Baldur's Gate 2 No-Reload Challenge
#3626
Posté 22 décembre 2011 - 07:45
#3627
Posté 22 décembre 2011 - 10:11
Pzyas, human Conjurer
(I don't go into buffs and strategies because vanilla even with a few restrictions is more about not making the wrong mistakes than having the best play, i'll do that for SCS2 or solo no reload)
Chapter 6 (lvl 19-20)
After escaping the Underdark and getting the quest to retrieve the Lanthorn, Pzyas and his party went back to Athkathla and closed a few open threads. E.g. the Lich infestation. They fell all pretty fast except Kangaxx, due to horrible mistakes.

Keldorn was imprisoned, Anomen stunned and the only other useful weapon was in Pzyas hands who could not give it away since he cast Project Image and there was no way to dispel it at hand. Very stupid situation and i'm so glad this was not SCS2, i would have failed miserably. Imoen had a few scrolls of MMM and after a while new summons could dispel the image which led to Kangaxx' fall. Twisted Rune was easy going at this point.

A few minor quests later Sir Anomen single handedly killed every Vampire in the graveyard including Bodhi. At this point i wanted to conclude Jaheira's romance but realizing i would have to wait hours and hours between the talks i gave it up. (never finished any romance lol)
Chapter 7 (lvl 20-21)
The high level party literally stomped through Suldanessalar with no resistance. Irenicus fell after 3-4 rounds and hell was not difficult either. Pzyas took the good path and after killing the demons in the final battle the party laughed at Irenicus. Pzyas wanted the kill for himself so he soloed Irenicus but having some difficulty to completely debuff him Anomen had the final blow.

What i'm pretty pleased with is that Pzyas never went <50% HP. Party play is so much safer than solo!
Modifié par Incantatar, 22 décembre 2011 - 10:18 .
#3628
Posté 22 décembre 2011 - 11:29
#3629
Posté 22 décembre 2011 - 12:56
Congrats on beating SoA and good luck in ToB!Incantatar wrote...
What i'm pretty pleased with is that Pzyas never went <50% HP. Party play is so much safer than solo!
V
#3630
Posté 22 décembre 2011 - 05:29
We sent an Aerie Servant against the Yuan-tis just beyond the "put your hand in my mouth" riddle area. But we didn't get any experience for the kills. The yuan-ti mage tried to confuse and dominate the Aeriel Servant so perhaps that had something to do with it.
For the Umber Hulks by the Statue (exit of the level) Joshua soloed them. He had spell trap active (via SotM), which seemed to prevent him from being confused -- he used 1 web then a single cloudkill, which killed all but one. The one was slowly killed by the damage.
For the monster "book", we no problem, though we did some prep on Cody to make sure no stray beholder ray got an instant kill on him.
The large group of strong undead, such as Greater Mummies, we used Aeriel Servants to clear them out. What's real strange was the Aeriel Servants weren't fighting back and getting pummeled by the Greater Mummy - but when Hanna showed herself (e.g. saw the servants directly) THEN the servants would fight - what, these summons like employees that only work when the boss is looking over their shoulder? Nevertheless the Aeriel Servants finally got the job done.
Belle, with her 19 INT, manage to flub writing Finger of Death (for 19 INT, she sure has her share of flubbed spell scribes).
Dace battle was funny - I did all these spell casts, but it was unnecessary, as Hanna killed him with her first hit of her IMoD. I skipped the Umber Hulk trap.
Forgot to mention the portal fights. We used a lot of spells on the pit fiend, but it couldn't do any appreciable damage to us, though the reverse certainly wasn't true.
Second level, the first group of yuan-tis, Joshua used the SotM to be invisible, cast cloudkill, backed off and went invisible and waited. Some were killed but enough, so Joshua sent one more cloudkill in. This almost got everyone, but the morale broke for one of them and ran out of the effect of the cloudkill so we had to use our weapons on it.
All the trolls and minotaurs were easy for the party. With spell trap active, Joshua set off the traps for the paintings. The gauth and pals took a long time to take down, Hanna's shield of balduran wasn't much help, so the party had to assist with some spell castings. Finally though, the level was clear.
Next area with kobolds was of course child's play. However the spore colonies confused Hanna! uh, oh (woops means I forgot to equip her shield of harmony, must still be wearing the shield of balduran). So we get to the room of undead and she's confused, she MIGHT attack one, don't know if that would trap me here forever. So we tried to doom > doom > hold person, but that failed, but then I remembered about her contigency: helpless > remove paralysis - she can't be held, oops. Fortunately, she attacked Belle - I had Belle buff to max vs. melee and turn AI off, this kept Hanna busy long enough to answer the riddles and get out of there.
Hanna finally shook it off in the troll area. We got to judgement and are free. We will be talking to Saemon next.
#3631
Posté 22 décembre 2011 - 06:12
And yeah i'm fighting Yaga Shura right now.
#3632
Posté 23 décembre 2011 - 02:28
Well I learned something, but it was expensive. Some time ago I had a conversation in this thread about Lonk - some one said good aligned partys can convince him to release the inmates without paying him - well I tried that dialog and he didn't believe me - I think that there's a CHA check (which mine is 3). This lead to opening with horrid wilting - this killed Cody instantly.
Cody didn't have spell immunity:N up because he lost that spell when he got level drained by Bodhi when you do that forced slayer transformation. I hadn't rested after that because if you do, you change into slayer and try to kill everyone (and with the rather poor HP of cleric/mages he had a good chance of slaying people). We hit Lonk a number of times, but couldn't interrupt him.
It's funny that I thought the party would be vulnerable to horrid wiltings and you can see the result.

Vessen the cleric is still alive in ToB, will get to him next time I post.
#3633
Posté 23 décembre 2011 - 03:28
Best way to deal with her in the unmodded game is to have your PC run into her alone and to have NPP of some sort (Amulet of Power in your case).corey_russell wrote...
Cody didn't have spell immunity:N up because he lost that spell when he got level drained by Bodhi when you do that forced slayer transformation.
In my games you transform pretty much immediately (I have to hurry if I want to kill any of her lackeys)
You can rest with a closed door between you and your party. Alternatively you should be able to bring up Stoneskins in time (or even cast it before resting).I hadn't rested after that because if you do, you change into slayer and try to kill everyone (and with the rather poor HP of cleric/mages he had a good chance of slaying people).
In any case, it's a pity your game ended. It looked fun.
#3634
Posté 23 décembre 2011 - 03:37
Humanoid_Taifun wrote...
Best way to deal with her in the unmodded game is to have your PC run into her alone and to have NPP of some sort (Amulet of Power in your case).corey_russell wrote...
Cody didn't have spell immunity:N up because he lost that spell when he got level drained by Bodhi when you do that forced slayer transformation.
In my games you transform pretty much immediately (I have to hurry if I want to kill any of her lackeys)You can rest with a closed door between you and your party. Alternatively you should be able to bring up Stoneskins in time (or even cast it before resting).I hadn't rested after that because if you do, you change into slayer and try to kill everyone (and with the rather poor HP of cleric/mages he had a good chance of slaying people).
In any case, it's a pity your game ended. It looked fun.
Well I rarely get level drained with my characters in that encounter since the transformation happens as you said almost immediately. Temporarily wearing the AoP (or using IMoD which I had also) would have prevented that, will definitely consider that next time. Usually a level drain isn't important, since if I'm a fighter type just restore and back in business, but lost that key spell.
Resting with door inbetween party - that's a neat idea. Don't think I've done that before, but will keep it mind, thanks for the tips. I don't consider any run a loss, as long as I learned something along the way, and just here "realized" one thing (AoP/ImoD might be important that encounter) and learned another. I've never played an all cleric/mage party before, so I didn't expect to play it perfectly.
#3635
Posté 23 décembre 2011 - 03:53
I had placed Vessen on hold for a long time, as I was working on the all cleric/mage party. Now that Cody is dead, as resuming this run. Since it's been quite a while, thought a re-introduction might be in order. We are currently working our way through Gromnir's Castle.
Joshua the level 19 Inquisitor - Main weapons: Carsomyr, Foe Bane, IMoD
Lily the level 26 Blade - Main weapons: Celestial Fury, Stonefire, Kundane
Minsc the level 16 Ranger - main weapons: Wave, Skullcrusher
Paja the level 18 druid - main weapons: fire tooth dagger, prixie ******, Staff of the Woodlands
Vessen the level 23 priest of Lathander - Main Weapons: Flail of Ages, Sling of Avoreen
Imoen the level 7 thief > level 18 mage - Main Weapons: Staff of the Magi, Gesen's Short Bow
#3636
Posté 23 décembre 2011 - 04:29
#3637
Posté 23 décembre 2011 - 04:44
Grond0 wrote...
Hard luck with Cody Corey. Was he wearing the belt that reduces magic damage?
He was, in fact. He had his familiar in his backpack and had mirror image up -- the mirror images saved 1/2 the party members from any damage, but not the other half -- Cody was destined to die, it seems.
#3638
Posté 23 décembre 2011 - 07:44
Good luck with Vessen, Corey!
Modifié par Serg BlackStrider, 23 décembre 2011 - 07:53 .
#3639
Posté 23 décembre 2011 - 07:51
Modifié par Shadow_Leech07, 23 décembre 2011 - 07:52 .
#3640
Posté 23 décembre 2011 - 08:47
They have been a treat to follow.
Congratulations on beating amn, Incantar! crossing fingers for you
Modifié par BBMorti, 23 décembre 2011 - 08:47 .
#3641
Posté 23 décembre 2011 - 05:40
corey_russell wrote...
Bummer Corey.
It's a shame you find time to rest. Having SI:N up obviously would have saved the day. There is another reason why resting would have been worthwhile. Cody appears to be fatiqued in that screenshot. Fatique increases the damage you take from spell effects by adding to the damage roll (Chant and Luck have the opposite effect).
Buffing your saves is important when facing Wilting as well of course. A snooze may have made that easier as well.
Good luck with your priest.
Best,
A.
Modifié par Alesia_BH, 23 décembre 2011 - 05:44 .
#3642
Posté 23 décembre 2011 - 06:02
Yes Cody was fatigued because he lesser restoration'd himself when he got level drained. Like I said in earlier posts I didn't rest as then I turn to slayer form and attack the party. I didn't know fatigue affected spell damage, though that was only melee related, will keep that in mind.Alesia_BH wrote...
corey_russell wrote...
Bummer Corey.
It's a shame you find time to rest. Having SI:N up obviously would have saved the day. There is another reason why resting would have been worthwhile. Cody appears to be fatiqued in that screenshot. Fatique increases the damage you take from spell effects by adding to the damage roll (Chant and Luck have the opposite effect).
Buffing your saves is important when facing Wilting as well of course. A snooze may have made that easier as well.
Good luck with your priest.
Best,
A.
What's really odd I I cast spell immunity with Aerie, and she wasnt' given a choice on what spell school to protect herself from? And incidentally she also died, so SI didn't help her any.
EDIT: Just thought of a maybe brilliant thing I could have done - cast invisibility 10' on the party before resting? Cody can't attack what he can't see!
Modifié par corey_russell, 23 décembre 2011 - 06:04 .
#3643
Posté 23 décembre 2011 - 07:30
corey_russell wrote...
. Like I said in earlier posts I didn't rest as then I turn to slayer form and attack the party.
I dealt with it by immediate pausing after the rest (make sure no boots of speed on PC). Then let someone play bait with higher movement rate until he changes back.
And Lonk somehow attacked me too this time (Cha 16).
#3644
Posté 23 décembre 2011 - 07:53
Ouch. Sorry to hear that, I was convinced that your cleric/mages will make to the end. Anyway, good luck to Vessen.corey_russell wrote...
Cody and his band of cleric/mages - FINAL Update
V
#3645
Posté 24 décembre 2011 - 02:33
Also, to everyone else, just fyi but likely won't get a lot of time to work on Vessen for a while - the plugs in our living room have ceased to function, so I don't have power for my laptop. I can play in my room, but I have to use a lap table as well as that's where the N64 is and the only DVD player in the house, so if it's too noisy will just have to do something else other than Vessen.
In any case, hope everyone else's runs go smoothly.
#3646
Posté 24 décembre 2011 - 06:50
Sad to see that there have been a few losses along the way - Corey, Gate70, USSNorway and Alesia have all suffered terrible losses. Allesandra falling to Abby & Tamah was particularly sad to read about, given the prior run. And Cody falling to Lonk the Sane was almost incredulous.
R.I.P., and better luck with your next runs.
#3647
Posté 24 décembre 2011 - 06:53
Serg BlackStrider wrote...
Gate70 wrote...
Is that true in the standard game or is it added via a mod. I don't think I've been that far in the game for a couple of years (insane solo Ascension challenge where I gave up with a monk from memory).Wierdo wrote...
Before tapping the last pool of essence, it is a good idea to buff and summon as much as possible, as the pools will recharge your group & their spells etc (= rest).
I don't think it's true in vanilla. At least I never experienced such behaviour in my numerous runs.
Belated apologies then. It has been so long since I played vanilla to the bitter end that I honestly can't remember either. My more recent games have been SCSII/Ascension modded.
#3648
Posté 24 décembre 2011 - 08:10
#3649
Posté 24 décembre 2011 - 08:44
corey_russell wrote...
. Like I said in earlier posts I didn't rest as then I turn to slayer form and attack the party.
(EDIT: and after posting that I see H_T's comment. What he said.)
What I usually did (back when I actually played with a party) would be to just rest in an area close to a wall where CHARNAME could be on one side of it and the rest of the party could be on the other. The "you can't rest with a scattered party" thing is based purely on distance IIRC and not whether the party members can see/hear/whatever each other.
Modifié par AnonymousHero, 24 décembre 2011 - 08:45 .
#3650
Posté 24 décembre 2011 - 07:35

I have killed Sarevok before the reinforcements sent by Belt arrive with my golden pantaloons. We return to the duchal palace only for Belt to send us on another mission.
Vindal is a barbarian.

Laell is a cleric/ranger not sure about her HP, hopefully will sort out at level 2.

Imoen frees me. I do the same for Vindal and Laell. Minsc and Jaheira can make their own way out, but I ask Imoen to help us deal with any traps.
No sooner do we escape than our captor and Imoen are arrested. We ask around before recruiting a gnome called Jan. We then deal with Suna Seni and slavers, Reijek Hidesman, rescue Renfeld and stop Hareishan killing some thieves.
Parr, Cavalier 8.
Vindal, barbarian 7.
Laell, cleric 6 ranger 6.
Jan, illusionist 8 thief 8.
Modifié par Gate70, 24 décembre 2011 - 07:36 .





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