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Baldur's Gate 2 No-Reload Challenge


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#3526
Alesia_BH

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Incantatar wrote...
Yes with instant casting, ForceSpellRES("WESALAC",Myself) It can and should be added in the script that no enemies can be near


Understood. Some of the variants shouldn't introduce balancing issues. Going no enemies near and no insta-casting makes sense to me. Insta cast, no enemies near, long duration only seems passable as well- assuming "long duration" is appropriately defined.

Spell Revisions where most buffs have a duration of at least 50 rounds.

Huh. Interesting. 

Using it with short duration buffs is not ok imo, but i  think it's borderline when the AI does the same (SCS full auto buff). 

Makes sense. It is arguably fair play when the AI has full pre-buffs. Personally, I'm pleased to see my foes getting insta-cast, long and short, with enemies in sight even though I wouldn't consider allowing myself that. They can use a little help. 

Best,

A.

Modifié par Alesia_BH, 17 décembre 2011 - 02:22 .


#3527
suttree

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AnonymousHero wrote...
I feel one of the hugely underestimated aspects of BG is that you can actually script your way out of all this buffing. (Buffing "manually" is fine, but it does tend to get extremely tedious after a while, especially on C/M's who have such a huge amount of buffs available.)


Apologies for jumping in to the discussion, but I thought I might share my own "house rules" for minimizing the drudgery and suspension of disbelief involved in playing buff-heavy gameworlds like SCS full prebuff.  I like this setup because it is flexible and suited for party play.  Note that I play with SR.

1) Assign arcane / divine spellcasters an item (a spell book or holy book) that, while equipped, sets casting time to zero and grants improved alacrity.  

2) Have it display a string like  "Preparing for battle..."  to remind you to switch out before beginning play.

3) Equip and cast all long term buffs immediately after resting and budget sufficient spell slots to last an entire 8h session.  Roleplay as if your characters have only 8h to accomplish their objectives or retreat / rest. 

4) Equip and cast short term buffs only when role-play appropriate ie. the party has reason to believe (say after scouting or using common sense) that an encounter is near.  

Clearly this depends on some honesty from the player (not using the item in battle) but no more than having the debug console enabled.  It is unsuited for solo players where duration of short term buffs might be an important part of the puzzle.

Regards - Suttree 

Modifié par suttree, 17 décembre 2011 - 02:41 .


#3528
Alesia_BH

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No need to apologize Suttree. Welcome!

I'm glad you found a solution which works for you. Makes sense.

Best,

A.

#3529
Alesia_BH

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Quick Note on Alessandra's Game:

Alessandra is currently in Abazigal's Lair. Draconis is down.

Draconis wasn't a threat as per usual. However, the battle took awhile because he actually did the smart thing. When you are over-matched, it can makes sense to run, hide, observe, and hope an opening will emerge. That's basically what Draconis did and he executed it admirably. I was pretty impressed with his script this time around.

I'll post on the fight fairly soon.

Best,

A.

#3530
Alesia_BH

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 Alessandra v. Draconis

I've never really found Draconis threatening. Nonetheless, I understand why many players do. Once you have your disabler defense down, enemies need to either fight well ranged or fight well close and force you to get close. Draconis can do both: he has a great breath weapons, and he can get on top of you due to his speed.

Fortunately for the player, he can be deprived of both abilities quickly and he can't really get them back. That can make him an easy kill ultimately. 

Draconis essentially lost his fight with Alessandra early. But he played his hand well after that and gave himself a chance to dig into Alessandra's resources. Here's how it went.

First, Alesandra's inventory. Note the emphasis on spell damage resistance items heading into the fight with human form Draconis. He's a decent caster in SCS.
Posted Image
 
The battle begins, and the buffs fire. He's no fool: he's buffing right. SI:A, SI:D, MI, II, Specific Protection, Stoneskins, ProMW, amonst other. And since this is SCS not vanilla, Spell Protections to intercept debuffers that can target through II. 
Posted Image
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Ultimately though, there isn't a whole lot a lonesome mage can do against Alessandra. He tried some Demons, but they were dispatched. Half of them were Crushers so they didn't make any progress at all.
Posted Image

He said, "praeses." Alessandra disappeared and got some distance.
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He tried to vanish when his Abjuration school weapon defenses ran out, but Alessandra brought in her Deva. Nothing he can do now really with an invisibility detecting celestial and a disrupting bow trained on him. Alessandra finished leisurely and layered in some buffs with Hardiness, Oil of Speed and the Shield Amulet being the most important ones.
Posted Image

Time for Dragon form. Alessandra played this just like Ashoka.

Draconis: ProMW and other buffs
Alessandra: Observe from a distance.

Draconis: Spell Sequenecer- Remove Magic, Haste
Alessandra: (Standing well out of the Remove AOE) Protection from Acid

With the Shield Amulet already active and the Shadow Dragon Armor on, he has now lost his ranged fighting abiltiies. And with his Remove gone, he'll never get them back.

Draconis: ProMW expires.
Alessandra: Arrow of Dispelling

He has now lost his ability to force melee as well. He's helpless.

Alessandra was now free to go to work with Azureedge- little he can do, she's too fast and he can't attack at range. 
Posted Image

He tried to run whenever Alessandra activated Whirlwind, but since she was tossing her Axe rather then swinging it, that didn't help much.
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When he got to Badly Injured, he went Invisibility->Healing. Alessandra called in a Deva and blasted away with the Necklace of Missle to disrupt and keep the pressure on.
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What was interesting here, is that Draconis did not try to attack the Deva- opting to turtle instead. That was wise. Had he attacked the Deva, Alessandra would have killed him with Azureedge while still fully buffed. He bided his time instead and with his Stoneskins remaining in place after Deva hits, the Deva posed no threat. By the time Draconis did emerge, Alessandra was down to her last Hardiness and some of her other buffs had run down forcing her to refresh. This weakened her safety net and tapped her supply for later encounters. Good move.

Ultimately though, the smartest move for Draconis would have been to go inside and back-up dad in the final fight. He had no hope of stopping Alessandra from getting in.
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Fin.

A.

Modifié par Alesia_BH, 17 décembre 2011 - 05:13 .


#3531
Vaclavc

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Great work as usually, Alesia. Your description of SCS battles is very handy for future reference.

Final update on Valhyron, dual class Priest of Talos 7 / Mage 14:
Valhyron completed quest to obtain Lilalcor – he had to resort to melee to kill mustard jellies:
http://i264.photobuc...oA/Baldr033.jpg

Next, he headed to Umar hills. He completed quests available there and then cleared outer area of temple ruins.
Upon return back to Athkatla, Valhyron cleared several of the tombs in Graveyard district:
http://i264.photobuc...oA/Baldr038.jpg

He worked for church of Talos and defeated fallen paladins on behalf of Order of the radiant heart:
http://i264.photobuc...oA/Baldr040.jpg

Valhyron agreed to help Renal Bloodscalp. He worked for Mae’Var and Edwin – stone golems guarding Rayic Gethras were beaten to death with staff:
http://i264.photobuc...oA/Baldr044.jpg

While wizard himself got 2x Sunfire:
http://i264.photobuc...oA/Baldr046.jpg

Mae’Var and his thieves were killed easily – at that time, Valhyron had various buffs at his disposal, including PFNW.
Unfortunatelly, Valhyron was killed by his greed - when “opening” trapped door in the first floor of Mae’Var’s guildhall, he was protected from all types of effects:
http://i264.photobuc...oA/Baldr053.jpg
Except for multiple arrows trap – I was too lazy to cast Mirror Image and Stoneskin and for some reason, my Contingency set to fire Stoneskin at 50% hp did not work (or perhaps it did, but Stoneskin does not protect against arrows fired from a trap?).
In any case, this type of trap is very lethal on insane difficulty:
http://i264.photobuc...oA/Baldr055.jpg
Valhyron was great character and I feel I am starting to learn how to use spellcaster in SoA properly. The only problem is to get one successfully through BG1 :D

V

#3532
Shadow_Leech07

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Very exciting battle Alesia, Draconis seems very strong in SCS the way you describe him. Good luck with Abby and Tammy.

Sorry for your loss Vaclavc.

#3533
Incantatar

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Vaclavc wrote...

Unfortunatelly, Valhyron was killed by his greed - when “opening” trapped door in the first floor of Mae’Var’s guildhall, he was protected from all types of effects:
http://i264.photobuc...oA/Baldr053.jpg
Except for multiple arrows trap – I was too lazy to cast Mirror Image and Stoneskin and for some reason, my Contingency set to fire Stoneskin at 50% hp did not work (or perhaps it did, but Stoneskin does not protect against arrows fired from a trap?).
In any case, this type of trap is very lethal on insane difficulty:
http://i264.photobuc...oA/Baldr055.jpg
V


Arrow and spike traps can be circumvented by Stoneskin. And you have to cast it  beforehand.
Spell Deflection/Turning/Trap, Minor Globe "or" elemental protections and Stoneskin and you are save against 99% of all traps. Only ones left are acid blobs and Prismatic Spray iirc. These ones you should really imprint at the beginning.
With Spell Trap e.g. from the Staff of the Magi you can even rememorize your spell book with certain traps.

#3534
Alesia_BH

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Vaclavc wrote...

Valhyron was great character and I feel I am starting to learn how to use spellcaster in SoA properly. The only problem is to get one successfully through BG1 :D


Good luck with that V!

Shadow_Leech07 wrote...
Very exciting battle Alesia, Draconis seems very strong in SCS the way you describe him. Good luck with Abby and Tammy.


Thanks.

Aside from improved staying power, he's basically the same as in vanilla: he's just scripted different. He did seem awfully smart this time though.

He made 2 key mistakes (putting his Remove in a Sequencer with Haste thus depriving himself of range on a crucial spell, and pausing to fire Magic Missles into the Shield Amulet while in hot pursuit under Haste + ProMW). Aside from that, he played his hand well. It would have taken a lot longer to cover all the interesting little things that happened in that fight.

It's funny. The SCS scripts are randomized to an extent and every now and then it almost feels like you are fighting a live opponent. This battle was one of those cases. It was very different from Ashoka's battle even though they both had the same battle plan. That's cool.

Best,

A.

Modifié par Alesia_BH, 17 décembre 2011 - 03:12 .


#3535
Vaclavc

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Incantatar wrote...
Arrow and spike traps can be circumvented by Stoneskin. And you have to cast it  beforehand.
Spell Deflection/Turning/Trap, Minor Globe "or" elemental protections and Stoneskin and you are save against 99% of all traps. Only ones left are acid blobs and Prismatic Spray iirc. These ones you should really imprint at the beginning.
With Spell Trap e.g. from the Staff of the Magi you can even rememorize your spell book with certain traps.

Not to cast Stoneskin was plain laziness on my part. Are acid blobs circumvented by PFME?

Shadow_Leech07 wrote...
Sorry for your loss Vaclavc.

Alesia_BH wrote...
Good luck with that V!


Thanks, both of you.

V

#3536
Incantatar

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Vaclavc wrote...

Not to cast Stoneskin was plain laziness on my part. Are acid blobs circumvented by PFME?

V

No, only by Protection from Acid (100%) or a variation of Prot from Energy (75%), green scroll (50%) or Shadow Dragon Armor (50%)

#3537
Alesia_BH

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In a pinch, you can take Acid resistance (50%) via Potion of Magic Shielding. Those are typically best saved to deal with other threats however.

AoF (sans Spell Revision) and Aeger's Hide are perhaps worth mentioning as well.

Best,

A.

#3538
Vaclavc

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Incantatar wrote...

Vaclavc wrote...
Not to cast Stoneskin was plain laziness on my part. Are acid blobs circumvented by PFME?
V

No, only by Protection from Acid (100%) or a variation of Prot from Energy (75%), green scroll (50%) or Shadow Dragon Armor (50%)

Alesia_BH wrote...
In a pinch, you can take Acid resistance (50%) via Potion of Magic Shielding. Those are typically best saved to deal with other threats however.
AoF (sans Spell Revision) and Aeger's Hide are perhaps worth mentioning as well.
Best,
A.

Thank for potentially life-saving information. I hope I won't forget it in time when I get a character in SoA again :o

V

#3539
corey_russell

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Cody and his band of  4 level 10 cleric/level 11 mages continue their adventures...

The party continues their quest. We fought rune assassins in Reijek's place -- fully buffed the ghasts or assassins couldn't do anything and of course true seeing didn't help them either. They were cleanly defeated.

We battled Captain Dennis as well -- with greater malison then slows/glitterdust rendered the opponents almost unarmed. We fully buffed though, just in case.

We battled the undead in the graveyard, they were no problem, as MMMs is more than enough to deal with them.

We went to Windspear Hills and got framed for killing some paladins. Garren Windspear cleared our name, but then his daughter got captured by someone named Firkraag. That was unacceptable so we battled the minions in Firkraag's lair. We had to use our +3 staff vs. the iron golems, but otherwise, MMMs and in some cases haste was more than enough to deal with the enemies. Poor Samia got hit with mailson, hold monster, hold person -- her ENTIRE party got held -- needless to say, was smooth sailing after that.

For Conster, we had 5 skeletons keeping him busy. With his illusions dispelled, he wasn't much of a threat.

As for Firkraag himself, I buffed to the max, including haste potions on everyone. See prep below:
Posted Image

The battle went FAR smoother than I expected. For one, those skeletons actually lasted a while, I thought they would be killd quickly. Hanna got the time to cast 3 lower magic resists, we also did malison and doom. We didn't really have instant death spells, so did either MMM, magic missiles and lots of lightning wand shots and a few flamestrikes. I was shocked at the result - Cody had taken 5 damage and the rest of the party was undamaged! Firkraag was defeated. I was happy about this, as our summons were very weak which meant the party did most of the work.
Posted Image
Too bad no one can use the sword Carsomyr - but it's cleric/mages or bust so we will sell.

Modifié par corey_russell, 18 décembre 2011 - 03:21 .


#3540
Alesia_BH

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Nice work Corey! This is reminding me of BBMorti's run now where there seemed to be a lot of learning going on during the adventure and the odds of success got higher and higher with each post. Well done!

Cheers,

A.

Btw. Did the Flamestrikes actually work against Firkraag?

Modifié par Alesia_BH, 18 décembre 2011 - 06:10 .


#3541
Alesia_BH

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Quick Note on Alessandra's Game:

Alessandra has reached Abazigal's Lair and will face off with he and Tamah soon. I'll let you know how it goes of course.

Best,

A.

Modifié par Alesia_BH, 18 décembre 2011 - 07:01 .


#3542
corey_russell

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Alesia_BH wrote...

Nice work Corey! This is reminding me of BBMorti's run now where there seemed to be a lot of learning going on during the adventure and the odds of success got higher and higher with each post. Well done!

Cheers,

A.

Btw. Did the Flamestrikes actually work against Firkraag?


Thanks for the kudos. I didn't see whether the flamestrikes worked due to the battlespam, but it seems doubtful - I looked up Firkraag's attributes and he has 100% fire resistance, so the flamestrikes guess did nothing but make me feel good. :) As it was, Firkraag ended up being slain by Aerie's magic missiles.

#3543
ussnorway

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UD12

After dispatching the guild quislings I took advantage of the repose for some item shopping... I’ll admit that 'Vhailor's Helm' was tempting but in the end I decided on 'Shield of Balduran' for Aerie because the vair was superior, strategically speaking. Hear’dalis noticed something shiny in Ribalds pocket & with 3 potions of thievery in his system it’s little wonder that his pickpocket skill won-out.

Posted Image Posted Image Posted Image

Then it was time to push on through the vampire nest... I used standard summon tactics to peel the militias (surprisingly Haz actually helped :wub:) then the blade spun off against Tanova until her buffs/ time ran out. Bodhi proved to be a much tougher contender because she could still track Hear’dalis despite his gyrations but after using the second-last charge of our precious resurrection wand we eventually managed to get on top of her.

Posted Image Posted Image Posted Image

I returned to the slums to rest & planned to have Yoshimo escort me in order to get my sister back, when a brat named Nalia wanted our help and our assets are currently quite truncated so I told her to go on ahead and I’ll catch up but I’m finally sailing to spell-hold… something about cleaning out daddy’s castle?

#3544
Vaclavc

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corey_russell wrote...
As for Firkraag himself, I buffed to the max, including haste potions on everyone. See prep below:

Corey, great work against Firkraag. Did you use Lower resist against him?

ussnorway wrote...
I returned to the slums to rest & planned to have Yoshimo escort me in order to get my sister back, when a brat named Nalia wanted our help and our assets are currently quite truncated so I told her to go on ahead and I’ll catch up but I’m finally sailing to spell-hold… something about cleaning out daddy’s castle?

Good luck in Spellhold, but... why don't you clear De'Arnise first? There are some very nice magical items in the Keep and lots of gold.

V

#3545
Alesia_BH

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Final Update on Alessandra's Game:

I'm sad to report that Abazigal and Tamah have claimed another vicitm. They did it with outstanding teamwork.

Abazigal hit Alessandra with a Breach + Remove and Tamah simultaneously used her Breath Weapon. The Greenstone Amulet was dispelled by the Remove, and Tamah's Breath Weapon put Alessandra to Sleep immediately. 

Alessandra barely survived the Sleep -and likely could have been kept alive were I willing to use the Rod of Ressurection to Heal- but was killed soon after. Undispellable Sleep immunity would make a world of diference for a Warrior in that fight.

Thanks to all who enjoyed Alessandra's run. I'll be back with another character before long. 

Best,

A.

#3546
Gate70

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Condolences. I can remember Abazigal wreaking havoc with Tamah in the past. Have got Ascension installed in one of my configs, can't remember if that introduces her or if I had something else installed.

Any thoughts on what could have helped her. Scroll of protection from magic or does the breath weapon not count as magic?

#3547
Grond0

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Sorry to hear that Alesia.  It almost makes me suspect that perhaps you are mortal tooPosted Image.

#3548
Humanoid_Taifun

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Whenever I see a comment from you, Alesia, I'm afraid of reading them - for precisely this reason.

STOP DYING ALREADY!

#3549
Shadow_Leech07

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Sorry for your loss Alesia. I can't think of anything you could have done, namely because I'm not certain what is legally available to you. Fighters rely on their buffs, and strip that away there's nothing they can really do against powerful spellcasters and a big purple monster to boot.

Modifié par Shadow_Leech07, 18 décembre 2011 - 12:51 .


#3550
Alesia_BH

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Gate70 wrote...
Have got Ascension installed in one of my configs, can't remember if that introduces her or if I had something else installed.


Tamah comes from the Tougher Abazigal component of the Ascension mod. SCS moves her so that she spawns in alongside Abazigal. In the original version, she appeared alongside the Drakes.


Any thoughts on what could have helped her.


Being somewhere else or being something else. She needed to either create temporal seperation between the Remove and Tamah's Breath Weapon through positioning or have access to undispellable Sleep immunity.

Rod of Resurrection healing isn't something I'm willing to allow my characters but that likely would have kept her alive as mentioned. The issue was that Alessandra only had a tiny window between her awakening and a second snooze. She only had few hitpoint left and time for just one spell equivalent action. Had that been Greenstome Amulet activation, she would have certainly been killed by the damage on the next breath weapon salvo. Using a Tree of Life nut allowed her to survive the damage, but it meant incuring a risk of getting put to sleep again with too few hitpoint to survive a second sleep. A Rod of Resurrection charge likely would have allowed her to survive even if you she was put to sleep again. The Greenstone Amulet could have been layered back in later. 


Btw. I don't allow Protection from Magic Scroll use but I suspect that one could be used like SI:A. If so, that could have worked. 


Grond0 wrote...
Sorry to hear that Alesia.  It almost makes me suspect that perhaps you are mortal tooPosted Image.


Don't remind me. Discomfort with real world mortality is a big part of why I've become obsessed with this game...

Humanoid_Taifun wrote...
STOP DYING ALREADY!


:P

I'm sorry if it's bugging you. I don't mind though. Since returning from my break, I've been deliberately using characters that are limited or nerfy in one way or another (my Bounty Hunter being the only exception there). In every case, I've been aware that the adventure may not end with victory and I've been perfectly content with that. I've been enjoying these runs. And aside from SoA (which is in desperate need of exp progression limitations) I'm content with the balancing that my character choice, restrictions, and mod set is yielding.


Best,

A.

Modifié par Alesia_BH, 18 décembre 2011 - 01:21 .