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Baldur's Gate 2 No-Reload Challenge


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#3551
Vaclavc

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Alesia_BH, I am sorry to hear about the sad end of Alessandra. Nevertheless, it is almost unbelievable what you can do with your nerfed characters in SCS+Ascension. I am looking for your next run.
V

#3552
AnonymousHero

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Hrothgar the L30ish Barbarian:

... is also dead -- I'd been playing quite a lot further and he leaving the Underdark when it happened.

He'd just had a protracted battle with Adalon -- And what a battle! Had to run from the cave a couple of times after her extremely nasty Silver Dragon Cone of Cold with absolutely no cold resistance brought him below 40HP.

He was basically expecting a reasonably tough fight with the drow, but as usual for my deaths it was more a problem of not paying attention.

He'd been separating enemies by running back to the Demogorgon room, he was PW:Blinded (nothing he could do to prevent that), and tried to run across the small bridge adjacent to the Demogorgon room. Unfortunately he got boxed in between a Glabrezu and a few of the Drow. That wouldn't have been so terrible except I hadn't noticed that his Hardiness had lapsed. He started taking quite a lot of damage and couldn't heal fast enough to avoid going below 90HP... at which point the Glabrezu immediately fired a PW:Stun. Once stunned there was nothing he could do.

(Several mistakes were made in that fight, but I should really have been paying attention and put on the RoFA as soon as he dipped below 100HP. I'm not sure he would have survived, but it would have given him an option of going all-out for a GWW and hoping to be able to kill enough damage dealers before getting killed. Oh well, live and learn.)

I'll have a rummage through the collection of screenshots to see if there's any interesting ones I can post.

EDIT: Here are a few shots:

The Chromatic Demon took forever to plink down with elemental ammo. He's 100% immune to physical damage in SCS II -- this would have been an incredibly annoying encounter for a monk.

Demon Knights are easy ... when you have range.

Auto-pause during a cutscene. Haven't seen that before.

Adalon's Death.

Modifié par AnonymousHero, 18 décembre 2011 - 03:53 .


#3553
Serg BlackStrider

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@Alesia

I'm very sorry to hear, that Abazigal and Tamah claimed another victim... I'm definitely enjoyed Alessandra's run.

#3554
Gate70

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Condolences to you too Anon. I've just got a barbarian through BG so will be here shortly, at least I haven't got SCS to contend with.

Coym, CG male half-orc barbarian. BGT & Ascension, core rules.

What is Irenicus doing to me. It feels as though he is drawing my life force away.
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I'm a mess. Even Imoen takes one look and wanders off.
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I rest, only to find I should have done so earlier haven't gained my second DUHM ability.

Modifié par Gate70, 18 décembre 2011 - 04:59 .


#3555
corey_russell

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Vaclavc wrote...

corey_russell wrote...
As for Firkraag himself, I buffed to the max, including haste potions on everyone. See prep below:

Corey, great work against Firkraag. Did you use Lower resist against him?
V


Yes 3x but that's only magic resist right, not elemental resistances?

Consolations to both AH and Alesia...good luck in your next runs.

Modifié par corey_russell, 18 décembre 2011 - 05:03 .


#3556
amanasleep

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@Alesia:

I'm pretty convinced that the #1 method of dealing with Tamah as a warrior in your SCS install is to be a full-blooded elf. Of course, this is not possible for a conventional Paladin run. Perhaps an elvish Barbarian?

#3557
Alesia_BH

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@Amanasleep- Agreed. Remember when I briefly considered sending my other Ranger, Alia, to exact vengeance after Ashoka's demise? She's an Elf and that's one of the reasons she was picked for the job.

I decided to shelve that and go with Alessandra instead simply because I was interested in trying a Paladin. I'm happy I did. She was fun.

#3558
Incantatar

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Pzyas, human Conjurer
I think i just give a short description for Pzyas quest so far. He is at the end of chapter 6 atm and just waits in Athkatla hours for finishing Jaheiras romance. Dermin somehow does not appear a second time so i have to wait for the other LTs.

Chapter 3
(lvl 13-16)
-Haer Dalis and his troupe freed (Day 20)
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-Cult of the Eyeless destroyed (Day 23)
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-Planar Sphere brought back (Day 24 - i used Valygar's body)
-Acorns for the Dryads
-Killed Galvarey (Day 28)
-Gong quest (Day 32)
-Killed Firkraag and rescued Garren's child (Day 35)
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-1st level Watcher's Keep
-Did the Shadow Thief quests (Day 40)

Chapter 4 (lvl 16-17)
-Entered Asylum (Day 48) and escaped (Day 49)
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-Helped the Sahuagin rebels and descended into the Underdark (Day 51)

Chapter 5 (lvl 17-19)
-Freed all imprisoned creatures
-Vithal died while i retrieved his book - elementar probably
-Killed the Balor and spoke to Adalon (Day 52)
-Cleared Kuo-Toa dungeon
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(The demon knight fight was hairy. A bit too reckless the party had two deaths but luckily everything worked out)
-Ilithids
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(HLAs since here)
-Deirex the lich
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-Helped Solaufein
-Beholder dungeon
-Used Solaufein scheme (Day 55)
and fled the Underdark

#3559
corey_russell

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Cody and his band of level 10 clerics/level 11 mages continue their adventure...

We were a bit short of cash for the shield of Balduran, so we thought the planar prison should be our next stop. But first of course, we have to pay a visit to Mekrath. We found a bunch of umber hulks, a skull trap by Cody weakened them enough melee and a few miscellaneous spells took them down.

As for Mekrath himself, we tried to summon some skeletons, the spell seemed to work (that is no failure message of any kind), but we couldn't see our summons? We decided to leave and rest but when we tried to leave the game crashed. Fortunately the auto-save allowed us to lose nothing and then we didn't have to leave either, as now we can see our summons.

We sent 4 skeletons to talk to Mekrath while we waited it out. The skeletons couldn't kill him (mainly because they got hit with chaos), but they did the job of emptying most of Mekrath's dangerous spells. Just to be safe, the party buffed to the max and approached him. Cody did a secret word to dispel Mekrath's spell deflections, then a wave of MMMs finished him.

We got Haer'Dalis gem for him, and headed to the playhouse. The entire party memorized free action and chaotic commands x1 -- this to prepare us for the T'anarri (Master of Thralls). Haer'Dalis troop got captured. Before following them into the portal we did all the usual cleric/mage buffs except free action/chaotic commands (to save that for the Master of Thralls). The entire party had MMMs read. We entered the portal and the Yuan-ti mage close to us was disrupted by MMM and died before he could do any of his buffs. Our only spell cast was glitterdust and a flame-strike, rest was auto-attack.

Next group was a large group of umber hulks. We threw a cloudkill their way and retreated to the brazier. This killed about 1/2 of them, but during the next phase of the battle Hanna auto-attacked and went into the portal to the githyanki - great. She retreated and now we had a huge group of enemies, but they were moving a little slow. The entire party did holy smite in the mass of enemies - this killed all them including the githyanki.

Now we did our free action/chaotic commands on the party and refreshed our MMM ammo. First some skeletons to the Master of Thralls while we were buffing, they failed of course. We approached and opened fire with the MMMs - this killed both the Master and his air elementals very fast. We got the orb and destroyed it and rushed our way to the Warden - Cody did secret word to bring down his spell deflections and we opened fire with MMMs - unfortunately one of the thralls did a cone of cold which destroyed the Warden's loot. He normally has a slew of gems, but we get none, and no wave halberd either, not that we can use. He did have some cash though, so guess it's something.

Haer'Dalis is now free, though he isn't a cleric/mage so we sent hiim on his way. We could now afford the shield of balduran, so we got that and headed to the temple district.

The entire area was almost done with MMMs. The battle after the bridge on the way to Amaunator's old temple was tough - even with the Shield of Balduran, Hanna was dieing. Here's a case where not having fighter APR (note that we still can't cast improved haste) is a definite disadvantage. Out of desperation we threw AoE right on Hanna's head - this whittle down the enemies some, but we were getting low on offensive magic spells at this point so went into melee - both Hanna and Belle got held. We opened fire with what little we had left including a wand of heavens and that enough to save the girls.

We of course cast protection from petrification on Hanna before setting off that unavoidable trap. We agreed to help the avatar of Amaunator. In the pit of the faithless I decided to NOT engage the mass of undead guarding the gauntlets of dexterity - no one in the party needs it, and would be a needless waste of resources to get it, as we still don't have access to sunray spell (and not for long time either, as that's level 7 and we don't even have level 6 cleric spells yet) nor can we use daystar. Thinking about it now, guess I could have put up MGoI and had everyone else memorize fireballs and unload on Hanna's position, but that doesn't help against the skeletal warriors. MMMs could have finished them though I guess. Anyways, I didn't need to so didn't bother.

The beholder's cache area. we battled the blind clerics straight-up. Web, cloudkill, stinking cloud, glitterdust was way too much for them. Hanna got caught in our own web though and died despite trying to heal her with RoR charges. The rest of the place, Hanna used a haste potion and SoB to clear it.

As for the Unseeing Eye himself, we buffed to the max, used the rod and unloaded on him. It was one of the safest battles with the Eye ever, no one even got hurt and in fact, a lot of what the Eye tried to do failed to our protections. He was eventually slain with the flamestrike below.
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We got some skeleton friends and battled Gaal and buddies. They were pretty resistant to hold persons even with dooms, but glitterdust finally made them sitting ducks. We used knock to open the many chests in the area.

We reported our success to the Morning Lord Temple, but we didn't get the experience -- the reason why is they asked Cody to have the cleric stronghold but Cody declined (so that he can get the Planar Sphere one, which I've never obtained yet). It's not a game-ending bug, so moving on.

We finally dealt with that lich in the Crooked Crane using protection from undead scroll. Can't use the Daystar, but the wands were helpful.

#3560
Shadow_Leech07

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AnonymousHero wrote...

Hrothgar the L30ish Barbarian:

... is also dead -- I'd been playing quite a lot further and he leaving the Underdark when it happened.


Sorry for your loss. Difficult to fight multiple battles one after the other.

#3561
polytope

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amanasleep wrote...

@Alesia:

I'm pretty convinced that the #1 method of dealing with Tamah as a warrior in your SCS install is to be a full-blooded elf. Of course, this is not possible for a conventional Paladin run. Perhaps an elvish Barbarian?

Are you referring to the elf's sleep magic resistance added by the G3 fixpack? They won't help against Tamah, because it's not implemented as a blanket immunity to the sleep opcode, but by patching certain spells so that they fail against elves (and not mod added ones like anything from Ascension) - also, it currently gives elves erroneous immunity to things like emotion, stinking cloud and psionics, but that's another story.

But yes, barbarian sounds the most likely fighter solo to succeed here.

Modifié par polytope, 19 décembre 2011 - 12:20 .


#3562
ussnorway

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@ Vaclavc RP reasons... PUK’ has a pathological need to keep Imoen safe and therefore can’t bring himself to put off the rescue.

@ Alesia_BH Yet another pally proves that nice guys finish last... sorry for your loss.

@AnonymousHero Better luck next time m8... A screenshot of his stats buffed & unbuffed would be interesting.

@corey_russell still going strong I see. I’m probably missing something obvious here as I’m only working from memory but with my install the ‘Gauntlets of Dexterity’ are just lying on the floor waiting to be picked up i.e. if you want them then just cast ‘Sanctuary’ then go get them... no actual fighting is required.

#3563
Alesia_BH

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Epilogue on Alessandra's Game:

In experimental replay, it has become clear that, on the one hand, Alessandra fell victim to a highly improbable event (simultaneous Breach+Remove+Purple Dragon Breath -> Sleep x2) and, on the other, I could have taken actions to eliminate that risk entirely (It's possible to avoid fighting Tamah altogether actually). I don't expect the fight to cause problems in future runs.

I'm thinking about running my Jester, Alisa, next though I'm also considering a M/T (I've still never done one).

Best,

A.

@Polytope- Makes sense. It occurred to me that there may be implementation issues that might leave an opening for a mod added version of sleep. I was planning on checking and patching if need be.

Modifié par Alesia_BH, 19 décembre 2011 - 04:44 .


#3564
corey_russell

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ussnorway wrote...

@corey_russell still going strong I see. I’m probably missing something obvious here as I’m only working from memory but with my install the ‘Gauntlets of Dexterity’ are just lying on the floor waiting to be picked up i.e. if you want them then just cast ‘Sanctuary’ then go get them... no actual fighting is required.


You are correct USSNorway. I just didn't need them at all, so didn't bother.

Cody and his band of 4 level 10 clerics/level 11 mages vs. the Twisted Rune

We had some battles with some elements of the twisted rune. First up was the guarded compound. Against the initial summons on the 1st floor we used MMMs. We then used our standard buffs for tough fights plus 5 skeletons as "backup" in case we needed to retreat -- you can see the buffs here.

We then moved upstairs. We opened with 4 fireballs and a skull trap. This did not kill anyone, but 1/2 the enemies were near death. We used MMM to mop up, the melees had considerable resilence, but the party was just too protected, and the Twisted Rune party last survivors fell.

Twisted Rune Hide-out Battle

I wasn't 100% sure we would win, but I thought this would be a very fun battle (which it was). I did one thing different here - I turned on auto-pause on spell cast, both to help with buff durations as well as be efficient during the battle. Below are our initial buffs. No summons were used, partly as they are extremely weak as well as we wanted to throw some area effect damage around.
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I did make one mistake in the buffing, can anyone see it? I explain what that is later.

Next, we opened with fireballs and skull trap - we knew the lich was immune, so we placed them toward the other enemies. By the way every-one has MMM active and can cast 1 more set of MMM during the battle.
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After that, Cody opened with a hold undead (mage spell) on the vampire, which worked. We kept setting off AoE if we had any as well as put up true seeing (we forgot to put it up). The AoE and flamestrikes eventually killed the beholder. So far so good.

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While we were trying to take down the lich's defenses (rather useless, since have no level 6 spells yet) and the other mage's Rayene I think her name is, we took down the rogue with MMM. However at this point, the enemy did some AoE of their own including time stop. They off a meteor storm and also maybe cloudkill not sure as well as summoning a pit fiend, so the party then ran to the left.

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The pit fiend approached. I remember this guy has magic resistance, and most of the party was running out of MMM. We refreshed our MMM and told the entire party to concentrate fire on it -- I know the pit fiend is immune to the fire, but the MMM also have physical damage. This took down the pit fiend. We did breach on Rayene then concentrated MMM took her down shortly after.
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Time to save the toughest for last (Shangalar). We can't breach him, dispel magic is unlikely to work with us so low in caster levels, and we ran out of MMM right around here. Some of the party got too close and Shanglar got off a horrid wilting, catching Cody in the effect.
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This instantly killed Belle and Hanna (I knew this would happen with my cleric/mages) - it did nice damage to Cody (about 1/3 of his life), however Cody had two things in his favor -- his familiar in his back pack as well as the belt of the inertial barrier with it's 50% magic resistance.

Cody of course ran out of the horrid wilting, and since all spells are useless and out of MMM, everyone switched to sling and just auto-attacked Shangalar. Shangalar fired a Finger of Death at Cody, but Cody had death ward active, so it just did minor damage, then a bullet killed Shangalar.
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If you can't see the image for some reason, click this link.

This battle was very fun, partly due to the fact I didn't even know if I would win, but also was a nice challenge for the party. Now to discuss my buffing mistake. Cody knows the level 5 spell protection from acid. If he would have cast that (not that it was memorized), which he has 3 level 5 slots, on the front 3 party members, no one would have died. I will definitely keep this in mind next time I face an opponent that might try horrid wiltings, as perhaps more than any other spell, my party is most vulnerable.

Sorry for the load times and long post, but it was exciting to me and wanted to share.

Modifié par corey_russell, 19 décembre 2011 - 06:10 .


#3565
AnonymousHero

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ussnorway wrote...
@AnonymousHero Better luck next time m8... A screenshot of his stats buffed & unbuffed would be interesting.


Didn't do much buffing actually. Unless affected by Malisons his saves were always in the negatives. Only the occasional Finger of Death (for example from Adalon) required a counter (Potion of Invulnerability, usually).

His physical damage resistance was of course pretty good with Hardiness running (60%, 80% if using the DoE), but annoyingly F/T (or F/M/T) get better damage resistance if they wear the Jansen Adventurewear.

He'd been wearing a mod-added armor granting immunity unconsciousness (and sleep, I think) -- this probably helped a lot against Adalon's wing buffets.

#3566
ussnorway

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UD13

The intro;

Having arrived on the island safely (more or less) A’Lisia shifted to spider and tanked/ soloed the vampire ambush but only dispatched the assassin after he successfully eliminated the contact. The next step was to somehow get into the brothel and a dilettante **** named Ginia was happy to point out her master, Chremy, has a passcode necklace.
 
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Main event time;

The party buffed up with the intent of persuading an lackey by the name of Perth into handing over his ward stone but as luck would have it the so-called adapt turned out to be a full-fledged master wizard complete with High-Level Abilities.
Round 1; The party opened by dropping a teleport field and adding some peons whilst Perth  put up some impressive buffs & dropped a dispel on Aerie...  taking down the ‘True Sight’ A’Lisia had up in the process.
Round 2; The party tried several different spells/ attacks (fear, blind, arrows & axes etc) hoping to disrupt casting but Perth just casually popped a ‘Time Stop’ & introduced a ‘Fallen Deva’ into play.
Round 3; The party collectively went into “Holy ****!...” mode and tried to retreat but  Perth cast a scripted ‘Contingency’ with a Stun effect at the same time as his Deva engulfed the room with a ‘Fire Storm’.
Round 4; A stunned A’Lisia watched helpless as most everyone in the room (including Perth) fell to the ‘Fire Storm’... Game over!

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Epilogue;
Overall this build was sound and the bugs encountered were more annoying than game breaking... I knew going in that PUK’ never really stood a hope against SCS2 because of the seriously overpowered mages he had to keep fighting above his level but I was aware of (& expected) SCS2’s disregard for party balance & the scripted spells that stunned so fatefully had no valid trigger that I can think of so was technically illegally cast however IMO correct in spirit I feel the Fixpack STILL creates as many issues as it solves & I remain unconverted.

p.s.

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Am I the only person that sees irony in Yoshimo being the sole survivor? :wub:

#3567
corey_russell

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Consolations, USSNorway -- that was some serious mojo Perth was throwing at you -- if Shangalar and buddies were doing that, I would have been toast in battle with him.

#3568
AnonymousHero

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ussnorway wrote...
Epilogue;
Overall this build was sound and the bugs encountered were more annoying than game breaking... I knew going in that PUK’ never really stood a hope against SCS2 because of the seriously overpowered mages he had to keep fighting above his level but I was aware of (& expected) SCS2’s disregard for party balance &

If you install the mages with full pre-buffing and HLAs then you've got to be expecting a rough fight :).

ussnorway wrote...
the scripted spells that stunned so fatefully had no valid trigger that I can think of so was technically illegally cast

I don't see any "stun" spell in the screenshots. Are you talking about PW:Stun or something?

ussnorway wrote...
however IMO correct in spirit I feel the Fixpack STILL creates as many issues as it solves & I remain unconverted.

What does the fixpack (G3?) have to do with any of this? I can't say I've experienced many problems with that. Certainly not nearly as many with vanilla-patched games.

#3569
Incantatar

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@corey_russel
Horrid Wiliting is magical damage not acid damage, if this was what you were saying. You need (e.g.) the lvl 6 spell Prot from Magic Energy.

#3570
Grond0

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Alesia_BH wrote...
@Polytope- Makes sense. It occurred to me that there may be implementation issues that might leave an opening for a mod added version of sleep. I was planning on checking and patching if need be.

In my current install I've got the ToBex component providing for awakening from sleep when damaged.  I put this in with the thought it would help solve the overpowered nature of sleep in BG1 and I imagine it would counter Tamah's attack. 

However, it introduces quite a few problems of it's own, e.g. it's not specific to sleep, but quite a wide range of spells (such as command).  Enemies also have a nasty habit of coming awake when attacked, i.e. even before being damaged at all.  I expect to remove the component next time I change my installation.

#3571
ussnorway

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AnonymousHero wrote...

ussnorway wrote...
Epilogue;
Overall this build was sound and the bugs encountered were more annoying than game breaking... I knew going in that PUK’ never really stood a hope against SCS2 because of the seriously overpowered mages he had to keep fighting above his level but I was aware of (& expected) SCS2’s disregard for party balance &

If you install the mages with full pre-buffing and HLAs then you've got to be expecting a rough fight :).

ussnorway wrote...
the scripted spells that stunned so fatefully had no valid trigger that I can think of so was technically illegally cast

I don't see any "stun" spell in the screenshots. Are you talking about PW:Stun or something?

ussnorway wrote...
however IMO correct in spirit I feel the Fixpack STILL creates as many issues as it solves & I remain unconverted.

What does the fixpack (G3?) have to do with any of this? I can't say I've experienced many problems with that. Certainly not nearly as many with vanilla-patched games.


I didn’t allow per-buffing but I do agree with expecting a rough battle... SCS is a drastic change to difficulty but I was fairly warned about what I was getting into... as any veteran will tell you, true balance in this game is a tough ask because I could conceivably have waited much longer before starting chapter 4 or even have been solo. It’s the difference between my knowledge and what PUK’ could reasonably have expected to encounter whilst raiding the home of a mage adapt.

I don’t have a screenshot of the stun... it was fired as part of a (‘Chain?’) ‘Contingency’ but at the time of triggering he was not damaged or stunned/ detained or even under attack so why did it fire/ target A’Lisia?

The notable bugs are all posted & the fixpack aversion is a personal preference issue... It’s not so much that I don’t agree with several of the changes (& I don’t) but it’s more that the changes made are so poorly documented as to make any informed decision impossible.

p.s. I’m not trying to change any ones religion here, it’s just that I don’t like it.

#3572
corey_russell

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Incantatar wrote...

@corey_russel
Horrid Wiliting is magical damage not acid damage, if this was what you were saying. You need (e.g.) the lvl 6 spell Prot from Magic Energy.


If that's the case, I guess I didn't make any mistakes then, as we don't have any level 6 spells yet -- which is very unusual for my parties, all of chapter two done except planar sphere and a few liches.

Think I will be doing the main story line next.

#3573
Shadow_Leech07

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corey_russell wrote...

Incantatar wrote...

@corey_russel
Horrid Wiliting is magical damage not acid damage, if this was what you were saying. You need (e.g.) the lvl 6 spell Prot from Magic Energy.


If that's the case, I guess I didn't make any mistakes then, as we don't have any level 6 spells yet -- which is very unusual for my parties, all of chapter two done except planar sphere and a few liches.

Think I will be doing the main story line next.

Try Spell Immunity Necromancy, very powerful against any lich in the game as necromancy is basically what they use. All your C/M should be able to use spell immunity, I believe there are two scrolls you can obtain, and Aerie should already have it I think. One is in the five flagons inn in the bridge district second floor I think(it could've been a random drop but I'm pretty sure it is not), and another is in Padme(spider queen) lair in the graveyard district. Maybe some of the stores sell additionals.

Modifié par Shadow_Leech07, 19 décembre 2011 - 07:42 .


#3574
Humanoid_Taifun

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corey_russell wrote...

Incantatar wrote...

@corey_russel
Horrid Wiliting is magical damage not acid damage, if this was what you were saying. You need (e.g.) the lvl 6 spell Prot from Magic Energy.


If that's the case, I guess I didn't make any mistakes then, as we don't have any level 6 spells yet

If it was acid damage, the Belt would not have helped.

#3575
Alesia_BH

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@Corey- I'm not in a position to evaluate the buff routine in light of the available information. Battle plan and spell availability all influence the suitability of buffs. Additionally, there is a lot of relevant information that can't be gleaned from icons such as the identity of spells that use identical icons or ones that may not fit on the portrait.

As a reminder, Wilting has a long casting time. Additionally, in vanilla, Mirror Image provides protection from AoE spells. Consequently, by refreshing MI upon hearing "vita", identifying the spell target through movement and positioning your characters appropriately, the threat from Wilting can be nearly eliminated pre-Pro Magic Energy. Also, if need be, SI:N and 100% magic resistance can be used for additional security. Another option is to foil the spell in the targeting phase via illusions.

Btw. If Wilting is being cast via Chain, there are alternate tactics available that also involve movement, spacing, and target identification.


Nice work!

A.

Modifié par Alesia_BH, 19 décembre 2011 - 10:00 .