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Baldur's Gate 2 No-Reload Challenge


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#3426
corey_russell

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Alesia_BH wrote...

corey_russell wrote...
I will probably learn more about spells, which is always good


May I make a suggestion on learning the spell system? This is going to sound painful at first, but it would likely be beneficial long term...

When using casters, players often get into a rut of sorts involving disablers and summons. It's an easy habit to fall into since they work well in simple encounters, but it is an approach which ultimately has a relatively low power ceiling. The insidious thing is the spell slot opportunity cost can prevent you from exploring other options.

As a learning experience, you should consider skipping summons and disabling spells entirely throughout SoA and instead explore use of the Illusion and Abjuration schools along with Clerical buffs.

That might sound murderously difficult. But if you use the Illusion and Abjuration schools to their full potential along with Clerical buffs your C/Ms can bulldoze SoA foes and you don't need to have high level chracters to make that work. C/Ms can find a lot of power in levels 2-5.

ToB will start seeming a lot less scary once you have you defensive spell use down. It's entirely possible to do vanilla ToB without taking any meaningful damage at all if you have defensive spells down. 

Best,

A.


Thank you for taking the time to make this suggestion. But I'm not even sure how to implement what you are saying (e.g., I don't know 330 spells by their schools). I definitely do buffs for any major to encounter, to minimize damage as you mentioned. But we have completely different motivations for playing BG, it seems. As a solo player (and with difficulty mods standard for you), "power ceiling" is obviously very important for you. For me, however, my goal is quite different. As strange as it seems, I play the game of Baldur's Gate....for fun. Having a high power ceiling for my PCs or my party is completely unnecessary for me. Playing no-reloads are fun, as is writing about them.

If the situation allows for it I do lots of buffs before hand for a major battle. But in ambushes we are naked and not high enough level for triggers and such. It's either disable or be cut down oftentimes.

Even in chess, a game all about efficiency, it's quite unnecessary to win in 20 moves or 40 - if you were certain of victory either path, then either path works.

I'm not a PnP player,  BG introduced me to DnD. I have plenty to remember and memorize in real life, much less the intracies of 330 spells -- it's one of the reasons I keep BG 1 vanilla. The balance of vanilla BG 1, not too simple but neither too complex is atractive to me.

Another reason is excessive buffing, even for trivial encounters, then becomes a "chore" and not fun - once BG becomes more like work than fun, I will stop playing it.

That being said, I do read what other players do, and see if I can learn something, which I usually do from others, at least once a month. What BBMorti could do with UAI was just amazing for example.

One last thing is my preference for RPG characters is melee -- casters are always my last choice. I've yet to make a mage to Sarevok for example -- mages BORE me (honestly). I do magic because it's necessary.

As for my current run of cleric/mages -- it forces me not to rely on my typical melee heavy strategies, forming new connections in my brain. No one's ever done it before that I know, so that was reason enough to try it. I might try an all paladin party again, in the future but never a party of cleric/mages, due to my playing style preferences.

Sorry for the long post - you were speaking frankly, so I thought I'd do the same.

#3427
corey_russell

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Alesia_BH wrote...

 Quick Note on Alessandra's Game:

Alessandra will face Slayer Irenicus soon.

As mentioned before, I like to have my characters drop Wraith Sarevok in personalized, amusing ways. With Alessandra I decded to rehash her gloved fist beat-down of Sarevok in BG1. She collected her normal weapon immunity tear first, and then gave Sarevok another bare-handed thumping. That was fun.
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I'll post on the Slayer Jon fight soon.

Best,

A.



Grats on that "tough" fight. I always thought Sarevok using an "excellent" sword made no sense - a simple Fire Elemental is invincible to him. He should have been given at least +2 weapon to even out the encounter. Having his rather massive HP and Thac0 doesn't help if he can't get offense going. Guess they wanted a "gimme" fight. Am curious what the developers were thinking, it's like Sarevok is a "trash" mob - he's no kobold! (though he might as well be with his weapon).

#3428
Alesia_BH

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But we have completely different motivations for playing BG, it seems. As a solo player (and with difficulty mods standard for you), "power ceiling" is obviously very important for you. For me, however, my goal is quite different. As strange as it seems, I play the game of Baldur's Gate....for fun. Having a high power ceiling for my PCs or my party is completely unnecessary for me. Playing no-reloads are fun, as is writing about them.


Our motivation are exactly the same actually. I play for fun as well. What I enjoy about knowing the ins and outs of spells and such is that it frees me to do whatever I want: it grants freedom and room for style. That's fun.
Even with SCS-Ascension, I'm playing with a lot of restrictions and letting my characters do what I find stylish and amusing.

Aerie, for example, can be turned into a exceptionally good melee fighter by running the holy triumvirate through Polymorph Self and building impenetrable arcane defenses with the illusion and abjuration schools. Given your interest in melee fighting, it seems like something you might enjoy fiddling with. I've found it fun in the past and it isn't difficult to learn with a little reading, experimentation, and attention to detail (the spell school pairings, for example, are stated everytime someone casts). I'm merely suggesting that you consider exploring the possibilities. Do feel free to play as you desire though. It is all about fun.

Even in chess, a game all about efficiency, it's quite unnecessary to win in 20 moves or 40 - if you were certain of victory either path, then either path works.

 

Sure. And understanding the full space of tactial possibilities available at any given stage permits mastery and grants freedom of choice. There is little difference there. I enjoy knowing the options in BG and was under the impression that you might as well. But of course, if you are enjoying playing as you are do continue to do so.

Have fun Corey!

A.

Modifié par Alesia_BH, 13 décembre 2011 - 06:18 .


#3429
Alesia_BH

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corey_russell wrote...
Grats on that "tough" fight. I always thought Sarevok using an "excellent" sword made no sense - a simple Fire Elemental is invincible to him...Am curious what the developers were thinking, it's like Sarevok is a "trash" mob - he's no kobold! (though he might as well be with his weapon).


They may have done it to throw off ProMW casters, it may have been an oversight- who knows. I suspect it was deliberate though since that sword was given other unusual properties that could throw someone off like the range of 3 and decent speed factor. 

 

Modifié par Alesia_BH, 13 décembre 2011 - 06:06 .


#3430
Alesia_BH

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Btw Corey. BG was my first exposure to DnD as well. When I first started playing, I used the Conjuration and Enchantment schools a lot. Then I started experiementing with the Illusion and Abjuration schools and the space of possibilties got far wider and more interesting. I didn't really become a well rounded caster untill posters on the old forums nudged me into doing a Tactics (parts)-Ascension Transmuter solo. I abhored the idea of playing a Transmuter at first since I had come to love the Abjuration school, but it ended up being fun and helpful. That memory was in part why I suggested you try going easy on Conjuration and Enchantment for a run.

Modifié par Alesia_BH, 13 décembre 2011 - 06:22 .


#3431
corey_russell

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Thanks for your clarifications, Alesia. Good to know our motivation is the same - to have fun. You said the higher power ceiling lets you have more fun, more options and style. I do enjoy knowing about more options -- as far as I can tell though our play styles are not the same at all. Sometimes the spell descriptions are my gripe though - polymorph self, for example is completely lacking in detail for me to use it with any kind of confidence - example, what exactly are the attacks from the various forms, do the flinds get extra attacks from being level 7, 13, what are the defenses/resistances of the forms, etc.

In chess, you usually want the most possible gain for the least possible risk (exception: you are a high rated player vs. much lower - you must win at almost any cost, though you still need to be objective about it and offer a draw if win impossible). This "style" works with the Farsight spell beautifully - oh, I see you but you don't see me? Here meet my friends (summons). Very little risk. Of course, with the various ambushes/rooms you have to maneuver in you can't use that everywhere, but it fits my style to a T.

Btw, forgot to mention, since you seem to be solo almost always, buffing yourself, even if a lot of buffs, isn't too bad. But do that x5 like my party, and that would be very time consuming (example: 4 seconds per buff and 5 party members. With 10 buffs each that's 3 minutes 20 seconds just for buffing for ONE fight)

#3432
corey_russell

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Alesia_BH wrote...

I've found it fun in the past and it isn't difficult to learn with a little reading, experimentation, and attention to detail (the spell school pairings, for example, are stated everytime someone casts).


The bold portion of your statement is completely befuddling to me. I do not hear anyone verballly say "conjuration" or "evocation" when they cast and it's not in the window so what's up? This is what I see:

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As you can see, it states who cast the spell, what the spell name was and target. Nothing about spell schools whatsoever.

#3433
Alesia_BH

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corey_russell wrote...

As you can see, it states who cast the spell, what the spell name was and target. Nothing about spell schools whatsoever.


It's the incantation. "Praeses" means Alteration, "Manos" Abjuration etc.

#3434
corey_russell

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Cody and his band of cleric/mages update:

EDIT: Alesia, I've never made out those words, sounds like mumbling to me.

The band continues their adventures. We did the Sir Sarles quest - we had to constantly travel but not much problem. We used knock to bust down Neb's door (poor all paladin group had to use expensive strength potion to do this) - and then opened with glitterdust and 4x holy smites - Neb was killed instantly. I wonder what kind of damage I could do if I could put 3x holy smites in a sequencer for 5 characters...don't think there that many sequencer spells in the game though...Be cool if Firkraag could killed in one round like that.

Next up was getting the Dawn Ring. We had to fight a few thieves that had it though.  Opened with Holy Smites and a skull trap at a far enemy -- everyone dead first round. Not that this fight is particularly hard, but amusing for shortness.

Decided we would help Renal with his "problem" -- the problem is funny in a way though. Theoretically, a thief with high hide in shadows score could just stealth, follow Maevar everywhere, then report to Renal - Maevar doesn't keep True Sight running. But guess he's not paid for imagination.

As always the trickiest part of this is Rayic Gethras' place. We buffed with PfE 10', protection from fire (on everyone), haste, and entered. We took a little damage but did well against the mephits. We did some mirror images and everyone but Aerie (she doesn't have the spell) put up MMM -- I figured I didn't want to use our 1 APR to get those golems. The MMM killed the golems quickly that was nice.

Next up was the big man himself - Rayic Gethras. Put death ward on everyone, our protection from fire was still active. It should be noted that we didn't have dispel magic, nor spell thrust nor breach. We go upstairs.

We try some evocation spells, but he's protected somehow. Rayic goes invisible, Aerie does remove invisibility. We still can't hurt him. He does a sunfire I think. Does minor damage thanks to our buffs, the few people that didn't make their save, they gulp a heal potion. Can't touch him yet. He stuns Belle (quick question: anyone know if the cleric spell Remove Paralysis can remove stun effect?) and does remove magic. But somehow her buffs still up. He tries Finger of Death but her death ward negates it. Enough was enough, something has to touch him - Cody did a level 1 spell burning hands, and it finished Rayic! What a noob, dieing to a level 1 spell...he left us a toy to play with (invisible stalker) but the screenshot below shows a round of magic missiles from 5 casters more than enough for that.
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Time to collect the loot! I knew this place was trapped. I remembered the top one is a fireball trap, tried to move people away from it except the person setting it off, but didn't go far enough away - had to heal some. The 2nd trap I was CLUELESS. I figured whatever it was, Cody should have the HP to survive it right!? Well I was right, but only because of his familiar...maybe Joshua wants to set off the trap next time.
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The rest of the tasks were simple. We found the evidence Renal needed, which put several party members to level 9 cleric/level 9 mage. Leveling is SLOW - will just assume I won't level since that assumption will be mostly right...we rested and prepared to deal with Maevar and his buddies.

Modifié par corey_russell, 13 décembre 2011 - 07:25 .


#3435
Alesia_BH

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corey_russell wrote...
Sometimes the spell descriptions are my gripe though - polymorph self, for example is completely lacking in detail for me to use it with any kind of confidence - example, what exactly are the attacks from the various forms, do the flinds get extra attacks from being level 7, 13, what are the defenses/resistances of the forms, etc.


You can learn that all through experiemention and observation. It doesn't take long.

In chess, you usually want the most possible gain for the least possible risk...This "style" works with the Farsight spell beautifully - oh, I see you but you don't see me? Here meet my friends (summons). Very little risk. Of course, with the various ambushes/rooms you have to maneuver in you can't use that everywhere, but it fits my style to a T.


Understood. But there are other zero risk avenues that can be more flexible and grant more options. You might find you enjoy them as well.  But again, do whatever suits.

Btw, forgot to mention, since you seem to be solo almost always, buffing yourself, even if a lot of buffs, isn't too bad. But do that x5 like my party, and that would be very time consuming (example: 4 seconds per buff and 5 party members. With 10 buffs each that's 3 minutes 20 seconds just for buffing for ONE fight)


I've done a lot of partying in the past and I've run multiple caster parties before. I didn't mind the buffing at all and it didn't take long once I knew what I was going to cast. If you aren't bothering with the summons, that saves you some time. I do recognize that some don't enjoy buffing though of course.


Anyhoo. There is no need for this to be remotely argumentative. I'm merely suggesting something you might enjoy and which might enhance your play. If you aren't interested in trying it, then by all means don't. Personally, I became a much better player and enjoyed the game more after I fully explored the spell system. Leaving the summons-disabler approach behind was an important early step in the process. Feel free to do what you like though.

Best,

A.

corey_russell wrote...
(quick question: anyone know if the cleric spell Remove Paralysis can remove stun effect?


Yes, it applies Unstun (46).

Modifié par Alesia_BH, 13 décembre 2011 - 08:21 .


#3436
Alesia_BH

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corey_russell wrote...
EDIT: Alesia, I've never made out those words, sounds like mumbling to me.


Understood. If you don't listen to them, then they can just seem like noise. If you do pay attention though, they are very distinct. They even have little flourishes that let you recognize them based on the rhythm and tone. 

Modifié par Alesia_BH, 13 décembre 2011 - 07:52 .


#3437
Alesia_BH

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Quick Note on Alessandra's Game:

Alessandra has completed SoA. I'll probably have her do Illasera and Gromnir later in the evening. I'll post on the Irenicus in Hell fight shortly.

Best,

A.

#3438
Alesia_BH

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 Alessandra v. Irenicus in Hell

The Jon in hell fight was pretty straightforward for Alessandra. The Improved Fiends didn't really change much for her aside from inducing her to trade the Claw of the Kazgaroth and her Cloak of Protection + 2 for a Ring of Protection + 2 and the Cloak of Displacement. I can definitely imagine them altering the battle for other characters though. That's a concern.

As per usual, evading Jon's Time Stop-> Melee move was the first hurdle. Invisibility was used.
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Jon cast Remove and Malison amongst other things during his time stops. Movement was used to get the Malison to hit first. The Remove dispelled it, and then Alessandra was free to go Potion of Invisibility-> Rebuff (For the curious, the buffs can be read off the portrait.). She then picked her spots and took down the demons in turn. First the Glabrezus
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Against the Balor's, she took healing via their Aura of Flaming Deaths to offset damage from melee hits.
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Once the demons were down, the Deva was called in to run distraction while Alessandra worked through his skins. he got off a couple Wiltings, but AoF+BoIB+Mana+Negative Saves made them irrelevant.
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When the Skins were gone, a couple swipes form the Deva and an Azureedge Whirlwind  quickly got him down to Near Death. Finished with some Carsomyr twacks just for kicks.
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As mentioned, she'll start ToB soon. it should be smooth sailing up to Tamah and Abazigal.

Best,

A.

Btw. I've uploaded a video covering the Slayer Irenicus fight. It can be found here.


Modifié par Alesia_BH, 13 décembre 2011 - 09:27 .


#3439
Serg BlackStrider

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@Alesia
Congrats on finishing Irenicus =) The video looks scary at the begining - all those buffed demons teleporting instantly - whoaaa...

#3440
Alesia_BH

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Serg BlackStrider wrote...
@Alesia
Congrats on finishing Irenicus =)


Thanks. It was pretty straightforward for Alessandra, but it's nice to have it done. I like the way the song matches the battle too.:P

The video looks scary at the begining - all those buffed demons teleporting instantly - whoaaa...


The demons look scary. But once you break it down, there isn't much they can do. At range, the Glabrezus can use Unholy Blight and Confusion at will. The Balors can use Symbol Death and Telekinesis. The Unholy Blight can be foiled for all intents and purposes with BoIB, AoF, and the Mana Bow. The others can be saved against. The save penalty on Telekinesis is nasty, but that spell is more of an annoyance then a threat. They aren't dangerous at range.

In melee, they have invisibility detection and Teleport Without Error going for them, but due to their range 1 weapons, you still have the option of stepping out of their melee range and engaging when it suits you. The Glabrezus Stun on hit and the Balors Vorpal, but both offer Saves v. Death at -4. That can be made even after your buffs have been dispelled. And while the Balors get permanent Aura of Flaming Deaths, that can be turned against them.  

Ultimately, the demons are just traps: they can dupe you into using a spell equivalent action at the wrong time or leaving yourself open to Jon's Time Stop->Melee. That's the only real threat they pose. All you have to do against them is run Hardiness, make your saves, and keep your cool.

They do look scary though when they are landing on top of you. :P

Best,

A.

Modifié par Alesia_BH, 13 décembre 2011 - 10:46 .


#3441
corey_russell

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Congratulations, Alesia for taking down Irenicus. And just for the record, I don't see our conversation as argumentative, but rather discussion among friends. Even friends can't agree on everything.

Oh and thanks for telling me about the remove paralysis -- I've been always at the victim of those mind flayers if stun protection gets down -- now I can undo it, that's nice to know.

#3442
ussnorway

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UD9;

@corey_russell, I was just suggesting that as a stop-gap until you get access to resurrection spells... My only strategic issue with A’lisia so far is her distinct lack of a rez until she reaches ToB.

@Alesia_BH, congrats.

After Mazzy finally made her mind up (frails) I then had to play marriage counsellor for Keldorn & Maria... seems the poor girl just wishes he’d spend more time fondling her instead of his sword so I sent him home (no doubt a fate worse than death awaits him) & replaced him with a sweet little circus girl.

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We encountered some muggers in the bridge district that managed to collapse Aerie before we could get on top of them but fortunately the temple was nearby... I did consider collecting the ankheg armour but settled on the Silver Horn of Valhalla & entered the play house. Having Mazzy in the party afforded us some new boots for our thief to try on before the fun began {Amber in knee high leather boots}... Sorry, what was I talking about? Hay where’s Hear’dalis, seems like someone is always kidnapping one of our tieflings... With the entire group cloaked we stepped over the canonical tare.

The bounty hunter guards weren’t fooled by our flimsy prime concealments (oops) but we did manage to reposition ourselves a little better before their scripted ‘True Sight’ kicked in. This skirmish got a little messy because I spent most of it magically ‘confused’ nevertheless multiple clouds/ teleport fields basically won the battle... things did get dicey towards the finish when a mean spirited mugger slipped between ‘True Sight’ pulses & delivered a backstab that dropped A’Lisia to only 3 hit points but Mazzy skipped in to sort the rascal out.

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The Master of Thralls caused some concern for Aerie when the ‘wand of Lightning’ she picked up from a dead thrall earlier proved itself to be defective (see the bug report), this distraction pushed Mazzy into the ‘Web’ that A’Lisia dropped as cover & died after failing her save... I was starting to think the worse when believe it or not a skeleton stepped up & saved us by spanking the Master for a 20 point crit! Note that, the big cheese himself is still a pushover for ‘Death Fog’... I gave Aerie the honoris.

Bugs/issues encountered;
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Somewhere along the line both ‘wand of lightning’s ended up defective 07 needed it’s targeting fixed (needs to be set to living acter) and the other one had its damage set to zero... bizarre.

p.s.
Speaking of chess, this is where our game group does battle... perhaps I’ll see you there.  :wub:

Modifié par ussnorway, 13 décembre 2011 - 11:50 .


#3443
Alesia_BH

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corey_russell wrote...
And just for the record, I don't see our conversation as argumentative, but rather discussion among friends.


I'm glad to hear that. :)

corey_russell wrote...
Oh and thanks for telling me about the remove paralysis .


Not a problem. In party games with Aerie, I'd often keep her protected from Stun (lot of options here) and have her memorize a Remove Paralysis or two. It can be a nice safety valve when facing Symbol: Stun and the like

Modifié par Alesia_BH, 13 décembre 2011 - 12:02 .


#3444
Alesia_BH

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 Alessandra v. Improved Illasera

Alessandra's battle with Illasera was inelegant, but it was simple and safe. I'll cover it quickly.

Opened with a Deva on the field and The Reflex equipped.
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Remained untargettable during the Black Reaver Mage's first Time Stop. 
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Started working on Illasera, but was interupted by a second Time Stop.
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Punked her friends.
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Punked her.
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Fin.

Best,

A.

#3445
Serg BlackStrider

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Update of BlackStrider & Co (Abazigal)

Band made a quick sidetrip to Amkethran to sell all our junk battle trophies (loads of them) and visit local magic-boutique to fill all our mage's books over the top. Then we helped Marlowe and eliminated Vongoethe with his minions. After third Pocket Plane challenge we headed onto Abazigal Lair.

Vaclavc wrote...
Great run. Good luck with Abazigal, I am especially interested in tactics you will use with C/I against Draconis.


Thanks, V :)  My initial plan vs Draconis was to quickly eliminate his human form with usual summon's squad (Planetar, 2 Mordy and Greater Elemental) and when he switch to dragon form hit with Time Stop->Improved Alacrity->Ruby Ray of Reversal->Breach->3 Lower Resistance->Harm->Gentle Touch... I think, that could be sufficient  but Imoen left me no chance in the end... Well, the first part of the plan went smooth and Imoen joined the fray debuffing Draconis' human form and then cast ADHW right before the Change so he was hit immediately after with 44 damage points (1/4 of his total) even before his buffing contingencies triggered (that wasn't intentional or precise timing - just pure luck...). Two more Abi-Dalzims and final Dragon Breath - POW, straight to the Moon! (a bitter irony for the Dragon to be slain by Dragon Breath...). BlackStrider was not miffed over Imoen for that as she rightfully joined the ranks of Dragonslayers - BlackStrider (Firkraag), Jaheira (Green Dragon in Watcher's Keep), Nalia (Thaxll'ssillyia) and Undead Hunters - Viconia (Bodhi), Mazzy (Kangaxx the Demi-Lich).

Vs Abazigal we used similar tactic in first (human) part - summon's squad of Planetar +3 Mordy +ADHW to speed up process (as he likes to heal himself), then in dragon form debuff+LR whilst Jaheira cast Harm+Critical Strike=the End:

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Next onto Baltazar.

to be continued...

#3446
Shadow_Leech07

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Congrats on finishing SoA, Alesia_BH!

#3447
Alesia_BH

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 Quick Note on Alessandra's Game:

Alessandra just completed Pocket Plane Challenge 1. Once again, it was more interesting then the final SoA battles.

Jon opened with Wish->I Wish for Control Over Time.
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Right...

The party wouldn't be complete without a Fallen Planetar of course so Jon summoned one of those up too. It's not fun to have 5 improved fiends, a Fallen Planetar, Bodhi, Sarevok, and Irenicus after you on a small battleground...
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Fortunately, there was a simple solution: quaff an invisibility potion, stay on the move, and turn undead. Everyone saw through invisibility, but the potion shutdown spell targetting. As for weapon threats, Bodhi was the only foe with both a high movement rate and a good range/speed factor weapon, so Alessandra was perfectly safe so long as she was moving and turning.

Once the odds were more to Alessandra's liking, she went to work. The Fallen Planetar got Foebane + Sentinel.
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Jon, Carsomyr.
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Sarevok ate Carsomyr as well simply because I didn't both switching.
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Bodhi got Turn Undead->Azureedge.
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Fin.

I'll post on Gromnir soon.

Best,

A.

Modifié par Alesia_BH, 13 décembre 2011 - 03:01 .


#3448
Alesia_BH

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 Alessandra v. Gromnir

The Gromnir fight gave Alessandra a chance to try out her new weapon: Foebane +5. And yes, it is ridiculous when paired with a low AC, Hardiness, and Armor of Faith. Most attacks miss. Those that land are softened by the damage resistances and Foebane can heal back the damage that does get through. Dual-Wielders might enjoy having The Defender in the off-hand of course.

The party before Gromnir let Alessandra practice knocking off Mordy Swords with Foebane. She ended the battle with over 300 hitpoint.
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Then Gromnir of course.

Berenna and her dispelling Spear were taken down first. She was dropped at range for obvious reasons.
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Then the nymph and Cleric.
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Gromnir's buds provided a nice opportunity to buff the hitpoint total while layering in potions for the finish one Gromnir. Cold Resistance and Absorption (for the -10AC against Blunt) were chosen.
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Finally, the Half-Orc. He was smacked with Carsomyr first to dispel his Potion of Magic Protection and hence get Foebane working. Additional healing was taken off of Ice Star's Cold damage.
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Eventually, he got scared and ran. Azureedge finished him.
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Fin.

Current Character Record and Inventory.
Image IPB
Image IPB

A.

#3449
corey_russell

corey_russell
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Great AC there, Alesia! With that kind of AC, mindflayers can't touch you without criticals. I know that because in one of my runs, my PC had to tank 6 mindflayers at once, and with -14 AC, they only got hits off criticals.

#3450
Serg BlackStrider

Serg BlackStrider
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Alesia_BH wrote...
 Alessandra just completed Pocket Plane Challenge 1. Once again, it was more interesting then the final SoA battles.


Out of curiosity, Alesia - is that kind of fight being a part of Ascension or SCS II? I've browsed their readme files and don't found anything like that...:blush:

Modifié par Serg BlackStrider, 13 décembre 2011 - 08:32 .