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Risen Hero: Closing in on Release


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#1
Shaughn78

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Hey we got booted from the our site, how do you like that. At least I was able to pick up the same screen name. The icons were a little sparse for NWN between the two versions and the expansions you'd figure there would be a bit more. So missing my old icon I went for the jalapeño imp.

The Risen Campaign for those unfamiliar with it ( I blame my very sporadic updates on the bioware forum, go check them out while you can.....). Is a single player game for a lvl 1 character. It uses the Forgotten Realms as a general location but it includes my own interpretations and fits into no specific time line. This unfortunately is part of a series (please groan here). I decided it would be best to release it in phases, one for community feedback and to be able to actually release it. This first chapter has a definite end but it is obvious the story continues. I tried to avoid too big of a cliff hanger or something like that. But we accept movies and book to be released in parts so here is my first part. It includes a fair amount of community content, for a full list see my blog, link below. At this point creation is complete and I am working on wrapping up the in-house testing before starting beta, any testers out there let me know if you're interested.

So here it is:

You awake in a destroyed village covered in blood and surrounded in carnage. You find yourself in the wake of an army and alone with only the guidance of a mysterious stranger who disappeared as quickly as he appeared. The main story line is fairly linear but numerous side quest have been included that allow the character to explore and develop. It is a story base game and relies on a number of skills.

What is included:
-8 unique companions with involved dialog and custom leveling up packages.
-Fully compatible and requires Kaedrin PRC pack
-MotB influence system
-Inter-party Relationship system that tracks how the companions feel about each other. Only certain companion relationships are followed with this system due to scope control. Companiosn will have different interjections based on relationship. As relationships increase bonuses are added and if a toxic relationship develops penalties are applied. At a certain point hatred will take over and certain companions will not want to be in the party together and may even fight with each other. The loser will be killed and removed from the party forever. Relationships are effected by both the player's choices and  event they encounter. There is one relationship that will always be negative and the longer the two companions are in the party together the worse the relationship will be.
-Several sneak scripts have been created to make more use of stealth other then just back stabbing. In one area stealth will turn on and off encounters and another stealth will need to be used to survive (the second is an optional area for stealth classes).
-Unique items. I hate +something items. There are several items like this encounter but most are random treasure. Most items will have a name and description even if they are only +something.
-A fair amount of humor thrown in randomly here and there.
-Custom load screens and load hints. (Some of the hints are useful but most are just for the fun of it.)
-A bunch of other stuff too, but you need to play the game to find out.....

What is not included:
-Party creation
-Unlimited resting
-Party conversations, at least with other NPCs. There are several party conversations that are done to interact with items. All conversations with NPCs are either cutscene or nwn1 style. Companions may be asked to help at times or just jump in. When a companion is talking they essentially take over the conversation and the player will have little to no control. In a few specific conversations companions may take over and force the player into a fight.
-Unrestricted class leveling of companions. There will be options to change their packages (classes) but they ultimately choose what type of classes they will have. Influence and certain events in the game will open different package options.

At this point most everything is complete and I am working on testing. I plan on releasing it to beta testers within the month and likely a full release in the fall. I have been working on this now for three years and it is amazing to be at this point. If you are interested in play testing and some basic knowledge of building please let me know.

A link to the Risen Hero blog.  Includes custom content, information on development and of course screen shots.

risenheronwn2.blogspot.com/ 

#2
Justicar Walt

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Shaughn78,

Read your stuff, looked at your blog, I can't wait! Bring it on. It looks really good.

#3
Shaughn78

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Hopefully you won't have to wait too much longer. I think I have worked out all the "big issues". Still fighting a couple of small things but nothing too exciting. I figure I have 1 more play through before I feel comfortable with a beta release. My wife is working through it as well and leaving me list of grammar stuff to go through.

Another bit of good news, I was able to resurrect my old avatar photo

#4
Dorateen

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Are there giants throwing boulders?



Good luck with the final stages of testing, and look forward to the release.



Harumph!

#5
Shaughn78

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There will be some hill giants throwing boulders but they play a very minor role.

Boulders being thrown from cliff edge:
3.bp.blogspot.com/_tGpD7aVTV7M/TC9RmkLLBAI/AAAAAAAAAfY/7LlF2P8kxl4/s1600/NWN2_SS_062910_162742.jpg

Unlucky Companions about to get crushed:
3.bp.blogspot.com/_tGpD7aVTV7M/TC9RmJQp7FI/AAAAAAAAAfQ/1MkdDPOg-ko/s1600/NWN2_SS_062910_162735.jpg

#6
Eguintir Eligard

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Shaughn mine is in the same phase but while I wait for voice overs to complete I'll test yours. And I'll wait a few weeks after you release before I do mine. Mail me the test links

#7
WyrinDnjargo

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been following this for ages! glad to see its almost there. The list of CC you're using on your blog is great. And your boulders are a great addition I'm using myself - actually gives battling giants a proper giant feel.

hang in through the testing!

#8
Shaughn78

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EE I will forward the link once it is up, just a couple of things I still to go over 1 more time.



Wyrin glad you could make use of the boulder toss. I may have gone a bit overboard with the custom content. Not everything listed on my blog is included in the game, I essentially made my own community HAK

#9
Shaughn78

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Question for would be testers.



What type of additional information on the game would you like?

Just getting ready to compress the file then send it out.

#10
Eguintir Eligard

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make sure u tell us what not to waste feats on. If you dont have all the common weapon types in game, you may even recommend the player dont use weapon feats. Skills too

#11
Shaughn78

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Risen Hero has been uploaded and is ready for play testers. If you're interested send me a message.

#12
Shaughn78

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Just another update.



Looking to do a release Aug 26, providing nothing really wierd happens. So mark you calanders.



I would like to get at least one more playtester. Maybe someone who has a bit of a darker side to see how that path goes.



Any playtesters can send a blueprint of an avatar to me and it will be included as a monk at the monastery. Other then the monks robes everything is customizable.



If anyone is interested let me know and I will upload the most recent version.

#13
Shaughn78

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Hate to keep bumping this, but. . .



Could really use one more playtester before final release.



If you are interested please let me know.

#14
Gilradthegreat

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I still have a couple weeks of summer vacation left, I'll give it a shot.

#15
Shaughn78

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Update:



Release will likely not happen on 26th. But should be fairly soon. I may end up putting it off little more to help stagger all the new campaigns that are closing on release over the next few weeks.



The playtesters have done a great job. I have started going over the conversations 1 last time. Fixing little grammar things: punctuation, commas, tense changes and other little things to make the reading a bit smoother.




#16
Shaughn78

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September 12th will be the release of Risen Hero.

At this point all 4 modules have been grammar checked, just need to complete the 40,000 words worth of companion dialog in the campaign folder. All issues found during playtesting have been corrected. I have 1 last playtester, once she is complete I will wrap up playtesting.

Three years and it is here.

For a complete description see my project:
Risen Hero Bioware Project

Modifié par Shaughn78, 01 septembre 2010 - 10:49 .


#17
PJ156

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Good luck, this all looks very cool.



PJ

#18
dunniteowl

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[stares owlishly around]

This looks like it could be really fun to play

[goes back to sleep with a soft hoot]

dno

#19
Eguintir Eligard

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Tzight. Its too bad we don't get a diploma or something after 3 years of our life goes out the door :)

#20
Shaughn78

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Finished the grammar checks, cleaned up a few little things here and there. The game has been packaged and is set to be uploaded the morning of the 12th. Just need to contact the vault since the files are larger than 25mb.

In the meantime I have been playing Legacy of White Plum Mountain.

Modifié par Shaughn78, 09 septembre 2010 - 07:28 .


#21
nicethugbert

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I'm playing it now but I'm wondering if I'm doing something wrong.  There are lots of locked and trapped containers which seem to have plenty of good magic items judging from what is not broken when I bash the containers, unlike the monster drops and the unlocked and untrapped containers which are stingy with magic items.  So, if I had good open locks and disable device skills, I'd be swimming in good magic loot as opposed to my PC and party's currently high level of item poverty.  Is the magic item quantity expected to be so different dependng on the level of those two skills?

Also, I'm finding broken items in unlocked and untrapped containers and I'm not using an AoE or anything that I think could damage them.  Why is this the case?

#22
Shaughn78

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***Some answers***
***Some answers***
***Some answers***
***Some answers***
***Some answers***
***Some answers***
***Some answers***



For lots of the locked chest I used the global treasure scripts, I did try to limit the magic items (non-consumables -weapons,armor and stuff) while trying to maintain some consumables (potions, grenades and kits and whatnots).

On the first level of the kobold cave there is a thief who will join you and she will be able to open lockas and disable the traps. Though it sounds like you may be a bit past that (a complete guess on my part).

As for loot, yes, I included some junk in the lootable items. Generally if the area you're in looks run down and crappy then you will find some rundown and crappy items mixed in the chest barrels and what not. So if your in some ruins and you find a armoire chance are it will be filled with the rags of the clothes it once held. I have go so far as creating more junk. Mixed in book cases and scrolls you will find ruined pieces of paper and skeletons and zombies will wear ruined armor and wield rusty and dull weapons.

Modifié par Shaughn78, 20 décembre 2010 - 04:03 .


#23
nicethugbert

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I missed the thief in kobold lair. I saw a big room full of kobolds on the first floor so I went in the other direction after getting stomped there. I wound up in the second level fighting the chief. I reloaded a million times until I cheated in a heal potion and finally won. I'm playing a warlock and I'm just past the zhent fort.



What's the max party size? I have Valin, the elf ranger, the half-fiend, zhent fighter, and halforc in party now. I took everyone in who crossed my path. I think it's great my warlock could bs them into joining. Would having the thief cost another party member? I like large parties.

#24
Shaughn78

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In the kobold cave the after the first or second battle, Valin approaches you in the hall he suggest that you follow the let wall. There are four paths off that area. The far right takes you to the Chief, the middle right takes you to a kobold temple and beast area (kobold rangers with beetles and dire weasels). The middle left takes you to the main living area (where you get to stomp baby kobolds) The far left path takes you to a prison area.

The prison area is where you find the thief companion and an alternative route through the caves. A kobold thief/assassin will join you as a henchman and take you to the chief's bed chamber where you can have only him to fight with your PC, 2 companions and the henchman. The henchman leaves the party with the chief death. You will get about 2/3 the experience using this route but helps if you are not a melee or stealth character.



Party size: Up to the monastery there is no party limit. If you can find them, they will join. After the monastery the party size is limited.

#25
nicethugbert

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Got any clues for the ghost? I found his skull and two bones. Can't seem to get past that.