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Baldur's Gate 2 No-Reload Challenge


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#3351
Alesia_BH

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Congrats Wierdo! Well done!

#3352
Alesia_BH

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@Easymark. When debuffing mages, the details matter. You mentioned that using 2 Breaches, 2 Remove Magics, and a Pierce Magic didn't work. Sure: that could easily fail to work in SCS with consistent Breach Installed.

For example, if the mage in question was running Spell Turning, Spell Immunity: Abjuration, and Specific Protections/Combat Protections, the Spell Turning would intercept the Breaches, the SI:A would foil the Remove Magics, and the Pierce Magic at the end would merely take down what remained of the Spell Turning. You'd still have a well buffed mage standing before you.

In general, in SCS, with Consistent Breach installed, you need to take the spell protection down before using Breach. Also, be sure you level is high than that of your foe and that SI:A isn't running before using Remove Magic.

Btw. With regards to the Fireballs (Level 3 Spell), do recall that Globe of Invulnerability will foil them and that SCS mages typically protect themselves from Fire damage. Item created fireballs (Necklace of Missles, Oil of Fiery Burning) typically bypass GoI.

Potions of Firebreath can be especially helpful for Assasinating Stoneskinned Mages before their pre-Buffs kick in while also allowing you to encircle afterwards. Note that Gaius has 59 hitpoints though so one would not be enough. With good timing, you could have 2 characters and an Efreeti approach Hasted and invisible, go Potion of Firebreath x 2 and Flame Strike on Gaius, and then repeatedly encircle the remaining foes under Haste with the Potion of Firebreath still running. You can very quickly find youself in the cleanup phase. This can be executed with a very low level party if you've already picked up the Efreeti Bottle though getting the timing right is non-trivial.

Btw II. One of the many quirks of Melf's Minute Meteors is that the fireportion of the damage is treated as a level 3 spell. Consequently, tossing Meteors can be an economical way to remove spell protections- just defend against the refelected fire damage if the protection is Spell Turning (the piercing damage is not reflected). Also, watch out for enemy mages taking down your spell protections in this fashion. SI:Alt can protect your ST from MMM.

Best,

A.

Modifié par Alesia_BH, 09 décembre 2011 - 01:46 .


#3353
BBMorti

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Congratulations Wierdo, great job! Hats off :)

Modifié par BBMorti, 09 décembre 2011 - 01:37 .


#3354
ussnorway

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UD5;

@Wierdo, Yippee!

I had basically an identical run up to collecting Mazzy but Hear’Dalis * will effectively have Valygars’ spot this time so I returned early to collect him & Amber plus the all-important wand of rezzing!

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The only battle of note so far was the sewer foursome which allowed me my first decent pillage opportunity. The opening shot was a one/ two combo of ‘Web’ & ‘Cloud kill’/ ‘Horror’ & ‘Insect Plague’ from outside LOS then PUK’ dropped a ‘Teleport Field’ and we mopped up with range weapons… This group sometimes causes me trouble but once A’Lisia successfully tagged the mage with ‘IP’ the result was no longer in doubt.

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After selling off the donated gear to cover our magic licence Mazzy insisted on clearing out the Slums next…  Did the slave rebellion at the copper (Blade of Roses +3 for Amber) and about to rescue some children from slayers for the good will.
* I’m going to hold off on doing his jail break quest until after we get Imoen back. :wub:

Bugs/issues encountered;
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v19

The Fire Salamander should be able to spit fire for 2D6 damage 3X… they dropped it but IMO that’s the whole point of the ability so I put it back in.

#3355
Serg BlackStrider

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@Wierdo

Congratulations! And glad to have one more Hall Of Fame entry =)

#3356
Easymask

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@Alesia
Aye, and I also used two Dispel Magics - but only one of those hit IIRC.

He was also immune to my MMMs, so I'm not 100% sure on all the Spell Protections he had up.

@Wierd0
Congratulations on your successful run!

#3357
Wierdo

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Thanks for all the congratulations folks, it means something after nursing Wierdo and her companions for the better part of half a year.

Even bigger congrats to Bioware and all their staff who obviously all put in 150% efforts to create a game that is so popular even today. And which motivates people to keep on modding the game to make it more modern, and even creating entirely new adventures.

The biggest congrats go to all of you though. It is the community which makes the game still so awesome. Many of you have achieved things that I can only imagine, even after playing the game for about 10 years now. For example, playing through the whole game with a solo PC. I'm not even sure that I want to try it myself, but it is amazing that people do it successfully. Or playing the game with some of the weirder characters like Wild Mages. Hats off to all of you then, thanks for the amazing tales and keep up the good work!

#3358
Wierdo

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Alesia_BH wrote...

@Easymark. When debuffing mages, the details matter. You mentioned that using 2 Breaches, 2 Remove Magics, and a Pierce Magic didn't work. Sure: that could easily fail to work in SCS with consistent Breach Installed.


Alesia is spot on here. You really do have to consider what the enemy mage has already cast, and be careful about what each spell does and the order in which they are cast. Also, sometimes split-second timing can make the difference.

For example, say you have two mages: one casting Pierce Magic, and the other Breach. PM has a longer cast time, but you want it to hit first. So cast PM first and WAIT for a few seconds before getting the other mage to start casting Breach. And don't forget that the spells must 'travel' to their targets as well.

Btw. With regards to the Fireballs (Level 3 Spell), do recall that Globe of Invulnerability will foil them and that SCS mages typically protect themselves from Fire damage. Item created fireballs (Necklace of Missles, Oil of Fiery Burning) typically bypass GoI.


The Immolation Strategy usually relies on you ambushing your opponents from outside their visual range. This usually means that their spell protections, even under SCS, have not yet been initiated/scripted. Even if spell protections go up, you'll still be able to take out most of the party - at which point you can concentrate on taking down the mages (if they survived). So, with fireballs, hit them hard and hit them often (for that sewer party I'd try for five fireballs) at the very beginning, and a complicated fights boils down to putting out a few spot fires.

Potions of Firebreath can be especially helpful for Assasinating Stoneskinned Mages before their pre-Buffs kick in while also allowing you to encircle afterwards. Note that Gaius has 59 hitpoints though so one would not be enough. With good timing, you could have 2 characters and an Efreeti approach Hasted and invisible, go Potion of Firebreath x 2 and Flame Strike on Gaius, and then repeatedly encircle the remaining foes under Haste with the Potion of Firebreath still running. You can very quickly find youself in the cleanup phase. This can be executed with a very low level party if you've already picked up the Efreeti Bottle though getting the timing right is non-trivial.

Btw II. One of the many quirks of Melf's Minute Meteors is that the fireportion of the damage is treated as a level 3 spell. Consequently, tossing Meteors can be an economical way to remove spell protections- just defend against the refelected fire damage if the protection is Spell Turning (the piercing damage is not reflected). Also, watch out for enemy mages taking down your spell protections in this fashion. SI:Alt can protect your ST from MMM.


This is what I meant in my last post about solo and other players whose strategies I would never have thought about. I really do learn a lot from reading about everyone's tales and exploits.

Even in Wierdo's final battle, this tech knowledge came in handy. Someone on the forum told me about the 'Sparkle: Explosion' effect causing crashes when monks used Lunar Stance in the latest install. So, with this knowledge, I edited the game files using NI to remove the effect and stopped the crash from happenning. I don't know how I would have finished the game otherwise, at least without seriously compromising the capabilities of my characters and Balthazar.

#3359
Alesia_BH

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@Easymark- I'm not surprised to hear your MMM 's had no apparent effect. Some aspects of the mechanics are unclear to me there.

A GOI should foil the fire portion since it is treated as a level 3 spell. The piercing may not be foiled by GOI but Stoneskins would block that.

Somewhat counterintuitively, I found in testing that GOI did not protect Spell Turning from MMM's while SI: Alt did for a player. I can not say with certainty whether there is symmetry there. Since I intend to play a Sorceress after Alessandra's run, I'll have an opportunity to work out the mechanics soon.

Best,

A.

Btw. Dispel Magic, like Remove Magic, can be foiled by SI: A. SI:A will not, however, foil the single target protection removers from the Abjuration school.

@ Wierdo - I just wanted to commend your decision to acknowledge the role of community in everyone's runs. Cheers, A.

#3360
Alesia_BH

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@ Wierdo - I just read your last post. And of course: if your fireballs are making contact before the pre-buff script triggers, GOI and specific protection won't be an issue.

#3361
BBMorti

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Anatole has begun her assault on Abazigal's Lair..

She completed the second: www.youtube.com/watch

And the Third test in her pocketplane: www.youtube.com/watch

Before she made it to the entrance of the lair.

She defeated Draconis - www.youtube.com/watch - and are now making her way through it.

Edit: Abazigal is down!, I did a bit of recording but my screams of both joy and agony was captured on the footage during the battle so I am a little too humiliated to post this one :blush:

Tactic was buffing up heavily before entering his lair and placing a time trap just inside of it, then enter stealth and clear all the salamanders in the room but stealthing round the edges and backstabbing one at a time then rushing away to restealth. They move around a lot so can be a bit frustration to land backstabs on though..

After that place a bounch of normal traps at the bottom of the map before pulling his human form down into them. He survived them for me so I had to run around shooting and running at him with poison/acid arrows until he shifted to dragon form.

After the dragon form change I rushed to my time trap and cast simu, then slayer change.. and then hit him as much as I could with slayer form in the time trap duration..

When the time trap stops I ran around him and cast a few charges of ruby ray wand while my simu cast time stop from scroll, then shapechange, then another time stop from scroll... I ran around with the dragon and tried to keep dispelling his protections.
He made a lot of breath etc. but my buffs were too heavy, especially my lightning resist.
Finally when the second time stop goes off from the simu it managed to eat the dragons brain.
Phew. :D

Modifié par BBMorti, 09 décembre 2011 - 12:09 .


#3362
Vaclavc

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@Weirdo: much congrats, you have entered the HoF.
@BBMorti: simply amazing!
V

#3363
ussnorway

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UD6;

“Mistress Jaheira?”
“Yes Rylock?”
“This note was found stuck to the message board outside… it’s addressed to you.”


  

--------------------------------------------------------------------------------------------------------------------------------

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Greetings O’ cheerful one,
After a somewhat moody start between our two teifling spouses I was worried the dynamic pair would self-destruct when they just began to play nice together, even the antagonistic slavers were proving themselves to be more bark than bite and we all felt enthused as we stepped back into the daylight, right smack into an ambush… it appears that the last rumble was entirely just some elaborate hoax to snare a captive for some exotic dominance! To make matters worse PUK’ was obviously plagued by visions of lustful pirates & too distracted to notice he was being ambuscaded again… at that point we grabbed what gear we could manage & I signaled the retreat.

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That was eight hours ago & I now find myself at the Copper, after rezzing my restive brother he has refused point blank to wait for us to find you & I can’t let him go alone so I’ve asked Minsc to help us secure his beloved Amber from the slayers… he really is quite the hapless romantic is our PUK’, Bless his blesse little heart.


p.s.
Last time we did the back door so this time the plan is to try it the other way round… If you don’t hear from us again then please remember to feed his blasted Ferret!
 
Forever boonies… A’lisia. :wub:

#3364
corey_russell

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Congratulations Weirdo! It was a long slog for your team, and at least they didn't fall at the end, like my all paladin no-reload team did, right at Melissan.

#3365
AnonymousHero

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Congrats, Weirdo!

To be able to try out SCS II v20 properly, I've decided to redo my install with new versions of everything, but that means cleaning out my backlog of characters who've no-reloaded on my current install...

First up will be a Berserker (level 20 something), I will post about that character tomorrow...

#3366
Wierdo

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corey_russell wrote...

Congratulations Weirdo! It was a long slog for your team, and at least they didn't fall at the end, like my all paladin no-reload team did, right at Melissan.


Thanks again. At least with your Pallies you wouldn't have had so much buffing to do.

It was a hard slog and preparing for battles became a real chore near the end, buffing everyone with Chaotic Commands, Death Wards, Prot Fire, Prot Elec, Stoneskins, Spell Turning, etc etc etc. Very time consuming even with SCSII scripting to make buffing easier. I'd often do the buffing then go and eat dinner, watch Dexter (which I've been getting into lately) or do another job or something else before coming back.

The biggest danger was myself and my capacity for concentration when often already tired from work etc. With some of those long battles (e.g. Melissan, but also some others) I would start dropping off, and the best thing to do was to have a rest or go to bed. Nothing like falling asleep and accidentally hitting the pause button to shock you!

Part of me longs for the simple (and very mortal) life of a low-level character. And suddenly I am reminded of the choices one makes at the end of TOB, and it makes me smile. Given my love of Dexter, I can see a half-orc fighter/assassin named Razor travelling the Sword Coast early in the new year. In fact, I've already created the character!

In the meantime, I'm spending some time in Thailand with family & friends. The flooding is still a big issue here, and the cleanup job is massive. Many people I know are affected. It is amazing to see how resilient they are. Next week, looking forward to some Samui beach time.

#3367
corey_russell

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AnonymousHero wrote...

Congrats, Weirdo!

To be able to try out SCS II v20 properly, I've decided to redo my install with new versions of everything, but that means cleaning out my backlog of characters who've no-reloaded on my current install...

First up will be a Berserker (level 20 something), I will post about that character tomorrow...


Is it not possible to copy the directory, and just put the SCS II v20 on the copied directory, leaving the original alone so you could continue those no-reloads at any time?

#3368
ussnorway

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If by copy you mean clone then yes in fact, that’s what I’ve done… currently playing an (SCS v20) Elf blade alongside PUK’s install.

#3369
Wierdo

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If you are only updating SCSii to v20, that shouldn't affect any characters you have already created.

I found an issue with re-installing SCSII as I had the item randomiser mod installed after it. This meant that the randomiser would be run again on being re-installed automatically after updating SCSII, and presumably that would impact all my existing save games and nerf the subsequent item locations (e.g. I'd have 2 copies of some items and none of others). However, the characters themselves should still be playable.

For me, this problem could have been avoided by putting the item randomiser ahead of SCSII in the install order.

If you had a kit mod installed after SCSII then that might be an issue ... but SCSII is usually installed later in the install order, near the end.

So, try doing a game backup as suggested by Corey & ussnorway, reinstalling SCSII and anything else and have a test run to see if that creates any problems for you.

#3370
ussnorway

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UD7;

Just a quick one... My new campaign strategy is;
    1. Free Amber!
    2. Raid the temple district building for some +3 weapons just in case the scroll fails... see below.
    3. I normally use the scroll of ‘Death Fog’ I get from freeing the Copper slaves to complete the  interdimensional prison quest*
    4. Do the thief quests for Edwin.
    5. Go get Imoen back.
    6. Do druid grove & wilderness quests before returning to the city.
    7. Tidy up all the loose ends …Various companion quests as they come up.

Thou angered, I had to agree that getting myself killed again would not help Amber so I forced yours truly to settle down and started to think, “they have obviously been coached to prioritise me in their attacks” (confirmed the instant I stepped outside) so… “Perhaps I can use that to my advantage”?

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p.s.
Whatever compensation Captain Corin was promised to manhandle Amber wasn’t enough!

 * I originally wanted to do this after the underdark but was counseled against that by the designer of the (Hear’dalis romance) mod. :wub:

Modifié par ussnorway, 10 décembre 2011 - 03:55 .


#3371
BBMorti

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Anatole has taken down Balthazar and the Ravager;
Having reached a point where the enemies are immune to even time stop she has been a bit more cheesy in her tactics im sure some would say, but I am going for as risk free kills as I can get away with.

I have to render the recordings but will try and add them soon enough if anyone wish a peek, Anyways... will try and describe the tactics I used.

For Balthazar you get some room just as you enter his throne room where you can move around just a little bit before the battle triggers if you stray too far. So I spend that room putting down 5 spike traps as well as revealing the room by spell and making sure stun/hold immunity was taken care off in my buffs. Hasted up with oil + boots of speed.

Went to trigger the battle and then ran around gathering all the monks in a tale after me.. then ran them to one end of the room, darted past them to the other end of the room and placed a time trap before you catched up on me.
He might be immune to time stop, Balthazar, but his minions are not, so at the very least I could use the time stop trap to pull him with me, alone, to the 5 spike traps I had put.. when they triggered he died.

The Ravager I have been thinking about tactics for some time.. immune to time stop too and a wicked amount of HP, 25 strenght.. I just did not see how I could challenge him in melee with a solo assassin on insane..

The tactic I ended up with was done like this;
I stood outside the room and summoned simu from helmet, went in with it and placed 5 spike traps where he apears when the true PC enters his room. I rested and did it again having 10 spike traps in the room now.

Then I rested again and cast simu a third time from the helmet and had it cast a Mordy sword from scroll before entering the room together.
After the talk the traps took a huge portion of the Ravagers hp but not enough to kill him.. the quick slot items was 3x scrolls of mordy swords 3x haste scrolls and wand of cloudkill.
We went back to the entrance and casted two mordy swords more while the first sword gathered all the bone blades around it. Then took me,simu + 2 swords to the side of the room and attacked the ravager.. summoned so 4 swords was attacking the ravager and hasted them and started to spam cloud kills where they stood. My plan was to breach and join the fight in slayer form in the end but the Ravager fell before I got the that part. Mellisan is left, now!

#3372
AnonymousHero

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Re. Reinstalling. I have had bad experiences with reinstalling mods (inexplicable problems, etc.) on an existing install and want to be absolutely sure that nothing goes wrong. (Weird problems, etc.).

Unfortunately I wasn't prescient enough have given the VirtualBox that the game is installed in enough disk space for several BG installs :/.

#3373
Shadow_Leech07

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Congrats Wierdo!

#3374
C Barchuk

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BBMorti wrote...

Anatole has taken down Balthazar and the Ravager;
Having reached a point where the enemies are immune to even time stop she has been a bit more cheesy in her tactics im sure some would say, but I am going for as risk free kills as I can get away with.

I have to render the recordings but will try and add them soon enough if anyone wish a peek, Anyways... will try and describe the tactics I used.

For Balthazar you get some room just as you enter his throne room where you can move around just a little bit before the battle triggers if you stray too far. So I spend that room putting down 5 spike traps as well as revealing the room by spell and making sure stun/hold immunity was taken care off in my buffs. Hasted up with oil + boots of speed.

Went to trigger the battle and then ran around gathering all the monks in a tale after me.. then ran them to one end of the room, darted past them to the other end of the room and placed a time trap before you catched up on me.
He might be immune to time stop, Balthazar, but his minions are not, so at the very least I could use the time stop trap to pull him with me, alone, to the 5 spike traps I had put.. when they triggered he died.

The Ravager I have been thinking about tactics for some time.. immune to time stop too and a wicked amount of HP, 25 strenght.. I just did not see how I could challenge him in melee with a solo assassin on insane..

The tactic I ended up with was done like this;
I stood outside the room and summoned simu from helmet, went in with it and placed 5 spike traps where he apears when the true PC enters his room. I rested and did it again having 10 spike traps in the room now.

Then I rested again and cast simu a third time from the helmet and had it cast a Mordy sword from scroll before entering the room together.
After the talk the traps took a huge portion of the Ravagers hp but not enough to kill him.. the quick slot items was 3x scrolls of mordy swords 3x haste scrolls and wand of cloudkill.
We went back to the entrance and casted two mordy swords more while the first sword gathered all the bone blades around it. Then took me,simu + 2 swords to the side of the room and attacked the ravager.. summoned so 4 swords was attacking the ravager and hasted them and started to spam cloud kills where they stood. My plan was to breach and join the fight in slayer form in the end but the Ravager fell before I got the that part. Mellisan is left, now!


Very Nice bro. I'm making a list of all these cool strategies and checking it twice! lol. If you feel up to it, any videos are much appreciated. If not, no worries. But after reading alot of the no-reloads the only thing that kind of urks me about BG2 and ToB at this point is that towards the end your character has to basically become a swiss army knife type of character. What I mean is, in regards to an assassin, your not really playing the character as an assassin much since you really can't. The game bottlenecks you into being a magic user in order to win rendering some classes unusable in their basic form. With an assassin, backstab and poison become worthless and your left having to abuse UAI and essentially becoming a mage. Now granted, your playing solo and therefore have to wear all the hats that a full party would bring to the table. But still, I wish the bottleneck wasn't present. Anyways, sorry for the ramble. Nice job Morti. I think you might be the first solo assassin no reload if you get through Melissan. Good luck man. Peace

Modifié par C Barchuk, 10 décembre 2011 - 02:16 .


#3375
BBMorti

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As promised the videos of the fifth baal spawn and the Reaver.. I had a lot of problems putting these together but they pretty much just show what I described in the post a bit above this one...

Balthazar: www.youtube.com/watch

The Reaver: www.youtube.com/watch

Cheers! :happy:

Edit: C Barchuk haha that was good timing, as mentioned I had problems getting these two vids up.. the reaver fight took 5 tries before youtube desidedto let me accomplish it.

I hear you about the need to wear the hats of a full party, There is no landing a backstab on a boss that is simply immune to it ..  generally the end game have a lot of immunities that one needs to try and breach, with a solo character it means having to resort to other roles at times, since the 'roles' the class itself covers are made null by immunities.  :)

Modifié par BBMorti, 10 décembre 2011 - 02:27 .