"The Summoners" - Veene and gang update - Brynnlaw, Spellhold, Fish City
In Brynnlaw, Veene helped Ginia (why not, he had nothing better to do). We also took down the local prostitue ring. We didn't really care about Galvena's business, but she killed our contact, so it seemed fitting she had to pay. Yoshimo laid down two bounty hunter traps, then we summoned a level 9 bersker (via horn) right by the wizard, while Yoshimo did a backstab and ran. That was all it took it to defeat her.
We got captured by Irenicus. Irenicus cast some spell and I had to fight Bhaal. I didn't have any offensive spells memorized, so wasn't sure how this was going to work. I cast vampiric drain (via Bhaal power), DUHM and just straight melee. Fortunately that was enough for victory.
We are finally re-united with Imoen. Her arcane help will be welcome. She needs to do thief duties as well, as least for a short while. Number of puzzles here, but Veene had no trouble. We had no trouble on the 2nd level either. At the very end of the 2nd level great news when we connected the horns to the statue -- Veene got to level 13! He now has his thief abilities! Changed a lot of equipment after that -- equipped "dark night" armor helps with hiding in shadows and AC 3 -- equipped staff of Rhynn (weapon that can backstab) -- equipped 2x rings of invisibilities for safety and for extra backstabs if needed -- equipped boots of stealth. In addition, Korgan leveled here and got 2 pips in dual wield - he finally will use two axes and he gets 4 attacks per round. Mages that don't have PfMW or Mantle up are pretty much going to get eaten up by him now.
We solve the "director's" riddles and escape the spellhold maze. We recruited the crazy mages and batlted Irenicus. Imoen used dispel arrows, Edwin magic missles, Jaheira plague of insects, Korgan his 2 axes, Veene a summon (he doesn't have much offensive spells), and Viconia flame strike. Irenicus did not last long at all, and
retreated almost immediately after Wanev's time stop. Lots of assassins left, plus the clones. Veene ran to the far left side of the room, Viconia got her True Seeing going and Edwin fired a cloudkill via wand. After the cloudkill hit the party followed Veene to his location.
Yoshimo finally arrived. However, with no equipment other than some katanas, and dualed to a fighter, we weren't worried about him, though he got a nice hit on Jaheira. The assassins/clones were getting devastated by the plague of insects and cloudkill. Viconia hit level 15 her animate deads are skeletal warriors now, that's great.
We sided with Saemon, but our ship got capsized by Sahuagin. They have a rebel problem, we went ahead and helped him with that. Pretty straightfoward for the party. Veene did lots of backstabs as the situation allowed. On one backstab attempt he put up righteous magic which says all hits are maximum, and then did DUHM to put his strength to 25. The backstab was only 70 damage with the staff of Rhynn. Guess that will have to do...The rebel prince was no match for our party.
We rapelled with a rope down this deep passage and found ourselves in the Underdark. We got 5 summons up and running, hasted them, chaotic commands on Veene, and Veene scouted ahead and somehow waved the summons to attack 3 mind flayers while hidden. The summons took casualties, but they won without needing Veene's help.
Party Status:
Jaheira - level 11 fighter/level 13 druid, 78 HP, Impaler
Korgan - level 16 berserker, 137 HP, Frostreaver
Viconia - level 16 cleric, 67 HP, Arla's Dragonsbane
Veene - level 12 thief > level 14 cleric, 72 HP, Staff of Rhynn/sling of seeking
Imoen - level 7 thief > level 12 mage, 68 HP, Tuigan's bow
Edwin - level 14 conjurer, 58 HP, Crimson Dart +3
Modifié par corey_russell, 23 octobre 2011 - 04:31 .