Glad there is only one origin
#1
Posté 14 juillet 2010 - 01:35
Pros
- The lack of origins will allow bioware to focus their storytelling into telling a cohesive story with plenty of twists and turns.
- A single focused experience is not the same as a guided one aka shepherd, as he was predefined with a chosen background ie spacer. In this game we will be largely forging our background over a period of 10 years (minus the fleeing the blight part)
- A timespan of 10 years means that any relationships with characters we meet will be meaningful and likely to change contextually in very significant ways which was just not possible in da origins. Because there is only one origin these relationships can focus on maximising the available options to the player in terms of where they want to take it.
- A dynamic and evolving world. Events and actions we take as hawke will impact the world and there will be changes in how others view us over time - compare that to origins when you revisited an area and everything was always largely the same. (except after story 'trigger' events in ferelden which were all packed into the end game.)
- World and art design seem more of a consideration now; Having one origin allows the world to be presented cohesively to the player to guarantee playback reception- in contrast dalish elf origin felt rushed compared to human noble and mage origins.
Cons
- Having a single origin and only one voice actor will make replaying game with different choices harder
- Limits alternative perspectives of the world from other origins
#2
Posté 14 juillet 2010 - 01:36
#3
Guest_KproTM_*
Posté 14 juillet 2010 - 01:37
Guest_KproTM_*
What he said
#4
Posté 14 juillet 2010 - 01:37
Slidell505 wrote...
Your PC has an absurdly large chin.
#5
Posté 14 juillet 2010 - 01:38
Modifié par Blakes 7, 14 juillet 2010 - 01:39 .
#6
Guest_KproTM_*
Posté 14 juillet 2010 - 01:40
Guest_KproTM_*
If you remember back in Mass Effect, when you were making information about your Shepard you had a choice of his background: Spacer, Colonist, Earth-Born
Then you had a choice of Psych: War-Hero, Survivor, Ruthless
I hope they do something like that in DA2
#7
Posté 14 juillet 2010 - 01:41
#8
Posté 14 juillet 2010 - 01:41
mike hawke.
I should go.
#9
Posté 14 juillet 2010 - 01:42
#10
Posté 14 juillet 2010 - 01:42
I bet you at least a few hundred people do that for their character.MarchWaltz wrote...
Heh, I bet the default name for a male hawke would be mike.
mike hawke.
I should go.
#11
Posté 14 juillet 2010 - 01:43
Slidell505 wrote...
Your PC has an absurdly large chin.
#12
Guest_MessyPossum_*
Posté 14 juillet 2010 - 01:44
Guest_MessyPossum_*
*points at door* :|MarchWaltz wrote...
Heh, I bet the default name for a male hawke would be mike.
mike hawke.
I should go.
Modifié par MessyPossum, 14 juillet 2010 - 01:44 .
#13
Posté 14 juillet 2010 - 01:44
#14
Posté 14 juillet 2010 - 01:45
Blakes 7 wrote...
Well this is how I feel about it and I'll tell you why there are reasons to be positive :happy:
Pros
- The lack of origins will allow bioware to focus their storytelling into telling a cohesive story with plenty of twists and turns.
- A single focused experience is not the same as a guided one aka shepherd, as he was predefined with a chosen background ie spacer. In this game we will be largely forging our background over a period of 10 years (minus the fleeing the blight part)
- A timespan of 10 years means that any relationships with characters we meet will be meaningful and likely to change contextually in very significant ways which was just not possible in da origins. Because there is only one origin these relationships can focus on maximising the available options to the player in terms of where they want to take it.
- A dynamic and evolving world. Events and actions we take as hawke will impact the world and there will be changes in how others view us over time - compare that to origins when you revisited an area and everything was always largely the same. (except after story 'trigger' events in ferelden which were all packed into the end game.)
- World and art design seem more of a consideration now; Having one origin allows the world to be presented cohesively to the player to guarantee playback reception- in contrast dalish elf origin felt rushed compared to human noble and mage origins.
Cons
- Having a single origin and only one voice actor will make replaying game with different choices harder
- Limits alternative perspectives of the world from other origins
Excellant and most cogent points, nicely put, but chin is still reminiscient of Michael Schumacher.
#15
Posté 14 juillet 2010 - 01:45
#16
Posté 14 juillet 2010 - 01:46
On to the topic at hand; anyone feel like contributing there hopes and expectations for a single origin game?
Modifié par Blakes 7, 14 juillet 2010 - 01:47 .
#17
Posté 14 juillet 2010 - 01:50
Anyway, back to the orginal topic...
I agree with you. Although I'll miss playing elves and dwarfs, I'm excited about the game spanning ten years and making Hawke my own. Ugh it's going to be so hard waiting until March!!!
Modifié par EmStar202, 14 juillet 2010 - 01:51 .
#18
Posté 14 juillet 2010 - 01:53
#19
Posté 14 juillet 2010 - 01:55
... and the chin reminds me of double h in beyond good and evil
#20
Posté 14 juillet 2010 - 01:55
What I mean is, we start the game in Lothering, and the events that move you from Lothering to the Free Marches stay largely the same no matter what, but what happens to you immediately after you reach the Free Marches can be different from character-to-character, like DAO's Origin Stories. So when you get to the Free Marches, you might join in with a mercenary company, or a criminal element, or be trained by an apostate, or picked up by the local Circle, and so on.
It keeps the 'you're a penniless refugee' as a constant, but has multiple options as to where your character got his training.
#21
Posté 14 juillet 2010 - 02:03
#22
Posté 14 juillet 2010 - 02:04
...That chin is tremendous...
#23
Posté 14 juillet 2010 - 02:07
#24
Posté 14 juillet 2010 - 02:09
#25
Posté 14 juillet 2010 - 02:09





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