Alesia_BH wrote...
corey_russell wrote...
I will probably learn more about spells, which is always good
May I make a suggestion on learning the spell system? This is going to sound painful at first, but it would likely be beneficial long term...
When using casters, players often get into a rut of sorts involving disablers and summons. It's an easy habit to fall into since they work well in simple encounters, but it is an approach which ultimately has a relatively low power ceiling. The insidious thing is the spell slot opportunity cost can prevent you from exploring other options.
As a learning experience, you should consider skipping summons and disabling spells entirely throughout SoA and instead explore use of the Illusion and Abjuration schools along with Clerical buffs.
That might sound murderously difficult. But if you use the Illusion and Abjuration schools to their full potential along with Clerical buffs your C/Ms can bulldoze SoA foes and you don't need to have high level chracters to make that work. C/Ms can find a lot of power in levels 2-5.
ToB will start seeming a lot less scary once you have you defensive spell use down. It's entirely possible to do vanilla ToB without taking any meaningful damage at all if you have defensive spells down.
Best,
A.
Thank you for taking the time to make this suggestion. But I'm not even sure how to implement what you are saying (e.g., I don't know 330 spells by their schools). I definitely do buffs for any major to encounter, to minimize damage as you mentioned. But we have completely different motivations for playing BG, it seems. As a solo player (and with difficulty mods standard for you), "power ceiling" is obviously very important for you. For me, however, my goal is quite different. As strange as it seems, I play the game of Baldur's Gate....for fun. Having a high power ceiling for my PCs or my party is completely unnecessary for me. Playing no-reloads are fun, as is writing about them.
If the situation allows for it I do lots of buffs before hand for a major battle. But in ambushes we are naked and not high enough level for triggers and such. It's either disable or be cut down oftentimes.
Even in chess, a game all about efficiency, it's quite unnecessary to win in 20 moves or 40 - if you were certain of victory either path, then either path works.
I'm not a PnP player, BG introduced me to DnD. I have plenty to remember and memorize in real life, much less the intracies of 330 spells -- it's one of the reasons I keep BG 1 vanilla. The balance of vanilla BG 1, not too simple but neither too complex is atractive to me.
Another reason is excessive buffing, even for trivial encounters, then becomes a "chore" and not fun - once BG becomes more like work than fun, I will stop playing it.
That being said, I do read what other players do, and see if I can learn something, which I usually do from others, at least once a month. What BBMorti could do with UAI was just amazing for example.
One last thing is my preference for RPG characters is melee -- casters are always my last choice. I've yet to make a mage to Sarevok for example -- mages BORE me (honestly). I do magic because it's necessary.
As for my current run of cleric/mages -- it forces me not to rely on my typical melee heavy strategies, forming new connections in my brain. No one's ever done it before that I know, so that was reason enough to try it. I might try an all paladin party again, in the future but never a party of cleric/mages, due to my playing style preferences.
Sorry for the long post - you were speaking frankly, so I thought I'd do the same.





Retour en haut




















































