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Baldur's Gate 2 No-Reload Challenge


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#3101
BBMorti

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Great work Weirdo!

Im sorry to read about the bummer hold spell Corey_russel :( ..

Alesia_BH, thanks for dropping in a few words on the ring of air control. I am definitely tempted.. I ended up bying one more and drop it in a gem bag, but have not had need for it yet.. it would be amazing to have on an assassin but after unlocking her HLA's it might feel cheesy, I haven't desided. =)

Update on Anatole:

Anatole figured it was getting long overdue with giving a hand to Nalia and the invasion of her keep, Nalia seemed to think so too..
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I role play Anatole as the type that is ever looking for any kind of situation where she simply will not be at risk of taking any kind of hit, an assassins mind if you will.
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Every troll in there took one backstab to lay down, except there special ones, followed by an arrow of fire.
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Her Thac0 with the +4 from backstab modyfier is moving into the minus now.. only seem to go wrong on critical misses by now.
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Claicas the guard captain was howling up about some new master so ring of human influence was used to get some sense back into him.
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My stategy for the golem room was to place one trap at the entrance, then rush in and take the weapons, as the golems activate, ring of invisibility activation and rush out again.. the trap at the door took down a golem that wanted to run out of the room (what is was there for).
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Then sneak in and find an angle to pull the big Iron Golem to the door, blocking it.
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Summon something behind the Iron golem to attracks the others into visual range, valhalla horn used here.
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Then last step was simply taking them down with the Tansheron's Bow, while they were blocked behind the big one.
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Umber hulks were fed, then sneaked out and closed the door behind me. I still did not have the use any item ability and did not want to use one of my lacking potions of clairity for this.
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Thorgal sees invisible, even through the cloak of detection.. so I had placed two traps and then the plan was to land a poisoned weapon backstab as he went on a summon after the triggering of those two had softened him up... well they took him down alone it found. :P
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His two buddies did went down to two backstabs each and an arrow.. not much to resport there, pull one and use simple restealth.
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She is getting very close to her first high level ability now.. this will turn her into a powerhouse! :wizard:

#3102
corey_russell

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Alesia_BH wrote...

Quick Note on Alessandra's Game:

Alessandra is over at Watcher's Keep now. Quick question for the SCS Soloists: How much of a pain in the keist are these Statues going to be? Are they dangerous? Time consuming? Resource consuming? All of the above? I have the Improved Watcher's Keep component installed as well as Significantly Increased Difficulty Spawns (not sure if either would effect this specific encounter but it seems possible, and btw she's at Level 21).

I'd appreciate any commentary.

Thanks in advance.

Best,

A.


Btw. I never commented on Slider Grond0. Do take care of him. He definitely seems like a character you can ride into the endgame even with a lot of unseen content. I'd say good luck, but I think It' better if I say "stay safe" this time. :)


About the WK statues -- even vanilla I consider them non-trivial (especially it's mage). Even with a party, I usually only deal with them once I have HLA (yay spike traps) -- I believe there's a trick to deal with less statues at a time, so you may want to do that. I forget the exact details of the trick. Something like take the bell, but don't put anything in? Something like that, but don't quote me...

#3103
BBMorti

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Just a quick followup update to not make the post above too long...
She also visited the top floor of Watchers Keep, to collect a few useful items (I planned to add the golem summoning book to my quick slot summons collection but had forgotten about the 16 int requirement for it.. so even with Use any items I will have to drink a genious potion or two for each use... hm

Anyways! I spend a scroll of protection from undead there and cleaned up the undeads and imps.. the vampiric wraiths I remember very well.. not taking chances.
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The spellhaunt could not care less about cloak of no-detection I found =P
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I honestly wish I knew the effects of all the traps in the game.. I often find myself wondering how I would need to buff up with a solo other class to 'tank' each one.

The statues are not a big deal for an Assassin, the place is simply made for backstabbing and running corners to re-stealth.. I had little issue isolating and taking down statues one by one, it was great fun and felt very "assassin'ish" :D
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The golem was easy with a certain bow and a narrow door way.
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I also took the guardian golems down for a bit more xp.
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Time to peek in here.. I expect it to take a bit of time as I am getting up in levels so the spawns are likely starting to get pretty buff for a thief.
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Modifié par BBMorti, 23 novembre 2011 - 11:09 .


#3104
corey_russell

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Nice work BBMorti

#3105
Grond0

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Slider is well underway now in his no-risk attempt, though much of the time has been spent in preparation so far.

Funds from the dungeon were spent enhancing reputation.  In fact he was a few gold pieces short for the last 2,500 and was reduced to looting containers!  In accord with the no risk policy Slider ignored the shadows at the circus and went straight up to Kalah - used run and shoot tactics to finish him off.  Then bought a couple of potions from Ribald for emergencies before heading to the slums.

At the slums the guards nicked the XP for Bregg - remind me not to annoy them as they seem as bad as mephits for wanting to bring in reinforcements (including mages and clerics). 
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Amalas suffered in the ring and then the guard in the back room did not have time to summon any reinforcements.

I belatedly realised that Slider had got his first century backstab against the winter wolf.  The beastmaster the objected to his bears being killed and activated on his own - at least that meant he died first and didn't have to watch Tabitha being put down

With funds now available went to get the ring of air control before venturing into ambush territory.  Normally the suna seni ambush triggers for me very quickly, but it was slow this time.  Slider first went to the docks and ransacked the thieves guild and Mae'var's to get some cash.  Then travelled to the temple area for the necklace.  That also gave him fighter level 9 - though oddly only got 1 HP for level up (with constitution 19 should have been a minimum of 3).  I assume that's something to do with the thief levels being higher than fighter.

Starting on Mae'Var's quests Slider used up a potion of freedom to kill Rayic's mephits - the two steam mephits there would also certainly kill him without that.  At the time he was unable to affect the stone golems, so went to get the Blade of Roses and Azuredge from Bernard (still no ambush).  The golems now fell to backstabs and Rayic's spells were exhausted going up and down stairs.  After getting everything desirable from Gorch Slider went off to find another shop to loot and finally got ambushed.  As he was stealthed at the time this was not a problem - ring of air control to backstab the cleric and then potion firebreath killed both cleric and mage.

Slider then took a few potions and tried his hand at a bit of light-fingered work.  No huge disasters here, although Bernard spotted him.  Slider quickly ran away to avoid others going hostile and subsequently succeeded in charming Bernard at the 3rd attempt - who then had an unfortunate encounter with some hobgoblins pouring up from the sewers.

While he was shopping in the Bridge District Slider also took advantage of his thief abilities to safely pick up the berserker horn.  Will probably aim to complete the slaver quest next.

Modifié par Grond0, 23 novembre 2011 - 12:30 .


#3106
Grond0

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Update for Slider.

In the sewers he came across 4 thieves (added by CoM Encounters).  They could have been a problem, especially when Slider failed to get an initial backstab.  However, his first experiment with traps worked out quite well.  Divine might boosted his set traps to 55 and 2 of his 3 were successful, which was sufficient to account for 1 thief.  Slider took 2 backstabs in return, but then did a spot of running and shooting, being careful to always keep the enemies in sight range, and finished them off safely.

A few more kobolds and Slider was able to access Lilarcor for a welcome boost in immunities.  After a rest he ventured into the slaver HQ.  The priest was one-shotted, but Slider chased an archer a touch too far and activated Captain Haegan before he wanted to.  However, the captain tried to tag Slider with his 2-handed sword rather than use his throwing axes which just gave Slider a chance to practice his running and shooting (with a backstab for the captain at the end).  After dealing with the guards the first mage was one-shotted and the second filled with arrows from stealth.

Reporting back to Hendak I was glad to see that Bernard's accident hadn't affected his attitude.  In fact he hadn't even noticed that Bernard hadn't been around recently.
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After a bit more travelling round the Renfeld ambush triggered.  The mage survived a backstab and a divine wrath, but arrows finished him off before he could retaliate and the rest didn't last long.  After returning Renfeld did Xzar's quest - used stealth attacks against Sanasha and co.  When looting Slider failed to detect 2 traps even with skill of 90, so he upgraded that at his next level after seeing Xzar executed (I find it a bit of a pain having to boost skills regularly to use them).

With plenty of money now available will probably buy Vhailor's Helm and then head off for a date with Nalia.

#3107
Easymask

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Well done with both the Slavers and the other encounters Grond0! Much respect for your skill with the Fighter/Thief!

#3108
Alesia_BH

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Quick Note on Alesandra's Game:

Well that ended up being anti-climatic...

Alessandra placed an item down and got 4 Statues: 2 Warriors, and 2 Clerics. They took their pre-buffs. Alessandra sized them up, Sanctuaried, headed South, and then buffed. The Warriors and one Cleric followed. 

The Cleric fell in a round to a Carsomyr Whirlwind. Alessandra then did some hit and run against the Warriors before deciding they could be taken in toe-to-toe melee. With the Girdle of Piercing on, the Halbred wielder couldn't hit, he went quietly. Mirror Images, Defensive Harmony, Armor of Faith, and Hardiness took care of the Bastard Sword wielder. DUHM and The Drinker provided all the healing needed.

Once the first 3 were out of the picture, Alessandra returned North to take care of the remaining Cleric. She basically stood around and watched while the Deva handled the job.

Going through the loot revealed Foebane which had been the whole point of the journey. So, that's that it seems...

Pre-Buffs Fire.
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Buffing while Sanctuaried.
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Cleric One's end.
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The Warriors.
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Cleric Two.
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Btw. Most of the damage you see there came from a Flame Strike delivered up by the second Priest. Alessandra just took it casually since she wasn't in danger. Her HP max is still pretty low though- just 120.

None of the Statue could detect the invisible via script and they were slow of foot so I'm not inclinded to see danger there really. I didn't see any evidence of SCS aside from the pre-Buffs.

Alessandra is now headed back to Athkatla.

Best,

A.


@Corey- Thanks for the comments. I did appreciate reading them even though the encounter ended up being straightforward. It was nice to have a bit of recon before heading in. It's been 6-7 years since I've played with the Statues.:)

Modifié par Alesia_BH, 23 novembre 2011 - 03:10 .


#3109
Grond0

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Nice clean fight Alesia. I think the other statues are a bit more dangerous under SCS. I particularly dislike the mages who bring in demons (who then teleport to wherever the PC is trying to find a bit of peace and quiet).

#3110
Alesia_BH

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Opps!

Modifié par Alesia_BH, 23 novembre 2011 - 03:25 .


#3111
Alesia_BH

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Double-Opps!

Modifié par Alesia_BH, 23 novembre 2011 - 03:26 .


#3112
Alesia_BH

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Grond0 wrote...

Nice clean fight Alesia. I think the other statues are a bit more dangerous under SCS. I particularly dislike the mages who bring in demons (who then teleport to wherever the PC is trying to find a bit of peace and quiet).


Makes sense. The SCS Demons are the only things that have put up a fight really so far (which is incidentally one of the reasons why picking up Foebane was on the agenda). They haven't actually done anything threatening mind you, but they have taken time since Alessandra has been treating them with care. They all seem to have one fatal flaw or another however. Some of them are slow on the draw. And a good portion of them do crushing damage so a Potion of Absorption can fix many of them now while in ToB she'll have a 100% Crushing Resistance avenue. She may come back and do more of Watcher's Keep once she has Roranach's.

Modifié par Alesia_BH, 23 novembre 2011 - 03:26 .


#3113
Alesia_BH

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BBMorti wrote...

Alesia_BH, thanks for dropping in a few words on the ring of air control. I am definitely tempted.. I ended up bying one more and drop it in a gem bag, but have not had need for it yet.. it would be amazing to have on an assassin but after unlocking her HLA's it might feel cheesy, I haven't desided. =)


Understood. It's worth noting that there are a number of versions of those things floating around the BG multiverse.

In plain vanilla, they are non illusionary and will work with the Cloak of Non-Detection. So, you can get 10 rounds of untargettability which could come in handy someday against a Mage.

In Baldurdash and pre-2008 G3, the Improved Invisibility Save bonuses are implemented so they'll also provide a sizeable bonus there.

Later G3 retains the save bonuses, but drops the non-illusionary flagging I'm told.


The Baldurdash era was the period when they were pretty outrageous: unlimed stack, big save bonus, and non illusionary. If you have that setup and refrain from using them, your restraint is admirable. 

Best,

A. 

For what it's worth, I tended to restrict them in Baldurdash era setups, but I did let my solo Avenger Druid pack a few. Your call of course.

Modifié par Alesia_BH, 23 novembre 2011 - 03:39 .


#3114
Enuhal

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Good job with the statues, Alesia_BH and BBMorti. I propably should visit the first level of Wacher's Keep myself, soon.

Aedan, level 15 thief.

Fights keep getting tougher, and I keep making mistakes, but none of them are fatal since I usually keep Aedan at a safe distance.

The Guarded Compound:
After I watched the Glabrezu fighting the other creatures and then having Phobos kill him, I set up traps and summons downstairs with the intention to lure the enemies to them. With Sanctuary/Stealth, Phobos, who was protected by enrage, was the only one visible when the first enemies followed us downstairs.
The tactic proved to be effective, especially when the mage was caught in a bad position and killed rather quickly. However, Ketta went invisible and I thought she was following Aedan, so I had to hide him, while the others took care of the melee fighters. Eventually, she showed up again.
Upstairs, only the cleric was left so Aedan disarmed traps while the others used ranged weapons, until Phobos could charge. All in all, a new weapon for Argus that might prove to be rather useful and no deaths - a good fight.

The Unseeing Eye:
The Old Tunnels awaited, and the first challenge was the lich. I simply had Achilleus trap the area, and the traps were enough to kill him. Downstairs, the thieves' try to backstab a Yuan-Ti mage left him at near death, since only Aedans backstab dealt actual damage. This introduced a series of really bad decisions and the underestimating of Yuan-Ti mages in general, resulting in 2 deaths of Argus in total. The first one was here - Argus was affected by Chaos and killed by the Yuan-Ti.

The Shield of Balduran helped Phobos with the Gauths.  On the way back from the underground city, the next Yuan-Ti mage awaited, resulting in the next death of Argus for pretty much the same reason - attempted backstabbing failed, chaos hit him. I don't know why I didn't just kill these groups with the whole party right away. I had Lirlarcor, Shield of Harmony, Aegars Hide and potentially 4 CC spells, if I would have bothered to learn them.

Anyway, for the ghoul city, I just used a protection from undead scroll with a little bit of help from Daystar. The blind priests were defeated by skeletons and backstabs, and the Unseeing Eye was slain by Phobos via Rift Device and a regular attack. When I took the device back to the underground city, another yuan-ti group spawned - this time I barely avoided another death.

Some hold person spells took care of Ghaals Guardians, and the cult was destroyed.

I picked up the Short Sword of Mask +4 for Achilleus, trapped the bridge lich and took care of some guild trouble at the docks before paying Gaelan and getting Amulet of Power and Ring of Protection +2 (both for Shakti). Also travelled to Umar Hills to kill Valygar and prepare for the Planar Sphere. There's a lack of blunt weapons in my party at the moment, giving the priests a chance to shine with the clay golems. Shakti was often used as a tank here, because most of the enemies hit too hard for Phobos.

For the Sauaghin, Phobos used the shield of reflection. The halflings were assaulted by summons until they were out of dangerous spells, allowing the group to attack. I made another mistake with the next halfling group, not activating enrage when chaos hit Phobos, but, luckily, there were no bad consequences. A group of three golems (two stone, one clay) is pretty tough for my group right now, but Shakti prevailed with lots of stoneskins and mirror images. The Iron Golem fell to Tansherons and Firetooth.

With the Golems help, Phobos killed a Death Tyrant. Next was Tolgerias and his friend - which was, so far, the hardest encounter for the group.

For initiation, Argus hit the female wizard with the staff of striking, but it only brought her to near death, and Achilleus' backstab didn't work. Both thieves had to run as the mages fired up their protections, and Tolgerias' AHW was flying - Luckily, I was able to transfer the Belt of Internial Barrier to Argus, so he barely survived (keep in mind that all the characters but Phobos (who has 76 hitpoints) are at about 50-60 maximum hp due to relatively bad constitution rolls).
While Andrastos healed Argus, Phobos had to come in and deal with Tolgerias and their summons. Luckily, his enrage protected him rather well and a breach spell by Shakti allowed the group to finish the mage. However, the female wizard proved to be much more dangerous. Her hasted summons brought down Achilleus, who couldn't drink a potion or use an invisibilty ring quickly enough, and a LOT of direct damage nukes (scorcher, magic missles) even managed to end Phobos' life, faster than he could drink healing potions. Luckily, her spell protections wore off, allowing Shakti to kill her with magic missles, while the others took care of her summons.

I simply underestimated summons and low level nukes in this fight - should have focused a lot more spellpower (for example a flamestrikes and wands) on the female wizard. She wasn't that well protected. Still, no permanent damage done.

I used some potions of fire protection and lured the creatures out of the fire room. I basically did the same thing (with green protection scrolls) with the  ice room before setting up Shakti to tank some more golems. Another three golem encounter and an iron golem  awaited the party, but they prevailed without any losses.

For Lavok, Aedan had his clerics send Skeletons his way, so he would waste his AHW and other powerful spells. Eventually, Achilleus helped some more skeletons to defeat the necromancer with tuigan bow.
For the Tana'Ri outside, I prepared with powerful summons, lots of buffs, including protections against stun, and haste, but the battle was rather anticlimactic. The gloves of ogre strength and the wizard's ring are very useful for the party, and, even though I had to use lots of potions, it was all in all worth it.

Next time, the party will propably do Arans tasks and visit the Windspear Hills.

Modifié par Enuhal, 23 novembre 2011 - 04:11 .


#3115
corey_russell

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Nice work so far Grond0 - here's hoping this character of yours will make it to the end of SoA! I'll be watching your run closely...to take notes for any future fighter/thief runs of my own.

#3116
Alesia_BH

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@Grond0- The apparent slow draw on the Demons is due to their range actually. Their weapons are all Speed Factor 0, but Range 1. That's why Alessandra has been able to safely punk them with her Range 2, Speed Factor 0 weapons.

I can't say whether A-Tweaks gave them a better range.

Modifié par Alesia_BH, 23 novembre 2011 - 05:19 .


#3117
Alesia_BH

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 Quick Note on Alessandra's Game:

Alessandra is currently doing her Athkatla Clean-Up. I'll post on the Sewers Party Fight just to give a sense of what these battles have been like.

She starts out with Carsomyr equipped running RoAC II and Mirro Image amongst other buffs. 

The caster gets a Carsomyr Whirlwind.
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They take their buffs.
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Their buffs get dispelled by Carsomyr. Some of them die.
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When the buffs are Dispelled and the Mirror Images start dwindling, she switches to her Shield and The Drinker With her AC and Resistances buffed, only Criticals get through, and whatever damage they do is typicaly healed by The Drinker in short order. She usually ends fight on the plus side hit point wise without using Potions or Healing Spells.
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The Ring of Gaxx will complement her approach nicely. She'll collect that next. She's looking forward to wielding an upgraded Foebane later on.

Semi Current Character Record and Inventory.
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Best,

A.

Modifié par Alesia_BH, 23 novembre 2011 - 07:19 .


#3118
Grond0

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Update for Slider.

Before venturing out of the city I unfortunately decided to acquire some arrows of dispelling (I don't normally use these, but this is supposed to be a minimal risk run).  It was unfortunate because after taking several thieving potions Slider talked to the shopkeeper and ... paid for the arrowsPosted Image.  There's 13,000 odd gold pieces I won't see again.  Still I suppose you could argue that using up errors in non-lethal ways is good!  After having a bit of a clear out of equipment he raised enough funds for Vhailor's helm anyway.

On the journey he bumped into a bunch of orogs - first use made here of an invisibility potion.  Then spent a fair while running round, getting acid arrows into the mage when he could.  With the mage eventually disposed of the orogs themselves didn't last long.

At the Hold Slider used RoAC, simulacrum and a bit of berserker to clear things.  Only got quite low on hits once when a couple of blights landed simultaneously, but still avoided the need to heal - he hasn't used any healing potions as yet in the run (though he has ring of regeneration to get HPs back without resting).  A few highlights included:
- the simmy taking out the mage in the library before Slider could get into action.
- the simmy failed against Glaicas, but was swiftly revenged.
- rather more trolls than I expected on the roof, but all normal ones, so just cannon fodder.
- Slider accounted for all the little golems by himself, but brought in the helping hands to kill the big guy quickly.
- Lilarcor came into use for the first time as a defensive measure while cleaning up the Hulks.
- a couple of traps near the doorway gave Torgal grief and Slider finished him off while the others were chasing the simmy.
- another quite long session upstairs to deal with the 2 yuan-ti mages - they wouldn't be separated so it took a while to beat them down safely.  With them out of the way the rest went quite quickly.
- reporting back to Nalia (and gaining a stronghold) got Slider his 13th thief level and a x5 backstabPosted Image.

#3119
Humanoid_Taifun

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Alesia_BH wrote...

NIce work Wierdo!

Btw. What mod added that tussle with Mel when Balthazar joined you as well as the trip to the Statues? I've never seen that before.

I thought I wouldn't have to answer this (as I said I'm trying to avoid posting here), but since it's been some time now and the only answer so far has been an incorrect one, I'll tell you:
It's Wheels of Prophecy, and usually hosted at G3 (don't know where you'd get it now).

#3120
Alesia_BH

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That makes sense. Thanks HT!

Btw. Are you still having install issues or are you playing these days?

Modifié par Alesia_BH, 23 novembre 2011 - 07:44 .


#3121
Humanoid_Taifun

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Alesia_BH wrote...
Btw. Are you still having install issues or are you playing these days?

That's the second time you've asked that, even though even when I play, I don't post in the NRC thread.

Right now I'm not playing though. I have a game somewhere in the middle of chapter 3, but with my depressive disorder it's difficult to stay with one thing for long enough to actually finish it (that includes other games, but also TV shows, books and other things).
I guess that's more honest of an answer than you were looking for?

#3122
Alesia_BH

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 Quick Note on Alessandra's Game:

Alessandra is nearly done with her Athkatla clean-up and will be ready to proceed with the storyline encounters soon. I'll note that Kangaxx ended up being a little more interesting then I would have liked. Alessandra was forced to do him twice due to a crash. The first time, she breezed through. The second time, I was over-casual due to the ease of the original encounter and found myself missing good-old-lovable vanilla Kangaxx. It ended up working out fine however. I'll post on that fight soon.

Her standard items have shifted around a bit now that she has the ring. Notably, her personal bracers are back since she's wearing light, magical armor and no longer has trouble carrying her gear without the Gauntlets of Ogre Power. Current Inventory and Character Record.
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Best,

A.

Modifié par Alesia_BH, 23 novembre 2011 - 10:15 .


#3123
Alesia_BH

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Alessandra v. Kangaxx (or When Doing it Right the First Time Isn't Enough)

As mentioned, Alessandra fought Kangaxx twice due to a crash. The first one was a clean run, the second- not so much. What's the difference between a clean run and a not so clean run against SCS Kangaxx? 1 Comet and 1 Flame Arrow x 3 Spell Sequencer. The first time, both those threats were foiled cold. The second time -due to fatigue and sloppiness on my part- they got through. That led to a downward spiral of sorts. Once damage gets through, Power Words become an issue (especially Power Word: Stun). For Alessandra, that mean a Potion of Freedom which in turns means a slow movement rate and all the risks that entails with loads of demons running about. Happily though, she settled down and made good choices choices from then on.

In Lich form, Kangaxx opened with a Double Length Improved Alacrity Time Stop via Wish. Since Alessandra was Improved Invisible, the Deva caught much of his attention, but he did send a Comet Alessandra's way. This should have been foiled (through Carsomyr + Potion of Magic Protection or 100% Fire Resistance) it wasn't. 
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A healing potion got her out of the danger zone, but Kangaxx tried to finish with his Flame Arrow X3 Sequencer. Again, this should have been foiled (Reflection Shield) but it wasn't. Then Kangaxx Wished up a second Double Length Improved Alacrity Time Stop leading to this harrowing moment.
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Now the Finger of Death wasn't all of it mind you. There was a pair of those but also a pair of Wiltings. Crucially, there was also a Flame Arrow that was still bouncing between The Reflex and Kangaxx's Spell Turning. One escape route would be Carsomyr + Potion of Magic Protection. Another would be The Reflex and a Potion of Magic Shielding (BoIB on). She decided to go the latter route.
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Now all she needed was some space to heal, and then make her stand against the Cornugons.
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Kangaxx threw a Skeleton Warrior in her way. She activated Turn Undead, and kept moving.
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Time to make that stand against the Demons. The SCS Cornugons Stun and Poison on hit. The also cast Lightning Bolt at will.
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With the summons gone, it was just a standard mage kill from that point on.
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Kangaxx the Demi-Lich was annoying due to his undispellable Stoneskins and frequent ProMW casts, but he didn't really pose a threat. Few screenshots here I'm afraid. He was taken down with Carsomyr.
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Fin.

She'll do either the Unseeing Eye or Bodhi next.

Best,

A.

Btw. I've changed my mind about the armor. She's going to go with the Shadow Dragon Armor rather than the Red Dragon Armor since Fire resistance is easier to get then Acid resistance.

Modifié par Alesia_BH, 23 novembre 2011 - 11:21 .


#3124
BBMorti

BBMorti
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Thank you corey_russel :)

OK, so I have a writeup off the windspear hills.. it took a while to get through there, not because of major issues but because of a few bugs and tough spawns.
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I went in and cleared hobgoblings and the transmuters little exploding friends with some shots from the neck of missiles, and sneaked in and took the transmuter down with Septuple damage backstab (I just love the ability to multiply that high in backstab damage!). Picked up the ring and dressed up a bit before going in, Cloak of displacement, shield amulet, orc leather, belt of internal and entered stealth.
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Obviously their ranged attacks did next to nothing and the orc archer were taken down real quick with a summon tanking some of them.
Next I scouted the first Golem spawn, which had an Adamantite golem in the spawn, curious does anyone know how high level/what part of the xp cap, one needs to pass for those to spawn?
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I went back and closed a door and went up and positioned myself well on the high sides and shot my Genie summon down there and moved him out to bait in the two slim golems to the room.. where I could comfortable take them down from my safe spot.
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Then after taking down a group of orcs that was in the way I took down the Adamantite golem from a safe distance with the Tansheron's bow.. did this ever take a while haha.
I also gained a level from the stone golems giving me my first HLA (Use any item) !
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I then cast a protection from undead scroll on myself and stealthed in to check the undead spawns.. Placed myself in the middle of them and cast a Sunray from the Daystar sword, a before and after picture.
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I proceeded to clear out the troll cook and few orcs, and remaining undeads before chatting a bit with Samai and agreeing to check out some tombes.. with my newly found Epiphany on how to use any type of item I swapped a few items around and drank a pot to reach 100+ Fire resistance for the genie hunting.
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Turn out that wasn't needed at all since Genie's can't survive septuple damage backstabs, but better safe than sorry.
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Was a few other creatures in the tomb, they had the same problem, though.
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The fight with Samai and her band of friends was triggered when I looted a few items and I quickly stealthed, backstabbed Akae, not sure that he was.. a Kensai maybe?
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.. rubbed a ring of invisibility and tried to pass them.. but they had crowded the door too much so I used a summon behind them and ran it off to spread them out.
This gave me nice room to stealth past them and play a good run-behind-corners-to-restealth-and-backstab-them moments-later game. Samia went down in two blows from the shadows.
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I should note that the first few backstabs as I ran away both the cleric and the mage managed to get some spells off which flew after me, confusion,hold person etc. But a quick swap to shield of Harmony, dragonslayer sword and so on was used to prevent any ill effects of that. It was my first fight where I could use any item and what a releaf it was.
The cleric and mage was last to fall, first cleric...
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Then mage.. Detect invisible from Dragonslayer sword to remove improved invis on him.
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I took my time shooting at him with acid arrows to penetrate his stoneskin and cause spell failures, still with items in hand to swap on should any ill effects fly towards me. he only got a magic missiles spell off before he fell which I healed with potion drinking.
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This gained me another level up, I took time stop trap.

I sneaked past the greater wolfwere spawn because I wanted to charm the air elemental and see if I could do something funny with having it battle a few of them but it made its saves on two rings of air control, sadly. So I had to kill it myself.
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Scouted the secret golem room next, I guess you know the tactic by now on handling those. Anatole refuse to put herself in situations where she might be hit if it can be avoided. :)
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The wolfweres had bugged so they had that incredibly stacked natural regen.. so I had to one shot them which staff of striking was used for to have enough damage in one blow.
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Luckily the dungeon has an amazing amount of corners and small rooms etc... pretty much *made* for a backstabber really.

A golem spawn more.... it sure takes a long time to take those down. :?

Tazok and friends, not much worth mentioning there.
I placed my time stop trap in the room before taking the stairs.
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It went up when I came back up  after a conversation with a red dragon. I used its duration to move west into the other rooms there in good distance of the mage.
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And digged out a scroll of Nishruu, which I put in the quick slot, summoned and send into the mage.
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It ate a ton of his spells and broke through most of his spell protections, but unsummoned itself before it could finish the job. However the stoneskins were taken down so a simply backstab was plenty to finish its fine work.

To finish the long post I have a picture of Firkragg just after he was taken down. I rested before fighting him to refresh my time stop trap, buffed up with scroll of protection from magic, then oil of speed, DUHM and placed the time stop trap + my normal traps, aggroed the dragon with an attack from stealth with staff of striking and as soon he turned red the time stop trap went off.
I stood behind him during the time stop and pounded on him taking him down to badly injured before the time stop ended.. I quickly paused and equipped dragonslayer for fear immunity and moved back as the other traps landed on him taking him down. 0 damage taken on me, not the least cheesy kill ever seen but it worked =P
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Modifié par BBMorti, 24 novembre 2011 - 12:10 .


#3125
Alesia_BH

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Nice work BBMorti! I'm getting more, and more optimistic about Anatole's chances with each post. Keep it up!