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The Baldur's GAte remake thread


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#176
dunniteowl

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Then again, with as much work as is being put into this remake, there's no reason to suspect that the levelling and XP gain scripts haven't been adjusted to fit this as well.

Is there?

dno

#177
Torquemada_

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Luminus wrote...

Torquemada_ wrote...
But I have a question, BG1 only spans up to lvl7 (or what I remember) which isnt much for NWN2 standards, will the remake have more levels?


Actually with TotSC installed the maximum level for some classes is 9 and others 8 (161.000 experience cap).
The best, I believe, is to put 10 level as the cap since in BG you leveled much slowly than NwN2 anyway.


If 161,000xp was the cap, that would translate into like level 17-18 in NWN2 standards I think, but we'll see when one of the modders stumble in and answer :)

I dont really see a problem here, just intressted as I would play the mod anyway.

#178
kamalpoe

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Torquemada_ wrote...
If 161,000xp was the cap, that would translate into like level 17-18 in NWN2 standards I think, but we'll see when one of the modders stumble in and answer :)
I dont really see a problem here, just intressted as I would play the mod anyway.

xp required to gain levels was done differently in 2nd edition rules, which is what BG used. 2nd edition required a doubling of xp to gain the each of the first 10 levels or so. Late in BG2: Throne of Bhaal, individual mob enemies would give as many as 10,000 xp.

#179
Shallina

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There is a factor 2 for XP beetween 2d edition and 3d edition.

BG+ TOSC remake will have a LVL cap of 9 or 10 to let the door open for the 2 games behind it, so if BG2 would be remade for NWN2 it would up be to lvl 20, and up to 30 for the last one TOB.

If we make BGR to go to lvl 20, it wouldn't be possible for it to be completed if someone wished to complete it.

Modifié par Shallina, 09 novembre 2010 - 03:16 .


#180
Luminus

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Well at 18 levels you are supposed to be able to fight dragons. It wouldn't make sense in BG1.

And all the fun and challenge in BG, was not the "POWER" you could have at the end. It was how you made use of everything you had (tactics, potions, wands, summoned monsters, spells) without being able to rest fully after every battle for 5 seconds. Plus fatigue, low level cap, the death system, few and rare magic items, all contributed to the challenge and fun.



And let's be realistic, I doubt anyone will make BG2 or ToB for NwN2, since not only it would take probably more than what took for you guys and more and more people are moving from NwN2, but because BG2 is already being remade for Dragon Age.



Personally, I would rather see a completed Icewind Dale Remake and/or a Icewind Dale 2 Remake.


#181
Guest_Sieben Elfriend_*

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Shallina wrote...

BG+ TOSC remake will have a LVL cap of 9 or 10...


Perfect! That's exactly the range in which I enjoy the game the most. Mages are important team members but not so powerful they dominate the game. Everyone must work together as a party to succeed. I am really looking forward to this. :happy:

#182
Shallina

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Well actually, making BG2 after BG1 won't be has hard as BG1, since many many thing from BG1 could be used.



Actually there is an Irenicus Dunjeon and Waukken promenade almost fully operational for NWN2 :)

#183
Luminus

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Shallina wrote...

Well actually, making BG2 after BG1 won't be has hard as BG1, since many many thing from BG1 could be used.

Actually there is an Irenicus Dunjeon and Waukken promenade almost fully operational for NWN2 :)


There is or you made? :D
If a BG2 remake is actually made for NwN2, and we can export our character from your remake, it would be soo cool.

But as Drechner said he won't be involved in any BG2 remake but what about you Shallina?

Modifié par Luminus, 09 novembre 2010 - 05:34 .


#184
Shallina

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I worked on it for 6 weeks and made Irinicus dunjon + waukeen promenade + the exterior for the slum, and stopped in order to help with BG1.

#185
Torquemada_

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Shallina wrote...

There is a factor 2 for XP beetween 2d edition and 3d edition.

BG+ TOSC remake will have a LVL cap of 9 or 10 to let the door open for the 2 games behind it, so if BG2 would be remade for NWN2 it would up be to lvl 20, and up to 30 for the last one TOB.

If we make BGR to go to lvl 20, it wouldn't be possible for it to be completed if someone wished to complete it.


Good point.

Seriosly would be awesome if BG2 was remade too, I mean, I would even pay good money for that. It would be like a brand new OC. :)

#186
ihc308

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If bg2 is remaked,I'll pay for it too



I often dream playing the remake version bg+tosc+soa+tob


#187
lady_lunatic

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The only way anyone is paying for a remake is if the original developers remake it themselves and sell it in shop!

Any talk of paying for 'fan made' remakes will result in threats to shut the projects down, no profit is allowed to be made from outside developers.


#188
Luminus

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The best way, in my opinion, to "pay" everyone involved in the project, is with support and encouragement. And when/if it is uploaded to the vault, help it rise to the Hall of Fame. :D

Modifié par Luminus, 11 novembre 2010 - 07:49 .


#189
acedealer

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I agree that the game is most enjoyable when it's challenging and there isn't too much overleveling. A well-made, well-equipped team of adventurers with a good plan can win even when relatively inexperienced and totally outnumbered. In that way, BG is tons of fun.



However, I don't really point of enforcing an XP Cap in the module. Most of the players who want an XP Cap would never level their characters anyway, right, because they believe it shouldn't be done. All they have to do is choose not to level, really, and they get the type of game they want most. So why is the rule in place? For other players who don't want to follow it?



I personally don't get why it's such a big deal if a player wants to parade around a power-leveled monster of a PC through the game if that's how they enjoy it most. Why stop them? One of the first and most often employed "cheats" in any of these games (BG, IWD, etc.) is removing an XP Cap anyway. For these players, this a more fun type of game, and it can increase the replay value of the game too even for more hardcore players. It's not like they can overlevel that much anyway, if the XP for monsters declines dramatically. I really think balancing the game for levels 1-10 is perfect idea, but I think having the other levels there for those who want them is great, too.



As a final point...isn't it really easy to remove or change the XP/level cap in a module anyway?


#190
Luminus

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Well, it's not like you reached the level cap halfway through the original game anyway. If you do all or most of the quests, you barely reach level 9. So theoretically, it shouldn't be possible to go beyond 9-10 level, by normal means, in the remake.

Btw, will the experience be divided? I think in the NwN2 OC you gained experience based on party ECL instead of party members. This will make solo actually possible.

Modifié par Luminus, 11 novembre 2010 - 06:39 .


#191
Shallina

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The XP rate and XP cap are module/campaign property, they are really easy to tweak/change.

Henchmen will need to be in the party to gain XP, and their XP won't be put at the same amount as the player when they join you.

If their default xp is more than 2/3 of the player xp when they join you, they won't change.

If their xp is below 2/3 of the player XP when they join, they will be brought at 2/3 of the player XP only for the first time they join you.

I hope to make all character with ECL or not able to reach the max lvl, just like it was done in NWN2 OC. I'll try to enable all the "real" custom race the communauty has done (by "real" I mean no dragon or thing like that).

Modifié par Shallina, 11 novembre 2010 - 07:41 .


#192
Torquemada_

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lady_lunatic wrote...

The only way anyone is paying for a remake is if the original developers remake it themselves and sell it in shop!
Any talk of paying for 'fan made' remakes will result in threats to shut the projects down, no profit is allowed to be made from outside developers.


Yea I guess your right, although maybe Bioware could sponsor the devs for this? (In a perfect world, I guess thats a load of legal issues and other bussiness stuff involved).

But as I said, with BG1 and BG2 both remade with the NWN2 engine, it would be like a completly new expansion! But maybe focus on BG1 now. ;)

#193
slowdive.fan

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Shallina wrote...

Well actually, making BG2 after BG1 won't be has hard as BG1, since many many thing from BG1 could be used.

Actually there is an Irenicus Dunjeon and Waukken promenade almost fully operational for NWN2 :)


Good to see that this project is moving along.  When this is complete and if you decide to start on BG2, I may be able to help out with area design and conversation conversion (assuming that I am able to finish IWD).  Looking forward to playing BG in the NWN2 engine Image IPB

#194
Shallina

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Work on BG2 from me will only be resumed once BG1+ TOSC will be finished, if it's resumed :), if someone want's to work on it while I'am not, there is no problem at all, she/he can contact me.

#195
Luminus

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slowdive.fan wrote...


Good to see that this project is moving along.  When this is complete and if you decide to start on BG2, I may be able to help out with area design and conversation conversion (assuming that I am able to finish IWD).  Looking forward to playing BG in the NWN2 engine Image IPB


It's a real shame that the Icewind Dale remake is not finished. Baldur's Gate and Icewind Dale are probably the only  NwN2 modules I can't wait, and am looking forward, to play. I believe many will agree with me. I hope you finish IWD some day. :D

Modifié par Luminus, 14 novembre 2010 - 08:58 .


#196
Ranger Solo

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I second that motion there.

#197
Setz69

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All I have to say is wooooow. Been watching you guys for awhile and I'm starting to get really excited with the release date dropping soon :D Btw do you guys do this professional? Might not be a bad idea to get into you seem to have a knack for it.

#198
rjshae

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Luminus wrote...
It's a real shame that the Icewind Dale remake is not finished. Baldur's Gate and Icewind Dale are probably the only  NwN2 modules I can't wait, and am looking forward, to play. I believe many will agree with me. I hope you finish IWD some day. :D


A Planescape Torment rework would be very cool as well, but that would take a ton of work to do it justice.

#199
lady_lunatic

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ahhh yes planescape torment...that game left me deep in thought for weeks afterwards.

I still ponder the question. What can change the nature of a man?

#200
FlashElf

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Torment would be ridiculously difficult to make (and the class changing just seemed excessive to me), though Lady_Lunatic, I thought the game answered that question itself, near the end.  If I remember correctly, [Spoiler] against the transcendent one, the final answer to that question was Belief  [End spoiler]

Modifié par FlashElf, 19 novembre 2010 - 06:33 .