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Baldur's Gate 2 No-Reload Challenge


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#251
Humanoid_Taifun

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Last thing I remember from the transmuting girl is how she mopped the floor with Bodhi. Glad to see she's back. :)

#252
Alesia_BH

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Humanoid_Taifun wrote...

Last thing I remember from the transmuting girl is how she mopped the floor with Bodhi. Glad to see she's back. :)


Yeah that was a fun fight: tearing through Bodhi's layer with a buffed, Improved Hasted, Phantom Blade wielding Greater Wolfwere. Good times!

I regretted leaving Alastria's story unfinished. I'm glad to have a chance to complete it now. She may feel a bit "done" to some -and there will be repeated snippets in her journals- but hopefully some people will enjoy her journals again. I do have fun playing her.


Best,

A.

Modifié par Alesia_BH, 19 septembre 2010 - 07:23 .


#253
Thailog

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Alesia_BH wrote...

Teehee! It works.

A big thanks to Amanasleep for his comments over in the Sorcerer Spell Thread: they helped me discover the coolest way for a Transmuter to kill low level mages: Polymorph Self: Mustard Jelly-> Minor Sequencer: Chill Touch, Strength. The Jelly is 100% Magic Resistant and the Chill Touch weapon goes right through Stoneskins. It's lovely.


This sounds awesome, I've gotta try it sometime. Hm, I wonder how it would work with ghoul touch and shocking grasp.

Oh and, good luck with your run!

#254
biowherewolf

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 wow
lots of activity here, after a dry spell. 
Strangely, I've been thinking of re-starting with a sorcerer, Alesia_BH, so I'll be watching yours closely. Looks like you're doing ok so far (except for the trap thing). 

Meanwhile, I've got Viertes:

Underdark

Well. the underdark sucks. :D I can see why the property values are so bad there. 
After dropping down into the Underdark, the group was entirely frustrated by their inability to find a place to rest. 
Sure, they cleaned up on the elementals at the gates. But every time they tried to rest....
Lizard men. 
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr674.jpg

bah.  for every 3 nights they tried to rest, they'd get interrupted 2 of them. grrrrrrr.

They decided to have a little fun at the prison thing, but ...geez... time stop?
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr676.jpg

I mean, the team won, but shesh....
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr678.jpg

took out a demon
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr682.jpg

Talked to a dragon and got turned into Drow-lookin' things. 

Did something stupid. Veirtes got asked to a dual. and thought... "sheesh, i can take 'em" . (Famous last words). 
When she got into the fight, she realized she didn't know whether or not mage spells were allowed in the dual or not. She figured.. "meh, i've got Celestial Fury, I'm good. "... then she thought ... "man, this guy is *tough*"... then, after a couple healing potions,  she thought.. "Yikes! time to cast spells..heeeellllllooo spiders". 
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr683.jpg

*whew*
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr684.jpg

Did some missions for the Drow, and some shopping. Encountered a party of Drow-haters. 
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr685.jpg
Mind flayers 
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr686.jpg

and, geeze, who has servants that can cast 8th level spells??
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr688.jpg
I mean, seriously. I focused the firepower on the priestess, who turned out to be kind of a whimp. But her servants.... wow, nearly ended my run. 
Beholder fell to Viccy's Middle Finger of Death (I'm sure that the somatic component of the spell is to flip off the target). 
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr689.jpg


Now the confusion, unexpected, frustrating stuff. 
Right in the middle of the "yes, I'll do what you want" missions, this pops up
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr693.jpg

The Drow all attack, Solaufein included. Then the Gnomes attack. 

Now comes the hard part. Viertes still doesn't have the dragon eggs, and now can't get back into the city. 
What to do? What to do?
Ah... invisibility.

i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr695.jpg

They close the door, put Iron Skins on Jaheira and start casting. The golems swarm Jaheira, but can't actually don't hurt her because of the iron skins. Once the golems had committed to Jaheira, the rest of the group started casting. Pretty soon  the room was filled with allies. 
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr696.jpg

Once the golems were done, the group re-cast invisibilities (had to burn two potions) and released the summoned help on the Drow. 
The matron's guards took them *out*
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr697.jpg

viertes choose the better part of valor and took the eggs back to the dragon
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr700.jpg

Now i have a problem. 
At the exit... what do you do?
i301.photobucket.com/albums/nn49/rooTheDay_album/Baldr702.jpg
On the one hand, they could just leave. But viertes isn't quite 14th level mage yet. And I feel a bit cheated, not even being able to complete the rest of the Drow missions. 
So, I'm thinking about hunting some Beholders or Demon Knights or Mind Flayers or... something, just to chew down some exp. 

But... she's only 13th level. Viccy is 18th, but as a cleric, there's not that much difference between 14th and 18th. Immy is 14th, but just barely. 
So I'm not sure I want to leave when there is so much exp to get, but then, I'm not sure the group is tough enough to bring firey death on the Underdark..... 
hmmmmmmmmmmmm
--B. Where 

Modifié par biowherewolf, 19 septembre 2010 - 08:17 .


#255
Alesia_BH

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Thailog wrote...

This sounds awesome, I've gotta try it sometime. Hm, I wonder how it would work with ghoul touch and shocking grasp.


I wouldn't say awesome exactly: fun and useable though. The only reason I'm so happy about it is that, with Alastria, I'm trying to rely primarily on weapon based attacks and Polymorphing. Under those circumstances, it is pretty cool.

It's a bit tricky to execute against SCS mages though since they move around so much. Slowing them with the Jelly weapon before pulling the Sequencer is one option. Using a Web (you'll be immune in Jelly form of course) is another.

Btw. I'm curious about Ghoul Touch as well though it's for different applications. The problem with Shocking Grasp is that the weapon disappears after one swing so you can only do 1-10 damage. Chill Touch, on the other hand, lasts for a Turn. So you can get a decent amount of potential damage out of a Level 1 slot- plus a chance to impose a -2 Thaco penalty with each hit.

Of course, there are almost always better things for a mage to be doing with his or her time, but it looks to be semi-useful for my character given that she relies on physical attacks..

Oh and, good luck with your run!

Thanks!

biowherewolf wrote...

Strangely, I've been thinking of re-starting with a sorcerer, Alesia_BH, so I'll be watching yours closely.


Yikes! Don't take casting cues from Alastria! She's a goofy RP build.

My sorcerer's-sorceress is Alanis, but she's retired now having completed a Trilogy No Reload and a Solo Insane Ascension run.

I could see myself bringing her back for a SCS Trilogy run I guess. If so, she could be worth watching. That probably won't happen though

Btw. You'll likely gain more from watching Angiras's Amala then my Alastria.

Looks like you're doing ok so far (except for the trap thing).

Traps haven't been a problem and I'm not concerned with them going forward. The Jelly is 100% resistant to both magic and piercing damage so she can set off most traps without worries- even if her Mirror Images fail. So far, the only ones that are an issue are the Green Blob Hold traps but she has her Images of course, and more than enough hitpoints in Bear form to weather the damage if the images fail. Later, she'll have arcane protections.

Meanwhile, I've got Viertes.

Indeed. And she's looking good. She's close to the SoA finish line now.

I hope she keeps rolling.


Best,

A.

Modifié par Alesia_BH, 19 septembre 2010 - 09:10 .


#256
biowherewolf

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Alesia_BH wrote...

Indeed. And she's looking good. She's close to the SoA finish line now.

I hope she keeps rolling.


Best,

A.



Thanks... and good plan with the traps. 
Good luck
---B. Where

#257
amanasleep

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Alesia_BH wrote...

I wouldn't say awesome exactly: fun and useable though. The only reason I'm so happy about it is that, with Alastria, I'm trying to rely primarily on weapon based attacks and Polymorphing. Under those circumstances, it is pretty cool.

It's a bit tricky to execute against SCS mages though since they move around so much. Slowing them with the Jelly weapon before pulling the Sequencer is one option. Using a Web (you'll be immune in Jelly form of course) is another.

Btw. I'm curious about Ghoul Touch as well though it's for different applications. The problem with Shocking Grasp is that the weapon disappears after one swing so you can only do 1-10 damage. Chill Touch, on the other hand, lasts for a Turn. So you can get a decent amount of potential damage out of a Level 1 slot- plus a chance to impose a -2 Thaco penalty with each hit.

Of course, there are almost always better things for a mage to be doing with his or her time, but it looks to be semi-useful for my character given that she relies on physical attacks..


First, I'm happy to see anyone use Chill Touch--thought I was alone in the wilderness...  And I never thought of combining it with Jelly form, since I almost never play pure class mages or sorcerers, but that's ingenious.  It's just so satisfying to get use out of a "garbage" spell.  Unfortunately the Thac0 penalty is the worst part of the spell, since it almost never makes a difference--if you hit mages with it they might miss an extra time with a meteor perhaps.  Against fighters you are wasting actions when you could be attacking with a better weapon.

I think the hardest part about SCS2 mages is (Minor) Globes.  They seem to cast these standard, which is very effective and stops chill and ghoul-touching, um, cold. 

What are your thoughts on the applications of Ghoul Touch?  In your run, I'm thinking Polymorph Spider, Minor Sequencer Strength, GT?  Then you get lots of disabling attacks.   Which fights do you think this is best for or did you have a different approach?

#258
Alesia_BH

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I don't know yet. That one (Ghoul Touch) won't be in her book, but I do intend to fiddle with the scrolls. I'll let you know if I find anything.


I think I thought of a way for Alastria to use Ghoul Touch in SCS Amanasleep: Thieves.

In addition to being Magic Resistant, the Jelly is immune to 100% resistant to piercing damage and immune to Backstabs to boot. It can also become 100% resistant to missle damage with the Belt of Inertial Barrier. That's kind of a bummer for thieves of course.

So, she may be able to approach in Jelly form, hold them, and then switch to another form for the kill.

Naturally, a standard mage can just blast them, but this may be a neat trick for my girl.


Cheers,

A.

Modifié par Alesia_BH, 20 septembre 2010 - 08:15 .


#259
Shadow_Leech07

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I think the real problem with relying on polymorph self too much, and I know I shouldn't be complaining or anything, is that several tactics mods will just use some form of dispel or remove magic, thus negating all the careful buffing we have accumulated. I'm just saying don't put all eggs in one basket. Or at least, kill enemy mages before transforming into voltron. Bah...spell immunity protects, please forgive my ignorance.

Modifié par Shadow_Leech07, 20 septembre 2010 - 10:22 .


#260
TiSoRe

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Hey everyone,
I am a long time lurker first time poster.
I started a no reload challenge some days ago and I got a question. If an NPC dies can i revive him with whatever spells my Ranger/Cleric can use or is it over for that NPC?
Because it happpened that one of my NPC's was really close to die every now and then.

What I completed so far (in this order)
Copper Coronet
D'Arnise Stronghold
Riejek
Trademeet
I paid Galen to get the rewards
Haer'Dalis
Umar Hills
Guarded Compound
Cult of the Beholder
Windspear Hills
Astral Prison
Planar Sphere

my party consists of
Ranger/Cleric Multi
Thief/Fighter Multi
Sorcerer

Modifié par TiSoRe, 20 septembre 2010 - 11:55 .


#261
Incantatar

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TiSoRe wrote...

Hey everyone,
I am a long time lurker first time poster.
I started a no reload challenge some days ago and I got a question. If an NPC dies can i revive him with whatever spells my Ranger/Cleric can use or is it over for that NPC?


Revive him, by all means. It's only over if you see the game over video. Read the rules in the first post and welcome.^_^

#262
Alesia_BH

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Shadow_Leech07 wrote...

I think the real problem with relying on polymorph self too much, and I know I shouldn't be complaining or anything, is that several tactics mods will just use some form of dispel or remove magic.


Dispel was an issue for Alastria v1 since she was a true Transmuter and thus lacked SI, but it's less of an issue for v2. Of course, the SCS mages are fairly competent debuffers so she may have issues keeping SI:A up, but she'll have a few tricks up her sleave.

As I see it, the issue with Polymorph Self is that you need to seperate magical and physical attacks in time since Mustard Jelly form is vulnerable to physical attacks and the others are vulnerable to magic. Alastria v1 was able to do that by Power Word: Silencing True Sight casters, using II to foil targeting, and then icing the physical damage dealers before the mages had a chance to attack. Once there was nothing but mages on the field, she'd go Jelly, draw out spells and then finish in Spider form.

Of course, she was fighting the relatively unintelligent Tactics mages so it isn't surprising that a simple strategy worked- even without SI.

Alastria v2 has SI, but SI:D+II is a far less powerful mage foiler in SCS since spell protection removers target through II. Plus, her enemies are simply more cagey. That said, it's the specific protections that matter for her and Breach is foiled by Spell Turning, Spell Deflection and the like. So, I suspect that I may be able to keep her buffed by protecting SI:A with the Spell Shield/6+ methods, and foiling Breach with Spell Turning et al. She may also use the semi-dirty RoAC-CND trick to economize and tighten her spell defense while in forms vulnerable to magics

Anyways, this is all speculative at this point. I'll say more when I see some higher level mages.


Best,

A. 



 

Modifié par Alesia_BH, 20 septembre 2010 - 01:36 .


#263
Alesia_BH

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TiSoRe wrote...

I am a long time lurker first time poster.


Welcome TiSoRe! And good luck to your team!


Best,

A.

#264
angiras108

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Welcome TSoRe and good luck!



Luck! Something Amala seems not to possess.

The culprit? TRAPS!

Even with full mirror image, stoneskin, and other buffs, she had been instant killed twice by traps.

The first was in the Planar Sphere, on the walkway between the forge room and the golem head room. Instant death with full mirror image. I figured, ok, it will be a minimal reload game, and pushed ahead...went to Spellhold early. No problem with any of the mobs in there, or with Jon boy.

Then she gets to Sahaugin City. Fully buffed heading toward the mephit game area,then instant death to a trap--the first one on the walkway where the spiders and bone golem spawn. /Le Sigh.



I suppose I am not buffing properly for these...and the fact that Amala has about 58 hp doesnt help.

But what do you solo caster geniuses do about traps in a no reload? As far as I can tell its a roll of the dice--if the trap gets through the mirror images, my sorc is toast, especially on Hard.



Needless to say, I have abandoned Amala's run, and am considering other possibilities. I would like to join the elite camp of those who have soloed a no reload game, but Im not sure I am willing to try and keep trying with a sorc, hoping for lucky breaks with the traps only to be foiled deep in the game. Ok, now bring on the advice.

#265
Incantatar

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First off, im with you. I love playing solo Wizards and Sorcerers and many have died to traps.
There are different kind of traps. Keep in mind MI is never a 100% safety against physical traps. (Except vanilla BG1)
Traps
-Arrows of all sorts: Stoneskin, ProtfMissiles or Physical Mirror
-Spikes: Stoneskin, (ProtfNW?)
-Single target spells: Spell Deflection/Spell Trap/Spell Turning or if you know exactly what spell SI:x [Protection here is really important, there are Maze and Imprisonment traps, which allow no saving throw->Instant death!]
-AoE spells: I know there are a few Prismatic Spray traps, only negative saving throws or SI:Conjuration helps here. ProtfME and ProtfFire or similar for the rest. Mirror Image for extra safety.
-Acid Blobs: ProtfAcid or similar. MI saves you normally but not all the times.

Generally and if in doubt good saving throws, high HP an MR help. E.g.: Buff with II,Blur,SpiritArm, Larloch, Vampiric touch. If that's maxed usually only Maze and Imprisonment traps kill you.

Modifié par Incantatar, 20 septembre 2010 - 03:48 .


#266
corey_russell

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@Roo: You said:

"but pretty much rained death and destruction on everything they encountered.

Even Bodhi and Dace weren't really an issue. The whole changing into the slayer thing kinda sucked, but no one died from it. "



Hey I know this is meta-gaming to the max, but I always send my entire party AWAY from the room with Bodhi and go just the PC. Then when he changes to slayer form he can't lay a beat down on any of my party members. I also don't rest until out of spell hold (otherwise you attack your love interest).



Hunter the level 9 fighter dualed to a mage update:

Rather surprisingly (to me anyways). the run is still active. Incidents of note:

* Completed Mage Proposal quest

* Gnome Village Demon - Was a disaster. Aerie was stunned whole fight, Imoen, Anomen, Viconia and Jaheira were all slain. The demon's magic resistance was up and headed for Hunter. Hunter changed to slayer and killed the demon (fortunately by this point demon was near death). Aerie raised Viconia, Viconia raised Anomen etc. (good thing I have so many clerics because we don't have any rods of resurrection).

* Cleared Kua-Toa Lair. Including the demon knights. The demon knights went down really quick this time. Did massive buffs and had 2 ariel servants and 2 fire elementals. Took minimal damage. The only difference than normal was Jaheira cast insect plague I wonder if that was made the difference.

* Beholder Lair - if you remember my earlier post, you remember I lost the Shield of Balduran when Minsc got level drained to nothing. So I had Anomen use the Cloak of Mirroring to to try to clear out the lair. He was using that +3 mace you get from the gnome village, but for some reason he couldn't connect. He switched to his staff mace then he could hit the beholders (bug maybe, but not sure). He could resist everything EXCEPT the fear. So kills were slow to say the least. He also managed to get imprisoned.



I am having HUGE problems with gold this run. I think it's a combination of getting Imoen early and also having to pay for spells for 3 mages. So almost couldn't afford to buy a freedom scroll to get Anomen back. We couldn't leave him behind because he has the cloak of mirroring and also is level 15 so he can cast skeletal warriors now we need those. BUT we had to clear the remaining beholders without shield or cloak of cheese. Tough battling, Viconia died, but we did clear the lair. We bought a freedom scroll and got Anomen back.



* The drow war parties were cleared relatively safely by Ariel servants and Fire elementals.



Next target is the Illithid City. Every time my no-reload has entered here it has ended. However, the WHOLE purpose of this particular run is to do the city and learn how to do it in a no-reload. So fully expect the run to end here but will give it a shot. If I die will keep at it until the city is cleared.



Party Status:

Jaheira - Level 11 fighter/level 12 druid

Anomen - level 15 cleric

Viconia - level 14 cleric

Hunter (PC) level 9 fighter > level 13 mage

Imoen level 7 thief > level 12 mage

Aerie level 12 cleric/level 12 mage

#267
Alesia_BH

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corey_russell wrote...

Next target is the Illithid City. Every time my no-reload has entered here it has ended. However, the WHOLE purpose of this particular run is to do the city and learn how to do it in a no-reload. So fully expect the run to end here but will give it a shot. If I die will keep at it until the city is cleared.


Obviously, your best bet is to avoid the Illithid's physical attack all together. But if that isn't feasible for you, you should consider bringing some Potions of Genius and Mind Focusing. The effects are stackable so you can get you Intelligences up to 25 and use them like healing potions during battles.

You have the Greenstone Amulet I assume and other anti-psionic tactics in place?


Best,

A.

Modifié par Alesia_BH, 20 septembre 2010 - 04:13 .


#268
Incantatar

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Well what i can tell you is, i killed everything in the city and it was easier than the 3 dungeons outside in the Underdark. At least there is no cheesy game forced insta-kill like with Elhan or Mae-Var or Renal or in Candlekeep or Duchal Palace. I really really hate those.

#269
corey_russell

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Alesia_BH wrote...

corey_russell wrote...

Next target is the Illithid City. Every time my no-reload has entered here it has ended. However, the WHOLE purpose of this particular run is to do the city and learn how to do it in a no-reload. So fully expect the run to end here but will give it a shot. If I die will keep at it until the city is cleared.


Obviously, your best bet is to avoid the Illithid's physical attack all together. But if that isn't feasible for you, you should consider bringing some Potions of Genius and Mind Focusing. The effects are stackable so you can get you Intelligences up to 25 and use them like healing potions during battles.

You have the Greenstone Amulet I assume and other anti-psionic tactics in place?


I do have SOME potions of genius and mind focusing. I did obtain the greenstone amulet as well. With all my clerics can cast quite a few chaotic commands as well. Hopefully it all will be enough.

#270
Shadow_Leech07

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angiras108 wrote...

Welcome TSoRe and good luck!

Luck! Something Amala seems not to possess.
The culprit? TRAPS!
Even with full mirror image, stoneskin, and other buffs, she had been instant killed twice by traps.
The first was in the Planar Sphere, on the walkway between the forge room and the golem head room. Instant death with full mirror image. I figured, ok, it will be a minimal reload game, and pushed ahead...went to Spellhold early. No problem with any of the mobs in there, or with Jon boy.
Then she gets to Sahaugin City. Fully buffed heading toward the mephit game area,then instant death to a trap--the first one on the walkway where the spiders and bone golem spawn. /Le Sigh.

I suppose I am not buffing properly for these...and the fact that Amala has about 58 hp doesnt help.
But what do you solo caster geniuses do about traps in a no reload? As far as I can tell its a roll of the dice--if the trap gets through the mirror images, my sorc is toast, especially on Hard.

Needless to say, I have abandoned Amala's run, and am considering other possibilities. I would like to join the elite camp of those who have soloed a no reload game, but Im not sure I am willing to try and keep trying with a sorc, hoping for lucky breaks with the traps only to be foiled deep in the game. Ok, now bring on the advice.

You need to buff stoneskin too btw, they get most if not all physical traps.

In Sahuagin City, first trap on walkway is an acid one, second one is a chain lightning. I can't remember where I got a pro acid scroll, somewhere in the underdark. There are numerous green pro acid scrolls elsewhere. Here is a situation where a regular mage would do better then a sorcerer. There are loads of traps where the mephits are, the outer circle is typically the safer route, but there is a charm trap and a maze trap there as well I think and that means instant death for soloists.

Truthfully in these situations I think that polymorph self into the slime form is required as per Alesia_BH's instructions. So perhaps on that theory sorc list thread, polymorph self would definitely replace something on level four.

#271
Shadow_Leech07

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corey_russell wrote...

Alesia_BH wrote...

corey_russell wrote...

Next target is the Illithid City. Every time my no-reload has entered here it has ended. However, the WHOLE purpose of this particular run is to do the city and learn how to do it in a no-reload. So fully expect the run to end here but will give it a shot. If I die will keep at it until the city is cleared.


Obviously, your best bet is to avoid the Illithid's physical attack all together. But if that isn't feasible for you, you should consider bringing some Potions of Genius and Mind Focusing. The effects are stackable so you can get you Intelligences up to 25 and use them like healing potions during battles.

You have the Greenstone Amulet I assume and other anti-psionic tactics in place?


I do have SOME potions of genius and mind focusing. I did obtain the greenstone amulet as well. With all my clerics can cast quite a few chaotic commands as well. Hopefully it all will be enough.

Have you managed to pick up any protection from magical weapons scrolls? And are you high enough to cast them(it's level 6)? Use summons to distract and buff your main with pro magic weapons scroll and chaotic commands. Illithid ended my game by killing my sole cleric the last time around.

#272
corey_russell

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Shadow_Leech07 wrote...

corey_russell wrote...

Alesia_BH wrote...

corey_russell wrote...

Next target is the Illithid City. Every time my no-reload has entered here it has ended. However, the WHOLE purpose of this particular run is to do the city and learn how to do it in a no-reload. So fully expect the run to end here but will give it a shot. If I die will keep at it until the city is cleared.


Obviously, your best bet is to avoid the Illithid's physical attack all together. But if that isn't feasible for you, you should consider bringing some Potions of Genius and Mind Focusing. The effects are stackable so you can get you Intelligences up to 25 and use them like healing potions during battles.

You have the Greenstone Amulet I assume and other anti-psionic tactics in place?


I do have SOME potions of genius and mind focusing. I did obtain the greenstone amulet as well. With all my clerics can cast quite a few chaotic commands as well. Hopefully it all will be enough.

Have you managed to pick up any protection from magical weapons scrolls? And are you high enough to cast them(it's level 6)? Use summons to distract and buff your main with pro magic weapons scroll and chaotic commands. Illithid ended my game by killing my sole cleric the last time around.


I don't know why I need protection from Magic Scrolls, I think my main cast cast it directly.  Not sure how many level 6 spots I have I think two I could fill up with protection from magic weapons. As a fighter my main has decent melee skills will consider it thanks.

Modifié par corey_russell, 20 septembre 2010 - 05:00 .


#273
Shadow_Leech07

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corey_russell wrote...


I don't know why I need protection from Magic Scrolls, I think my main cast cast it directly.  Not sure how many level 6 spots I have I think two I could fill up with protection from magic weapons. As a fighter my main has decent melee skills will consider it thanks.

You just need the scrolls to scribe, maybe the way I wrote it made it seem you needed scrolls, my fault. I'm not recommending engaging the illithids with your main, the spell only lasts four rounds. You just need to keep it ready just in case one of them manages to get near your main. If anything, you have alot of mages in your party. Use protection from magical weapons on them as well, and buff them considerably. Keep clerics away from the illithids and use summons to kill them. None of your characters should be even attempting to melee illithid as you have the means to avoid this altogether. If you managed the beholder hive, I can't see why you can't manage the illithid. I'm more afraid of beholders then illithid.

Modifié par Shadow_Leech07, 20 septembre 2010 - 05:24 .


#274
Alesia_BH

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Shadow_Leech07 wrote...
Truthfully in these situations I think that polymorph self into the slime form is required as per Alesia_BH's instructions. So perhaps on that theory sorc list thread, polymorph self would definitely replace something on level four.


I wouldn't say that Polymorph Self is required. It is a nice thing to have in the tool kit though.

I do agree that you need more than Mirror Image though.

Physical Traps can be foiled with Stoneskins or even Cloak of the Sewers: Rat for Abjurers.

The issue is magic traps. And of course, protection from spell damage is well within reach for any mage. The only reason solo mages have trouble with traps is that they take the "the best defense is a good offense" mentallity a bit too far and the logic doesn't apply to traps. It's really just a matter of taking the threat seriously and planning accordingly.

Spell Deflection, Spell Turning, and Spell Trap will cover your single target needs. Of course, it's worth noting that there are item based options here- and not just scolls (BoIS, SotM). They'll also work against AoE spells targeted directly at the caster which is typically what happens with traps.

Naturally, you also have specific protection options- though this does require you to know the damage type before hand.

It's also worth remembering that mages do have options for increasing their hitpoint total if -for example- they're forced to go over the Power Word: Kill trap in the Planar Sphere before getting an appropriate Abjuration spell (a common problem). There's Potions of Fortitude, the Girdle of Fortitude, Bhaalspawn Power DUHM, Polymorph Self: Bear, Tenser's and -perhaps most importantly since it's cheap and available early- Vampiric Touch (smack a summon or even an item dropped on the floor).

Happy trap foiling everyone!


Best,

A.

Modifié par Alesia_BH, 20 septembre 2010 - 06:05 .


#275
Incantatar

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"They'll also work against AoE spells targeted directly at the caster which is typically what happens with traps."

They shouldn't work against AoE. Is it a bug i'm not aware of? There are AoE traps not directed directly at the soloist, take the Prismatic Spray trap in the slavers compound, i'm pretty sure only SI:Conj is 100% save. (aside negative saving throws)

@Ilithids
I recommend using summons, summons and more summons. Have your PC lay back.

Having SCS2 installed is a bit more problematic. Here you need to keep your PC in the middle (or use Boots of Etherealness). MSwords are the best summons here. Else use CC, brine potions and PfMW.

Modifié par Incantatar, 20 septembre 2010 - 08:20 .