Good job with the statues, Alesia_BH and BBMorti. I propably should visit the first level of Wacher's Keep myself, soon.
Aedan, level 15 thief.
Fights keep getting tougher, and I keep making mistakes, but none of them are fatal since I usually keep Aedan at a safe distance.
The Guarded Compound:
After I watched the Glabrezu fighting the other creatures and then having Phobos kill him, I set up traps and summons downstairs with the intention to lure the enemies to them. With Sanctuary/Stealth, Phobos, who was protected by enrage, was the only one visible when the first enemies
followed us downstairs.
The tactic proved to be effective, especially when the
mage was caught in a bad position and killed rather quickly. However, Ketta went invisible and I thought she was following Aedan, so I had to hide him, while the others took care of the melee fighters. Eventually, she
showed up again.
Upstairs, only the cleric was left so Aedan disarmed traps while the others used ranged weapons, until Phobos could
charge. All in all, a new weapon for Argus that might prove to be rather useful and no deaths - a good fight.
The Unseeing Eye:
The Old Tunnels awaited, and the first challenge was the lich. I simply had Achilleus trap the area, and the traps
were enough to kill him. Downstairs, the thieves' try to backstab a Yuan-Ti mage left him at
near death, since only Aedans backstab dealt actual damage. This introduced a series of really bad decisions and the underestimating of Yuan-Ti mages in general, resulting in 2 deaths of Argus in total. The first one was here - Argus was affected by Chaos and killed by the Yuan-Ti.
The Shield of Balduran helped Phobos with the
Gauths. On the way back from the underground city, the next Yuan-Ti mage awaited, resulting in the next death of Argus for pretty much the same reason - attempted backstabbing failed, chaos hit him. I don't know why I didn't just kill these groups with the whole party right away. I had Lirlarcor, Shield of Harmony, Aegars Hide and potentially 4 CC spells, if I would have bothered to learn them.
Anyway, for the ghoul city, I just used a
protection from undead scroll with a little bit of help from
Daystar. The blind priests were defeated by
skeletons and backstabs, and the Unseeing Eye was
slain by Phobos via Rift Device and a regular attack. When I took the device back to the underground city, another yuan-ti group spawned - this time I barely avoided another death.
Some
hold person spells took care of Ghaals Guardians, and the cult was destroyed.
I picked up the Short Sword of Mask +4 for Achilleus, trapped the
bridge lich and took care of some guild trouble at the docks before paying Gaelan and getting Amulet of Power and Ring of Protection +2 (both for Shakti). Also travelled to Umar Hills to kill Valygar and prepare for the Planar Sphere. There's a lack of blunt weapons in my party at the moment, giving the priests a chance to shine with the
clay golems. Shakti was often used as a tank here, because most of the enemies hit too hard for Phobos.
For the Sauaghin, Phobos used the
shield of reflection. The halflings were assaulted by summons until they were out of dangerous spells, allowing the group to
attack. I made another mistake with the next halfling group, not activating enrage when
chaos hit Phobos, but, luckily, there were no bad consequences. A group of three golems (two stone, one clay) is pretty tough for my group right now, but
Shakti prevailed with lots of stoneskins and mirror images. The Iron Golem fell to
Tansherons and Firetooth.
With the Golems help, Phobos killed a
Death Tyrant. Next was Tolgerias and his friend - which was, so far, the hardest encounter for the group.
For initiation, Argus hit the female wizard with the
staff of striking, but it only brought her to near death, and Achilleus' backstab didn't work. Both thieves had to run as the mages fired up their protections, and Tolgerias' AHW was flying - Luckily, I was able to transfer the Belt of Internial Barrier to Argus, so he
barely survived (keep in mind that all the characters but Phobos (who has 76 hitpoints) are at about 50-60 maximum hp due to relatively bad constitution rolls).
While Andrastos healed Argus, Phobos had to come in and deal with Tolgerias and their summons. Luckily, his enrage protected him
rather well and a breach spell by Shakti allowed the group to
finish the mage. However, the female wizard proved to be much more dangerous. Her hasted summons brought down Achilleus, who couldn't drink a potion or use an invisibilty ring quickly enough, and a LOT of direct damage nukes (scorcher, magic missles) even managed to end Phobos' life, faster than he could drink healing potions. Luckily, her spell protections wore off, allowing Shakti to kill her with magic missles, while the others took care of her
summons.
I simply underestimated summons and low level nukes in this fight - should have focused a lot more spellpower (for example a flamestrikes and wands) on the female wizard. She wasn't that well protected. Still, no permanent damage done.
I used some potions of fire protection and lured the creatures out of the
fire room. I basically did the same thing (with green protection scrolls) with the
ice room before setting up Shakti to tank some more golems. Another three golem encounter and an
iron golem awaited the party, but they prevailed without any losses.
For Lavok, Aedan had his clerics send
Skeletons his way, so he would waste his AHW and other powerful spells. Eventually, Achilleus helped some more skeletons
to defeat the necromancer with tuigan bow.
For the Tana'Ri outside, I prepared with powerful summons, lots of buffs, including protections against stun, and haste, but the battle was rather
anticlimactic. The gloves of ogre strength and the wizard's ring are very useful for the party, and, even though I had to use lots of potions, it was all in all worth it.
Next time, the party will propably do Arans tasks and visit the Windspear Hills.
Modifié par Enuhal, 23 novembre 2011 - 04:11 .