Glad there is only one origin
#26
Posté 14 juillet 2010 - 02:14
Also: Damn! That is one huge chin! Like, Bruce Campbell huge!
#27
Posté 14 juillet 2010 - 02:16
Funnily enough I'm a fan of Bruce. Maybe he's rubbing off on me; yes that's what dragon age needs - more boomsticks!
Modifié par Blakes 7, 14 juillet 2010 - 02:18 .
#28
Posté 14 juillet 2010 - 02:20
#29
Posté 14 juillet 2010 - 02:48
#30
Posté 14 juillet 2010 - 02:53
On topic, I'm quite excited about the new game and agree with pretty much everything the OP said. I just hope they keep romances lol
#31
Posté 14 juillet 2010 - 03:11
Blakes 7 wrote...
I'd go with Michael; seriously through the character editor did not get the picture right - looks fine in game.
On to the topic at hand; anyone feel like contributing there hopes and expectations for a single origin game?
No, even in the screenshot you provided his chin is absurdly huge.
That said, I agree with your sentiments on the single origin.
...Chinny McChinnerson
#32
Posté 14 juillet 2010 - 03:59
Also, I don't think the origins really added that much to the game in the first place. This is, of course, a matter of opinion, but it seemed like after the first two hours the game played basically the same with the possible exception of a few lines here or there referencing your origin. I'm not saying I didn't like the origins, just that I think they've been glorified from what they actually were. Again, just my opinion.
#33
Posté 14 juillet 2010 - 04:23
#34
Posté 14 juillet 2010 - 04:27
I suppose it´s much more about the need to fully voice more characters than about focused story.
#35
Posté 14 juillet 2010 - 04:30
Seriously, I feel the same way--going by what the devs have said there's going to be plenty of room for character customization. Most single RPGs have only have one origin, so I can live that. I understand that this is coming after a game that let us choose from six origins, but I don't think it was ever stated that that would be the case in sequels.
#36
Posté 14 juillet 2010 - 04:39
Slidell505 wrote...
Your PC has an absurdly large chin.
#37
Posté 14 juillet 2010 - 04:43
#38
Posté 14 juillet 2010 - 04:44
You have all tempted me to create a new dragon age character introducing
"Chinny chin-chin"
(now with enhanced chin)
Maybe he can be plenty obnoxious too - being rude with the king then swiping his armour when he dies. ;-)
He can walk with a confident gait and plenty of sidecracks - I should of played this sort of character yeahs ago just for the giggles. Probably more a mass effect character through.
#39
Posté 14 juillet 2010 - 04:51
andar91 wrote...
I also don't mind that there's only one "origin", mainly because I think it will allow them to tell a more focused story.
Also, I don't think the origins really added that much to the game in the first place. This is, of course, a matter of opinion, but it seemed like after the first two hours the game played basically the same with the possible exception of a few lines here or there referencing your origin. I'm not saying I didn't like the origins, just that I think they've been glorified from what they actually were. Again, just my opinion.
Well they could have made the origin stories more integrated into the narrative considering they were a rather popular feature.
I think they should have atleast kept race choice in the game, even if they have to limit us to the single origin. Of course, maybe being human will actually matter for the story. Who knows.
#40
Posté 14 juillet 2010 - 05:05
Blakes 7 wrote...
Well it is mostly a case of development resources, being that the game is due to release in 2011; if time and money were no object then I'm sure the scope of multiple options with plenty of depth could be accomodated Querne.
You have all tempted me to create a new dragon age character introducing
"Chinny chin-chin"
(now with enhanced chin)
Maybe he can be plenty obnoxious too - being rude with the king then swiping his armour when he dies. ;-)
He can walk with a confident gait and plenty of sidecracks - I should of played this sort of character yeahs ago just for the giggles. Probably more a mass effect character through.
you can have him walk into an inn and the bartender will ask "Why the long face?"
#41
Posté 14 juillet 2010 - 05:11
I wish they gave an elven and a dwarven perspective, three Origins total. The restrictions of player choice and for the sake of a main character voice over seems like an unfair trade in the world of storytelling. I didn't mind the play mechanics changes too much between ME 1 and ME 2, but that was mainly due to the fact that you started in the first game as Shepard and most dialogue choices were the same regardless of what you picked. So I am not too concerned about the re-vamped combat in DA 2. But the focus on a single character perspective is disappointing to me. There's not alot of replay in that. These are my abreviated fears, I'm making no claims yet till I see more on the game.
#42
Posté 14 juillet 2010 - 06:13
If you read through the comments from modders who have worked on animation mods it's extremely time consuming to make the animations work for all three skeletal structures because they're all different heights with different limb lengths.
Dropping those as player-choices will free up both time and resources.
-edited because that just sounds racist.-
Modifié par Jimmy Fury, 14 juillet 2010 - 06:14 .
#43
Posté 14 juillet 2010 - 06:32
#44
Posté 14 juillet 2010 - 01:21
Anyway, I'll wait and see how the story of Hawke turns out. The various playable origins in the first game was a big part of the game; being able to play as different races and the ability to view the game through 6 different perspectives. With DA2, you are stuck with just Hawke, and have to play through their story, not as a city elf, dwarf noble, etc. Yes, I will eventually buy DA2 and probably love it, though I will miss being able to play as the other races and their origin stories.
#45
Posté 14 juillet 2010 - 01:26
Slidell505 wrote...
Your PC has an absurdly large chin.
LOL call it a coincidence but a lot of user's PC's on here have me scratching my chin, wondering how they're even playing DA:O looking that bad.
Anyway, I agree wholeheartedly with OP. Problem is with only one origin replayability has now been axed.
#46
Posté 14 juillet 2010 - 01:37
Gambient wrote...
[...] Problem is with only one origin replayability has now been axed.
Has it ? Not sure that is true, while I played all origins I'm not planing on finishing the game with all origins. For me it is more like finishing the game with 3 different classes and I'll chose the orgine best suited (in my point) for that. What I might do is with the remaiing orgines to play the specific part of DA:O realted to that, e.g. leading a dwarf to Ozrammar or so, to see how I am "received" there.
Having only 1 "origin" never prevented me from replaying a game at all, e.g. KotOR. Over the years I playe KotOR quite a few times. Same thing with ME1 so far and to some degree with ME2. As long as the overall gamemechanics are "Interesting" and the overall story experience is interesting and gives me some varaity to explore it has a lot of potential for replayability.
#47
Posté 14 juillet 2010 - 01:42
Agreed on the Origins thing. Only ever completed on Human Noble. And she has a wonky nose and a big forehead.
#48
Posté 14 juillet 2010 - 01:45
Blakes 7 wrote...
Well this is how I feel about it and I'll tell you why there are reasons to be positive :happy:
Pros
- The lack of origins will allow bioware to focus their storytelling into telling a cohesive story with plenty of twists and turns.
The presence of origins really doesn't interfere with telling a cohesive story with plot twists. Especially when the origins play little more than lip service after the initial couple of hours.
- A single focused experience is not the same as a guided one aka shepherd, as he was predefined with a chosen background ie spacer. In this game we will be largely forging our background over a period of 10 years (minus the fleeing the blight part)
Technically, Shepard could have three backgrounds. Other than that, I agree.
- A timespan of 10 years means that any relationships with characters we meet will be meaningful and likely to change contextually in very significant ways which was just not possible in da origins. Because there is only one origin these relationships can focus on maximising the available options to the player in terms of where they want to take it.
Depends how they do the time jump. It could happen immediately after the prologue (which would then just serve as a origin) or it could be set somewhere interesting in the narrative. I hope it will be really interesting though I'm going to suspect that it'll just be an early bland "Fable Jump."
- A dynamic and evolving world. Events and actions we take as hawke will impact the world and there will be changes in how others view us over time - compare that to origins when you revisited an area and everything was always largely the same. (except after story 'trigger' events in ferelden which were all packed into the end game.)
It will have nothing on Alpha Protocol.
- World and art design seem more of a consideration now; Having one origin allows the world to be presented cohesively to the player to guarantee playback reception- in contrast dalish elf origin felt rushed compared to human noble and mage origins.
Having one origin does not insure that portions of the game don't feel rushed.
Cons
- Having a single origin and only one voice actor will make replaying game with different choices harder
- Limits alternative perspectives of the world from other origins
You also forgot to mention that it will dramatically reduce the game length.
Finally, I stand in awe of your chin.
Modifié par RunCDFirst, 14 juillet 2010 - 01:45 .
#49
Posté 14 juillet 2010 - 05:23
Ryllen Laerth Kriel wrote...
Yeah but everything just looks bland if all the NPCs are the same height and so is the character. Just like the absence of phenotypes like Bioware had in NWN, they are moving backwards I feel. DA:O had a fat male merchant body that was only used about four times throughout the whole story. NWN 2 had a girth and height slider which was at least a good attempt, hats off to Obsidian for that innovation, I'm glad they at least tried and it worked fairly well. Sometimes the effort of having different racial heights and utilizing those aspects in cutscenes or NPC interactions makes the world come alive all the more. I feel it's worth the effort.
I never said anything about making all the NPCs the same height and shape, just the main character.
An example:
Love scenes. Leliana will always be Leliana's height, but the animation for the romance with her had to compensate for 3 different heights for the Warden. The animation for a human PC wouldn't work for all three races because the human PC is like 2 feet taller than a dwarf PC. If they tried to use the same animation then Leliana would be kissing the air or the dwarf would be floating.
That's why some of the romance related mods (extended scenes, new companions that are romancable, etc) are often limited to 1 or 2 races when they're first released and then the others are added on later as updates because they require an entirely different animation.
In fact, by removing the need for those extra scenes it could free up space for more variation in NPC body types (again an NPC will only ever need 1 animation) or even Hawke's build so long as his skeleton stays the same.
While a 3 foot dwarf a 5 foot elf and a 6 foot human can't use the same animation.. a skinny 6 foot human, buff 6 foot human, and spare-tire 6 foot human could.
#50
Posté 14 juillet 2010 - 05:29





Retour en haut






