pvt_java: No but as I said, you can get character death without rushing. Some of it intentional to create a bigger narrative impact on my own personal experience. (ex: Tali gets exhiled, Shepard sides with Legion, both of these have a notable impact on tali's personality and would leave her unable to perform her duties during the suicide mission at 100% capacity.)
Who would think that Mordin is so capable of dieing just because you
took Garrus or Grunt along to fight the final boss with you, the game
doesn't tell you that they're the ones that will make all the
difference, that's something that the community found out after beating
the game. Brad Shoemaker of giantbomb.com
ended up with Mordin dead and he felt like he was properly prepared and
did everything right, he was blindsided, many of these decisions were
intended to blindside you as a player.
Miranda failing to hold up as a biotic is also something that you can't really forsee unless you already know that she's crap at it. Fire team leader can get both the tech expert killed (At first glance many people can be lead to believe that Zaeed was a good fire team leader, and some people assigned jacob to the vents just because they thought his volunteer was a hint) and the distraction team leader killed (fire team leader 2, my initial run I picked grunt because from what I could figure sending my toughest squadmate out to be a distraction seemed completely logical at the time.) Outside of that there are conflicts that you might not be able to end with both sides happy even if you're doing everything just because of when you did them and how your points were allocated. That again is info you'd have to already know before starting to be able to guess against. Even the outcome of Zaeed's mission can result in lost loyalty while appearing to do everything right just because your paragon bar isn't high enough. Whether or not we get to go up against Vido again shouldn't depend on how many paragon points we had on that mission.
This can be a deliberate choice for the sake of roleplaying; deaths caused while still completing every mission in the game. For these plot threads to ALL die with the character would just feel incomplete and sloppy. Arbitrarily requiring tali alive to find out what happens to the quarians would be just bad. Vido has almost half as much reason to have it out for Shepard as Balak does. Miranda's Father is still out there with a devastated legacy. Maelin's Data and Keiji's Graybox are still on the normandy somewhere, as are the recovered bodies of your crew (coffins) The Geth are still occupying the Quarian Homeworld and there's the chance of the Heretics rising again. Killing Wrex didn't lock us out of Tachunka, Killing Tali, Legion,
Sidonis, Aresh, Ronald Taylor, Maelin, Morinth, Vido, and Kolyat are all potential survivors and to single out THESE threads based on the results of the suicide mission would be kind of lame. Finding out "the rest of the story" with them should be treated the same as it was for Harkin, Nassana Dantius, and Wrex.
Keiji's Graybox and the Genophage Data shouldn't lose their importance just because of the life or death of your squadmate. Both turnouts should produce their own results. Maybe in one Kasumi is lured out and kidnapped for the Gray Box and you have to rescue her, and in another turnout the same villain acquires the remains of her body and the genetic information it holds and demands Shepard hand over the gray box in exchange. Differing outcomes are part of the fun in replaying ME1 into 2. It'd be like the life or death of the council was negated by promoting Udina to councilor because you didn't pick Anderson. The meeting with Anderson in ME2 is a great example of following through on criss-crossing continued plot threads, and I want to see that carried over into the other games.
Modifié par Doctor_Jackstraw, 14 juillet 2010 - 02:45 .