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Baldur's Gate 2 No-Reload Challenge


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#351
Alesia_BH

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angiras108 wrote...

 She then branded "Do Not Travel at Night" on her forehead., and headed for the docks.


I hope she has a mirror...

#352
Shadow_Leech07

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Alesia_BH wrote...

So yeah. I killed a whole lot of Troll in my Flindy form, but I had to sneak by the Spirit ones. Meh, what can you do right?


Flind form seems very intruiging. Hopefully if I'm lucky enough, Malcom Mars will be able to join in on the Flind fun! :)

#353
Alesia_BH

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Shadow_Leech07 wrote...

Flind form seems very intruiging. Hopefully if I'm lucky enough, Malcom Mars will be able to join in on the Flind fun! :)


It is fun. But as an F/T I wouldn't touch it with a ten foot poll.

It's nice for a melee mage- especially if you have Draw on Holy Might as a Bhaalspawn power. You can get your strength into the low 20s, get a +4 THACO bonus, 3 APR, and early access to a +3 (+1 to hit) weapon. Again, nice for a low level mage. For a F/T with UAI- not so much.

I'm definitely looking forward to seeing what my Cleric/Illusionist, Ao, can do with it. That could get interesting.


Best,

A.


Btw. In Alastria's intro post, I said that she was playing with G3, SCS-II, and Ascension. Here's the full Weidu log. As you can see, she has a whole lot of ugly ahead of her...

http://i1195.photobu...rademeet053.jpg
http://i1195.photobu...rademeet054.jpg

Modifié par Alesia_BH, 26 septembre 2010 - 02:10 .


#354
Thrar

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Great to see so much going on here! Good luck to Malcolm, Alastria and all the others, those are really interesting reads there!



A question: I saw that some people manage to do line breaks in their posts without having lots of space between the two lines. How do you do that?





Athos - Barbarian 10

Valygar - Stalker 10

Yoshimo - Thief 13



After killing the slavers, Athos and his group went to the docks to see what this Mae'Var thing was about. They joined his guild as suggested by Renal and stole the amulet for his first task. On the way they rescued a dying man from his assailants and returned him safely back to his home in the docks. Valygar had an encounter with his former lover, Suna Seni (from UB), who appeared to be deeply unsettled by something. However, she didn't give more than some innuendo, so at the moment, there is nothing to do about it.



Having promised Lady Nalia to clean out her keep, and with nothing more pressing to do, the group set out to do just that. Things went fairly smooth, although Athos had to drink a lot of healing potions for lack of other healing available. A regeneration item surely would come in handy there. Nalia offered Athos to become the new owner of her residence, in order to prevent it from falling into the hands of a different noble family - honored, he accepted the offer. She also asked him to keep the family's heirloom, a mighty flail with three elemental heads; surely Athos will be able to put this to great use!



After returning to Athkatla, they parted ways with Nalia who would stay there, helping the poor to attain a better life. Athos, Valygar, and Yoshimo broke the curse at the circus and solved a murder case in the bridge district, then took out a gang of fallen paladins in that same place.

The group then went to the docks to finish the infiltration of Mae'Var, and without much trouble found some documents that seem to contain just what Renal was looking for. Mae'Var was disposed of, as was Xzar by the harpers after the group fetched what they believed was Montaron in bird form.



Items of note:

Athos - FoA, Cloak of Displacement (found in d'Arnise keep, save vs death now 0), Ring of Human Influence (d'Arnise keep)

Valygar - Dragon Helm (Umar hills), Ring of Fire Control (d'Arnise, total fire resist 100%), Boots of Speed (Reijek's basement)



Looks like d'Arnise is quite a nice place to find some randomized loot - the chapel items, the dungeon (chest and pillar) and the former location of the ring of earth control!



I might pay Aran now, since it's night and we're in the docks anyway, so we could do the first quest right away. With Athos' first incarnation, cleaning out the vampire lair wasn't too hard even though we didn't have any NPP item. Barbarian rage works, but most of the killing was done by Valygar via backstab anyway. Either way we won't go to Spellhold soon, I doubt we could prevail in the underdark with our current equipment and levels.




#355
amanasleep

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Alesia_BH wrote...

Also, a few people have requested Alastria's spellbook. Her book at level 12 appears below. And yes it's probably one of the strangest you'll ever see...

Level 1: Blindness, Chill Touch, Protection from Evil, Shield, Spook
Level 2: Blur, Mirror Image, Resist Fear, Strength, Web
Level 3: Melf's Minute Meteors, Non Detection, Remove Magic, Vampiric Touch
Level 4: Polymorph Self, Stoneskins, Teleport Field
Level 5: Shadow Dooor, Spell Immunity
Level 6: Globe of Invulnerability


Hm, looks good.  Will you need Spell Thrust at 3 or will you avoid Breaching altogether in favor of waiting out protections?  In which case Haste might be advisable to give an extra melee push during mid levels.

At 4 I assume you'll take Minor Sequencer, but I would also strongly suggest...

...Fireshield Blue!

Fireshields can dish out a ton of damage for solo runs, and can even damage mages if you get right in their faces.  You should take Blue because you can get the red one from the Staff of Fire.

At 5 I guess it depends on whether you are taking Breach or not, if not it looks like Phantom Blade, Spell Shield, Lower Resistance (but do you even care about MR?).  I'm actually finding it hard to find L5 picks that fit your build.

I'm curious about taking GoI early.  Are you comboing with Web?  It's nice to protect from Divine magic, particularly holds, not to mention Arcane area damage and disabling when you aren't in Jelly.  I don't know how much Spell Thrust I've seen from the lower level mages in SCS, but it will obviously be handy to protect you from that.   I'm wondering if you've considered using Mislead, which can be awesome for melee.

#356
Alesia_BH

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amanasleep wrote...

Will you need Spell Thrust at 3 or will you avoid Breaching altogether in favor of waiting out protections?  In which case Haste might be advisable to give an extra melee push during mid levels.


I haven't rendered a decision on the last Level 3. She won't get to make that pick untill Level 22. And since my experiments haven't run through ToB levels, I don't feel I have an adequate basis for judgement yet- I haven't finalized her upper level battleplan.

Throughout most of the adventure, she'll be removing protections via scrolls and wands. That way, she'll be able to do so in Jelly form. Later, she may benefit from the ability to strip protections during Improved Alacrities. Again, I need to experiment with high level battle plans to render a judgement. I may also feel tempted to compromise slightly and pick Skull Trap.

While I haven't made a decision, Haste is an easy pass. It isn't especially helpful for her since her Shapeshift forms are permanently Hasted: neither Haste nor Oils of Speed grant her extra attacks in Melee.


At 4 I assume you'll take Minor Sequencer, but I would also strongly suggest...

...Fireshield Blue!


Fireshield Blue is very tempting, but it's hard to pass up on the ability to cast from her book while Shapeshifted. Most importantly, she's going to need to be able to buff her Strength while Shapeshifted in those brutal midlevels when she is waiting for Spell Trigger (Equipping a Belt while shifted doesn't work.) Spirit Armor is a nice spell for her too of course.

In any event, she'll definitely be using the item based Fireshield. She's collecting scrolls as well.

At 5 I guess it depends on whether you are taking Breach or not, if not it looks like Phantom Blade, Spell Shield, Lower Resistance (but do you even care about MR?).  I'm actually finding it hard to find L5 picks that fit your build.


That last level 5 doesn't come in untill Level 28. At that point, she may benefit from having Breach in her book since she'll be using Improved Alacrity and will be facing enemies who can see the invisible. Untill, then, she'll use scrolls and wands. Again, I need to experiment before rendering a judgement.

Those important slots (3,4) will go to Phantom Blade and Spell Shield. Spell Shield turned out to be surprisingly helpful in my experiments- despite the fact that it doesn't stop Breach in SCS. She needs Phantom Blade for the Rat and the Jelly.

I'm curious about taking GoI early.


The priority pics for her at 6 are Globe of Invulnerability, Improved Haste, and Tenser's followed by ProMW.

Tenser's isn't terribly helpful for her untill she gets Spell Trigger so that was an easy pass for the first slot.

Those first two Level 6's come back to back at levels 12 and 13. The next will be Improved Haste.

I contemplated taking Improved Haste with the first slot. However since she isn't facing many enemies that see through Invisibility or regenerate yet, she really isn't in a hurry to deal damage. I'd rather have the tighter defenses and increased tactical flexibility while she's at level 12 then the extra attacks.

I'm wondering if you've considered using Mislead, which can be awesome for melee.


Mislead doesn't fit. Those first 4 level 6s are crucial and the last pick doesn't come untill level 30. It will go to Contingency. She is collecting Mislead scrolls though.


Best,

A.

Modifié par Alesia_BH, 26 septembre 2010 - 06:37 .


#357
amanasleep

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All makes a lot of sense.

Alesia_BH wrote...

I may also feel tempted to compromise slightly and pick Skull Trap.


I note that you have elected not to use SCS's Skull Trap nerf, so that makes it a good pick.  Keep in mind that high level SCS mages all run GoI, so it will only work against their goons.

However, now that I know your game plan a bit better I think you won't regret Spell Thrust at 22, otherwise it will be very difficult for you to Breach combat protections later on, when waiting out enemies may be more difficult.

#358
Shadow_Leech07

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Well here's the continuation of Malcom Mars

Lilacor and Mencar

The talking sword quest was easily accomplished. A few backstabs on hobgoblin clerics here and there, talking to Quallo, and then finally the sewer riddle itself. As Malcom Mars would say "Like a knife through butter, like a bird through the air, and like the scales of a reptile."

Malcom hears of a rowdy rowdy band of obnoxious adventurers in the top of the Seven Vales and decides to investigate. He buys one more ring of air control, and prepares accordingly. He begins by trapping the place up.
There was an accidental click and Malcom spoke with Brennan(this initiated the 'fake talk bug' which I only realized after he did not go hostile and set off the traps). So when Malcom did hit Brennan in an attempt to backstab him, he stayed neutral. Malcom stopped himself from attacking after he realized that something odd had occurred and then when Brennan went hostile, he triggered all four traps nearby, and Malcom landed the final blow with Brennan hostile. His comrades lingered together and Malcom could not draw them apart. The mages did relatively nothing thanks to the ring of air control's improved invisibility. With Brennan's ring, Malcom was able to use several charges of invisibility off of it. One of the mages(not named Pooky) started throwing melf's magic meteors at Malcom, this caused Malcom to station himself near the stairway. The guy who wielded the beserk sword followed Malcom into seven more traps beneath the stairs. This killed him, but lo and behold the mage was still there thirsty for blood.

The improved invisiblity on Malcom had worn off, so the mage started casting spells once more. Malcom immediately put on another ring of air control and used it up to go invisible JIT(Just in Time) to backstab the mage to death.(I'll probably upload the picture one of these days, it's neat). All that was left was Mencar and Pooky. Mencar was lead to the outside where he met up with five traps. He took another backstab, but found out Malcom's little plan and started to fight toe to toe with him. Not very good for Malcom even though he had mirror image erected. Malcom drank an invisibility potion and then threw an efreet summon at Mencar. Once more, this time using up another ring of air control, he waits till Mencar kills the efreet summon, and then backstabs Mencar for around fifty something damage, this chunks Mencar into several pieces! Very exciting business.
Afterwards, Malcom goes toe to toe with Pooky, and this really isn't much of a battle. Pooky does manage to get in something, I can't remember what it was, but poor Pooky can't really put up much of a fight now. Malcom prevails.

Firkraag's "Monsters"

(Note: During this time, while Malcom was attempting to backstab one of the knights, after he had backstabbed... the game crashed. However I was able to faithfully follow the actions I had taken beforehand with my save including backstabbing the same monster. I suppose this information is useless but I'd just like to mention it)
Jierdan Firkraag in the Copper Coronet spoke of monsters invading his lands in Windspear Hills. Malcom immediately used the ring of invisibility after the monsters declared that they would assault him. Laying three traps down just a little ways to the north, Malcom set himself up with the bhaalspawn ability DUHM, mirror image, and improved invisibility. He backstabs the ogre mage for a comfortable thirty something damage. The monsters get upon him immediately and Malcom draws him near one of the traps. The traps are set with a fair amount of distance between them(there are three) so only one triggers, but hits at least two or three of the enemy. Malcom goes invisible once more, backstabs and repeats and rinses. He eventually uses up at least three rings of air control, and triggers the rest of the traps before he begins to call in favors from his summons. The weakened monsters are picked off, and the efreet and beserker summon square off against the battered foes. The beserker summon actually gets in the last hit on the wvyren foe, and the efreeti holds his own as well. Malcom uses up his last ring of air control to backstab the enemy fighting against the efreet. Eventually, all enemies are slain and a man walks up to Malcom saying that he witnessed the strange occurance. He introduces himself as Garren Windspear.

Some bandits appear at the house and kidnap Windspear's daughter, Malcom takes care of these bandits easily. Some halfling or gnome showed up, but he didn't talk at all or do anything. He simply disappeared after Garren Windspear began to talk.(Is this a bug or something? The gnome/halfling is suppose to give the paper challenge that I always drop on the ground, but I did not receive it! Hopefully it won't affect my game)

Scary Times in the Trademeet Graveyard

What is it like to die in a crypt? Malcom Mars might soon find out the irony of it all. Malcom Mars headed down to the Trademeet Crypt to acquire a mantle for the dueling houses of Trademeet. There is an enemy here that has a trick up his sleeve. Neverending skeletal summons. They crowd and trap Malcom Mars from escaping through the door. First Malcom tries to bash his way out, but this is of no avail, as the skeleton warrior is summoning skeletons faster then he is killing them. He gulps down potions of healing and uses his invisibility rings. He has to be careful because he might die if he takes too many potions due to the constant hitting from his enemies which have him completely surrounded. He thinks to himself for a moment. "Perhaps if I drink an potion of oil speed, I could break away?" He does just this, trying to break free from his surrounding enemies. But just has he has slain one skeleton, another one takes his place immediately. Malcom senses the end is near...and thinks of his fallen efreet summon who died earlier...

But Malcom has one hope left, his beserker summon!

Ah yes, the lowly beserker summon, Malcom in his time of need desperately needs to get out. His first attempts to summon the beserker summon failed, due to the massive concentration of nearby skeletons(I think?). In any case he finally manages to summon his friend and his friend almost immediately takes the pressure off of Malcom. The skeletons dive after the beserker like a moth to the lamp. Malcom equips the tuigan bow and tries to hit the skeleton warrior frantically. Two damage....two damage....that was all the tuigan bow did! Malcom sensed that he needed to escape before his summon died, and he does so. But to his surprise, the skeleton warrior follows him! But now in the sprawling outdoors, it is Malcom who has the advantage. He runs like a rabbit and lays down a trap, trying to see what follows. A lowly skeleton takes the trap damage, but Malcom starts raining arrows of +1 enchantment down upon the skeleton warrior. He finally falls, and Malcom escapes alive!
With the selling of the Tuigan bow, Malcom manages to scrap together enough gold to purchase the tansheron+3 bow. Having a ranged weapon that hits at +3 should prove useful against golems and other nasties, at least that is the theory.

Harper Quests

After Malcom Mars had brought Renfeld back to his friends, he did not expect to hear or have anything to do with the establishment afterwards. But a wizard named Xzar told him that Renfeld's friends were Harpers, and that these devious Harpers had in fact, turned Xzar's friend Montaron into a bird. How could something so ridiculous have occurred? No matter, Malcom set out to investigate this hilarious happening.
In order to gain access to the Harper Hold, Malcom needed to break into the house of two mages. This is actually much more simpler then it sounds. Ring of air control ruled the day, and perhaps the cloak of nondetection. The poor female wizard who did not bother to buff anything was dead in one single stroke(or backstab if you prefer). Her master was a similar story except he had mirror image and stoneskin erected. This took several swings to knock off the protections. But once they had all worn down, a single backstab did him in as well. Malcom picks up the loot and sells most if not all of it. Back to the Harper Hold!
The investigations were concluded with haste, and Montaron was found and brought to Xzar. But lo and behold it was a trap! The assassin spouted some things and disappeared, Malcom couldn't care less and picked up the loot Xzar dropped and promptly sold several of the items.

The Bridge District and the Man in Red

Within the Graveyard District lies a most terrible secret. People are being buried alive! One of the victims whose name is Tirdir, cried out in help and luckily, our good hero Malcom Mars was there to rescue him. He then spoke to the gravedigger and found out that he too was involved in this nefarious scheme.
The man in red was to be found in the Bridge District, and there he was standing as clear as day. He ran into the room before Malcom could kill him, and his two friends...well lets just say they weren't really his friends. They killed him straight up. Malcom struggled a bit and took some heavy damage against these two foes. In the end, Malcom prevailed. He also saved the lady who was held hostage.


Notes: Had some close calls there. Makes for a very exciting run.

Modifié par Shadow_Leech07, 27 septembre 2010 - 01:00 .


#359
angiras108

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Good job Shadow!

Using the Beserker summon in the Crypt was inspired.

Setting traps outside the Seven Vales was also wise.

All around exciting advetures.

#360
Alesia_BH

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Quick Note on Alastria's Game

I've decided to create some soft spots for Alastria so she can gain some levels. Accordingly, I've uninstalled the Improved Shade Lord and Tougher De'Arnise Tactical Challenges. The enemies at both sites will still have SCS scripts, Better Calls for Help, and Potions for NPC so they should be suitably challenging for a lonesome melee Sorceress.

She's almost done with the Umar Hills Quest. If all goes well, I'll update her journal this evening and send her to the Keep soon after.

Best,

A.


Btw. Good work Shadow! Keep it up!

Modifié par Alesia_BH, 28 septembre 2010 - 06:13 .


#361
Shadow_Leech07

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Thank you both. Just doing something as routine as the dueling families ends up in a death fight. I guess that's why I enjoy no reload.

Alesia: I still have great fear of Tor'Gal because my memory of his Tactics version has always been stuck in my head.It's really silly. The vanilla version doesn't have alot of HP if I recall. I was actually stunned that I killed him so quickly the last time around. But it beats tactics Tor'gal...he is a beast!

Modifié par Shadow_Leech07, 28 septembre 2010 - 06:31 .


#362
Shadow_Leech07

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The continuation of Malcom Mars

Umar Hills


There have been troubling reports of disappearances in this area, and the mayor in the town needs someone to investigate. Malcom Mars just happened to be in town. He found the journal of Merella the ranger protector of the village, and followed the map location to the temple ruins.

The first steps into the stronghold are quite shocking to Malcom. He did not expect to find out that there were liches hanging about, as he sensed the magical undead mages buffing themselves. Hopefully these liches do not have any accompanying friends? Now the situation seems quite dire. Thankfully the six potions of fire resistance don't seem quite that useless now.

The first encounter with a lich did not go very well at all. One of the lich's contingencies shot up and dumped horrid welting(targeting itself) this killed Malcom Mars immediately. So the desperate battles in Trademeet proved futile, as Malcom met his fate at the hands of a lich.

Malcom had around 108 hitpoints and I did not buff him with mirror image unfortunately. I'm thinking it was chain contingency but nevertheless it was probably unwise of me to test the mettle of a lich so soon. But it was a good run nevertheless IMO. Good luck to everyone else however. I actually don't know what I'll be doing, but I will think about it.

Note: Malcom was a level 10 fighter/level 12 thief.

Modifié par Shadow_Leech07, 28 septembre 2010 - 09:43 .


#363
Alesia_BH

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Shadow_Leech07 wrote...

 But it beats tactics Tor'gal...he is a beast!


I know. I was thinking of leaving that component in as a challenge for higher level Alastria but she really needs another quest that she can handle and I'm gueesing that SCS Scripting and Potions will make vanilla Torgal an adequate challenge for level 12 Alastria.

Shadow_Leech07 wrote...

But it was a good run nevertheless IMO. Good luck to everyone else however. I actually don't know what I'll be doing, but I will think about it.

Note: Malcom was a level 10 fighter/level 12 thief.


My condolences. But at the same time, I'm glad you enjoyed the run.

I'm sure I'm not the only one who hopes you enter another character. Your battle descriptions were riveting.


Cheers,

A.

Modifié par Alesia_BH, 29 septembre 2010 - 06:30 .


#364
Thrar

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Alesia_BH wrote...

Shadow_Leech07 wrote...

But it was a good run nevertheless IMO. Good luck to everyone else however. I actually don't know what I'll be doing, but I will think about it.

Note: Malcom was a level 10 fighter/level 12 thief.


I'm sure I'm not the only one who hopes you enter another character. Your battle descriptions were riveting.


Indeed you are not, and not by far I hope. Looking forward to whatever you're going to enter next!

#365
Alesia_BH

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Quick Note on Alastria's Game:

I'm not sure if the Improved Shade Lord component successfully uninstalled or not, because that bugger was Spellstriking through Improved Invisibility, Level Draining at range, using Chain Contingencies, and throwing all sorts of other assorted nastiness at Alastria. It was the fight of her life, but nevertheless...

http://i1195.photobu...marHills033.jpg

Her No Reload continues. I'll update her journal soon.

Best,

A.

Modifié par Alesia_BH, 28 septembre 2010 - 02:50 .


#366
Thrar

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Athos - Barbarian 11

Valygar - Stalker 11

Yoshimo - Thief 14



Athos and his party headed to the graveyard to talk to Bodhi and Wellyn, then to the slums to pay Gaelan and retrieve the bear. After doing that, unfortunately, it was already 6am which meant it was too late to put Wellyn to rest or help Mook at the docks. They did, however, talk to Aran Linvail and received a reward well worth their while: Kundane! Athos is now wielding it in his off-hand, for 3 APR with FoA (plus one with Kundane).

The group headed back to the docks to clean some tombs of their undead inhabitants and stumbled upon a drow druid amidst her spiders, who asked them to retrieve a sword for her (from UB). On their way out, they passed by a fresh grave with its inhabitant not quite dead yet; he was freed and those who buried him duly punished.

Some items from the southern tombs were retrieved for Korgan and Edwin, the spider sword returned, and eventually, night fell. In the docks, Lassal killed Mook but was then quickly disposed of, as were the traitors in the Five Flagons. The vampire lair awaits...

#367
angiras108

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Good job Alesia. Alastria's resilliance continues to amaze.
Sorry about the loss of Mars Shadow.

Amara v2 has also met her untimely end--to a lowly ghast of all things.
She was monkeying around in the Crypts below the graveyard, trying to pick up some easy xp,
and was fighting with full mirror images and stoneskin,
when a ghast came up and got a lucky hit through her protections and held her.
All I could do was watch as the mirror images and stoneskin melted away.
and her portrait filled up with red.

This is the first time I have ever died to a ghast in BG2.
I give them great respect in BG1, but for some reason have treated them trivially in BG2.
I had Arbane's sword in my backpack, but was weilding the Celestial Fury.

O well. I think I might dust off Urgo Thunderaxe, a dwarven beserker who successfully no-reloaded BG1, and see how he does in BG2. It probably wont end up a no-reload, but I would like to see how he does in the final ascension fight.

Modifié par angiras108, 28 septembre 2010 - 03:00 .


#368
Alesia_BH

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angiras108 wrote...

Good job Alesia. Alastria's resilliance continues to amaze.


Thanks. That fight was scary- in part because it was more than I had bargained for.

At one point Alastria was down to 6 levels. Fortunately, the Shade Lord's Level Drain effect was temporary and he couldn't see through Invisibility so she was able to vanish, regroup, pick through her scroll case, and emerge victorious.
 

Amara v2 has also met her untimely end--to a lowly ghast of all things.

Condolences. Anything that can Hold has to be treated with respect in solo No Reload games. Ghasts, Carrion Crawlers, Shadow Fiends: they're all dangerous if you take them lightly.

O well. I think I might dust off Urgo Thunderaxe, a dwarven beserker who successfully no-reloaded BG1, and see how he does in BG2. It probably wont end up a no-reload, but I would like to see how he does in the final ascension fight.


Good luck with your Berserker! I hope to see him soon.


Best,

A.

Modifié par Alesia_BH, 28 septembre 2010 - 03:19 .


#369
biowherewolf

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angiras108 wrote...

Amara v2 has also met her untimely end--to a lowly ghast of all things.
She was monkeying around in the Crypts below the graveyard, trying to pick up some easy xp,
and was fighting with full mirror images and stoneskin,
when a ghast came up and got a lucky hit through her protections and held her.
All I could do was watch as the mirror images and stoneskin melted away.
and her portrait filled up with red.



Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh i *HATE* ghasts!
But then, some of you knew that.......
--roo/B.Where

#370
Alesia_BH

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Quick note on Alastria's Game:

Updated Book (for the curious)

Level 1: Blindness, Chill Touch, Protection from Evil, Shield, Spook
Level 2: Blur, Mirror Image, Resist Fear, Strength, Web
Level 3: Melf's Minute Meteors, Non Detection, Remove Magic, Vampiric Touch
Level 4: Minor Sequencer, Polymorph Self, Stoneskins, Teleport Field
Level 5: Shadow Door, Spell Immunity, Spell Shield
Level 6: Globe of Invulnerability, Improved Haste

Comment: At this point, it's all about getting Alastria to Level 16. Once there, she'll have some interesting combos that will make her a formidible warrior.  She will, for example, be able to wield a Phatom Blade at 8 APR with a Fighters Thaco and a Strength in the 20s, have ~150 Hitpoints, and an AC in the negative teens- all with Stoneskins, Mirror Images, and solid Spell Defenses. 13-15 will be a tough phase for her though.

Comment II: While 16 is critical, 13 was an important level up for her. She's starting to get nasty.

http://i1195.photobu...marHills037.jpg
http://i1195.photobu...marHills038.jpg
http://i1195.photobu...marHills039.jpg
http://i1195.photobu...marHills040.jpg

Currently Equipped Items

Armor: Alastria's Silken Robe
Cloak: Cloak of Displacement
Helm: Pearly White Ioun Stone
Belt: Belt of Inertial Barrier
Boots: Boots of Avoidance
Necklace: Metaspell influence Amulet
Rings: Ring of Air Control, Ring of Protection +1

Modifié par Alesia_BH, 28 septembre 2010 - 04:55 .


#371
angiras108

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Introducing Urgo Thunderarm, Dwarven Zerker, imported from BG1, after a successful no-reload about three years ago.



Str 19 Dex 18 Con 20 Int 17 Wis 13 Cha 4 (With BG Tomes)



***Axes

* Sword and Shield

** War Hammers



Urgo is basically a beefed up Korgan. The Duregar in the SCS Dungeon were no match for him, even with a normal axe. However, he kept Immy in the background (no fighting) throughout the Dungeon for trap support. The spike trap in front of the chest for the portal key likely would have killed him otherwise. He was brutal against BG1 mages, but no so sure how he will stack up against SCS mages, even with engrage. We will find out soon. Clearly, potions are going to be a big part of his adventure, as they were in BG1.


#372
Shadow_Leech07

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angiras108 wrote...

Introducing Urgo Thunderarm, Dwarven Zerker, imported from BG1, after a successful no-reload about three years ago.


Good luck Angiras!

#373
Shadow_Leech07

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Well to make a long story short, I had two characters in mind to play, started them both and decided on this one. She has survived the trap before the key in  Irenicus Dungeon which is why I am posting her. Normally the trap before the key does more damage but this time it only did thirty-ish damage, perhaps its because of shield?(There are two seperate traps, one on the floor and one on the box itself, I had her trigger them seperately) I really don't know, I double checked the difficulty to make sure it was insane. Whatever the case she survived.

Alright let me introduce Stephanie Kettles
female half-elf lawful good
fighter level 6/ mage level 6
str 18/39 dex 11 con 18 int 18 wis 10 char 7

There's one more trap I am worried about, it's the steam trap on the bridge leading to the wand key area, hopefully she with shield and mirror image can survive that! I'm not sure if shield even does anything, but it doesn't hurt to cast anyways. I'll post more on this later.

I also took the opportunity to uninstall Improved Mae'Var(of Tactics). Rest of the mods are unchanged.

Modifié par Shadow_Leech07, 28 septembre 2010 - 07:16 .


#374
Enuhal

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I am back, joining the challenge again!
First of all, it's great that this thread has been so active recently, I love following all your exploits. Good luck to everybody! I really had to take a break from BG2 after my random-challenge (damn you, Draconis!), but now I've rolled a new character.

This is the first time I'll attempt to solo this challenge (I am actually not a big fan of soloing the game, having it done only one time with my solo totemic druid, but not in a no-reload), so I guess I won't be that successful, but we shall see.

Anyway, my character is Titania, a female half-elven Fighter/Druid Multiclass.
Stats: 9/18/18/11/18/18
As you can see, I decided to go for a low strength score, thus making the early game more challenging until I can afford the belt. However, I hope that it will eventually pay off (there are also rp-reasons, because of how the character looks like). I am playing on Core Rules this time (don't want to experience the trap damage on insane with this character). Should the character die (and she will at some point), I will propably remake her as a totemic druid.

Irenicus' Dungeon was rather difficult, actually (I guess mainly because I am not used to playing solo). I mainly used my two level 4 spellslots for summoning animals/forest beings and then shapeshifted into animal form to defeat my enemies as you can see here.
For the Duegars, I started to use the second level Charm spell: A rather effective choice.

I had luck on the aerial plane, because my forest being managed to use a perfect hold monster. I really love this spell.
On the other side, I quickly summoned a huge "army" to destroy Mephit Portals - with a very effective weapon that I just summoned. Summon Insects dealt with the clone.

I didn't do enough damage to kill the vampire, sadly. Well, anyway - after defeating more Duegars (also using the Horror Bhaalspawn Ability, which is by far my favorite abilty to get) only some Shadow Thieves were left - with my first level 5 spell, thus having a small bear army, they were really easy.

So here I am now, in Athkatla, all alone. First priority will be getting the druid levels for summoning Fire Elementals, thus making it easy to do all the basic chapter 2 quests and getting enough money for the Belt of Hill Giant Strength.

Modifié par Enuhal, 28 septembre 2010 - 09:01 .


#375
angiras108

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Good luck Shadow and Enuhal. Looking forward to your adventures.