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Baldur's Gate 2 No-Reload Challenge


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#326
Shadow_Leech07

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Alesia_BH wrote...

A quick note on Alastria's game...

I'm re-rolling her. There are a number of reason but the biggest one is that I want to take out her ranged damage spells to force her to rely on physical attacks more and free up slots to help her shift more efficiently. This will probably end up assuring that this will be a suicidal run but that's ok: her build will be closer to what I envisioned and that's what matters to me.

I won't re-post the early segments. Instead, I'll run her through the beginning (hopefuly...) and let her journals continue from the point where they left off.

Best,

A.

I hope it works for you. Seems incredibly difficult though IMO.

#327
Humanoid_Taifun

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@Alesia: So long as you remember to post your spell book, go for it. :)

#328
Alesia_BH

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Shadow_Leech07 wrote...
I hope it works for you. Seems incredibly difficult though IMO.


I know.:crying:

In my intro post for Alastria I said I didn't expect this to be a successful campaign. This is a build RP experiment more than anything else. We'll see how it goes...


Best,

A.

Btw. She just blitzed Irenicus's Dungeon. It was pretty funny. I had the framerate at 60 to get her through quick and had her posion targets and then run onto the next one. She had this big line of poisoned enemies trailing behind her- all dropping dead one by one.


Btw II. I'll be sure to post her spellbook H_T.

Btw III. I did some experimenting to try to work through the details of Alastria's protection scheme. Consistent Breach gave the spell the old wands ability to bypass Spell Shield which makes Spell Shied far less useful in SCS then in other installs. I've also confirmed that Breach foiling via Spell Protection begins with Spell Deflection and that GoI does indeed protect lower level protections from Spell Thrust. So, SI:A+SI:D+II+GOI+STu+STr seems like a fairly robust scheme.  SI:A+SI:D would handle the standards, GOI will protect against Spell Thrust, and the higher level stuff will allow you to catch Ruby Rays.

Interestingly, the spell Non Detection does still foil True Sight when coupled with item based Improved invisibility and it is not removed by Breach or Spell Protections. So item based Improved Invisibility+ Non Detection seems like a really nice layer to add in. And the beautiful thing is that the opportunity cost is low given the duration on Non Detection and the fact that your running II via item rather than your book. I see a plan emerging...

In my tests, I also let level 8 Alastria solo a mid level SCS mage (Mekrath) with a few Air Control Rings and Non Detection. She won. Non-Detection + Item Invisibility + Mustard Jelly Form seems to really stump them.

Also, the Phantom Blade-Rat thing does actually work. Mid Level Alastria can be beat mid to high level SCS fighters with ease in Rat form- even before getting Tenser's.  A C/M with the Defender could wreak havoc with this thing...

Modifié par Alesia_BH, 23 septembre 2010 - 03:28 .


#329
angiras108

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Good luck on your re-run Alesia.

Your planned buff routine sounds like a winner.


#330
Shadow_Leech07

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Adventures of Clover Jackal
Raised in Candlekeep by Gorion, Clover Jackal was born a half-orc cleric/thief. In the dungeon of Irenicus, he escapes swiftly with the aide of his skeleton summons. He liberates the circus tent from the foul stench of one named Kalah, and investigates the happenings in the Copper Coronet.
Clover decides to take a brief reprieve and see what else there is in the nearby surroundings so he attempts to head towards the City Gates, when he is assailed by a bandit group lead by Suna Suni(I never get her name right). Luckily, Clover has protection from lightning erected, but that didn't stop him from retreating entirely from this bandit group. He never got time to set up his skeletons, so there was far too much risk involved.
While traveling to Windspear Hills, Clover is assailed by several monsters. Using up 'hold person' and 'animate dead', Clover manages to slay several of these monsters, but must retreat from two who are 'near dead' because even Clover does not have the strength to wade into battle with these experts of fighting. After a rest, two traps finish them off. A man tells that he saw the entire battle, and welcomes Clover into his abode.
While attempting to investigate the harper hold, Clover makes a fatal mistake in assuming that without the proper confusion protection, that he will be able to take on the mages. And thus, this ends his run, as he is killed by the apprentices of Xzar.

I suppose I grew overconfident in his ability to save aga anotinst confusion. I don't think I was thinking at all. I guess I can try this again with another solo character.

Modifié par Shadow_Leech07, 24 septembre 2010 - 12:00 .


#331
Thrar

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Let me introduce to you: Athos the Barbarian.

He's of dwarven heritage and, as many of his kin, a stout fighter (physical stats: 18/76,17,19). He was captured by Irenicus, but subsequently freed by Imoen when the dungeon was attacked. This is his second incarnation, the first was killed by Mekrath's finger of death nearing the end of chapter 3; he had a save vs death of -1, so he must have rolled a 1 (since finger of death gives a penalty of -2).



Mods used:

G3 fixpack

Unfinished Business

G3 tweak pack (partly; removed XP cap, no major gameplay changes)

SCS2's smarter general AI and Fine weapons instead of +1

Wisp's randomizer (v4, WeiDU)



Athos - Barbarian 9

Valygar - Stalker 8

Yoshimo - Thief 11

Nalia - Thief 4, Mage 10



After escaping the dungeon (-be-gone) and being offered help by one Gaelan Bayle, Athos and his local guide Yoshimo joined up with a woman named Nalia, as recommended by Gaelan, then went to the government district to find out more about the cowled wizards. There, Athos was asked to hand over a man named Valygar to their justice, and in return might learn more about what happened at Waukeen's promenade.

His search for said Valygar led him to the Umar hills towards the east, where the suspect was said to own a cabin. This turned out to be true, although once there, he was confronted with a quite different story from the one told by the cowled wizards. Athos decided to have Valygar come with him to prove his worth, in order to make a better judgement which side to trust in the matter.



Athos, Valygar, Yoshimo and Nalia traveled together from this point on. They helped a wizard and his daughter right there in the Umar hills, then returned to the city of Athkatla, where they freed a group of slaves in the slums and did justice to their captors. Along the way, they found a mighty two-handed sword, although it won't be of much use to them.

#332
Alesia_BH

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Shadow_Leech07 wrote...
I suppose I grew overconfident


That's the greatest danger of all...

I look forward to your next entry.

Thrar wrote...

Let me introduce to you: Athos the Barbarian..


And let me wish him good luck! I hope he has a successful run.


Cheers,

A.


Btw. Alastria's progress has nearly caught up to her journals. I'll start posting again soon.

Modifié par Alesia_BH, 24 septembre 2010 - 02:02 .


#333
angiras108

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Amara, (Mage -Thief) bit the bullet on WK4, to the demi-lich in the Githyanki dungeon.

She had done very well up to that point. Did a quick run through the Underdark to get high level spells, and had finished Twisten Rune and Kangaxx. I should have known better than to take on another spell casting demi-lich after the epic fight with Kangaxx, which was fought all over the bridge district. He trapped the souls and slaughtered countless peasants and rats before Amara finally brought him down.



But the demi-lich in the Githyanki dungeon was worse--much worse. He starts out by summoning two Pit Fiends and a Fallen Planetar with blade barrier, which I was not expecting. My own planetar didnt last long, and by the time I got the demi-lich's spell protections removed and breached, the fallen planetar had dispelled all of my own. The two pit fiends died to a chain contingency loaded with Wiltings. Then the lich blinded me--and I was 3/4 dead. I healed twice with rod of resurrection, rebuffed, used up my last alacrity casting my last offensive spells, and then had to run around the altar to keep out of melee range from the Planetar--till it got unsummoned. I then meleed with the lich, causing 2 pts damage each time with the Daystar. Low APR did not help, and the Daystar failed to slay the dang lich. Then my last SI:A ran out. I made a save on a Maze attack by the lich.



He is near death. I am wailing on him. His next Maze attack landed. Game over.



In spite of this frustrating end, I think Amara version 2 can succeed at this with a little more forethought and less overconfidence. I will probably finish ToB with her, mainly to refresh my memory and develop strategies, and then reroll her for another no reload attempt.



Btw--the improved Githyanki are really nasty. Beware! Mind Blasts and other attacks, which I had not seen before. I barely survived them, and wouldnt have without my Planetar tanking.




#334
Alesia_BH

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angiras108 wrote...

Amara, (Mage -Thief) bit the bullet on WK4


:(

Good luck with your next run though Angiras!


Alastria has caught up to her journals. I had to run her through twice because the first time she lost to the Mad Cleric in the Docks :huh:.

I had her running from area to area and she ended up doing Suna Seni and Renfield back to back. She was out of spells and carrying Renfield to the Harper Base in her Bear Form (Strong and Quick) when the Mad Cleric attacked. I wasn't expecting a fight at all. But SCS amped him up enough that if you do something intensly stupid like, I don't know...lazily melee him in Bear form with an unbuffed Sorceress, then you can lose. I did. This was my fault not Alastria's.

In any event, she's up to date now and reload free. I haven't settled on a quest order yet though. After doing some dilligence on the Improved Shade Lord, it's become clear that she needs to go somewhere else. I'm open to suggestions on a quest order. PM me with recomendations. Bear in mind that I'm running SCS and she's a Sorceress without ranged damage spells.


Best,

A. 

Modifié par Alesia_BH, 25 septembre 2010 - 09:38 .


#335
Shadow_Leech07

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Alesia_BH wrote...
Alastria has caught up to her journals. I had to run her through twice because the first time she lost to the Mad Cleric in the Docks :huh:.

I had her running from area to area and she ended up doing Suna Seni and Renfield back to back. She was out of spells and carrying Renfield to the Harper Base in her Bear Form (Strong and Quick) when the Mad Cleric attacked. I wasn't expecting a fight at all. But SCS amped him up enough that if you do something intensly stupid like, I don't know...lazily melee him in Bear form with an unbuffed Sorceress, then you can lose. I did. This was my fault not Alastria's.

You were able to do Suna Seni and Renfield back to back? That's very impressive. In my current run I'm still wondering if my character has enough 'oomph' to get past Suna Seni, still thinking up strategies ATM. I'm in dire need of her sword as it protects against 'hold'.

Well without furthur hesitation here is the character I speak of:
Malcom Mars half-elf neutral good male
fighter level 6/ thief level 7
str 18/18 dex 18 con 18 int 10 wis 10 char 7
insane

~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District
~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #12 // Gebhard Blucher's Improved Demon Knights
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"
~SETUP-TACTICS.TP2~ #0 #22 // Smarter Dragons in SoA
~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches
~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest


My last run with a fighter/thief ended quickly, so I'm hoping for a different result this time around. My initial plan is to try and get enough gold for ring of air control and one of the potions of insulation(or absorption). I already know mages tend to spam lightning bolts and already expect it. Also need to do Umar Hills for shield of harmony. That shield is literally required now that I'm not playing with a cleric/thief. Lets hope I can make it past the early stages!

#336
angiras108

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Good luck Shadow, Fighter/Thieves are fun.

Get a potion of invisibility for the Suna Seni fight. Drink it when they spawn, run down to other end of area and set your traps. Then try to take them out one or two at a time.



Shield of Harmony is fron Trademeet.

Cloak of Non-Detection is godly for a F/T.

#337
Shadow_Leech07

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angiras108 wrote...

Good luck Shadow, Fighter/Thieves are fun.
Get a potion of invisibility for the Suna Seni fight. Drink it when they spawn, run down to other end of area and set your traps. Then try to take them out one or two at a time.

Shield of Harmony is fron Trademeet.
Cloak of Non-Detection is godly for a F/T.

Yeah, there are actually alot of potion of invisibilities around I guess I've never bothered to actually look. But Suna Seni comes out pretty fast out of the gate. I've already finished her attack actually and did exactly what you've said, I guess when it all comes down to it, there is really only one way to play F/T at this level. I'm preparing to go into trademeet but I'm gathering several lightning resistance potions and scrolls. The cloak can be gotten early but it's far too risky IMO, mencar can wait. Besides, I do need shield for that fight, and I plan on finishing trademeet and then getting Ibratha. Without the shield I really don't stand a chance against umberhulks, and I 'might' accidently trigger them because that's the kind of player I am. :lol:

#338
Alesia_BH

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Shadow_Leech07 wrote.
 You were able to do Suna Seni and Renfield back to back? That's very impressive.


I wasn't thinkig of it that way but I guess it is semi-cool given that I have SCS with full Pre-Buffs and better calls for help installed.

So you know, her early game battle plan is: Shadow Door->Buff (including SI:D+II (via Shadow Door) and Non Detection amongst others)->Teleport Field-> Meteors->Activate Air Control Ring with when SI:D runs out-> Teleport Field->Spider Form. This gives her 20 rounds of untargettability. And she has a huge comparative advantage when the field is running. Her missile weapon AC is excellent so she always wins in Meteor phase. The Teleport Field is also perfect for meleeing in Spider form since you get initiative and the poison still eats into enemies while they're swirling around the field. It works.

  Malcom Mars half-elf neutral good male


Funky name. Good luck!


Best,

A.

Modifié par Alesia_BH, 25 septembre 2010 - 03:07 .


#339
amanasleep

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nm

Modifié par amanasleep, 25 septembre 2010 - 03:24 .


#340
Alesia_BH

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Shadow_Leech07 wrote...

Without the shield I really don't stand a chance against umberhulks, and I 'might' accidently trigger them because that's the kind of player I am. :lol:


You should consider buying a Potion of Clarity just in case. They're great to have around in No Reload games anyways.

#341
angiras108

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Alesia: All I can say is that you must have the patience of Job. It will be interesting to see how far you get with your melee non-ranged sorc. Things should get easier once you get shapeshifting, but its still gonna be a Bear.

Shadow: Mencar can be done fairly early with seven traps downstairs and seven traps upstairs, at least once you have decent stealth ability. If they come down and survive your traps, you can hide in the far corner of the Inn away from the stairs, But having the shield of harmony will help, cause Pooky and the mage like to cast disabling spells.

Amara v1 is finishing up SoA and will continue in ToB to work out strategies for Amara v2.
She just exited Irenicus' Dungeon. With a combination of stealth and invisi she only had to kill 2 mephits and 3 duregar to get to the siren's area. Once she had access to undisturbed rests, the dungeon was hers.

Btw, I reinstalled SCS and included mage prebuffing. I only had the middle option activated previously.
However,  I uninstalled  improved demons and fiends--because I found it aggravating for them to turn ethereal every 20 seconds or so, which makes them unattackable. Kind of like the demon version of the effreeti cloud form, except that the demons regenerate while ethereal. I was imagining the final Ascension fight with zillions of ethereal regenerating teleporting demons, and got nervous. Yup, Im chicken.

Modifié par angiras108, 25 septembre 2010 - 05:00 .


#342
Cowboy_christo

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angiras108 wrote...
Shadow: Mencar can be done fairly early with seven traps downstairs and seven traps upstairs, at least once you have decent stealth ability. If they come down and survive your traps, you can hide in the far corner of the Inn away from the stairs, But having the shield of harmony will help, cause Pooky and the mage like to cast disabling spells.

you can have up to 21 trap.
7 upstair 7 in the inn and 7 just outside. Backstab the imp or the mage(either are troublesome imo but i usually go for the imp) the thief and the other warrior usually die first. The mage or the imp usually dont follow you downstair if you are fast enough. Only mencar is the issue has he is tough as nail and chug potions like crazy. Its a real lootfest that can be done by any thief(with lot of patience if you arent skilled in trap lol). Though you can always get yoshimo early just for that and dump him after if you want. Those bounty hunter trap are also really great.

Modifié par Cowboy_christo, 25 septembre 2010 - 05:04 .


#343
Alesia_BH

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angiras108 wrote...

Alesia: All I can say is that you must have the patience of Job. It will be interesting to see how far you get with your melee non-ranged sorc. Things should get easier once you get shapeshifting, but its still gonna be a Bear.


Alastria isn't an easy character to play, but she's surprisingly capable- at least at low levels. I am worried about the mid-levels though: she'll go through a very difficult stretch when she's waiting for Spell Trigger.

And I agree: this will be a difficult (and likely short) run. But it's been interesting so far.

Modifié par Alesia_BH, 25 septembre 2010 - 05:15 .


#344
angiras108

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Alesia, regarding quest order.

Obviously, do all the easy quests in town, including Maevar.

I would avoid quests where you are locked in, such as Planar Prison and Planar Sphere, until you are sure you are ready for them. Then I would get as far as I could in the other quests, completing them partially if necessary, running away and out when you get in over your head. With a solo sorceress it wont take long to get decent levels. How will Alastria do against regenerating trolls?

#345
Alesia_BH

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angiras108 wrote...

Alesia, regarding quest order.

Obviously, do all the easy quests in town, including Maevar.


She's done the in town Quests though I had her skip Mae Var on roleplaying grounds. I may have her do it when she gets into town (She's fighting through the Druid Grove right now).


I would avoid quests where you are locked in, such as Planar Prison and Planar Sphere, until you are sure you are ready for them.


Makes sense.

Then I would get as far as I could in the other quests, completing them partially if necessary, running away and out when you get in over your head.


Again, makes sense. So you know, she has a lot of invisibility options and can heal herself by flipping between forms.

How will Alastria do against regenerating trolls?


She's fine against normal trolls. At Level 11 in Flind form, she can get her AC down to -12 and her THACO down to 10 with 3 APR and ~18 damage per hit. Those number can get better with potions of course. Her Halbred does enough fire damage to finish. Spirit Troll are a royal pain for her though. And since the Keep will be crawling with them, it will be awhile before she's ready to deal with that..

Modifié par Alesia_BH, 25 septembre 2010 - 06:06 .


#346
angiras108

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Alesia_BH wrote...
She's fine against normal trolls. At Level 11 in Flind form, she can get her AC down to -12 and her THACO down to 10 with 3 APR and ~18 damage per hit. Those number can get better with potions of course. Her Halbred does enough fire damage to finish. Spirit Troll are a royal pain for her though. And since the Keep will be crawling with them, it will be awhile before she's ready to deal with that..


AC -12 is awesome! I think there are about an equal number of Spirit Trolls in the Druid Grove (Mound area), but in the Keep you simultaneously have to deal with Yuanti Mages, at least one Umber Hulk, and Torgal. Even in Flind form--that will be tough. I would be interested to hear your strategy for the Rakshasas in the Druid Grove.

Yikes! Amara forgot about her self-imposed night restriction, and encountered a group of SCS bandits outside the Copper Coronet. She hit them with a sunfire, and was about to hit them with a skull trap when a group of angry Coweled Wizards spawned, buffed to hell. Her game is paused while I consider her options. She is seriously outnumbered. She will probably run away as fast as she can and hide in some building.

#347
Alesia_BH

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Quick Note: Alastria has finished the Trademeet quests without incident. I'll update her journal tomorrow evening. I've also edited Journal Entry 6 to reflect the change in her quest order. If anyone is following her story, they may want to check it out.

Alastria has also purchased the Robe of Vecna. I combined it with her Silken Robe and nerfed it in the process. The item description appears below.

http://i1195.photobu...rademeet048.jpg
http://i1195.photobu...rademeet049.jpg
http://i1195.photobu...rademeet050.jpg


Also, a few people have requested Alastria's spellbook. Her book at level 12 appears below. And yes it's probably one of the strangest you'll ever see...

Level 1: Blindness, Chill Touch, Protection from Evil, Shield, Spook
Level 2: Blur, Mirror Image, Resist Fear, Strength, Web
Level 3: Melf's Minute Meteors, Non Detection, Remove Magic, Vampiric Touch
Level 4: Polymorph Self, Stoneskins, Teleport Field
Level 5: Shadow Dooor, Spell Immunity
Level 6: Globe of Invulnerability

Modifié par Alesia_BH, 26 septembre 2010 - 09:02 .


#348
Shadow_Leech07

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My first post on my fighter/thief

Adventures of Malcom Mars
Escape of Irenicus' dungeon took around twelve days(Ben Cage took about the same amount of time). Malcom Mars investigates the Circus Tent. He sells some of the loot, and buys a potion of freedom, potion of invisibility, and two potions of insulation.

Something dreadful was occurring in the Copper Coronet, and Malcom Mars was determined to find out what such a thing was. He laid his traps down wisely as he feared he may need to confront some of the shadowy people in the slummy establishment.

After being assaulted by several Copper Coronet guards in some illegal gladiator slave ring, Malcom Mars prepares once more, resting and laying down traps. The clerics are unable to get a 'hold spell' upon Malcom Mars as he runs behind his traps for protection. Eventually this group of enemies is taken out. Malcom speaks to a man named Hendak, and they discuss plans of gaining the key.

The animals are released, and the traps go off, this gives Malcom Mars a decent advantage, and the beastmaster falls to the combination of traps and the bow and arrow. Hendak and the rest of the gladiators are saved.

Suna Seni
The triumphant moment? Not quite, but mission accomplished nevertheless. Malcom Mars drank a potion of absorption and ran away from the bowmen. The enemy mage shot out lightning bolt, but did it not rebound. Malcom drank a potion of oil speed and attempted to hide in the shadows but miserably failed. The potion of invisibility which Malcom bought came in handy however, and this allowed him time to lay down three traps. Malcom bullrushed the mage, killing her in one shot. Suna Seni came around asking for trouble, and three traps hit her squarely. She still wasn't dead! Malcom quickly attacked her, and she fell, Malcom grabbed her short sword and analyzed the situation. There was really no way he'd be able to take out the remaining enemies, no matter how precious their loot would be. Already having the mage's scrolls to sell, that probably was enough in his opinion.

Of Basic Accounting and Ibratha too
A little dip here, and there, without the threat of not getting arbane's sword, Malcom Mars carefully acquires items which he feels vital to the success of his quest. He spies upon a Dao Djinn in Trademeet, gulps down four potions of master thievery and comes away with a most powerful item, the efreeti bottle. He endures the horrors of a Killer Mimic, and acquires Ibratha, otherwise known as "Mirror Image Sword." He finds a potion of clarity in the home of the same wizard who gave him Ibratha. He also visits Roger the Fence(hiding in the shadows to avoid unnecessary contact with the kobolts and the sewer cloak enemy) and gets yet another potion of clarity.

Druid Grove
It was time to seek out the troubles which a man at the city gates had mentioned. Trademeet was have problems with druids and djinns, and Malcom Mars was on call for some assistance. There was a band of druids pokering around but Malcom deftly avoided them with hide in shadows. They didn't even bother with a true sight. The hunting of the female rahkasha proved to be rather dangerous however. She and her followers did not come out of her abode and into the outdoors, this presented numerous problems of preset traps...however, the advantage of simply escaping and resting proved resourceful nevertheless. Malcom Mars used this to learn more about his enemies and how to set his effreeti summon. Eventually, one of the follower efreetis were lead away, and Malcom who had drank up a speed potion, used mirror image and arbane to take out the female Rahkasha. He fled from the other rahkasha, very quickly.

Malcom Mars prepares himself for the next encounter, the party near the entrance of the druid grove. He uses up the two potions of insulation, as well as a potion of clarity, and buffs mirror image and I think haste from arbane. The druid's call lightning never lands on Malcom Mars, but it's always good to be safe then sorry. Malcom Mars lands a backstab on the druid, and the druid is evidently the first one to die as Malcom focused all his attention on the druid. The other two enemies get hit by traps and battle the efreeti and the beserker summon. Beserker summon gets charmed by Cernd! But this is of no consequence, I believe Cernd does manage one more spell, I'm not sure what it was, or why he was casting spells at all. The two other enemies fall quickly, and Malcom Mars asks Cernd to challenge Faldorn to save the town. After Cernd destroys Faldorn, and Malcom watches, he heads back to Trademeet, selling loot and buying the belt of inertial barrier. Malcom strongly considered buying the cloak of displacement, but he'll leave that to another day.

Malcom does backtrack a bit, as he grabbed the belm scimitar in the druid grove. He didn't have to battle the druid party, as he had saved the grove and the guy was talking about dedicating his life to restoring what Faldorn had corrupted, this seemed reasonable to Malcom. He headed back to the slums so he could procure the glasses of identification, and complete certain quests he didn't really wish to do without his shield of harmony.

The second part of the Slaver Quest
With shield of harmony, and flametongue, a nifty long sword that doesn't actually deal fire damage, Malcom set out to purge the Slum District of it's slaving ways. The first two hoodlums are easily taken out by the dynamic duo of efreeti and Malcom. A mage attempts to interfere but can't do anything because of the ring of air control, score one for improved invisibility! The beserker summon joins in on the fun, the mage is slain as Malcom doesn't want anything to do with him.

After a brief eight hour rest, Malcom jumps back in the action, laying down three traps and scoping for traps as well. He sees a mage up ahead and backstabs him. (Mage wasn't hostile and apparently had no buffs). The mage is slain on the spot, and his comrades are no match for Malcom. Another group of slavers, lead by a priest of Cyric I believe, are taken out, and Malcom rests once more and sets his sights on Captain Hagan himself. After disarming traps and having the summons kill whatever remained of the slavers, Malcom frees all the slaves and returns to Hendak for his reward. To be continued of course....

Modifié par Shadow_Leech07, 26 septembre 2010 - 11:58 .


#349
Alesia_BH

Alesia_BH
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Alastria's Journal: Entry 7


NW: Some of this won't make sense unless you've read the revised ending to Entry 6.

A.



Ok. I feel a little stupid. It isn’t the Gaelic people who are after me. It’s the thieves- the Shadow Thieves. And it isn’t all just about me, there’s a lot more going on. I guess I’ll have to dig a little deeper. This is a tricky sit.

Bodhi isn’t quite what I hoped either. I mean, I really like her lair. It’s posh in this sterile goth kind of way. It would be a great place for a party! I’d wear my blacks, maybe even a little mask. And the Tweedles would just flap around and keep the skeezy guys away while I dance! Whenever I think of it, this song pops into my head. I don’t even know where it comes from but it goes like this: “BOOM, BOOM, BOOM, BOOM! Let’s play, master and servant. Let’s play, master and servant. Let’s play, master and servant. BOOM, BOOM, BOOM, BOOM!” Just like that. It‘s really easy to get into! Anyhoo, so I like Bodhi’s lair. And she IS really stylish. But she has some weird people hanging around. And she never lets her edgy gother act down. It’s making it hard for us to connect.

Oh well. My glass is always half full, and if it isn’t I just order another. It’ll work out. I think maybe if I take Bodhi to the Flagons? You know, show her where I hang out. Maybe she’ll understand me better and loosen up a bit. I bet she’ll like the Halflings! Everybody likes Halflings right? I just need her to meet me halfway, or even just part of the way.

But yeah, I should write about the Druids.

Remember that guy Flydian? The one who hired me and the Tweeds to save the City of Trademeet? Well it turned out Druids were to blame.

The Druids were really pissed. I’m not sure why, but they flipped and started sending wild animals into Trademeet. That got me mad. It was a nice place! They had all these neat shops, and some really fancy tile-work. It should have been a great place for a day trip. But it was all ruined by the Druids! Fooey!

So now the story gets a little confusing. It turns out that all Druids aren’t alike. That kind of blew my mind. There are Good Druids, and Bad Druids. The Good Druids are earthy, cute, and a little high on Goodberries. The Bad Druids are bad. Well, lucky for me I met a good one. His name was Cernd.

Cernd wanted to get to the bottom of this Bad Druid business just as much as I did. I didn’t really want to travel with him though. He was cute and all. But he really didn't make any sense. He kept rattling on about tomatoes and stuff- really out there. I told him to just meet me at the Grove. He did.

It wasn’t easy to get to Cernd. There were lots of baddies. And I got into a few messes.

The first battle was the worst. There was this whole gaggle of Trolls. Now, I usually don't mind fighting Trolls- it's kind of fun actually. But I found some new ones in the Grove: Spirit Trolls. And Spirit Trolls: they're no fun.

The problem is that they Strength Drain, go Invisible, and Regenerate. That's an issue because it means I can't kill'em. And what good is a Troll that you can't kill?

So yeah. I killed a whole lot of Troll in my Flindy form, but I had to sneak by the Spirit ones. Meh, what can you do right?

Anyhoo, after the Trolls there was this Great Earth Elemental. He looked super-scary, but I dropped him pretty quick. He couldn't handle a buffed Flind.

http://i1195.photobu...rademeet023.jpg

Next I ran into a group of Bad Druids. They seemed dangerous too, but I had a plan. I buffed up full: Stoneskins, Non-Detection, Shield, Polymorph Self, Blur, Mirror Image, Pro-Evil, Spell Immunity: Enchantment, Spell Immunity:
Abjuration, Air Control Ring Improved Invisibility. Then, instead of shifting, I tossed a bunch of Webs at them and put a Telefield over the Webs. They'd get stuck, break free, run, and then get swept back into the Webs again. So all I had to do was pop them with Meteors. Nanny-Nannies!

http://i1195.photobu...rademeet025.jpg

The next thing I saw was this huge group of Spore Colonies. And I mean HUGE! That looked like way more
trouble then it was worth, so I just slipped past invisible. And then I thought: hey, why don't I just stay invisible till I get to the Bad Druid Lair?

Problem. I couldn't get to the Bad Druid Lair. They had blocked the path with Shambling Mounds. That's such a Bad Druid thing to do! Especially since I didn't want to use up all my spells. Oh well: Polymorph Self, Shield, Blur, Mirror Image, Stoneksins, Shadow Door, Polymorph: Flind, Draw on Holy Might. That was all it took. I kicked serious mound butt in my Flindy form. They couldn't hit me, and my attacks were pretty powerful. 3 APR, Strength of 20, + 3 Weapon. Not too bad huh?

http://i1195.photobu...rademeet028.jpg

So now I had a clear path. I found Cernd, and we entered the Bad Druid Lair.

I really didn't like the Bad Druid Lair. It had this sunken pit in the middle, and that's just an architectural faux pas. I mean, maybe if they elevated the pit, put a bar there, and put some tables around it? Dimmed the lights, and added some ambient music? Well, with the little stream and the rocky walls then maybe they'd have something. They'd probably get lots of tourists then. They could make oddles selling fondue and overpriced wine. But no. I wasn't about to offer decorating advice to any Bad Druids. I was there to take'em down.

Right. Well, eventually we met the leader, Faldorn. And then there was this marathon Druidic political discussion: I was totally lost. But it ended with Cernd and Faldorn, having this classic Good Druid vs. Bad Druid showdown.

Faldorn started it off by summoning all these animals and turning into a really nasty looking Leopard. Cernd was getting it KICKED! And I mean hard! But somehow, the little guy just stayed alive and pulled through. Not bad nature boy, but you've got some blood on your fur. You might want to look into that.

Yeah. So that was the end of the oppression of the Bad Druids. A Good Druid took over, and I was a heroine once again. Praise me Tweedles! Praise me!

I was feeling all good at that point. But here's where the story takes a sad turn though. When I left the Bad Druid lair, these Bears attacked me. Now as I said before, I like wildlife. But these Bears- they really got my goats. Why were they attacking me? I felt like saying: “Hey, Bears! Don't you know me? I'm Alastria- the one who saved your forest from the scourge of evil. You shouldn't be attacking me. You should be bringing me berries and salmon!” But then I realized, even if I did say that, they wouldn't understand. Stupid Bears!

So now I had to fight the Stupid Bears- even though I didn't want to. Fortunately, Bears have issues with invisibility and they're not so good at fighting in Teleport Fields so it wasn't too bad. I just cast Shadow Door, buffed myself up, switched to Spider Form, and poisoned them while they swirled around. Like I said: not too tough. Kinda sad though.

http://i1195.photobu...rademeet033.jpg

Anyhoo. That's how I saved the City of Trademeet- smited the Bad Druids with my new pal Cernd. That wasn't quite it though. I also had to kill some Djinnis to get the shops open. The Djinnis wanted me to find some Rakshasa. But I was totally unenthused since I remember that nightmare in the sewers. I couldn't find the kitty anyways. All I found was a Troll Mound- which I totally didn't want to go into- and an old lady selling potions. That was it: no Rakshasa. So what did I do? I killed the Djinnis instead. They deserved it. They were foofers.

http://i1195.photobu...rademeet041.jpg

That Djinni thing: that was hardly worth mentioning. Here's what IS worth mentioning. Trademeet declared me a hero and showered me with praises and prizes like never before. They even made a statue of me! It's in the center of the plaza- the one with all the fancy tilework. Loads of tourists will see it. They might even mention it in Lonely Planet! Can you beat that Tweedles? Me, in Lonely Planet! Hooray!


Now that I'm an official carved in stone heroine in the City of Trademeet, I was tempted to stay for a while. I couldn't do it though. I'm a big city girl and there just isn't enough going on in Trademeet. So I'm leaving. I'm on my way back to the City of Coin where I belong. Better fix up my room Samuel! I'm coming home!



Btw. Looking good Shadow_Leech!

Modifié par Alesia_BH, 26 septembre 2010 - 01:43 .


#350
angiras108

angiras108
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Alesia_BH wrote...
That was it: no Rakshasa. So what did I do? I killed the Djinni's instead. They deserved it. They were foofers.


Wow, you learn something every day. I never knew that you could get quest completion by killing the Djinni's rather than delivering the Rakshasha's head to them! Brilliant move, because those Raks would have been rough.

Good job and continued good luck on your run Shadow.

Amara, on last report, was facing a group of nasty bandits along with a group of angry coweled wizards outside the Copper Coronet. She slipped into the Copper, hid in shadows and exited the other door to lay some traps. The traps killed a bandit mage. But the wizards were buffed with mantles, stoneskins, and were summoning Mordy swords, etc. All of this was way above Amara's head, and far too risky. So she slipped out of the slums using the far exit, and left them all behind. She then branded "Do Not Travel at Night" on her forehead., and headed for the docks.