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Baldur's Gate 2 No-Reload Challenge


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#3401
Alesia_BH

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corey_russell wrote...
 our low HP makes us vulnerable to PW: Kill and ADHW. But we will have only access to the lower level spells for a long time


In vanilla, PW:K and ADHW can be foiled at fairly low levels. MI+II+SI:A+SI:D will do the trick. With timing and battlefield management, the SIs can be skipped. SI:C (for PW:K) and SI:N (for Wilting) is another avenue. You can also flip Jelly before Wilting hits it you like. Death Ward is an additional low mid level option for foiling PW:K. Added options come later of course. There are many.

The fun thing about C/Ms is that they are so spoiled for options. They can build impenetrable defenses, summon an army, blast at range, or become high APR melee monsters. They can do it all. With a crew of them there are a lot of amusing options.

Enjoy!

Best,

A.

#3402
corey_russell

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Cody the cleric/mage and his fellow 4 cleric/mages continue their adventure...

The party could now cast 3 cloudkills. It was time to have a talk with Mencar Pebblecrusher. As backup we summoned 5 skeletons in the lobby area, in case we needed to retreat and needed more fire power/distractions. We then went upstairs and carefully got into position. We started with our disablers, entangle x2/web x4/slow/emotion, then 3x couldkill and 4x fireball, then slinged away, though we did need to doom and hold Mencar as he kept using his heal potions. This strategy was 100% successful - no damage taken by the party, it even looks like the opponents weren't even able to move from their starting position.
Image IPB

Next up: head to trademeet. Hanna wants the shield of harmony, both to prepare herself to never have to wear armor anymore, and as well to give charm protection so that we could then take on the pirates in the Seas's Bounty. On the way we got ambushed by two thieves and 6 (or 8?) Orogs. Now it isn't suprising that we won the battle, but WAS suprising (to me anyways) was that we decimated the enemy after our fist round! See below for results. We did emotion and 4x holy smite.
Image IPB

We finally get to Trademeet. Cody gets some protection from petrification scrolls and a single raise dead scroll, since we still can't resurrect ourselves yet. We buff to the max and engage the head Dao Genie. One thing I did differently was Aerie opened with a remove magic to the djinn on the left - this successfully dispelled both the genie's buffs. We then attacked the head Genie, including some magic missiles. See here if you want to see our summons/buffs. We interrupted his spells and he was killed quickly. The guildmistress was very happy with the result and we were happy with the shield of harmony. We now had the cash for AC 3 bracers. We sprung for that, and then put all our cleric armor into a chest at the Waukeen's Promenade. Hanna will use the AC 3 bracers since she's the tank. With a +1 protection ring puts her AC at -6.

We did now engage the pirates at the Sea's Bounty. With glitterdust, emotion, hold persons and successful silences, the enemies couldn't make it close.

We cleaned out Maevar's guild using quite a few knock spells. Hanna would use MGoI on the trapped doors/containers, which protected against most damage though not all. She also got petrified, but Cody had a stone to flesh scroll handy and got her up to speed.

We also searched for Montaron at the Harper's Hold, though we ended up finding an assassin for Xzar instead. Xzar's bracers went to Cody. Knock/MGoI was again used to get the charm helmet. What's silly is sometimes I have to pass on the helmet as Yoshimo often isn't skilled enough if you do it early -- won't do that anymore. just bring an arcane person with knock.

Modifié par corey_russell, 12 décembre 2011 - 06:15 .


#3403
corey_russell

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Alesia_BH wrote...

corey_russell wrote...
 our low HP makes us vulnerable to PW: Kill and ADHW. But we will have only access to the lower level spells for a long time


In vanilla, PW:K and ADHW can be foiled at fairly low levels. MI+II+SI:A+SI:D will do the trick. With timing and battlefield management, the SIs can be skipped. SI:C (for PW:K) and SI:N (for Wilting) is another avenue. You can also flip Jelly before Wilting hits it you like. Death Ward is an additional low mid level option for foiling PW:K. Added options come later of course. There are many.

The fun thing about C/Ms is that they are so spoiled for options. They can build impenetrable defenses, summon an army, blast at range, or become high APR melee monsters. They can do it all. With a crew of them there are a lot of amusing options.

Enjoy!

Best,

A.


Thanks for the suggestions. SI is one of the few spells I've never used, mainly as I dont' know what school to use for what enemies. But death ward is doable. Jelly form is interesting, but don't forget I need to get 5 jelly forms or 5 spell immunties, we aren't solo as you usually do. And despite everyone but Aerie having 18/19 INT, we still flop our scribes of spells suprisingly often. Yes I know I can use potion of genius or mind focusing (which I do if available and/or the spell is real important), but cash a bit strapped, lot of stuff to buy suprisingly.

We still have to do considerable amount of melee/ranged attacks currently, but our disablers help even the odds. We definitely do blasting(like against Mencar Pebblecrusher) if the situation allows. Later, when get access to level 6 summons, we will usually have an army with us.

Just to give you an idea, we don't even have access to CC yet.

#3404
ussnorway

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It’s pretty easy to get Wand of Cloudkill & Rod of Resurrection (10 shots each) from Mekrath in the sewers if you don’t mind tracking down the mirror for him, I normally dispatch the Raksasha as well for my tanks cape but he might be a bit of a tough ask for a party of magic users.

#3405
Alesia_BH

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corey_russell wrote...

Thanks for the suggestions. SI is one of the few spells I've never used, mainly as I dont' know what school to use for what enemies.


Understood. SI is often under utlized for that reason. It is worth learning though. Even if you are just using SI: Abjuration to foil Remove/Dispel along with SI:Divination to foil True Sight and the like, it can be a huge boon. SI:C for Power Words and Maze, SI:Abjuration for Imprisonment is worth remembering immediately as well. You can can get into the finer points later.

I personally consider SI to be the most valuable arcane spell. It's flexible, elegant, and very powerful if used wisely.
 

Jelly form is interesting, but don't forget I need to get 5 jelly forms or 5 spell immunties, we aren't solo as you usually do. 


I appreciate the problem. When I ran a multiple arcane character party, I used a sorceress and no more than 3 bioware NPCs in order to avoid that exact issue. Since Aerie already has spell immunity, and the PC could select it, it wasn't hard to get complete coverage.

With a group of player created mages, you'd get nudged into specialization (for better or worse). But since there are so many defensive avenues available to C/Ms and the vanilla targetting script is dim, they can all be kept safe. As an example, you could set a couple with both SI and Polymorph Self and let them do high APR impenetrable defense tanking while the rest linger back in a Telefield and provide summon and AoE support (Given the targetting script used in vanilla, you could keep everyone safe with that approach with proper battlefield management). Alternatively, you could park them all in a Telefield and have a subset use the SI:A+S:D+II approach, while others go with Spell Protections/Specific Protections and still others go the Polymorph/Potion route if need be. There are many ways to get the job done. I'm sure you'll find one that suits you.

Best of luck!

A.

Modifié par Alesia_BH, 12 décembre 2011 - 07:37 .


#3406
corey_russell

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ussnorway wrote...

It’s pretty easy to get Wand of Cloudkill & Rod of Resurrection (10 shots each) from Mekrath in the sewers if you don’t mind tracking down the mirror for him, I normally dispatch the Raksasha as well for my tanks cape but he might be a bit of a tough ask for a party of magic users.


USSNorway, were you talking to me? I was talking about CC (chaotic commands), did this lead somehow to your post? Or were you talking to someone else? I will be sure getting those items - both Mekrath and the Rakshasha are easy to deal with if I have sufficient summons. I often send a single skeleton, one at a time against Mekrath, using Farsight so he can't see me, until he starts melee - that's my cue!

As for the Rakshasha, Ariel Servants are plenty strong enough once we get to level 6 cleric spells. If the whole party MMMs, I think that is sufficient as well.

#3407
Alesia_BH

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Quick Note on Alessandra's Game:

I've uploaded a video covering Alessandra's fight with Irenicus at The Tree of Life. It can be found here.



Best,

A.

Modifié par Alesia_BH, 12 décembre 2011 - 11:15 .


#3408
Shadow_Leech07

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Alesia_BH wrote...

Quick Note on Alessandra's Game:

I've uploaded a video covering Alessandra's fight with Irenicus at The Tree of Life. It can be found here.



Best,

A.


Very nice videos! Your strategy throughout BG1 is very different from my own, you don't cut any corners like I do, you play straight up pure strategy. Anyways, impressive as usual. ^_^

#3409
Easymask

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 Hello everyone!

I've been quite busy at the gym lately, so haven't been able to play too much(coffee and food with the buddies before 1-2 hours workout sessions, then back to their house to play some MW3 multiplayer really fills out the day!) - but I have been able to get some progress at least!

So then, update(and possibly introduction? Can't remember!) on Ardain & his party's progress!

I've been playing a bit differently than my usually straight forward playstyle - especially after I got used to Arya's Bounty Hunter traps(which I positivly *love*) - so now the party retreats to "safe zones" if things get rough. Basically this means we go in fully buffed, try to wear down our opponents, then when we get hit with too many dispels/too much damage - we retreat to the "safe zone" where traps and occationally monsters await.

So far everything has gone very well, with only one incapacitation occuring to Nidon the Cleric/Mage against Tarnor & Draug Fea's party.

Against the Tanner, we employed the hit & run tactic, and eventually only the Rune Asssassins remained. Carnak easily disposed of the two of them by his lonesome.

Reyic Gethras tasted our might, though he did put up a fight!(That rhymes, am I right?) Quite.

We went to have a chat with Mencar and his group, before going down towards the Unseeing Eye. The battle was won with the use of traps and summons.

The battle against Tarnor and his crew ended up in quite the slugfest, even though traps killed Tarnor outright. The Mage was the one making things the most difficult for us, but once he was put down (and Arya was hit by Ardain's dispel arrow) - victory was ours! Shortly there after, the Rakshasa was killed by Carnak.

I haven't been as good as usual at taking Screenshots, but I'll be sure to take more as the party presses onwards.

We've taken down the Unseeing Eye, Mae'var, TorGal, Faldorn & the Djinns thus far.

Have fun out there everyone!

Edit: Oh and here's the party at their current state:

Ardain - Fighter / Mage
Carnak - Barbarian
Arya - Bounty Hunter
Nidon - Cleric/Mage

(I'm playing with my usuall settings(SCS, Core Rules etc.), but with a twist. I'm using 100% spell learning(as I find it tedious without it) and maximum HP rolls(because I probably need it at my current skill level). Also, as you can see from the portraits - we have a dead Keldorn with us. We only picked him up for the Unseeing Eye, but he died shortly thereafter. Deeming him unworthy to travel with us, we're going to drop him off once we ressurect him.

Modifié par Easymask, 12 décembre 2011 - 02:06 .


#3410
Alesia_BH

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Easymask wrote...

I've been playing a bit differently than my usually straight forward playstyle - especially after I got used to Arya's Bounty Hunter traps(which I positivly *love*) - so now the party retreats to "safe zones" if things get rough. Basically this means we go in fully buffed, try to wear down our opponents, then when we get hit with too many dispels/too much damage - we retreat to the "safe zone" where traps and occationally monsters await.


Makes sense. Sounds like a winning strategy.

Btw. Don't get too bummed when Arya reaches level 16. It will all be worth it when she hits 21...

Ardain - Fighter / Mage
Carnak - Barbarian
Arya - Bounty Hunter
Nidon - Cleric/Mage


Great party! Good luck.

Best,

A.

Modifié par Alesia_BH, 12 décembre 2011 - 03:15 .


#3411
Alesia_BH

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Shadow_Leech07 wrote...
Very nice videos!


Thanks. Making the videos has been the most enjoyable part of Alessandra's run for me.
They are probably way too cheesy and self-indulgent for most to enjoy, but they make me smile. :P


Your strategy throughout BG1 is very different from my own, you don't cut any corners like I do, you play straight up pure strategy. Anyways, impressive as usual. ^_^


I cut corners in BG1, but I try to do it in a way that allows my characters to fight in satisfying and stylish ways.

Basically, what I do is have them skip minor encounters and concentrate resources into the storyline fights. That lets them over-buff and frees them to do pretty much whatever they want in the big fights. I find it to be a fun and satisfying way to play BG1, but there is a cost: it means I end up skipping a lot of sidequests. I'm comfortable with the tradeoff , but I see why others choose to play it differently.

Btw. Are you playing these days Shadow_Leech?

A. 

Modifié par Alesia_BH, 12 décembre 2011 - 03:21 .


#3412
BBMorti

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Vaclavc wrote...

@BBMorti: congratulations! Your run was simply amazing and very educational. From my point of view, you played your assassin perfectly - choosing pragmatically when/how to fight your battles and using all the tools necessary to win.
If I may say so, Alesia_BH, Weirdo and you all have very distinctive play styles.

@Corey: good luck with your merry band of cleric/mages. I am very interested in how they will turn up in SoA.

V


Thanks guys I really appreciate the congratulations, I enjoyed the run and the research I found myself doing along the way a ton.
I love to plan, and it fits the assassin well enough. imo

Thanks for sharing your point of view Vaclavc, I appreciate your thoughts we definitely see eye to eye when it comes to assassins 'playing the kit' is something that adds a lot for me when playing :happy:

Thanks corey! :) I am glad I made it through for sure.

#3413
Alesia_BH

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BBMorti wrote...
I enjoyed the run and the research I found myself doing along the way a ton. 


I noticed the research. I was pretty confident Anatole was going to make it once I saw her drawing together tactics from different sources and then personalizing them. Leveraging the insights of others, synthesizing, and adding your own spin is a recipe for success (and not just in Baldur's Gate). Well done!

Best,

A.

Modifié par Alesia_BH, 12 décembre 2011 - 04:27 .


#3414
Shadow_Leech07

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Alesia_BH wrote...

Shadow_Leech07 wrote...
Very nice videos!


Thanks. Making the videos has been the most enjoyable part of Alessandra's run for me.
They are probably way too cheesy and self-indulgent for most to enjoy, but they make me smile. :P

when I was watching them it kind of reminded me of when I replay grandmaster games (in chess).

Basically, what I do is have them skip minor encounters and concentrate resources into the storyline fights. That lets them over-buff and frees them to do pretty much whatever they want in the big fights. I find it to be a fun and satisfying way to play BG1, but there is a cost: it means I end up skipping a lot of sidequests. I'm comfortable with the tradeoff , but I see why others choose to play it differently.

That makes perfect sense. But most of the sidequests are NPC related anyways so it's not much of a big deal(since soloists can't do those anyways).

Btw. Are you playing these days Shadow_Leech?

I'm about to start playing after the long break I took. I recently installed SCS II for BG2, so I'm actually unsure whether I want to go BG2 or BG1. I guess it could go either way. But I'll be definitely playing! I've actually been playing a lot of chess! Maybe that will help my Baldur's Gate playing :)

Modifié par Shadow_Leech07, 12 décembre 2011 - 07:19 .


#3415
Easymask

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@Alesia

Thank you for the kind words! Arya has recently reached her 16th level, and yeah - the traps have really messed up my tacitcs. I just have to work around it somehow though!

Update on Ardain and his group(though fairly weakened at this point).

The party ventured onwards to the Temple Ruins, killing the Shade Lord in a swift and determined battle. 

Next up was the Windspear Hills, where Nidon unfortunatley didn't get his Minor Globe of Invulnerability in time. Thus, the party was reduced to three. Luckily enough, Aerie would be a good candidate for the replacement for our team - even though her low levels of 7/8 or so really set us back a bit.

No matter, soon Conster lay dead - and we ventured back to Athkatla. There, we decided to brave the infernal Astral Prison - and all went very well as the Warden was slain. Unfortunatley, due to bad micro as always, the party's most promising warrior and dedicated tank - fell victim to a petrification spell. For some reason, this killed him outright. Both Carnak and Nidon will be sorely missed. (Edit: Just noticed it was prismatic spray!) With many Yuan-Ti still alive, the party had to think quickly - but alas poor Aerie and Arya soon lay incapacitated. Ardain put up quite the fight, and managed to take out the remaining Yuan-Ti single-handedly. Phew!

The party now find themselves back in the Temple District, hoping to enlist a rather low leveld but eventually powerful Paladin to join their group.

Let's hope Lady Luck has a keener smile in store for us.

Modifié par Easymask, 12 décembre 2011 - 09:37 .


#3416
C Barchuk

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Grats Morti!! Hey bud after all the talk about the assassin, did your character ever start to feel less like an assassin once poison weapon and backstab became less and less useful. I guess that's the part I have a problem with. I really try to get into a character from a role playing aspect and, in the past, once the main powers of the assassin started being less and less useful I would end up getting frustrated. Just curious about your thoughts as well as what you thought of the assassin kit in general after this playthrough. Thanks in advance. Congratulations again.

#3417
Easymask

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Ardain & his party final update.

After paying Gaelan Bayle, the party considered picking up the Ring of Gaxx - so attempting to claim the Daystar first shouldn't be too hard. Well, SCS Liches are monsters to say the least. I did not know the Lich would be waiting for me, nor that I could not escape - so after a couple of Time Stops and a Gate, the party was oblitorated.

I guess Liches shouldn't be touched untill I have HLAs and great equipment.

Oh well.

#3418
corey_russell

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Shadow_Leech07 wrote...

Alesia_BH wrote...

Shadow_Leech07 wrote...
Very nice videos!


Thanks. Making the videos has been the most enjoyable part of Alessandra's run for me.
They are probably way too cheesy and self-indulgent for most to enjoy, but they make me smile. :P

when I was watching them it kind of reminded me of when I replay grandmaster games (in chess).

Basically, what I do is have them skip minor encounters and concentrate resources into the storyline fights. That lets them over-buff and frees them to do pretty much whatever they want in the big fights. I find it to be a fun and satisfying way to play BG1, but there is a cost: it means I end up skipping a lot of sidequests. I'm comfortable with the tradeoff , but I see why others choose to play it differently.

That makes perfect sense. But most of the sidequests are NPC related anyways so it's not much of a big deal(since soloists can't do those anyways).

Btw. Are you playing these days Shadow_Leech?

I'm about to start playing after the long break I took. I recently installed SCS II for BG2, so I'm actually unsure whether I want to go BG2 or BG1. I guess it could go either way. But I'll be definitely playing! I've actually been playing a lot of chess! Maybe that will help my Baldur's Gate playing :)


Shadow_Leech you are welcome to PM me if you have any chess questions. My USCF chess rating is 2200. I wish I could play more over the over the board, but chess tournaments are hundreds of miles from where I live and that really eats in to the pocketbook, so have to settle for speed chess on ICC.

Consolations, Easymask. Liches are mean, no doubt. If you cleric can cast level 7 spells then two sunrays ought to do it. I often use protection from undead scrolls, not sure if this last technique works in SCS though.

Modifié par corey_russell, 12 décembre 2011 - 10:35 .


#3419
angiras108

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Congratulations Weirdo and BB Morti on fine runs.

Half a year for final success must feel very satsifying Weirdo.

BB Morti, I myself have tried a solo assassin on various occaisions, and know how carefully and strategically they must be played. Whereas I failed, you succeeded. Kudos. Btw, I read the adventures of Anatole all the way from Candlekeep to the end.

Alesia I have also enjoyed your adventure with Alessanddra . I am amazed that you have persisted with so many melee/stealth type characters, and suspect that you may be itching for a pure caster type to totally decimate SCS II. I would love to see you take on SCS II/Ascension Mellissan on Insane with a solo sorc. That would be a show to watch. If you make it happen, I will bring my popcorn. I promise.

Easymask....whew, you have real persistence. I lost count of your attempts so far, but I am in the stands cheering you on. I hesitate to give unsolicited advice, but if I might, I would suggest doing a complete run of SoA and ToB to familiarize yourself with all the encounters, before attempting them with a no-reload party. Most of those who have successfully completed no reloads have previous completed both SoA and ToB with multiple characters, and thus know each encounter intimately. Metagaming knowledge is essential for no reloads.

Your most recent encounter with the Lich at the Gates provides an example of the type of knowledge needed. If you had attempted him previously with SCS II, you would know that the door is locked behind you once you descend, and its win or die. In vanilla, the door is not locked, and many characters just run down, unlock the chest, steal the daystar, and escape, while the Lich is buffing and winding up his spells.

Of course, one could argue that the element of unexpected surprises make the game more interesting. I would agree with that--but that is what regular runs are for. Unexpected surprises in a no reload, often means....opps, time to reload (at Candlekeep). LOL.

Corey, your all Cleric/Mage party looks like a lot of fun. But I suspect that your power curve, and perhaps even your chances of success,s would increase if you only had two Cleric/Mages, rather than four. But I will be keen to follow your ongoing adventures.

Unfortunately, I myself dont have the time to devote to BG1 + BG2 right now. But I am enjoying all of your adventures vicariously. Keep up the good work everyone!

#3420
corey_russell

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angiras108 wrote...
...
Corey, your all Cleric/Mage party looks like a lot of fun. But I suspect that your power curve, and perhaps even your chances of success,s would increase if you only had two Cleric/Mages, rather than four. But I will be keen to follow your ongoing adventures.
...


Oh, no doubt the power curve would increase with less of them (and there's 5 of us, not 4!)  However, I am thinking long-term. That is, 2 might just be fine and dandy for SoA, but more is definitely better for the mass of enemies in ToB. In addition, there is a REALLY good chance some of us will get chunked, Vampires and Dragons have done most of the chunkings in SoA for my runs, and occassionally distintegrates.

As for fun - well personally at least, I found my all paladin no-reload run more fun (I've always preferred melees in rpgs) - ton of micromanagement, buffs and such. But it is a challenge, I will probably learn more about spells, which is always good, and no one has done an all cleric/mage party before for the trilogy which is why I think there's more interest on the board in this run than usual for my runs.

#3421
Alesia_BH

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It's good to hear from you Angiras!

angiras108 wrote...
Alesia I have also enjoyed your adventure with Alessanddra . I am amazed that you have persisted with so many melee/stealth type characters


Yeah. I'm surprised as well. I've always been a caster and I always will be. The warrior play must seem out of character for those who knew me on the old forums, but I have found it interesting. It's given me a chance to try something new.

The recent runs have also served a purpose. They've basically been exploratory. They've given me a chance to relearn the game after my break. They've also been helping me balance my install and experiment. That's been helpful because what I'd ultimately like to do is set up an appropriately challenging install (this one with a 50% EXP nerf added will likely be the one) and then do Trilogy solo No Reloads with a character from each major class. 

At this point, I feel I can get pretty much anything (save Wizard Slayers, Transmuters, and Wild Mages) up to Tougher Abazigal reliably with the Improved Dope Duchal Palace fight being the only significant hurdle en route. Using the hidey-hole, I could get most characters past Abby and Tamah. Timing Focuses at The Throne and finishing Ascension Mel without a way around her Divine Mantle (protects against all weapons of all enchantments) is the main thing I need to work on to clear the path for other characters. That latter task is ultimately what Alessandra's run is going to be about .   

(I) suspect that you may be itching for a pure caster type to totally decimate SCS II. I would love to see you take on SCS II/Ascension Mellissan on Insane with a solo sorc. That would be a show to watch. If you make it happen, I will bring my popcorn. I promise.


That may be in the works. I've been thinking about building an SCS variant on Alanis and then having her do a core no reload followed by an Insane Ascension solo. it could be fun.

I'm also interested in finishing Alastria's game. She's still in the Chataeu.

Best,

A.

Modifié par Alesia_BH, 13 décembre 2011 - 03:14 .


#3422
Alesia_BH

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Easymask wrote...
I guess Liches shouldn't be touched untill I have HLAs and great equipment.


Condolences. 

It isn't SCS Liches that are the problem. It's SCS Liches in small locked rooms...

In vanilla, it makes perfect sense to do the Crooked Cane Lich first. In SCS, he's perhaps best left for last. And the Lichs often prebuff with Pro Magic Energy anyways so you likely wouldn't find Sunray exceptionally helpful against them anyways.

Good luck with your next run.

Best,

A.

#3423
Shadow_Leech07

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corey_russell wrote...
Shadow_Leech you are welcome to PM me if you have any chess questions. My USCF chess rating is 2200. I wish I could play more over the over the board, but chess tournaments are hundreds of miles from where I live and that really eats in to the pocketbook, so have to settle for speed chess on ICC.


At best I'm  just a club player. I'll definitely take you up on your offer though. Thanks.

#3424
Alesia_BH

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corey_russell wrote...
I will probably learn more about spells, which is always good


May I make a suggestion on learning the spell system? This is going to sound painful at first, but it would likely be beneficial long term...

When using casters, players often get into a rut of sorts involving disablers and summons. It's an easy habit to fall into since they work well in simple encounters, but it is an approach which ultimately has a relatively low power ceiling. The insidious thing is the spell slot opportunity cost can prevent you from exploring other options.

As a learning experience, you should consider skipping summons and disabling spells entirely throughout SoA and instead explore use of the Illusion and Abjuration schools along with Clerical buffs.

That might sound murderously difficult. But if you use the Illusion and Abjuration schools to their full potential along with Clerical buffs your C/Ms can bulldoze SoA foes and you don't need to have high level chracters to make that work. C/Ms can find a lot of power in levels 2-5.

ToB will start seeming a lot less scary once you have you defensive spell use down. It's entirely possible to do vanilla ToB without taking any meaningful damage at all if you have defensive spells down. 

Best,

A.

Modifié par Alesia_BH, 13 décembre 2011 - 03:38 .


#3425
Alesia_BH

Alesia_BH
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 Quick Note on Alessandra's Game:

Alessandra will face Slayer Irenicus soon.

As mentioned before, I like to have my characters drop Wraith Sarevok in personalized, amusing ways. With Alessandra I decded to rehash her gloved fist beat-down of Sarevok in BG1. She collected her normal weapon immunity tear first, and then gave Sarevok another bare-handed thumping. That was fun.
Image IPB
Image IPB

I'll post on the Slayer Jon fight soon.

Best,

A.

Modifié par Alesia_BH, 13 décembre 2011 - 04:05 .