 novembre 2010 - 07:07
Any talk of paying for 'fan made' remakes will result in threats to shut the projects down, no profit is allowed to be made from outside developers.
#188
Posté 11 novembre 2010 - 07:45
Modifié par Luminus, 11 novembre 2010 - 07:49 .
#189
Posté 11 novembre 2010 - 04:20
However, I don't really point of enforcing an XP Cap in the module. Most of the players who want an XP Cap would never level their characters anyway, right, because they believe it shouldn't be done. All they have to do is choose not to level, really, and they get the type of game they want most. So why is the rule in place? For other players who don't want to follow it?
I personally don't get why it's such a big deal if a player wants to parade around a power-leveled monster of a PC through the game if that's how they enjoy it most. Why stop them? One of the first and most often employed "cheats" in any of these games (BG, IWD, etc.) is removing an XP Cap anyway. For these players, this a more fun type of game, and it can increase the replay value of the game too even for more hardcore players. It's not like they can overlevel that much anyway, if the XP for monsters declines dramatically. I really think balancing the game for levels 1-10 is perfect idea, but I think having the other levels there for those who want them is great, too.
As a final point...isn't it really easy to remove or change the XP/level cap in a module anyway?
#190
Posté 11 novembre 2010 - 06:38
Btw, will the experience be divided? I think in the NwN2 OC you gained experience based on party ECL instead of party members. This will make solo actually possible.
Modifié par Luminus, 11 novembre 2010 - 06:39 .
#191
Posté 11 novembre 2010 - 07:11
Henchmen will need to be in the party to gain XP, and their XP won't be put at the same amount as the player when they join you.
If their default xp is more than 2/3 of the player xp when they join you, they won't change.
If their xp is below 2/3 of the player XP when they join, they will be brought at 2/3 of the player XP only for the first time they join you.
I hope to make all character with ECL or not able to reach the max lvl, just like it was done in NWN2 OC. I'll try to enable all the "real" custom race the communauty has done (by "real" I mean no dragon or thing like that).
Modifié par Shallina, 11 novembre 2010 - 07:41 .
#192
Posté 12 novembre 2010 - 07:23
lady_lunatic wrote...
The only way anyone is paying for a remake is if the original developers remake it themselves and sell it in shop!
Any talk of paying for 'fan made' remakes will result in threats to shut the projects down, no profit is allowed to be made from outside developers.
Yea I guess your right, although maybe Bioware could sponsor the devs for this? (In a perfect world, I guess thats a load of legal issues and other bussiness stuff involved).
But as I said, with BG1 and BG2 both remade with the NWN2 engine, it would be like a completly new expansion! But maybe focus on BG1 now.
#193
Posté 14 novembre 2010 - 01:46
Shallina wrote...
Well actually, making BG2 after BG1 won't be has hard as BG1, since many many thing from BG1 could be used.
Actually there is an Irenicus Dunjeon and Waukken promenade almost fully operational for NWN2
Good to see that this project is moving along. When this is complete and if you decide to start on BG2, I may be able to help out with area design and conversation conversion (assuming that I am able to finish IWD). Looking forward to playing BG in the NWN2 engine
#194
Posté 14 novembre 2010 - 09:08
#195
Posté 14 novembre 2010 - 08:50
slowdive.fan wrote...
Good to see that this project is moving along. When this is complete and if you decide to start on BG2, I may be able to help out with area design and conversation conversion (assuming that I am able to finish IWD). Looking forward to playing BG in the NWN2 engine
It's a real shame that the Icewind Dale remake is not finished. Baldur's Gate and Icewind Dale are probably the only NwN2 modules I can't wait, and am looking forward, to play. I believe many will agree with me. I hope you finish IWD some day.
Modifié par Luminus, 14 novembre 2010 - 08:58 .
#196
Posté 18 novembre 2010 - 02:59
#197
Posté 18 novembre 2010 - 05:30
#198
Posté 18 novembre 2010 - 05:34
Luminus wrote...
It's a real shame that the Icewind Dale remake is not finished. Baldur's Gate and Icewind Dale are probably the only NwN2 modules I can't wait, and am looking forward, to play. I believe many will agree with me. I hope you finish IWD some day.
A Planescape Torment rework would be very cool as well, but that would take a ton of work to do it justice.
#199
Posté 18 novembre 2010 - 08:08
I still ponder the question. What can change the nature of a man?
#200
Posté 19 novembre 2010 - 06:32
Modifié par FlashElf, 19 novembre 2010 - 06:33 .





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