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Baldur's Gate 2 No-Reload Challenge


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#3676
Grimwald the Wise

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Air Genasi Cavalier (Level 12) Rajkumari Azure left Baldur's gate with VERY respectable stats.
Str 19, Dex 20, Con 19, Int 16, Wis 18, Cha 18. She picked up Jaheira, Minsc and Imoen who was replaced by Aerie. Further news to follow.
The stats are partly due to the BG2 sub-race mod which appears to work fine in BG1 so long as you only have your PC as a sub-race, I have yet to see how well iy will work in BG2, but it is an interesting mod if there are not too many bugs.

Imoen was Tiefling and Jaheira half-drow.

Modifié par Grimwald the Wise, 29 décembre 2011 - 11:51 .


#3677
Gate70

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Wierdo wrote...

Druid spells are available for dual-classed characters. Ranger 1 > Cleric is the extreme case of this.

VerY interesting. I can see myself abusing this at some point!

Ranger 2>Cleric even, don't think you can dual at 1. Have fun!

#3678
Gate70

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Parr, LG human male cavalier.

The sewers.
We kill a troll for Roger the Fence, a rakshasa then Tarnor the Hatchetman and friends.

Thieves guild.
All goes well until Rayic Gethras fireballs Jan. We finish the mage off, and spend 1000gp at a temple before realising Laella could have raised Jan after a rest. I agree to put a stop to Mae'var and end up killing him.

Umar Hills.
Killing a mimic and helping Madulf is followed by Laell being held and killed by shadow fiends. We get her raised at a temple and decide to call it a night before anybody else gets killed.

Modifié par Gate70, 29 décembre 2011 - 11:57 .


#3679
Gate70

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Parr, LG human male cavalier.

Umar Hills, continued.
A rangers cabin contains directions to temple ruins where a lycanthrope called Anath tells us of a shade lord. I equip Azuredge while Laell equips the iMoD and duals the FoA. Vindal and Jan equip arrows & bolts +1.

Temple ruins.
Time for a lesson.
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The dragon is injured so we decide to continue the lesson later when we're up to the task. At least nobody got killed.
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Modifié par Gate70, 30 décembre 2011 - 10:44 .


#3680
Gate70

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Parr, LG human male cavalier.

Temple ruins, continued.
I glug a potion of frost giant strength after a rest, then we glug four oils of speed. Laell fails to doom but I hit three times as does Vindal and the beast is down.
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Just time to switch weapons (Azuredge, iMoD) and add DUHM before heading outside. Almost immediately we drop the shadow lord and shadow Patrick.
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We kill a shadow, and then Laell destroys the altar. Minister Lloyd is a happy man.

#3681
Gate70

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Parr, LG human male cavalier.

Druid Grove.
Trademeet is under attack by animals so we head to the druid grove in search of answers. A troll mound is quickly cleared, as are lycanthropes and Kyland. We rest and buff before Jan tells me Adratha has the head of a tiger. Ihtafeer attacks, and is almost immediately killed. Vindal sees a dose of death fog arriving so runs to a corner. With the fog spreading he returns so we can kill the remaining two enemies in safety.

Cernd has no idea how to fight Faldorn so I review his spells and give him a plan. He starts with insect plague to disrupt her casting, adds iron skins to protect himself, summons a dire wolf and grabs a quarterstaff. Then he summons insects, dooms her, summons three more sets of insects, casts armour of faith, bless, barkskin and shapeshifts. She shapeshifts to a panther and kills him.

Laell revives him and I tell him to try harder. This time he starts with doom then insect plague, scaring her. Two woodland beings manage to hold her, and Cernd shapeshifts to kill her.

Trademeet.
Rejiek Hidesman is finally dead. We can't decide whether to help the local gentry with their argument though.

#3682
corey_russell

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Vessen the level 25 Priest of Lathander continues his adventure in ToB:

Vessen's party was finally ready to breach Yaga-Shura's Temple. Was exciting fight, as usual. However the tanks (Lily, Minsc, Joshua) did excellent, though of course we did assist with whatever damage spells we could, such as storm of vengeance and horrid wiltings and a few summons. One thing different is that I used protection from fire scroll on Imoen, since she was the only person without any innate fire resistance - this can help her prevent being chunked, which has happened to my party members before.
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Almost the entire temple was dealt with in this manner -- summons, any direct damage spells we have, melee of course, a few spike traps now and then (Lily) - this was effective.

Last time we fought that the Elemental Lord, Kithhix? Can't remember his name (he drops the Ravager halberd and a thief neck piece) he chunked Paja. We weren't going to allow that again. We opened the door and backed off. Paja cast Farsight. Then a bunch of summons charged the elementals - the summons won the battle. Imoen then went invisible with her staff, detrapped the area and obtained Nylee's heart. I also found this - I believe I haven't found it before (a trapped hidey-hole on the wall in the back)

We then returned to the plane, made a few items and went to Nylee's place. With traps and summons and horrid wiltings/storm of vengeance, the final result was not in doubt.
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We then head to the siege area to deal with Yaga-Shura. We do a few buffs, mainly to try to prevent anyone from dieing from an enemy horrid wilting, some good summons, group haste and charge. After hurting Yaga, he ran then we had a lot of company. With horrid wiltings, 2x call lightinings, storm of vengeance, our considerable melee and summons, we were burning dowing the enemies quickly. The screenshot is interesting, as it's one of the few times Minsc is doing considerable SPELl damage (call lightning).
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Yaga finally appeared then unloaded whatever damage we had -- bolts of glory from Vessen, yet another call lightning from Paja. Yaga-Shura fell quickly, no casualties.

If anyone's interested, here's the equipment configuration we are using:
Lily's Equipment
Minsc's Equipment
Joshua's Equipment
Paja's Equipment
Vessens Equipment
Imoen's equipment

Modifié par corey_russell, 31 décembre 2011 - 09:18 .


#3683
Gate70

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Kitthix is the spider figurine, believe you mean Imix. btw, what is the blue circle weapon in your first screenshot (edit, energy blades I guess if I bother to read the text part...)?

Parr, LG human male cavalier.

Trademeet.
Not much left to do, other than synchronised buffing.
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Later, and back in the city. All this buffing and a single hit beats the contingencies.
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Watchers Keep, level 1.
We start to open the level one exit but are interrupted by two statues. After killing them we complete the ritual and deal with four more statues. I have the Foebane sword, so time to leave.

Planar Prison. Decay and Destiny, or Entrophy and Chaos?
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Either way, my mouth gets the better of me when I ask for a larger reward for a gem, and am attacked by the playhouse troupe not tried this option before, no way to reach the prison now.

Modifié par Gate70, 31 décembre 2011 - 10:28 .


#3684
SpiffyKeen

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I am entering the challenge with my cleric Gyan.  He is continuing from BG1 after defeating Sarevok.  He is a minimalist character in terms of his ability scores, the back story being that he fell sick to a strange illness in childhood, and only through intense study did his capacities (mostly mental) grow to an acceptable level. 

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Here is the description I gave a month ago in the BG1 challenge:

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Gyan was a vibrant youth, and Gorion had high hopes for him.  However, he fell seriously ill in early adolescence, and was severely hindered in his physical and mental development.  In fact, it was a small miracle that he survived the strange disease at all, as no one could figure out what was wrong.  Eventually, he recovered on his own after much care.  Afterwards, Gorion and Tethtoril we able -- with intense training -- to help him improve his powers of the mind as much as was possible considering the circumstances.  Gyan dedicated himself to the pursuit of knowledge, and was hoping to continue his training with Gorion and other wise teachers after leaving Candlekeep.  However, it seemed that Gyan was meant to gain practical wisdom on the run with his foster sister instead! 
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With a starting Wisdom of 13 plus the tomes in BG1, Gyan has a reasonable 16 Wisdom now, along with a lot of experience on the adventuring side of things.  However, he relys quite a bit on his traveling companions.  Before being taken to Amn, he had traveled mostly with his foster sister.  Other companions included Ajantis, Khalid, Jaheira, Minsc, Dynaheir, and Quayle at various points along his journey.  His wisdom almost failed him in a final confrontation with Sarevok due to overconfidence.  However, Jaheira managed to save him, and the two found a way to defeat his brother on a battlefield of bodies. 

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Upon finding himself captured and then freed by his sister, Gyan and Imoen discovered two other friends in captivity with them:  Jaheira and Minsc.  Unfortunately, Khalid and Dynaheir were dead.  Imoen had lost some experience since Gyan had last seen her, while Jaheira and Minsc had gained some.  :)

In any case, their escape went normally.  A couple of notes:  The Ilyich battle went very well with a Web spell and Free Action on Jaheira.  Also, Gyan, despite his weak condition, could occasionally do some nice damage! 

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After defeating the lesser clay golems, Gyan leveled up to cleric level 9.  Soon after, Jaheira leveled up to F7D9.  Also, Minsc landed the final blow to kill a the vampire Ulvaryl.  I don't remember ever getting that kill before. 

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After escaping and losing Imoen in the process, Gyan and crew sold much of what they found in the dungeon for over 6,500 gold!  (I will probably come back for the Balduran helm at some point.)  Then they saved the circus and met Quayle's Aerie.  Of note in the battle with Kalah: Gyan almost got strength-drain killed.  He could not even carry his tiny amount of equipment (staff, sling, and magic bracers)! 

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From there, Gyan donned the ring they found on Kalah, and then donated a few thousand gold to increase his standing in Amn.  He also gained local notoriety for saving the circus and reporting his success to the local guard.  (Yoshimo leveled up to BH11) 

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With a higher Charisma (18) and Reputation (16), Gyan hoped to make fast gains in Athkatla.  News of Gyan's arrival must have spread rapidly, as he was quickly met by a man named Gaelan Bayle who suggested that he could help find Imoen.  The party then visited Gaelan's friend Arledrian to get inexpensive item identification (75 gold per instead of 100). 

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Next up is the Copper Coronet. 

Gyan - Level 9 Cleric - 42hp
Jaheira - Level 7 Fighter / Level 9 Druid - 67hp
Minsc - Level 8 Ranger - 79hp
Yoshimo - Level 11 Bounty Hunter - 78hp
Aerie - Level 7 Cleric / Level 7 Mage - 30hp

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Nice going Gate and Corey!

As for Cernd, I remember the one time I saw him die to Faldorn, and I was shocked.  He had like 6 terrible attack rolls in a row (and like 2 or 3 critical misses), yet he still had her near death before she transformed and then was completely healthy again.  Cernd could not deal enough damage to kill her twice before dying himself.  Even more shocking was that I just raised him, and he was allowed to fight her again.  Too bad she did not get a second chance!  :)

Modifié par SpiffyKeen, 31 décembre 2011 - 10:56 .


#3685
corey_russell

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SpiffyKeen wrote...



Nice going Gate and Corey!


Thanks, Spiffykeen. Looks like you are doing well yourself. Paja (my druid) is using a script I never used before, a "summoner" script. It's been real effective so far, in fact usually I don't interfere with her actions unless need to do a call lightning or insect plague. Joshua's, Minsc's and Lily's considerable melee makes a nice dent too. And in the bigger fights, storm of vengeance plus horrid wiltings make a difference too.

However, pretty soon it will be the harder portions (Sendai/Abizigal) - we will see how we do there. And even if we do beat those guys, Melissan has ended 2-3 of my trilogy no-reload runs now. Nothing to do except press forward I guess.

#3686
Gate70

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Parr, LG human male cavalier. Travelling with Laell (ranger/cleric), Vindal (barbarian) and Jan.

Cult of the Eyeless.
Our weapons help cut through swathes of undead, until Vindal has to step back from a pack led by a greater mummy and bone skeleton. Laell takes serious injuries too by the time we defeat them.

Laell takes the shield of Balduran and explores the beholder caves. With the Unseeing Eye killed we return the depleted rift device and kill Gaal.

Windspear Hills.
Anarg and his renegade paladins have been stopped, so it is time to help Jierdan. Almost immediately we are attacked by monsters, who turn out to be knights of the realm. Worse, Firkraag has kidnapped a local. We get as far as a troll cook before deciding to call it a night and deal with Firkraag later.

#3687
Gate70

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Parr, LG human male cavalier.

Windspear Hills (continued).
Jan chirps up, vampires ahead. It is as though he has travelled our journey a thousand times before, guiding our preparations.
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The vampires fall without much of a fight, as do a group of wraiths. Samia wants our help. Jan is removing locks and traps while I drop djinn's, meanwhile Laell is dealing with the Director from behind the shield of Balduran.

My fire buffs have worn off so the djinn become more painful. I kill the last one but am badly wounded, so leave the guardian to Laell and Vindal. Jan suggests we rest, then lays a trap and suggests we leave a few skeletons four around.

After retrieving some treasure we are attacked by Samia and her gang. We've buffed well, and soon have their equipment added to our cause.

We work through wolfweres, an air elemental, some golems, orogs and then chieftain DigDag. I chunk Tazok, then tell Firkraag he will have to wait as our backpacks are almost full. He is not impressed and sends Conster after us. Vindal kills him and we leave to sell some items.

A hobgoblin shaman holds me on the way, but Jan dispels the affliction before I take serious wounds. Garren Windspear restores my status, and I receive duplicate paladin abilities they may go after a rest, if not I'll just not use them.

Stronghold, the Radiant Heart.
Our first task is to help fight monsters at Umar Hills. On our return we are sent back to deal with a barony issue. After defending ourselves against him we are sent to guard the only survivor of a threatened family. Laell and I summon skeletons as we enter the building.

Almost immediately we are attacked, so drop the fastest assassin first and clear up the rest at our leisure. Then I verify the "uncle" is not an evil imposter and release the girl into his protection.

My final task is to return for Firkraag. I equip Dragonslayer while Vindal prepares Dragon's Bane. Laell and Jan are ready to back us up. Maybe we have overbuffed?
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We seem to have barely started before I have to glug a healing potion and run. As Firkraag attacks Vindal I return. Jan fires a minor sequencer and the battle is over. Edit, oops forgot the final battle log.
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Cromwell forges some armour for us, and I stash Carsomyr into a barrel...

EDIT: I'm going to have to retire Parr. Was looking at the doubled innate abilities then noticed he has 5APR, even with fists he has 4APR which I think is also double what it should be. No idea when this happened or why but feels wrong to continue.

Modifié par Gate70, 02 janvier 2012 - 04:28 .


#3688
Grond0

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How about adjusting to the proper values with shadowkeeper and seeing what happens?

#3689
AnonymousHero

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I've sometimes noticed that my characters get +1 APR for no apparent reason. Maybe that + Haste accounts for the discrepancy?

Saving and re-loading usually fixes it immediately.

#3690
corey_russell

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Gate70: I know you didn't ask opinions, but this sounds like a bug, if you can fix it I would vote to contnue your character - let the enemies defeat you not bugs!

#3691
Delinphius

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 Well I haven't posted here in a while now, but I certaintly haven't given up altogther! 
I put togther two characters for a new run. I also discovered saves for several other no-reload runs in my saves, however I cannot recall if I reloaded so I won't bother with those. 
Character profiles: 

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and

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For those who are not in the know the mods I run are;
Imoen Romance
As well as the fixpack and the tweak pack.
On a side note running fraps allows me to actually get screenshots that actually show the game itself rather than my desktop. :D

 The party's accomplishments thus far: 

After being released from the cage by Imoen I took control of Milamber and headed over to the room with the lighting mephits where I had Milamber kill several. The experience points obtained from about six mephits was enough to level up Milamber to level 8 where I picked up minor sequencer as my first level 4 spell. After doing this I headed back to the starting to room to free Jaheria and Minsc and gear up. It was also at this point that I created Akatoshi. After gearing up the party breezed through the dungeon for the most part. After all most of the dungeon is fairly easy except perhaps that clone the genie and that damn portal room.

After escaping the dungeon and watching the that cutscene for what must be the thousandth time, the party headed over to the circus, where Aerie was recruited. The werewolves took longer to kill then I remember, however the fight was still nice and easy. Poor old Kalah however went down in about one and half seconds. Loading up Milamber's sequencer with magic missle proved to be quite effective with Kalah being unable to withstand the barrage.

 Future plans
- Head off to the sewers to obtain lilacor for Akatoshi
- Finish the slave quest in the slums
- Help with Nalia's problem at her keep

To be continued...
Edit: Hopefully those tags work now. 

I don't know why but Lethial (I hope that's the right name, if not I'm referring to the owner of the copper cornet)will not talk to me, in fact the log keeps saying that he appears busy.  

Modifié par Delinphius, 05 janvier 2012 - 03:24 .


#3692
Incantatar

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I played Pzyas till after winning the battle with VanGoethe and i must admit that i just hate ToB. I hate HLAs, i hate finding uber loot on every enemy and thinking f** it who needs another +3 sword. And that's the answer right there for the question i had for myself, namely why i never finished ToB, ever.
So for the future: IR, SR, SCS1&2 and the tweaks that remove HLAs and set the cap to lvl 20. A nice balanced and challenging game ending right at the end of SoA.

#3693
Gate70

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I don't know when the problem happened (the duplicate special abilities started after killing Firkraag and speaking to Garren Windspear but no idea about the APR or if there are other issues). The issue persists after a reload and there are a bunch of effects showing in Shadowkeeper so not easy to work out which are valid and which are not.

Will be back with a solo BG1 character and selection of BG2 NPC's to try and have a similar run. Good luck folks.

Modifié par Gate70, 05 janvier 2012 - 06:34 .


#3694
SpiffyKeen

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Quick rundown of Gyan's activities:

1.  Met Nalia.  Told her we would visit soon. 
2.  Headed into sewers below Copper Coronet and did Lilacor quest.  Carefully delt with enemies down there.  Jaheira almost died to a Hold vs. kobolds.  A Hold by Gyan in response saved the day!  J leveled up to F7D10, and Aerie to C7M8. 

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3.  Saved gladiators.  Initial fight went better than I hoped, even though both mages successfully cast haste.  Aerie had a nicely placed Hold.  Minsc was held, but J was keeping the guard busy, do he did not take damage.  J took a big hit from a bear, but otherwise the beastmaster was no trouble. 

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4.  We sold our wands to Bernard for recharging.
5.  Made sure to only use divine magic on the street!
6.  Purchased blue and purple potions at the Temple of Ilmater so Aerie could scribe like 30 scrolls for 70,000+ experience.  She hit C8M8 and Minsc hit R9. 
7.  Rested and finished off the slavers.  Haegan fight went well in 3 parts:  Hit and run on Priest of Cyric, then lured them out to an ambush with skeletons, then back inside for cleanup.  For the group farther in, a combination of Web, Stinking Cloud, Fireball, and ranged attacks was used.  It went well in eliminating most of the threat of counter attack, except that the small slaver wizard managed to get a skull trap off, and Gyan would have been close to death if he did not save! 

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8.  Finished cleaning out the slaver ship, and returned for recognition.  Aerie leveled up to C8M9.  With the gold from the quest and loot, Gyan purchased recharged fire and cloudkill wands for Aeire. 

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Next up:  Temple District or Nalia's Keep.

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Sorry that your game got corrupted, Gate. 

#3695
ussnorway

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Hi guys, just a quick post to let you know that Ormaline is still around (completed bg1) ... I’m in Sydney minding my sisters physio cat, with no internet but I will post as soon as I’m back in civilisation.

p.s.
Looking around for a stable way to meld Ascension with SCS2... any tips?

#3696
Grond0

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Install Ascension at the start (before Fixpack) and SCS2 later. They appear to be fully compatible to me.

#3697
Wierdo

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@Ussnorway: Ditto to Grond0's comment. Ascension and SCSII are made for each other!
However, you can mix it up a bit. On my install I have BG2fixpack installed earlier.
My general approach is:

- Fixpack
- item mods
- NPC mods (except Level1NPCs)
- Quest mods (including Ascension)
- tweak mods (like Atweaks and BGTweaks)
- SCSII
- Level1NPCs
- Worldmap
- Gui mod
- item randomiser
- widescreen mod

You want the item randomiser fairly late in the list, but putting the widescreen mod after item randomiser means that you can play the same modded, randomised BG game on different PCs with different screens (just copy the files and run the widescreen mod again if necessary).

#3698
ussnorway

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Thanks guys my proposed mod wish list, in order of importance;
1. GoG BG2 (no patch).
2. amber-v2.6.
3. haerdalisromance_v1.
4. scsII-v20.
5. Ascension-WeiDU-v1.4.24.
6. bg2_tweaks-v9 (for the spell lists and extra shops).
7. widescreen-v3.05.
8. bg2_fixpack-v9 (do I need this to make Ascension work?).

#3699
AnonymousHero

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ussnorway wrote...

Thanks guys my proposed mod wish list, in order of importance;
1. GoG BG2 (no patch).
2. amber-v2.6.
3. haerdalisromance_v1.
4. scsII-v20.
5. Ascension-WeiDU-v1.4.24.
6. bg2_tweaks-v9 (for the spell lists and extra shops).
7. widescreen-v3.05.
8. bg2_fixpack-v9 (do I need this to make Ascension work?).


AFAIK Ascension-WeiDU MUST be installed first.

Isn't this way off-topic, btw? How about starting a different thread for advice on install order?

#3700
Grond0

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ussnorway wrote...

Thanks guys my proposed mod wish list, in order of importance;
1. GoG BG2 (no patch).
2. amber-v2.6.
3. haerdalisromance_v1.
4. scsII-v20.
5. Ascension-WeiDU-v1.4.24.
6. bg2_tweaks-v9 (for the spell lists and extra shops).
7. widescreen-v3.05.
8. bg2_fixpack-v9 (do I need this to make Ascension work?).


The Fixpack definitely needs to be before SCS2.  Following the advice on installation order given in the SCS2 readme I would suggest:
1. GoG BG2
5. Ascension-WeiDU-v1.4.24.
8. bg2_fixpack-v9
6. bg2_tweaks-v9
2. amber-v2.6.
3. haerdalisromance_v1.
4. scsII-v20.
7. widescreen-v3.05.